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Functions20,631 in github.com/blendogames/quadrilateralcowboy

↓ 83 callersFunctionValueForKey
======================================================================================================================= =============================
tools/radiant/EditorEntity.cpp:78
↓ 82 callersFunctionR_StaticFree
================= R_StaticFree ================= */
renderer/tr_main.cpp:335
↓ 81 callersMethodDebugArrow
================ idRenderWorldLocal::DebugArrow ================ */
renderer/RenderWorld.cpp:1743
↓ 80 callersMethodToVec3
idlib/geometry/JointTransform.h:233
↓ 79 callersFunctionGLimp_ExtensionPointer
=================== GLimp_ExtensionPointer =================== */
sys/glimp.cpp:408
↓ 79 callersMethodWriteLong
=============== idMsgQueue::WriteLong =============== */
framework/async/MsgChannel.cpp:198
↓ 78 callersMethodCompare
idlib/bv/Box.h:185
↓ 78 callersMethodCompare
idlib/math/Quat.h:219
↓ 77 callersMethodTracePoint
d3xp/physics/Clip.h:333
↓ 77 callersMethodWriteString
================ idSaveGame::WriteString ================ */
game/gamesys/SaveGame.cpp:231
↓ 76 callersMethodExpand
idlib/bv/Box.h:233
↓ 76 callersMethodFindType
============ idProgram::FindType Returns a preexisting complex type that matches the name, or returns NULL if not found ============ */
d3xp/script/Script_Program.cpp:1177
↓ 75 callersMethodClear
================ rvGESelectionMgr::ClearSelections Remove all of the current selections ================ */
tools/guied/GESelectionMgr.cpp:138
↓ 75 callersFunctionWarning
======================================================================================================================= =============================
tools/radiant/WIN_QE3.CPP:281
↓ 74 callersMethodAddString
============ idLangDict::AddString ============ */
idlib/LangDict.cpp:174
↓ 74 callersMethodSet
idlib/math/Quat.h:247
↓ 74 callersMethodSetData
idlib/math/Matrix.h:2278
↓ 74 callersMethodSetSize
idlib/BitMsg.h:191
↓ 73 callersMethodGetClipModel
================ idPhysics_AF::GetClipModel ================ */
game/physics/Physics_AF.cpp:6077
↓ 73 callersMethodGetName
d3xp/AF.h:66
↓ 73 callersMethodSetCVarString
============ idCVarSystemLocal::SetCVarString ============ */
framework/CVarSystem.cpp:649
↓ 73 callersMethodStartSound
================ idEntity::StartSound ================ */
d3xp/Entity.cpp:1686
↓ 73 callersMethodTypeDef
game/script/Script_Program.h:334
↓ 73 callersMethodTypeDef
d3xp/script/Script_Program.h:348
↓ 71 callersMethodSetAxis
================ idEntity::SetAxis ================ */
d3xp/Entity.cpp:2864
↓ 71 callersMethodTimeForIndex
idlib/math/Curve.h:459
↓ 71 callersMethodWriteLong
idlib/BitMsg.h:295
↓ 70 callersMethodPostEventMS
================ idClass::PostEventMS ================ */
d3xp/gamesys/Class.cpp:668
↓ 70 callersMethodSet
tools/sound/DialogSound.cpp:225
↓ 70 callersMethodSetNormal
idlib/math/Plane.h:233
↓ 69 callersMethodGetName
game/AF.h:66
↓ 69 callersMethodReadString
================ idRestoreGame::ReadString ================ */
game/gamesys/SaveGame.cpp:980
↓ 69 callersFunctiongetF4
renderer/Model_lwo.cpp:1178
↓ 68 callersMethodLoadMemory
================ idLexer::LoadMemory ================ */
idlib/Lexer.cpp:1646
↓ 68 callersMethodNormalize
Normalize a vector to unit size
tools/comafx/VectorCtl.cpp:133
↓ 67 callersMethodDelete
============ idBrushList::Delete ============ */
tools/compilers/aas/Brush.cpp:1163
↓ 67 callersMethodFindGui
ui/UserInterface.cpp:184
↓ 66 callersMethodGetJointHandle
===================== idAnimator::GetJointHandle ===================== */
game/anim/Anim_Blend.cpp:4484
↓ 66 callersMethodRemoveIndex
idlib/containers/List.h:849
↓ 65 callersMethodIntersectsBounds
idlib/bv/Bounds.h:361
↓ 65 callersMethodParseInt
============ idAASSettings::ParseInt ============ */
tools/compilers/aas/AASFile.cpp:190
↓ 65 callersFunctionUndo_Start
============= Undo_Start ============= */
tools/radiant/Undo.cpp:362
↓ 64 callersFunctionEditVerifyFloat
================ EditVerifyFloat ================ */
tools/comafx/StdAfx.cpp:175
↓ 64 callersMethodInit
=============== idMsgQueue::Init =============== */
framework/async/MsgChannel.cpp:72
↓ 64 callersMethodIsValid
d3xp/Game_local.h:790
↓ 64 callersMethodSimpleCommand
( self, cmd )
sys/scons/scons_utils.py:32
↓ 64 callersMethodWriteByte
================ idSaveGame::WriteByte ================ */
game/gamesys/SaveGame.cpp:195
↓ 64 callersMethodWriteByte
================ idSaveGame::WriteByte ================ */
d3xp/gamesys/SaveGame.cpp:195
↓ 64 callersMethodZero
tools/radiant/EditorBrushPrimit.cpp:42
↓ 63 callersMethodFindModel
================= idRenderModelManagerLocal::FindModel ================= */
renderer/ModelManager.cpp:386
↓ 63 callersMethodFindType
============ idProgram::FindType Returns a preexisting complex type that matches the name, or returns NULL if not found ============ */
game/script/Script_Program.cpp:1177
↓ 63 callersMethodGetCenter
================ idAFConstraint::GetCenter ================ */
d3xp/physics/Physics_AF.cpp:211
↓ 63 callersMethodGetDesktop
ui/UserInterfaceLocal.h:80
↓ 63 callersMethodInsertItem
================ rvRollupPanel::InsertItem Insert and item into the rollup panel. Return -1 if an error occured ================ */
tools/common/RollupPanel.cpp:129
↓ 63 callersMethodReadFloat
idlib/BitMsg.h:379
↓ 63 callersMethodReadLong
idlib/BitMsg.h:375
↓ 62 callersMethodClear
===================== idAnimBlend::Clear ===================== */
d3xp/anim/Anim_Blend.cpp:1517
↓ 62 callersMethodDeclByIndex
=================== idDeclManagerLocal::DeclByIndex =================== */
framework/DeclManager.cpp:1292
↓ 62 callersMethodGetRenderEntity
================ idEntity::GetRenderEntity ================ */
game/Entity.cpp:1418
↓ 62 callersMethodMilliseconds
================= idTimer::Milliseconds ================= */
idlib/Timer.h:191
↓ 62 callersFunctionSys_NetAdrToString
============= Sys_NetAdrToString ============= */
sys/win32/win_net.cpp:753
↓ 62 callersMethodWriteFloat
idlib/BitMsg.h:299
↓ 61 callersMethodClear
===================== idAnimBlend::Clear ===================== */
game/anim/Anim_Blend.cpp:1373
↓ 61 callersMethodOpenFileWrite
=========== idFileSystemLocal::OpenFileWrite =========== */
framework/FileSystem.cpp:3426
↓ 61 callersFunctionUndo_End
============= Undo_End ============= */
tools/radiant/Undo.cpp:552
↓ 60 callersMethodAddUnique
idlib/containers/List.h:742
↓ 60 callersMethodFindEntity
================ idGameEdit::FindEntity ================ */
game/GameEdit.cpp:753
↓ 60 callersMethodFitThroughPoint
idlib/math/Plane.h:297
↓ 60 callersMethodGetCurSel
tools/common/PropertyGrid.h:112
↓ 60 callersMethodGetPlane
============= idWinding::GetPlane ============= */
idlib/geometry/Winding.cpp:656
↓ 60 callersMethodHide
================ idDamagable::Hide ================ */
d3xp/Misc.cpp:582
↓ 60 callersMethodLeft
idlib/Str.h:906
↓ 60 callersMethodParse1DMatrix
================ idLexer::Parse1DMatrix ================ */
idlib/Lexer.cpp:1300
↓ 60 callersFunctionSetKeyValue
======================================================================================================================= =============================
tools/radiant/EditorEntity.cpp:109
↓ 60 callersMethodSetStateBool
ui/UserInterface.cpp:415
↓ 60 callersMethodToVectors
================= idAngles::ToVectors ================= */
idlib/math/Angles.cpp:92
↓ 59 callersFunctionASE_GetToken
renderer/Model_ase.cpp:80
↓ 59 callersFunctionBrush_Build
================ Brush_Build Builds a brush rendering data and also sets the min/max bounds TTimo added a bConvert flag to convert between old an
tools/radiant/EditorBrush.cpp:743
↓ 59 callersMethodCalcW
idlib/math/Quat.h:280
↓ 59 callersMethodExpectTokenType
================ idLexer::ExpectTokenType ================ */
idlib/Lexer.cpp:938
↓ 59 callersMethodGetName
================ idEventDef::GetName ================ */
d3xp/gamesys/Event.h:147
↓ 59 callersFunctionLittleLong
idlib/Lib.cpp:281
↓ 59 callersMethodName
================ function_t::Name ================ */
game/script/Script_Program.cpp:105
↓ 59 callersMethodName
================ function_t::Name ================ */
d3xp/script/Script_Program.cpp:105
↓ 59 callersFunctiongetU2
renderer/Model_lwo.cpp:1104
↓ 59 callersMethodwrite
================ idSplineList::write ================ */
tools/radiant/splines.cpp:726
↓ 58 callersMethodCurrentAnim
===================== idAnimator::CurrentAnim ===================== */
d3xp/anim/Anim_Blend.cpp:3584
↓ 58 callersMethodFindKey
================ idDict::FindKey ================ */
idlib/Dict.cpp:453
↓ 58 callersFunctionGetToken
tools/radiant/PARSE.CPP:46
↓ 58 callersFunctionMemFile_fprintf
================ MemFile_fprintf ================ */
tools/radiant/EditorMap.cpp:1526
↓ 58 callersMethodProcessEvent
================ idClass::ProcessEvent ================ */
d3xp/gamesys/Class.cpp:860
↓ 58 callersMethodRight
idlib/Str.h:910
↓ 58 callersFunctionWriteFloatString
MayaImport/maya_main.cpp:53
↓ 57 callersMethodBeginWriting
idlib/BitMsg.h:265
↓ 57 callersMethodGetNumDecls
=================== idDeclManagerLocal::GetNumDecls =================== */
framework/DeclManager.cpp:1278
↓ 57 callersMethodSetLinearVelocity
================ idPhysics_AF::SetLinearVelocity ================ */
d3xp/physics/Physics_AF.cpp:7664
↓ 56 callersMethodCheckTokenString
================ idLexer::CheckTokenString ================ */
idlib/Lexer.cpp:1007
↓ 56 callersMethodGetJointTransform
===================== idAnimator::GetJointTransform> gamex86.dll!idAnimator::ForceUpdate() Line 4268 C++ ===================== */
d3xp/anim/Anim_Blend.cpp:4578
↓ 56 callersFunctionMin
idlib/Lib.h:159
↓ 55 callersMethodClear
================ idAASFileLocal::Clear ================ */
tools/compilers/aas/AASFile.cpp:608
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