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Functions20,631 in github.com/blendogames/quadrilateralcowboy

↓ 150 callersMethodGetAxis
================ idSecurityCamera::GetAxis ================ */
game/SecurityCamera.cpp:424
↓ 148 callersMethodGetEntity
===================== idAnimator::GetEntity ===================== */
d3xp/anim/Anim_Blend.cpp:3463
↓ 148 callersMethodParseInt
================ idLexer::ParseInt ================ */
idlib/Lexer.cpp:1227
↓ 147 callersMethodFatalError
================== idCommonLocal::FatalError Dump out of the game to a system dialog ================== */
framework/Common.cpp:734
↓ 146 callersFunctioncurl_easy_setopt
curl/lib/easy.c:217
↓ 145 callersMethodReadVec3
================ idRestoreGame::ReadVec3 ================ */
game/gamesys/SaveGame.cpp:1006
↓ 145 callersMethodSetCVarInteger
============ idCVarSystemLocal::SetCVarInteger ============ */
framework/CVarSystem.cpp:667
↓ 145 callersMethodWriteVec3
================ idSaveGame::WriteVec3 ================ */
game/gamesys/SaveGame.cpp:253
↓ 144 callersMethodHeight
tools/comafx/CDIB.h:79
↓ 144 callersMethodReadBits
================ idBitMsg::ReadBits If the number of bits is negative a sign is included. ================ */
idlib/BitMsg.cpp:362
↓ 139 callersMethodGetEntity
===================== idAnimator::GetEntity ===================== */
game/anim/Anim_Blend.cpp:3319
↓ 139 callersMethodGetSize
idlib/math/Vector.h:1467
↓ 138 callersMethodSetContents
d3xp/physics/Clip.h:166
↓ 135 callersMethodRandomFloat
idlib/math/Random.h:82
↓ 134 callersMethodNext
d3xp/script/Script_Program.h:358
↓ 132 callersMethodAddCommand
============ idCmdSystemLocal::AddCommand ============ */
framework/CmdSystem.cpp:441
↓ 132 callersMethodWarning
================ idThread::Warning ================ */
d3xp/script/Script_Thread.cpp:895
↓ 131 callersMethodGetRenderEntity
================ idEntity::GetRenderEntity ================ */
d3xp/Entity.cpp:1570
↓ 130 callersMethodGetAxis
================ idAFConstraint_Hinge::GetAxis ================ */
d3xp/physics/Physics_AF.cpp:1667
↓ 130 callersMethodReadObject
================ idRestoreGame::ReadObject ================ */
d3xp/gamesys/SaveGame.cpp:1083
↓ 130 callersMethodWriteObject
================ idSaveGame::WriteObject ================ */
d3xp/gamesys/SaveGame.cpp:329
↓ 129 callersMethodWarning
================ idThread::Warning ================ */
game/script/Script_Thread.cpp:803
↓ 126 callersMethodGetAxis
================ idAFConstraint_Hinge::GetAxis ================ */
game/physics/Physics_AF.cpp:1667
↓ 125 callersMethodReadInt
================= idFile::ReadInt ================= */
framework/File.cpp:311
↓ 125 callersMethodSetVector
idlib/Dict.h:200
↓ 124 callersMethodIdentity
idlib/math/Matrix.h:251
↓ 123 callersMethodGetString
tools/common/RegistryOptions.h:124
↓ 122 callersMethodDrawText
ui/DeviceContext.cpp:678
↓ 122 callersFunctionMem_ClearedAlloc
================== Mem_ClearedAlloc ================== */
idlib/Heap.cpp:1149
↓ 122 callersMethodWidth
tools/comafx/CDIB.h:80
↓ 121 callersMethodGetLocalPlayer
================ idGameLocal::GetLocalPlayer Nothing in the game tic should EVER make a decision based on what the local client number is, it shouldn
game/Game_local.cpp:1936
↓ 120 callersMethodFindSound
=================== idSoundCache::FindSound Adds a sound object to the cache and returns a handle for it. =================== */
sound/snd_cache.cpp:86
↓ 120 callersFunctionGL_SelectTexture
==================== GL_SelectTexture ==================== */
renderer/tr_backend.cpp:141
↓ 119 callersMethodReadTokenOnLine
================ idLexer::ReadTokenOnLine ================ */
idlib/Lexer.cpp:1172
↓ 117 callersMethodAppend
ui/GuiScript.h:87
↓ 117 callersMethodGetName
tools/guied/GEModifier.h:70
↓ 116 callersMethodGetAnimator
================ idEntity::GetAnimator Subclasses will be responsible for allocating animator. ================ */
d3xp/Entity.cpp:1630
↓ 116 callersMethodNext
game/script/Script_Program.h:344
↓ 115 callersMethodGetBool
framework/CVarSystem.h:142
↓ 113 callersMethodDistance
idlib/math/Plane.h:324
↓ 112 callersMethodGetJointHandle
===================== idAnimator::GetJointHandle ===================== */
d3xp/anim/Anim_Blend.cpp:4628
↓ 112 callersMethodSetOrigin
================ idEntity::SetOrigin ================ */
d3xp/Entity.cpp:2852
↓ 111 callersMethodError
================ idRestoreGame::Error ================ */
d3xp/gamesys/SaveGame.cpp:878
↓ 110 callersMethodCloseFile
============== idFileSystemLocal::CloseFile ============== */
framework/FileSystem.cpp:3600
↓ 108 callersMethodGetCVarString
============ idCVarSystemLocal::GetCVarString ============ */
framework/CVarSystem.cpp:685
↓ 107 callersMethodSpawnEntityType
================ idGameLocal::SpawnEntityType ================ */
d3xp/Game_local.cpp:5045
↓ 106 callersMethodGetSize
idlib/BitMsg.h:187
↓ 106 callersMethodToForward
================= idAngles::ToForward ================= */
idlib/math/Angles.cpp:117
↓ 105 callersMethodFindSkin
framework/DeclManager.cpp:1634
↓ 105 callersFunctionSys_Milliseconds
sys/stub/sys_stub.cpp:45
↓ 104 callersMethodLength
================= idFile::Length ================= */
framework/File.cpp:199
↓ 104 callersMethodSetBool
idlib/Dict.h:196
↓ 104 callersMethodSetCVarBool
============ idCVarSystemLocal::SetCVarBool ============ */
framework/CVarSystem.cpp:658
↓ 103 callersMethodPtr
idlib/containers/List.h:596
↓ 102 callersMethodError
================ idRestoreGame::Error ================ */
game/gamesys/SaveGame.cpp:873
↓ 102 callersMethodHeight
tools/radiant/XYWnd.h:158
↓ 102 callersMethodSet
tools/radiant/XYWnd.h:57
↓ 102 callersMethodWriteString
================ idSaveGame::WriteString ================ */
d3xp/gamesys/SaveGame.cpp:231
↓ 102 callersFunctionoggpack_read
bits <= 32 */
sound/OggVorbis/oggsrc/bitwise.c:312
↓ 101 callersMethodRandomInt
idlib/math/Random.h:70
↓ 99 callersMethodBind
============== Bind Automatically enables 2D mapping, cube mapping, or 3D texturing if needed ============== */
renderer/Image_load.cpp:1699
↓ 99 callersMethodGetValue
tools/particle/DialogParticleEditor.h:45
↓ 99 callersMethodSetGranularity
idlib/Dict.h:177
↓ 98 callersMethodDPrintf
============ idGameLocal::DPrintf ============ */
game/Game_local.cpp:625
↓ 97 callersMethodGetCVarBool
============ idCVarSystemLocal::GetCVarBool ============ */
framework/CVarSystem.cpp:698
↓ 97 callersMethodWidth
tools/radiant/XYWnd.h:157
↓ 97 callersFunctionoggpack_write
Takes only up to 32 bits. */
sound/OggVorbis/oggsrc/bitwise.c:69
↓ 96 callersMethodBindNull
=============== BindNull =============== */
renderer/Image_init.cpp:1918
↓ 96 callersFunctionGL_State
==================== GL_State This routine is responsible for setting the most commonly changed state ==================== */
renderer/tr_backend.cpp:245
↓ 96 callersMethodGetCamera
tools/radiant/MainFrm.h:123
↓ 95 callersMethodAddPoint
============ idBox::AddPoint ============ */
idlib/bv/Box.cpp:194
↓ 95 callersMethodGetKeyVal
idlib/Dict.h:294
↓ 95 callersFunctionSys_Status
tools/radiant/Radiant.cpp:465
↓ 94 callersMethodFindEntity
================ idGameEdit::FindEntity ================ */
d3xp/GameEdit.cpp:765
↓ 94 callersMethodReadString
================ idRestoreGame::ReadString ================ */
d3xp/gamesys/SaveGame.cpp:985
↓ 93 callersMethodReadFile
============ idFileSystemLocal::ReadFile Filename are relative to the search path a null buffer will just return the file length and time without loa
framework/FileSystem.cpp:1048
↓ 92 callersMethodDeleteContents
idlib/containers/List.h:207
↓ 92 callersFunctionPrintf
tools/radiant/cmdlib.cpp:56
↓ 91 callersMethodDebugBounds
==================== idRenderWorldLocal::DebugBounds ==================== */
renderer/RenderWorld.cpp:1873
↓ 90 callersMethodGetArea
============= idWinding::GetArea ============= */
idlib/geometry/Winding.cpp:598
↓ 89 callersMethodGetClipModel
================ idPhysics_AF::GetClipModel ================ */
d3xp/physics/Physics_AF.cpp:6123
↓ 89 callersMethodGetNumKeyVals
idlib/Dict.h:290
↓ 89 callersMethodType
================ idTypeDef::Type ================ */
game/script/Script_Program.cpp:349
↓ 89 callersMethodType
================ idTypeDef::Type ================ */
d3xp/script/Script_Program.cpp:349
↓ 89 callersMethodWarning
============ idGameLocal::Warning ============ */
game/Game_local.cpp:645
↓ 89 callersMethodc_str
ui/Winvar.h:204
↓ 88 callersFunctionstrdup
Ultrix doesn't have strdup(), so make a quick clone: */
curl/src/main.c:183
↓ 87 callersMethodGetNumColumns
get the number of rows
idlib/math/Matrix.h:1822
↓ 86 callersMethodLink
=============== idClipModel::Link =============== */
d3xp/physics/Clip.cpp:545
↓ 86 callersMethodReplace
============ idStr::Replace ============ */
idlib/Str.cpp:579
↓ 86 callersFunctionSquare
idlib/math/idMath.h:106
↓ 86 callersMethodWarning
================== idCommonLocal::Warning prints WARNING %s and adds the warning message to a queue to be printed later on ================== */
framework/Common.cpp:531
↓ 85 callersFunctionEditControlEnterHit
================ EditControlEnterHit returns true if [Enter] was hit in the edit box all 'return' characters in the text are removed and a single
tools/comafx/StdAfx.cpp:154
↓ 85 callersMethodNum
MayaImport/exporter.h:75
↓ 85 callersMethodSetContents
game/physics/Clip.h:166
↓ 84 callersMethodClear
====================== idScreenRect::Clear ====================== */
renderer/tr_main.cpp:47
↓ 84 callersMethodLength
ui/Winvar.h:192
↓ 83 callersMethodDPrintf
================== idCommonLocal::DPrintf prints message that only shows up if the "developer" cvar is set ================== */
framework/Common.cpp:479
↓ 83 callersMethodGetString
idlib/Dict.h:220
↓ 83 callersMethodLink
=============== idClipModel::Link =============== */
game/physics/Clip.cpp:545
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