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github.com/blendogames/quadrilateralcowboy
/ functions
Functions
20,631 in github.com/blendogames/quadrilateralcowboy
⨍
Functions
20,631
◇
Types & classes
2,702
↓ 55 callers
Method
DoModal
================ rvOpenFileDialog::DoModal Opens the dialog and returns true if a filename was found ================ */
tools/common/OpenFileDialog.cpp:81
↓ 55 callers
Method
LinkTo
d3xp/script/Script_Program.h:233
↓ 55 callers
Method
Mid
============ idStr::Mid ============ */
idlib/Str.cpp:623
↓ 55 callers
Method
Printf
================== idCommonLocal::Printf Both client and server can use this, and it will output to the appropriate place. A raw string should NEVER
framework/Common.cpp:465
↓ 55 callers
Method
Remove
idlib/containers/List.h:878
↓ 55 callers
Method
ResetContent
tools/radiant/PropertyList.cpp:288
↓ 55 callers
Method
Zero
idlib/math/Plane.h:229
↓ 54 callers
Method
Bind
================ idEntity::Bind bind relative to the visual position of the master ================ */
d3xp/Entity.cpp:1960
↓ 54 callers
Method
GetName
================ idEventDef::GetName ================ */
game/gamesys/Event.h:144
↓ 54 callers
Method
SpawnEntityDef
================ idGameEdit::SpawnEntityDef ================ */
d3xp/GameEdit.cpp:756
↓ 54 callers
Method
ToYaw
============= idVec3::ToYaw ============= */
idlib/math/Vector.cpp:84
↓ 54 callers
Function
UpdateVertexIndex
================= UpdateVertexIndex ================= */
idlib/geometry/Surface.cpp:38
↓ 53 callers
Function
GetSafeComboBoxSelection
================ GetComboBoxSelection ================ */
tools/comafx/StdAfx.cpp:341
↓ 53 callers
Function
MayaError
================= MayaError ================= */
MayaImport/maya_main.cpp:36
↓ 53 callers
Method
SetInteger
framework/CVarSystem.h:148
↓ 53 callers
Function
Undo_AddBrushList
============= Undo_AddBrushList ============= */
tools/radiant/Undo.cpp:408
↓ 53 callers
Function
get_flen
renderer/Model_lwo.cpp:1004
↓ 52 callers
Method
ActiveXY
======================================================================================================================= =============================
tools/radiant/MainFrm.cpp:4034
↓ 52 callers
Method
AddEntityDef
=================== AddEntityDef =================== */
renderer/RenderWorld.cpp:180
↓ 52 callers
Method
Clear
================ idWeapon::Clear ================ */
game/Weapon.cpp:537
↓ 52 callers
Method
GetAnimator
================ idEntity::GetAnimator Subclasses will be responsible for allocating animator. ================ */
game/Entity.cpp:1474
↓ 52 callers
Method
GetBounds
==================== idMD5Anim::GetBounds ==================== */
d3xp/anim/Anim.cpp:589
↓ 52 callers
Method
ServerSendReliableMessage
================== idNetworkSystem::ServerSendReliableMessage ================== */
framework/async/NetworkSystem.cpp:43
↓ 52 callers
Method
SetClipMask
================ idPhysics_Base::SetClipMask ================ */
d3xp/physics/Physics_Base.cpp:187
↓ 52 callers
Method
SetTranslation
idlib/geometry/JointTransform.h:103
↓ 52 callers
Method
UnreadToken
================ idLexer::UnreadToken ================ */
idlib/Lexer.cpp:1159
↓ 52 callers
Function
emit_byte
renderer/jpeg-6/jcmarker.c:96
↓ 51 callers
Method
CurrentAnim
===================== idAnimator::CurrentAnim ===================== */
game/anim/Anim_Blend.cpp:3440
↓ 51 callers
Method
Error
================== idCommonLocal::Error ================== */
framework/Common.cpp:639
↓ 51 callers
Method
GetCVarInteger
============ idCVarSystemLocal::GetCVarInteger ============ */
framework/CVarSystem.cpp:711
↓ 51 callers
Method
LinkTo
game/script/Script_Program.h:219
↓ 51 callers
Method
Random
idlib/math/Matrix.h:2335
↓ 51 callers
Method
WriteString
================= idFile::WriteString ================= */
framework/File.cpp:546
↓ 50 callers
Method
DPrintf
============ idGameLocal::DPrintf ============ */
d3xp/Game_local.cpp:1008
↓ 50 callers
Method
GetBounds
==================== idMD5Anim::GetBounds ==================== */
game/anim/Anim.cpp:589
↓ 50 callers
Method
GetBuffer
=============== idEditField::GetBuffer =============== */
framework/EditField.cpp:511
↓ 50 callers
Method
NumSurfaces
================ idRenderModelStatic::NumSurfaces ================ */
renderer/Model.cpp:385
↓ 50 callers
Method
ParseBool
================ idLexer::ParseBool ================ */
idlib/Lexer.cpp:1249
↓ 50 callers
Function
R_StaticAlloc
================= R_StaticAlloc ================= */
renderer/tr_main.cpp:301
↓ 50 callers
Method
ReadLong
=============== idMsgQueue::ReadLong =============== */
framework/async/MsgChannel.cpp:210
↓ 50 callers
Function
WriteString
================ WriteString ================ */
idlib/Dict.cpp:440
↓ 50 callers
Function
loadSplatUnalignedScalar
=============== loadSplatUnalignedScalar For each element in vector: n = s =============== */
idlib/math/Simd_AltiVec.cpp:358
↓ 49 callers
Method
Bounds
================ idRenderModelStatic::Bounds ================ */
renderer/Model.cpp:470
↓ 49 callers
Method
NormalizeFast
idlib/math/Vector.h:180
↓ 49 callers
Method
Set
================ rvGESelectionMgr::SetSelection Sets the only selection for the workspace to the given window ================ */
tools/guied/GESelectionMgr.cpp:53
↓ 49 callers
Method
SetSize
idlib/math/Matrix.h:2247
↓ 49 callers
Function
Undo_EndBrushList
============= Undo_EndBrushList ============= */
tools/radiant/Undo.cpp:470
↓ 48 callers
Method
Clear
================= idFile_Memory::Clear ================= */
framework/File.cpp:850
↓ 48 callers
Method
FindEntityDefDict
================ idGameEdit::FindEntityDefDict ================ */
d3xp/GameEdit.cpp:747
↓ 48 callers
Method
GetId
game/physics/Clip.h:186
↓ 48 callers
Method
GetNode
tools/compilers/aas/BrushBSP.h:71
↓ 48 callers
Method
LengthFast
idlib/math/Vector.h:159
↓ 48 callers
Method
ReadMat3
================ idRestoreGame::ReadMat3 ================ */
d3xp/gamesys/SaveGame.cpp:1064
↓ 48 callers
Method
SetCurSel
tools/common/PropertyGrid.h:117
↓ 48 callers
Method
WriteByte
=============== idMsgQueue::WriteByte =============== */
framework/async/MsgChannel.cpp:158
↓ 48 callers
Method
WriteMat3
================ idSaveGame::WriteMat3 ================ */
d3xp/gamesys/SaveGame.cpp:309
↓ 48 callers
Function
set_flen
renderer/Model_lwo.cpp:1002
↓ 47 callers
Method
Dist
idlib/math/Plane.h:271
↓ 47 callers
Function
FRAME2MS
for converting from 24 frames per second to milliseconds
d3xp/anim/Anim.h:48
↓ 47 callers
Method
GetId
d3xp/physics/Clip.h:186
↓ 47 callers
Method
ProcessEvent
================ idClass::ProcessEvent ================ */
game/gamesys/Class.cpp:858
↓ 47 callers
Method
ReadObject
================ idRestoreGame::ReadObject ================ */
game/gamesys/SaveGame.cpp:1078
↓ 47 callers
Method
WriteObject
================ idSaveGame::WriteObject ================ */
game/gamesys/SaveGame.cpp:329
↓ 47 callers
Method
WriteShort
=============== idMsgQueue::WriteShort =============== */
framework/async/MsgChannel.cpp:179
↓ 46 callers
Method
CheatsOk
================== idGameLocal::CheatsOk ================== */
game/Game_local.cpp:2894
↓ 46 callers
Method
GetCenter
================ idAFConstraint::GetCenter ================ */
game/physics/Physics_AF.cpp:211
↓ 46 callers
Function
GetCvarInt
tools/radiant/PrefsDlg.cpp:255
↓ 46 callers
Method
GetFileName
* Returns the filename of the provided item. * @param item The item for which to generate the filename * @param out The location the filename will be
tools/materialeditor/MaterialTreeView.cpp:1422
↓ 46 callers
Method
SetFloat
idlib/Dict.h:188
↓ 46 callers
Method
SetRange
================ DialogGoToLine::SetRange ================ */
tools/comafx/DialogGoToLine.cpp:83
↓ 46 callers
Function
Sys_Printf
sys/posix/posix_main.cpp:1028
↓ 45 callers
Method
CheatsOk
================== idGameLocal::CheatsOk ================== */
d3xp/Game_local.cpp:4962
↓ 45 callers
Method
GetBool
tools/common/RegistryOptions.h:119
↓ 45 callers
Method
GetDuration
idlib/math/Interpolate.h:56
↓ 45 callers
Method
GetType
================ idClass::GetType ================ */
game/gamesys/Class.cpp:570
↓ 45 callers
Function
ReadByte
renderer/MegaTexture.cpp:481
↓ 44 callers
Function
Brush_AddToList
================ Brush_AddToList ================ */
tools/radiant/EditorBrush.cpp:2674
↓ 44 callers
Method
Cmp
idlib/Str.h:656
↓ 44 callers
Method
GetEntity
d3xp/physics/Clip.h:178
↓ 44 callers
Method
Translation
============ idClip::Translation ============ */
d3xp/physics/Clip.cpp:1056
↓ 43 callers
Method
NormalVectors
idlib/math/Vector.h:727
↓ 43 callers
Function
SetCvarInt
tools/radiant/PrefsDlg.cpp:275
↓ 43 callers
Method
SetFocus
================ idWindow::SetFocus ================ */
ui/Window.cpp:1617
↓ 43 callers
Method
StateChanged
================ idWindow::StateChanged ================ */
ui/Window.cpp:525
↓ 42 callers
Method
AssureSize
idlib/containers/List.h:445
↓ 42 callers
Method
GetChild
tools/compilers/aas/BrushBSP.h:103
↓ 42 callers
Method
GetData
idlib/BitMsg.h:167
↓ 42 callers
Method
GetEditorImage
============== idMaterial::GetEditorImage ============== */
renderer/Material.cpp:190
↓ 42 callers
Method
GetNumAreas
tools/compilers/aas/AASFile.h:301
↓ 42 callers
Function
GetString
returns NULL if CANCEL, else input string
tools/radiant/GetString.cpp:87
↓ 42 callers
Function
GetVectorForKey
======================================================================================================================= =============================
tools/radiant/EditorEntity.cpp:212
↓ 42 callers
Method
ModelHandle
===================== idDeclModelDef::ModelHandle ===================== */
game/anim/Anim_Blend.cpp:2194
↓ 42 callers
Method
ModelHandle
===================== idDeclModelDef::ModelHandle ===================== */
d3xp/anim/Anim_Blend.cpp:2338
↓ 42 callers
Method
Translation
============ idClip::Translation ============ */
game/physics/Clip.cpp:1051
↓ 42 callers
Function
getU4
renderer/Model_lwo.cpp:1119
↓ 41 callers
Function
Curl_safefree
curl/lib/url.c:172
↓ 41 callers
Method
GetJointTransform
===================== idAnimator::GetJointTransform> gamex86.dll!idAnimator::ForceUpdate() Line 4268 C++ ===================== */
game/anim/Anim_Blend.cpp:4434
↓ 41 callers
Function
Max
idlib/Lib.h:158
↓ 41 callers
Method
PlayShaderDirectly
=============== idSoundWorldLocal::PlayShaderDirectly start a music track this is called from the main thread =============== */
sound/snd_world.cpp:1469
↓ 41 callers
Method
ReadMat3
================ idRestoreGame::ReadMat3 ================ */
game/gamesys/SaveGame.cpp:1059
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