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github.com/blendogames/quadrilateralcowboy
/ functions
Functions
20,631 in github.com/blendogames/quadrilateralcowboy
⨍
Functions
20,631
◇
Types & classes
2,702
↓ 83 callers
Function
ValueForKey
======================================================================================================================= =============================
tools/radiant/EditorEntity.cpp:78
↓ 82 callers
Function
R_StaticFree
================= R_StaticFree ================= */
renderer/tr_main.cpp:335
↓ 81 callers
Method
DebugArrow
================ idRenderWorldLocal::DebugArrow ================ */
renderer/RenderWorld.cpp:1743
↓ 80 callers
Method
ToVec3
idlib/geometry/JointTransform.h:233
↓ 79 callers
Function
GLimp_ExtensionPointer
=================== GLimp_ExtensionPointer =================== */
sys/glimp.cpp:408
↓ 79 callers
Method
WriteLong
=============== idMsgQueue::WriteLong =============== */
framework/async/MsgChannel.cpp:198
↓ 78 callers
Method
Compare
idlib/bv/Box.h:185
↓ 78 callers
Method
Compare
idlib/math/Quat.h:219
↓ 77 callers
Method
TracePoint
d3xp/physics/Clip.h:333
↓ 77 callers
Method
WriteString
================ idSaveGame::WriteString ================ */
game/gamesys/SaveGame.cpp:231
↓ 76 callers
Method
Expand
idlib/bv/Box.h:233
↓ 76 callers
Method
FindType
============ idProgram::FindType Returns a preexisting complex type that matches the name, or returns NULL if not found ============ */
d3xp/script/Script_Program.cpp:1177
↓ 75 callers
Method
Clear
================ rvGESelectionMgr::ClearSelections Remove all of the current selections ================ */
tools/guied/GESelectionMgr.cpp:138
↓ 75 callers
Function
Warning
======================================================================================================================= =============================
tools/radiant/WIN_QE3.CPP:281
↓ 74 callers
Method
AddString
============ idLangDict::AddString ============ */
idlib/LangDict.cpp:174
↓ 74 callers
Method
Set
idlib/math/Quat.h:247
↓ 74 callers
Method
SetData
idlib/math/Matrix.h:2278
↓ 74 callers
Method
SetSize
idlib/BitMsg.h:191
↓ 73 callers
Method
GetClipModel
================ idPhysics_AF::GetClipModel ================ */
game/physics/Physics_AF.cpp:6077
↓ 73 callers
Method
GetName
d3xp/AF.h:66
↓ 73 callers
Method
SetCVarString
============ idCVarSystemLocal::SetCVarString ============ */
framework/CVarSystem.cpp:649
↓ 73 callers
Method
StartSound
================ idEntity::StartSound ================ */
d3xp/Entity.cpp:1686
↓ 73 callers
Method
TypeDef
game/script/Script_Program.h:334
↓ 73 callers
Method
TypeDef
d3xp/script/Script_Program.h:348
↓ 71 callers
Method
SetAxis
================ idEntity::SetAxis ================ */
d3xp/Entity.cpp:2864
↓ 71 callers
Method
TimeForIndex
idlib/math/Curve.h:459
↓ 71 callers
Method
WriteLong
idlib/BitMsg.h:295
↓ 70 callers
Method
PostEventMS
================ idClass::PostEventMS ================ */
d3xp/gamesys/Class.cpp:668
↓ 70 callers
Method
Set
tools/sound/DialogSound.cpp:225
↓ 70 callers
Method
SetNormal
idlib/math/Plane.h:233
↓ 69 callers
Method
GetName
game/AF.h:66
↓ 69 callers
Method
ReadString
================ idRestoreGame::ReadString ================ */
game/gamesys/SaveGame.cpp:980
↓ 69 callers
Function
getF4
renderer/Model_lwo.cpp:1178
↓ 68 callers
Method
LoadMemory
================ idLexer::LoadMemory ================ */
idlib/Lexer.cpp:1646
↓ 68 callers
Method
Normalize
Normalize a vector to unit size
tools/comafx/VectorCtl.cpp:133
↓ 67 callers
Method
Delete
============ idBrushList::Delete ============ */
tools/compilers/aas/Brush.cpp:1163
↓ 67 callers
Method
FindGui
ui/UserInterface.cpp:184
↓ 66 callers
Method
GetJointHandle
===================== idAnimator::GetJointHandle ===================== */
game/anim/Anim_Blend.cpp:4484
↓ 66 callers
Method
RemoveIndex
idlib/containers/List.h:849
↓ 65 callers
Method
IntersectsBounds
idlib/bv/Bounds.h:361
↓ 65 callers
Method
ParseInt
============ idAASSettings::ParseInt ============ */
tools/compilers/aas/AASFile.cpp:190
↓ 65 callers
Function
Undo_Start
============= Undo_Start ============= */
tools/radiant/Undo.cpp:362
↓ 64 callers
Function
EditVerifyFloat
================ EditVerifyFloat ================ */
tools/comafx/StdAfx.cpp:175
↓ 64 callers
Method
Init
=============== idMsgQueue::Init =============== */
framework/async/MsgChannel.cpp:72
↓ 64 callers
Method
IsValid
d3xp/Game_local.h:790
↓ 64 callers
Method
SimpleCommand
( self, cmd )
sys/scons/scons_utils.py:32
↓ 64 callers
Method
WriteByte
================ idSaveGame::WriteByte ================ */
game/gamesys/SaveGame.cpp:195
↓ 64 callers
Method
WriteByte
================ idSaveGame::WriteByte ================ */
d3xp/gamesys/SaveGame.cpp:195
↓ 64 callers
Method
Zero
tools/radiant/EditorBrushPrimit.cpp:42
↓ 63 callers
Method
FindModel
================= idRenderModelManagerLocal::FindModel ================= */
renderer/ModelManager.cpp:386
↓ 63 callers
Method
FindType
============ idProgram::FindType Returns a preexisting complex type that matches the name, or returns NULL if not found ============ */
game/script/Script_Program.cpp:1177
↓ 63 callers
Method
GetCenter
================ idAFConstraint::GetCenter ================ */
d3xp/physics/Physics_AF.cpp:211
↓ 63 callers
Method
GetDesktop
ui/UserInterfaceLocal.h:80
↓ 63 callers
Method
InsertItem
================ rvRollupPanel::InsertItem Insert and item into the rollup panel. Return -1 if an error occured ================ */
tools/common/RollupPanel.cpp:129
↓ 63 callers
Method
ReadFloat
idlib/BitMsg.h:379
↓ 63 callers
Method
ReadLong
idlib/BitMsg.h:375
↓ 62 callers
Method
Clear
===================== idAnimBlend::Clear ===================== */
d3xp/anim/Anim_Blend.cpp:1517
↓ 62 callers
Method
DeclByIndex
=================== idDeclManagerLocal::DeclByIndex =================== */
framework/DeclManager.cpp:1292
↓ 62 callers
Method
GetRenderEntity
================ idEntity::GetRenderEntity ================ */
game/Entity.cpp:1418
↓ 62 callers
Method
Milliseconds
================= idTimer::Milliseconds ================= */
idlib/Timer.h:191
↓ 62 callers
Function
Sys_NetAdrToString
============= Sys_NetAdrToString ============= */
sys/win32/win_net.cpp:753
↓ 62 callers
Method
WriteFloat
idlib/BitMsg.h:299
↓ 61 callers
Method
Clear
===================== idAnimBlend::Clear ===================== */
game/anim/Anim_Blend.cpp:1373
↓ 61 callers
Method
OpenFileWrite
=========== idFileSystemLocal::OpenFileWrite =========== */
framework/FileSystem.cpp:3426
↓ 61 callers
Function
Undo_End
============= Undo_End ============= */
tools/radiant/Undo.cpp:552
↓ 60 callers
Method
AddUnique
idlib/containers/List.h:742
↓ 60 callers
Method
FindEntity
================ idGameEdit::FindEntity ================ */
game/GameEdit.cpp:753
↓ 60 callers
Method
FitThroughPoint
idlib/math/Plane.h:297
↓ 60 callers
Method
GetCurSel
tools/common/PropertyGrid.h:112
↓ 60 callers
Method
GetPlane
============= idWinding::GetPlane ============= */
idlib/geometry/Winding.cpp:656
↓ 60 callers
Method
Hide
================ idDamagable::Hide ================ */
d3xp/Misc.cpp:582
↓ 60 callers
Method
Left
idlib/Str.h:906
↓ 60 callers
Method
Parse1DMatrix
================ idLexer::Parse1DMatrix ================ */
idlib/Lexer.cpp:1300
↓ 60 callers
Function
SetKeyValue
======================================================================================================================= =============================
tools/radiant/EditorEntity.cpp:109
↓ 60 callers
Method
SetStateBool
ui/UserInterface.cpp:415
↓ 60 callers
Method
ToVectors
================= idAngles::ToVectors ================= */
idlib/math/Angles.cpp:92
↓ 59 callers
Function
ASE_GetToken
renderer/Model_ase.cpp:80
↓ 59 callers
Function
Brush_Build
================ Brush_Build Builds a brush rendering data and also sets the min/max bounds TTimo added a bConvert flag to convert between old an
tools/radiant/EditorBrush.cpp:743
↓ 59 callers
Method
CalcW
idlib/math/Quat.h:280
↓ 59 callers
Method
ExpectTokenType
================ idLexer::ExpectTokenType ================ */
idlib/Lexer.cpp:938
↓ 59 callers
Method
GetName
================ idEventDef::GetName ================ */
d3xp/gamesys/Event.h:147
↓ 59 callers
Function
LittleLong
idlib/Lib.cpp:281
↓ 59 callers
Method
Name
================ function_t::Name ================ */
game/script/Script_Program.cpp:105
↓ 59 callers
Method
Name
================ function_t::Name ================ */
d3xp/script/Script_Program.cpp:105
↓ 59 callers
Function
getU2
renderer/Model_lwo.cpp:1104
↓ 59 callers
Method
write
================ idSplineList::write ================ */
tools/radiant/splines.cpp:726
↓ 58 callers
Method
CurrentAnim
===================== idAnimator::CurrentAnim ===================== */
d3xp/anim/Anim_Blend.cpp:3584
↓ 58 callers
Method
FindKey
================ idDict::FindKey ================ */
idlib/Dict.cpp:453
↓ 58 callers
Function
GetToken
tools/radiant/PARSE.CPP:46
↓ 58 callers
Function
MemFile_fprintf
================ MemFile_fprintf ================ */
tools/radiant/EditorMap.cpp:1526
↓ 58 callers
Method
ProcessEvent
================ idClass::ProcessEvent ================ */
d3xp/gamesys/Class.cpp:860
↓ 58 callers
Method
Right
idlib/Str.h:910
↓ 58 callers
Function
WriteFloatString
MayaImport/maya_main.cpp:53
↓ 57 callers
Method
BeginWriting
idlib/BitMsg.h:265
↓ 57 callers
Method
GetNumDecls
=================== idDeclManagerLocal::GetNumDecls =================== */
framework/DeclManager.cpp:1278
↓ 57 callers
Method
SetLinearVelocity
================ idPhysics_AF::SetLinearVelocity ================ */
d3xp/physics/Physics_AF.cpp:7664
↓ 56 callers
Method
CheckTokenString
================ idLexer::CheckTokenString ================ */
idlib/Lexer.cpp:1007
↓ 56 callers
Method
GetJointTransform
===================== idAnimator::GetJointTransform> gamex86.dll!idAnimator::ForceUpdate() Line 4268 C++ ===================== */
d3xp/anim/Anim_Blend.cpp:4578
↓ 56 callers
Function
Min
idlib/Lib.h:159
↓ 55 callers
Method
Clear
================ idAASFileLocal::Clear ================ */
tools/compilers/aas/AASFile.cpp:608
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