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github.com/blendogames/quadrilateralcowboy
/ functions
Functions
20,631 in github.com/blendogames/quadrilateralcowboy
⨍
Functions
20,631
◇
Types & classes
2,702
↓ 2,460 callers
Method
c_str
idlib/Str.h:491
↓ 2,373 callers
Method
Num
idlib/containers/List.h:265
↓ 1,475 callers
Method
GetBool
idlib/Dict.h:256
↓ 1,374 callers
Method
Printf
================= idFile::Printf ================= */
framework/File.cpp:260
↓ 1,366 callers
Function
va
============ va does a varargs printf into a temp buffer NOTE: not thread safe ============ */
idlib/Str.cpp:1594
↓ 1,094 callers
Method
GetFloat
idlib/Dict.h:248
↓ 931 callers
Method
GetPhysics
d3xp/AF.h:77
↓ 855 callers
Method
GetOrigin
==================== idMD5Anim::GetOrigin ==================== */
d3xp/anim/Anim.cpp:434
↓ 843 callers
Method
ToFloatPtr
idlib/math/Quat.h:289
↓ 841 callers
Method
Icmp
idlib/Str.h:673
↓ 834 callers
Method
GetString
==================== idInterpreter::GetString ==================== */
d3xp/script/Script_Interpreter.h:240
↓ 685 callers
Method
WriteInt
================ idSaveGame::WriteInt ================ */
d3xp/gamesys/SaveGame.cpp:168
↓ 682 callers
Method
ReadInt
================ idRestoreGame::ReadInt ================ */
d3xp/gamesys/SaveGame.cpp:922
↓ 616 callers
Method
GetInteger
framework/CVarSystem.h:143
↓ 594 callers
Method
GetOrigin
==================== idMD5Anim::GetOrigin ==================== */
game/anim/Anim.cpp:434
↓ 587 callers
Method
GetEntity
d3xp/Game_local.h:795
↓ 587 callers
Method
GetString
==================== idInterpreter::GetString ==================== */
game/script/Script_Interpreter.h:206
↓ 573 callers
Method
SetStateString
ui/UserInterface.cpp:411
↓ 572 callers
Method
Zero
idlib/bv/Box.h:207
↓ 511 callers
Method
ToVec3
idlib/math/Vector.h:1980
↓ 497 callers
Method
GetInt
idlib/Dict.h:252
↓ 485 callers
Method
Printf
================ rvDebuggerWindow::Printf Sends a formatted message to the output window ================ */
tools/debugger/DebuggerWindow.cpp:1700
↓ 483 callers
Method
IsType
================ idTypeInfo::IsType Checks if the object's class is a subclass of the class defined by the passed in idTypeInfo. ================ */
d3xp/gamesys/Class.h:310
↓ 469 callers
Method
WriteInt
================ idSaveGame::WriteInt ================ */
game/gamesys/SaveGame.cpp:168
↓ 466 callers
Method
ReadInt
================ idRestoreGame::ReadInt ================ */
game/gamesys/SaveGame.cpp:917
↓ 460 callers
Method
Set
d3xp/Game_local.h:268
↓ 442 callers
Method
ReadFloat
================ idRestoreGame::ReadFloat ================ */
d3xp/gamesys/SaveGame.cpp:967
↓ 442 callers
Method
WriteFloat
================ idSaveGame::WriteFloat ================ */
d3xp/gamesys/SaveGame.cpp:213
↓ 441 callers
Method
ToMat3
===================== idQuat::ToMat3 ===================== */
idlib/math/Quat.cpp:70
↓ 426 callers
Method
Normalize
idlib/math/Plane.h:247
↓ 421 callers
Method
GetPhysics
game/AF.h:77
↓ 416 callers
Method
Argv
Argv() will return an empty string, not NULL if arg >= argc.
idlib/CmdArgs.h:50
↓ 407 callers
Method
Append
idlib/Str.h:739
↓ 405 callers
Method
WriteFloatString
================= idFile::WriteFloatString ================= */
framework/File.cpp:294
↓ 393 callers
Method
ReadToken
================ idLexer::ReadToken ================ */
idlib/Lexer.cpp:820
↓ 379 callers
Function
sprintf
============ sprintf Sets the value of the string using a printf interface. ============ */
idlib/Str.cpp:1554
↓ 378 callers
Method
ReadFloat
================ idRestoreGame::ReadFloat ================ */
game/gamesys/SaveGame.cpp:962
↓ 378 callers
Method
WriteFloat
================ idSaveGame::WriteFloat ================ */
game/gamesys/SaveGame.cpp:213
↓ 377 callers
Function
Error
tools/radiant/cmdlib.cpp:45
↓ 373 callers
Method
Error
=============== idLib::Error =============== */
idlib/Lib.cpp:230
↓ 373 callers
Method
Printf
============ idGameLocal::Printf ============ */
d3xp/Game_local.cpp:992
↓ 368 callers
Method
GetEntity
game/Game_local.h:628
↓ 364 callers
Method
GetLanguageDict
=============== idCommonLocal::GetLanguageDict =============== */
framework/Common.cpp:1617
↓ 359 callers
Method
Transpose
idlib/math/Matrix.h:279
↓ 332 callers
Method
Printf
============ idGameLocal::Printf ============ */
game/Game_local.cpp:609
↓ 331 callers
Method
Cross
idlib/math/Vector.h:619
↓ 322 callers
Function
Sys_UpdateWindows
======================================================================================================================= =============================
tools/radiant/MainFrm.cpp:3974
↓ 314 callers
Method
GetNumPoints
idlib/geometry/Winding.h:238
↓ 311 callers
Method
GetLocalPlayer
================ idGameLocal::GetLocalPlayer Nothing in the game tic should EVER make a decision based on what the local client number is, it shouldn
d3xp/Game_local.cpp:2477
↓ 309 callers
Method
CRandomFloat
idlib/math/Random.h:86
↓ 304 callers
Method
ExpectTokenString
================ idLexer::ExpectTokenString ================ */
idlib/Lexer.cpp:919
↓ 303 callers
Function
Mem_Free
================== Mem_Free ================== */
idlib/Heap.cpp:1087
↓ 302 callers
Method
Read
================= idFile::Read ================= */
framework/File.cpp:179
↓ 292 callers
Method
Length
==================== idMD5Anim::Length ==================== */
d3xp/anim/Anim.cpp:107
↓ 288 callers
Method
SetNum
idlib/containers/List.h:289
↓ 287 callers
Method
MatchPrefix
================ idDict::MatchPrefix ================ */
idlib/Dict.cpp:527
↓ 286 callers
Method
WriteBool
================ idSaveGame::WriteBool ================ */
d3xp/gamesys/SaveGame.cpp:222
↓ 281 callers
Method
Num
tools/guied/GESelectionMgr.h:87
↓ 279 callers
Method
IsType
================ idTypeInfo::IsType Checks if the object's class is a subclass of the class defined by the passed in idTypeInfo. ================ */
game/gamesys/Class.h:310
↓ 278 callers
Method
ReadBool
================ idRestoreGame::ReadBool ================ */
d3xp/gamesys/SaveGame.cpp:976
↓ 278 callers
Method
Set
ui/Winvar.cpp:66
↓ 277 callers
Method
Length
idlib/Str.h:712
↓ 272 callers
Method
GetValue
idlib/math/Polynomial.h:410
↓ 271 callers
Method
GetString
framework/CVarSystem.h:141
↓ 264 callers
Method
Write
============ idMapPatch::Write ============ */
idlib/MapFile.cpp:221
↓ 259 callers
Method
ToString
============= idQuat::ToString ============= */
idlib/math/Quat.cpp:149
↓ 259 callers
Method
Warning
=============== idLib::Warning =============== */
idlib/Lib.cpp:246
↓ 244 callers
Method
GetAxis
================ idSecurityCamera::GetAxis ================ */
d3xp/SecurityCamera.cpp:809
↓ 242 callers
Method
Argc
The functions that execute commands get their parameters with these functions.
idlib/CmdArgs.h:48
↓ 240 callers
Method
SetStateInt
ui/UserInterface.cpp:419
↓ 233 callers
Method
DebugLine
==================== idRenderWorldLocal::DebugLine ==================== */
renderer/RenderWorld.cpp:1734
↓ 232 callers
Method
AddCommand
================ idWindow::AddCommand ================ */
ui/Window.cpp:700
↓ 221 callers
Method
Num
ui/ListGUILocal.h:52
↓ 219 callers
Method
ToAngles
===================== idQuat::ToAngles ===================== */
idlib/math/Quat.cpp:37
↓ 212 callers
Method
ReadDeltaFloat
idlib/BitMsg.h:418
↓ 212 callers
Method
WriteDeltaFloat
idlib/BitMsg.h:336
↓ 205 callers
Method
WriteBool
================ idSaveGame::WriteBool ================ */
game/gamesys/SaveGame.cpp:222
↓ 204 callers
Method
Num
tools/compilers/aas/Brush.h:166
↓ 203 callers
Method
GetVector
idlib/Dict.h:260
↓ 203 callers
Method
ParseFloat
================ idLexer::ParseFloat ================ */
idlib/Lexer.cpp:1264
↓ 197 callers
Method
ReadBool
================ idRestoreGame::ReadBool ================ */
game/gamesys/SaveGame.cpp:971
↓ 195 callers
Method
Append
tools/guied/GEModifierGroup.cpp:51
↓ 191 callers
Method
Error
============ idGameLocal::Error ============ */
d3xp/Game_local.cpp:1076
↓ 189 callers
Method
ReadVec3
================ idRestoreGame::ReadVec3 ================ */
d3xp/gamesys/SaveGame.cpp:1011
↓ 189 callers
Method
WriteVec3
================ idSaveGame::WriteVec3 ================ */
d3xp/gamesys/SaveGame.cpp:253
↓ 188 callers
Function
PrintClocks
============ PrintClocks ============ */
idlib/math/Simd.cpp:319
↓ 188 callers
Method
Warning
============ idGameLocal::Warning ============ */
d3xp/Game_local.cpp:1028
↓ 182 callers
Method
Length
==================== idMD5Anim::Length ==================== */
game/anim/Anim.cpp:107
↓ 178 callers
Method
FindMaterial
framework/DeclManager.cpp:1624
↓ 177 callers
Method
BufferCommandText
============ idCmdSystemLocal::BufferCommandText ============ */
framework/CmdSystem.cpp:652
↓ 175 callers
Method
Error
============ idGameLocal::Error ============ */
game/Game_local.cpp:693
↓ 173 callers
Method
Clear
================ idWeapon::Clear ================ */
d3xp/Weapon.cpp:678
↓ 170 callers
Method
SetInt
idlib/Dict.h:192
↓ 168 callers
Method
HandleNamedEvent
ui/UserInterface.cpp:379
↓ 165 callers
Method
WriteBits
================ idBitMsg::WriteBits If the number of bits is negative a sign is included. ================ */
idlib/BitMsg.cpp:110
↓ 162 callers
Function
Mem_Alloc
================== Mem_Alloc ================== */
idlib/Heap.cpp:1067
↓ 158 callers
Method
WriteInt
================= idFile::WriteInt ================= */
framework/File.cpp:468
↓ 157 callers
Method
LengthSqr
idlib/math/Vector.h:166
↓ 152 callers
Method
GetNumRows
change the size keeping data intact where possible
idlib/math/Matrix.h:1821
↓ 150 callers
Method
Find
idlib/Str.h:888
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