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github.com/blendogames/quadrilateralcowboy
/ functions
Functions
20,631 in github.com/blendogames/quadrilateralcowboy
⨍
Functions
20,631
◇
Types & classes
2,702
↓ 150 callers
Method
GetAxis
================ idSecurityCamera::GetAxis ================ */
game/SecurityCamera.cpp:424
↓ 148 callers
Method
GetEntity
===================== idAnimator::GetEntity ===================== */
d3xp/anim/Anim_Blend.cpp:3463
↓ 148 callers
Method
ParseInt
================ idLexer::ParseInt ================ */
idlib/Lexer.cpp:1227
↓ 147 callers
Method
FatalError
================== idCommonLocal::FatalError Dump out of the game to a system dialog ================== */
framework/Common.cpp:734
↓ 146 callers
Function
curl_easy_setopt
curl/lib/easy.c:217
↓ 145 callers
Method
ReadVec3
================ idRestoreGame::ReadVec3 ================ */
game/gamesys/SaveGame.cpp:1006
↓ 145 callers
Method
SetCVarInteger
============ idCVarSystemLocal::SetCVarInteger ============ */
framework/CVarSystem.cpp:667
↓ 145 callers
Method
WriteVec3
================ idSaveGame::WriteVec3 ================ */
game/gamesys/SaveGame.cpp:253
↓ 144 callers
Method
Height
tools/comafx/CDIB.h:79
↓ 144 callers
Method
ReadBits
================ idBitMsg::ReadBits If the number of bits is negative a sign is included. ================ */
idlib/BitMsg.cpp:362
↓ 139 callers
Method
GetEntity
===================== idAnimator::GetEntity ===================== */
game/anim/Anim_Blend.cpp:3319
↓ 139 callers
Method
GetSize
idlib/math/Vector.h:1467
↓ 138 callers
Method
SetContents
d3xp/physics/Clip.h:166
↓ 135 callers
Method
RandomFloat
idlib/math/Random.h:82
↓ 134 callers
Method
Next
d3xp/script/Script_Program.h:358
↓ 132 callers
Method
AddCommand
============ idCmdSystemLocal::AddCommand ============ */
framework/CmdSystem.cpp:441
↓ 132 callers
Method
Warning
================ idThread::Warning ================ */
d3xp/script/Script_Thread.cpp:895
↓ 131 callers
Method
GetRenderEntity
================ idEntity::GetRenderEntity ================ */
d3xp/Entity.cpp:1570
↓ 130 callers
Method
GetAxis
================ idAFConstraint_Hinge::GetAxis ================ */
d3xp/physics/Physics_AF.cpp:1667
↓ 130 callers
Method
ReadObject
================ idRestoreGame::ReadObject ================ */
d3xp/gamesys/SaveGame.cpp:1083
↓ 130 callers
Method
WriteObject
================ idSaveGame::WriteObject ================ */
d3xp/gamesys/SaveGame.cpp:329
↓ 129 callers
Method
Warning
================ idThread::Warning ================ */
game/script/Script_Thread.cpp:803
↓ 126 callers
Method
GetAxis
================ idAFConstraint_Hinge::GetAxis ================ */
game/physics/Physics_AF.cpp:1667
↓ 125 callers
Method
ReadInt
================= idFile::ReadInt ================= */
framework/File.cpp:311
↓ 125 callers
Method
SetVector
idlib/Dict.h:200
↓ 124 callers
Method
Identity
idlib/math/Matrix.h:251
↓ 123 callers
Method
GetString
tools/common/RegistryOptions.h:124
↓ 122 callers
Method
DrawText
ui/DeviceContext.cpp:678
↓ 122 callers
Function
Mem_ClearedAlloc
================== Mem_ClearedAlloc ================== */
idlib/Heap.cpp:1149
↓ 122 callers
Method
Width
tools/comafx/CDIB.h:80
↓ 121 callers
Method
GetLocalPlayer
================ idGameLocal::GetLocalPlayer Nothing in the game tic should EVER make a decision based on what the local client number is, it shouldn
game/Game_local.cpp:1936
↓ 120 callers
Method
FindSound
=================== idSoundCache::FindSound Adds a sound object to the cache and returns a handle for it. =================== */
sound/snd_cache.cpp:86
↓ 120 callers
Function
GL_SelectTexture
==================== GL_SelectTexture ==================== */
renderer/tr_backend.cpp:141
↓ 119 callers
Method
ReadTokenOnLine
================ idLexer::ReadTokenOnLine ================ */
idlib/Lexer.cpp:1172
↓ 117 callers
Method
Append
ui/GuiScript.h:87
↓ 117 callers
Method
GetName
tools/guied/GEModifier.h:70
↓ 116 callers
Method
GetAnimator
================ idEntity::GetAnimator Subclasses will be responsible for allocating animator. ================ */
d3xp/Entity.cpp:1630
↓ 116 callers
Method
Next
game/script/Script_Program.h:344
↓ 115 callers
Method
GetBool
framework/CVarSystem.h:142
↓ 113 callers
Method
Distance
idlib/math/Plane.h:324
↓ 112 callers
Method
GetJointHandle
===================== idAnimator::GetJointHandle ===================== */
d3xp/anim/Anim_Blend.cpp:4628
↓ 112 callers
Method
SetOrigin
================ idEntity::SetOrigin ================ */
d3xp/Entity.cpp:2852
↓ 111 callers
Method
Error
================ idRestoreGame::Error ================ */
d3xp/gamesys/SaveGame.cpp:878
↓ 110 callers
Method
CloseFile
============== idFileSystemLocal::CloseFile ============== */
framework/FileSystem.cpp:3600
↓ 108 callers
Method
GetCVarString
============ idCVarSystemLocal::GetCVarString ============ */
framework/CVarSystem.cpp:685
↓ 107 callers
Method
SpawnEntityType
================ idGameLocal::SpawnEntityType ================ */
d3xp/Game_local.cpp:5045
↓ 106 callers
Method
GetSize
idlib/BitMsg.h:187
↓ 106 callers
Method
ToForward
================= idAngles::ToForward ================= */
idlib/math/Angles.cpp:117
↓ 105 callers
Method
FindSkin
framework/DeclManager.cpp:1634
↓ 105 callers
Function
Sys_Milliseconds
sys/stub/sys_stub.cpp:45
↓ 104 callers
Method
Length
================= idFile::Length ================= */
framework/File.cpp:199
↓ 104 callers
Method
SetBool
idlib/Dict.h:196
↓ 104 callers
Method
SetCVarBool
============ idCVarSystemLocal::SetCVarBool ============ */
framework/CVarSystem.cpp:658
↓ 103 callers
Method
Ptr
idlib/containers/List.h:596
↓ 102 callers
Method
Error
================ idRestoreGame::Error ================ */
game/gamesys/SaveGame.cpp:873
↓ 102 callers
Method
Height
tools/radiant/XYWnd.h:158
↓ 102 callers
Method
Set
tools/radiant/XYWnd.h:57
↓ 102 callers
Method
WriteString
================ idSaveGame::WriteString ================ */
d3xp/gamesys/SaveGame.cpp:231
↓ 102 callers
Function
oggpack_read
bits <= 32 */
sound/OggVorbis/oggsrc/bitwise.c:312
↓ 101 callers
Method
RandomInt
idlib/math/Random.h:70
↓ 99 callers
Method
Bind
============== Bind Automatically enables 2D mapping, cube mapping, or 3D texturing if needed ============== */
renderer/Image_load.cpp:1699
↓ 99 callers
Method
GetValue
tools/particle/DialogParticleEditor.h:45
↓ 99 callers
Method
SetGranularity
idlib/Dict.h:177
↓ 98 callers
Method
DPrintf
============ idGameLocal::DPrintf ============ */
game/Game_local.cpp:625
↓ 97 callers
Method
GetCVarBool
============ idCVarSystemLocal::GetCVarBool ============ */
framework/CVarSystem.cpp:698
↓ 97 callers
Method
Width
tools/radiant/XYWnd.h:157
↓ 97 callers
Function
oggpack_write
Takes only up to 32 bits. */
sound/OggVorbis/oggsrc/bitwise.c:69
↓ 96 callers
Method
BindNull
=============== BindNull =============== */
renderer/Image_init.cpp:1918
↓ 96 callers
Function
GL_State
==================== GL_State This routine is responsible for setting the most commonly changed state ==================== */
renderer/tr_backend.cpp:245
↓ 96 callers
Method
GetCamera
tools/radiant/MainFrm.h:123
↓ 95 callers
Method
AddPoint
============ idBox::AddPoint ============ */
idlib/bv/Box.cpp:194
↓ 95 callers
Method
GetKeyVal
idlib/Dict.h:294
↓ 95 callers
Function
Sys_Status
tools/radiant/Radiant.cpp:465
↓ 94 callers
Method
FindEntity
================ idGameEdit::FindEntity ================ */
d3xp/GameEdit.cpp:765
↓ 94 callers
Method
ReadString
================ idRestoreGame::ReadString ================ */
d3xp/gamesys/SaveGame.cpp:985
↓ 93 callers
Method
ReadFile
============ idFileSystemLocal::ReadFile Filename are relative to the search path a null buffer will just return the file length and time without loa
framework/FileSystem.cpp:1048
↓ 92 callers
Method
DeleteContents
idlib/containers/List.h:207
↓ 92 callers
Function
Printf
tools/radiant/cmdlib.cpp:56
↓ 91 callers
Method
DebugBounds
==================== idRenderWorldLocal::DebugBounds ==================== */
renderer/RenderWorld.cpp:1873
↓ 90 callers
Method
GetArea
============= idWinding::GetArea ============= */
idlib/geometry/Winding.cpp:598
↓ 89 callers
Method
GetClipModel
================ idPhysics_AF::GetClipModel ================ */
d3xp/physics/Physics_AF.cpp:6123
↓ 89 callers
Method
GetNumKeyVals
idlib/Dict.h:290
↓ 89 callers
Method
Type
================ idTypeDef::Type ================ */
game/script/Script_Program.cpp:349
↓ 89 callers
Method
Type
================ idTypeDef::Type ================ */
d3xp/script/Script_Program.cpp:349
↓ 89 callers
Method
Warning
============ idGameLocal::Warning ============ */
game/Game_local.cpp:645
↓ 89 callers
Method
c_str
ui/Winvar.h:204
↓ 88 callers
Function
strdup
Ultrix doesn't have strdup(), so make a quick clone: */
curl/src/main.c:183
↓ 87 callers
Method
GetNumColumns
get the number of rows
idlib/math/Matrix.h:1822
↓ 86 callers
Method
Link
=============== idClipModel::Link =============== */
d3xp/physics/Clip.cpp:545
↓ 86 callers
Method
Replace
============ idStr::Replace ============ */
idlib/Str.cpp:579
↓ 86 callers
Function
Square
idlib/math/idMath.h:106
↓ 86 callers
Method
Warning
================== idCommonLocal::Warning prints WARNING %s and adds the warning message to a queue to be printed later on ================== */
framework/Common.cpp:531
↓ 85 callers
Function
EditControlEnterHit
================ EditControlEnterHit returns true if [Enter] was hit in the edit box all 'return' characters in the text are removed and a single
tools/comafx/StdAfx.cpp:154
↓ 85 callers
Method
Num
MayaImport/exporter.h:75
↓ 85 callers
Method
SetContents
game/physics/Clip.h:166
↓ 84 callers
Method
Clear
====================== idScreenRect::Clear ====================== */
renderer/tr_main.cpp:47
↓ 84 callers
Method
Length
ui/Winvar.h:192
↓ 83 callers
Method
DPrintf
================== idCommonLocal::DPrintf prints message that only shows up if the "developer" cvar is set ================== */
framework/Common.cpp:479
↓ 83 callers
Method
GetString
idlib/Dict.h:220
↓ 83 callers
Method
Link
=============== idClipModel::Link =============== */
game/physics/Clip.cpp:545
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