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Functions20,631 in github.com/blendogames/quadrilateralcowboy

↓ 2,460 callersMethodc_str
idlib/Str.h:491
↓ 2,373 callersMethodNum
idlib/containers/List.h:265
↓ 1,475 callersMethodGetBool
idlib/Dict.h:256
↓ 1,374 callersMethodPrintf
================= idFile::Printf ================= */
framework/File.cpp:260
↓ 1,366 callersFunctionva
============ va does a varargs printf into a temp buffer NOTE: not thread safe ============ */
idlib/Str.cpp:1594
↓ 1,094 callersMethodGetFloat
idlib/Dict.h:248
↓ 931 callersMethodGetPhysics
d3xp/AF.h:77
↓ 855 callersMethodGetOrigin
==================== idMD5Anim::GetOrigin ==================== */
d3xp/anim/Anim.cpp:434
↓ 843 callersMethodToFloatPtr
idlib/math/Quat.h:289
↓ 841 callersMethodIcmp
idlib/Str.h:673
↓ 834 callersMethodGetString
==================== idInterpreter::GetString ==================== */
d3xp/script/Script_Interpreter.h:240
↓ 685 callersMethodWriteInt
================ idSaveGame::WriteInt ================ */
d3xp/gamesys/SaveGame.cpp:168
↓ 682 callersMethodReadInt
================ idRestoreGame::ReadInt ================ */
d3xp/gamesys/SaveGame.cpp:922
↓ 616 callersMethodGetInteger
framework/CVarSystem.h:143
↓ 594 callersMethodGetOrigin
==================== idMD5Anim::GetOrigin ==================== */
game/anim/Anim.cpp:434
↓ 587 callersMethodGetEntity
d3xp/Game_local.h:795
↓ 587 callersMethodGetString
==================== idInterpreter::GetString ==================== */
game/script/Script_Interpreter.h:206
↓ 573 callersMethodSetStateString
ui/UserInterface.cpp:411
↓ 572 callersMethodZero
idlib/bv/Box.h:207
↓ 511 callersMethodToVec3
idlib/math/Vector.h:1980
↓ 497 callersMethodGetInt
idlib/Dict.h:252
↓ 485 callersMethodPrintf
================ rvDebuggerWindow::Printf Sends a formatted message to the output window ================ */
tools/debugger/DebuggerWindow.cpp:1700
↓ 483 callersMethodIsType
================ idTypeInfo::IsType Checks if the object's class is a subclass of the class defined by the passed in idTypeInfo. ================ */
d3xp/gamesys/Class.h:310
↓ 469 callersMethodWriteInt
================ idSaveGame::WriteInt ================ */
game/gamesys/SaveGame.cpp:168
↓ 466 callersMethodReadInt
================ idRestoreGame::ReadInt ================ */
game/gamesys/SaveGame.cpp:917
↓ 460 callersMethodSet
d3xp/Game_local.h:268
↓ 442 callersMethodReadFloat
================ idRestoreGame::ReadFloat ================ */
d3xp/gamesys/SaveGame.cpp:967
↓ 442 callersMethodWriteFloat
================ idSaveGame::WriteFloat ================ */
d3xp/gamesys/SaveGame.cpp:213
↓ 441 callersMethodToMat3
===================== idQuat::ToMat3 ===================== */
idlib/math/Quat.cpp:70
↓ 426 callersMethodNormalize
idlib/math/Plane.h:247
↓ 421 callersMethodGetPhysics
game/AF.h:77
↓ 416 callersMethodArgv
Argv() will return an empty string, not NULL if arg >= argc.
idlib/CmdArgs.h:50
↓ 407 callersMethodAppend
idlib/Str.h:739
↓ 405 callersMethodWriteFloatString
================= idFile::WriteFloatString ================= */
framework/File.cpp:294
↓ 393 callersMethodReadToken
================ idLexer::ReadToken ================ */
idlib/Lexer.cpp:820
↓ 379 callersFunctionsprintf
============ sprintf Sets the value of the string using a printf interface. ============ */
idlib/Str.cpp:1554
↓ 378 callersMethodReadFloat
================ idRestoreGame::ReadFloat ================ */
game/gamesys/SaveGame.cpp:962
↓ 378 callersMethodWriteFloat
================ idSaveGame::WriteFloat ================ */
game/gamesys/SaveGame.cpp:213
↓ 377 callersFunctionError
tools/radiant/cmdlib.cpp:45
↓ 373 callersMethodError
=============== idLib::Error =============== */
idlib/Lib.cpp:230
↓ 373 callersMethodPrintf
============ idGameLocal::Printf ============ */
d3xp/Game_local.cpp:992
↓ 368 callersMethodGetEntity
game/Game_local.h:628
↓ 364 callersMethodGetLanguageDict
=============== idCommonLocal::GetLanguageDict =============== */
framework/Common.cpp:1617
↓ 359 callersMethodTranspose
idlib/math/Matrix.h:279
↓ 332 callersMethodPrintf
============ idGameLocal::Printf ============ */
game/Game_local.cpp:609
↓ 331 callersMethodCross
idlib/math/Vector.h:619
↓ 322 callersFunctionSys_UpdateWindows
======================================================================================================================= =============================
tools/radiant/MainFrm.cpp:3974
↓ 314 callersMethodGetNumPoints
idlib/geometry/Winding.h:238
↓ 311 callersMethodGetLocalPlayer
================ idGameLocal::GetLocalPlayer Nothing in the game tic should EVER make a decision based on what the local client number is, it shouldn
d3xp/Game_local.cpp:2477
↓ 309 callersMethodCRandomFloat
idlib/math/Random.h:86
↓ 304 callersMethodExpectTokenString
================ idLexer::ExpectTokenString ================ */
idlib/Lexer.cpp:919
↓ 303 callersFunctionMem_Free
================== Mem_Free ================== */
idlib/Heap.cpp:1087
↓ 302 callersMethodRead
================= idFile::Read ================= */
framework/File.cpp:179
↓ 292 callersMethodLength
==================== idMD5Anim::Length ==================== */
d3xp/anim/Anim.cpp:107
↓ 288 callersMethodSetNum
idlib/containers/List.h:289
↓ 287 callersMethodMatchPrefix
================ idDict::MatchPrefix ================ */
idlib/Dict.cpp:527
↓ 286 callersMethodWriteBool
================ idSaveGame::WriteBool ================ */
d3xp/gamesys/SaveGame.cpp:222
↓ 281 callersMethodNum
tools/guied/GESelectionMgr.h:87
↓ 279 callersMethodIsType
================ idTypeInfo::IsType Checks if the object's class is a subclass of the class defined by the passed in idTypeInfo. ================ */
game/gamesys/Class.h:310
↓ 278 callersMethodReadBool
================ idRestoreGame::ReadBool ================ */
d3xp/gamesys/SaveGame.cpp:976
↓ 278 callersMethodSet
ui/Winvar.cpp:66
↓ 277 callersMethodLength
idlib/Str.h:712
↓ 272 callersMethodGetValue
idlib/math/Polynomial.h:410
↓ 271 callersMethodGetString
framework/CVarSystem.h:141
↓ 264 callersMethodWrite
============ idMapPatch::Write ============ */
idlib/MapFile.cpp:221
↓ 259 callersMethodToString
============= idQuat::ToString ============= */
idlib/math/Quat.cpp:149
↓ 259 callersMethodWarning
=============== idLib::Warning =============== */
idlib/Lib.cpp:246
↓ 244 callersMethodGetAxis
================ idSecurityCamera::GetAxis ================ */
d3xp/SecurityCamera.cpp:809
↓ 242 callersMethodArgc
The functions that execute commands get their parameters with these functions.
idlib/CmdArgs.h:48
↓ 240 callersMethodSetStateInt
ui/UserInterface.cpp:419
↓ 233 callersMethodDebugLine
==================== idRenderWorldLocal::DebugLine ==================== */
renderer/RenderWorld.cpp:1734
↓ 232 callersMethodAddCommand
================ idWindow::AddCommand ================ */
ui/Window.cpp:700
↓ 221 callersMethodNum
ui/ListGUILocal.h:52
↓ 219 callersMethodToAngles
===================== idQuat::ToAngles ===================== */
idlib/math/Quat.cpp:37
↓ 212 callersMethodReadDeltaFloat
idlib/BitMsg.h:418
↓ 212 callersMethodWriteDeltaFloat
idlib/BitMsg.h:336
↓ 205 callersMethodWriteBool
================ idSaveGame::WriteBool ================ */
game/gamesys/SaveGame.cpp:222
↓ 204 callersMethodNum
tools/compilers/aas/Brush.h:166
↓ 203 callersMethodGetVector
idlib/Dict.h:260
↓ 203 callersMethodParseFloat
================ idLexer::ParseFloat ================ */
idlib/Lexer.cpp:1264
↓ 197 callersMethodReadBool
================ idRestoreGame::ReadBool ================ */
game/gamesys/SaveGame.cpp:971
↓ 195 callersMethodAppend
tools/guied/GEModifierGroup.cpp:51
↓ 191 callersMethodError
============ idGameLocal::Error ============ */
d3xp/Game_local.cpp:1076
↓ 189 callersMethodReadVec3
================ idRestoreGame::ReadVec3 ================ */
d3xp/gamesys/SaveGame.cpp:1011
↓ 189 callersMethodWriteVec3
================ idSaveGame::WriteVec3 ================ */
d3xp/gamesys/SaveGame.cpp:253
↓ 188 callersFunctionPrintClocks
============ PrintClocks ============ */
idlib/math/Simd.cpp:319
↓ 188 callersMethodWarning
============ idGameLocal::Warning ============ */
d3xp/Game_local.cpp:1028
↓ 182 callersMethodLength
==================== idMD5Anim::Length ==================== */
game/anim/Anim.cpp:107
↓ 178 callersMethodFindMaterial
framework/DeclManager.cpp:1624
↓ 177 callersMethodBufferCommandText
============ idCmdSystemLocal::BufferCommandText ============ */
framework/CmdSystem.cpp:652
↓ 175 callersMethodError
============ idGameLocal::Error ============ */
game/Game_local.cpp:693
↓ 173 callersMethodClear
================ idWeapon::Clear ================ */
d3xp/Weapon.cpp:678
↓ 170 callersMethodSetInt
idlib/Dict.h:192
↓ 168 callersMethodHandleNamedEvent
ui/UserInterface.cpp:379
↓ 165 callersMethodWriteBits
================ idBitMsg::WriteBits If the number of bits is negative a sign is included. ================ */
idlib/BitMsg.cpp:110
↓ 162 callersFunctionMem_Alloc
================== Mem_Alloc ================== */
idlib/Heap.cpp:1067
↓ 158 callersMethodWriteInt
================= idFile::WriteInt ================= */
framework/File.cpp:468
↓ 157 callersMethodLengthSqr
idlib/math/Vector.h:166
↓ 152 callersMethodGetNumRows
change the size keeping data intact where possible
idlib/math/Matrix.h:1821
↓ 150 callersMethodFind
idlib/Str.h:888
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