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Functions20,631 in github.com/blendogames/quadrilateralcowboy

↓ 55 callersMethodDoModal
================ rvOpenFileDialog::DoModal Opens the dialog and returns true if a filename was found ================ */
tools/common/OpenFileDialog.cpp:81
↓ 55 callersMethodLinkTo
d3xp/script/Script_Program.h:233
↓ 55 callersMethodMid
============ idStr::Mid ============ */
idlib/Str.cpp:623
↓ 55 callersMethodPrintf
================== idCommonLocal::Printf Both client and server can use this, and it will output to the appropriate place. A raw string should NEVER
framework/Common.cpp:465
↓ 55 callersMethodRemove
idlib/containers/List.h:878
↓ 55 callersMethodResetContent
tools/radiant/PropertyList.cpp:288
↓ 55 callersMethodZero
idlib/math/Plane.h:229
↓ 54 callersMethodBind
================ idEntity::Bind bind relative to the visual position of the master ================ */
d3xp/Entity.cpp:1960
↓ 54 callersMethodGetName
================ idEventDef::GetName ================ */
game/gamesys/Event.h:144
↓ 54 callersMethodSpawnEntityDef
================ idGameEdit::SpawnEntityDef ================ */
d3xp/GameEdit.cpp:756
↓ 54 callersMethodToYaw
============= idVec3::ToYaw ============= */
idlib/math/Vector.cpp:84
↓ 54 callersFunctionUpdateVertexIndex
================= UpdateVertexIndex ================= */
idlib/geometry/Surface.cpp:38
↓ 53 callersFunctionGetSafeComboBoxSelection
================ GetComboBoxSelection ================ */
tools/comafx/StdAfx.cpp:341
↓ 53 callersFunctionMayaError
================= MayaError ================= */
MayaImport/maya_main.cpp:36
↓ 53 callersMethodSetInteger
framework/CVarSystem.h:148
↓ 53 callersFunctionUndo_AddBrushList
============= Undo_AddBrushList ============= */
tools/radiant/Undo.cpp:408
↓ 53 callersFunctionget_flen
renderer/Model_lwo.cpp:1004
↓ 52 callersMethodActiveXY
======================================================================================================================= =============================
tools/radiant/MainFrm.cpp:4034
↓ 52 callersMethodAddEntityDef
=================== AddEntityDef =================== */
renderer/RenderWorld.cpp:180
↓ 52 callersMethodClear
================ idWeapon::Clear ================ */
game/Weapon.cpp:537
↓ 52 callersMethodGetAnimator
================ idEntity::GetAnimator Subclasses will be responsible for allocating animator. ================ */
game/Entity.cpp:1474
↓ 52 callersMethodGetBounds
==================== idMD5Anim::GetBounds ==================== */
d3xp/anim/Anim.cpp:589
↓ 52 callersMethodServerSendReliableMessage
================== idNetworkSystem::ServerSendReliableMessage ================== */
framework/async/NetworkSystem.cpp:43
↓ 52 callersMethodSetClipMask
================ idPhysics_Base::SetClipMask ================ */
d3xp/physics/Physics_Base.cpp:187
↓ 52 callersMethodSetTranslation
idlib/geometry/JointTransform.h:103
↓ 52 callersMethodUnreadToken
================ idLexer::UnreadToken ================ */
idlib/Lexer.cpp:1159
↓ 52 callersFunctionemit_byte
renderer/jpeg-6/jcmarker.c:96
↓ 51 callersMethodCurrentAnim
===================== idAnimator::CurrentAnim ===================== */
game/anim/Anim_Blend.cpp:3440
↓ 51 callersMethodError
================== idCommonLocal::Error ================== */
framework/Common.cpp:639
↓ 51 callersMethodGetCVarInteger
============ idCVarSystemLocal::GetCVarInteger ============ */
framework/CVarSystem.cpp:711
↓ 51 callersMethodLinkTo
game/script/Script_Program.h:219
↓ 51 callersMethodRandom
idlib/math/Matrix.h:2335
↓ 51 callersMethodWriteString
================= idFile::WriteString ================= */
framework/File.cpp:546
↓ 50 callersMethodDPrintf
============ idGameLocal::DPrintf ============ */
d3xp/Game_local.cpp:1008
↓ 50 callersMethodGetBounds
==================== idMD5Anim::GetBounds ==================== */
game/anim/Anim.cpp:589
↓ 50 callersMethodGetBuffer
=============== idEditField::GetBuffer =============== */
framework/EditField.cpp:511
↓ 50 callersMethodNumSurfaces
================ idRenderModelStatic::NumSurfaces ================ */
renderer/Model.cpp:385
↓ 50 callersMethodParseBool
================ idLexer::ParseBool ================ */
idlib/Lexer.cpp:1249
↓ 50 callersFunctionR_StaticAlloc
================= R_StaticAlloc ================= */
renderer/tr_main.cpp:301
↓ 50 callersMethodReadLong
=============== idMsgQueue::ReadLong =============== */
framework/async/MsgChannel.cpp:210
↓ 50 callersFunctionWriteString
================ WriteString ================ */
idlib/Dict.cpp:440
↓ 50 callersFunctionloadSplatUnalignedScalar
=============== loadSplatUnalignedScalar For each element in vector: n = s =============== */
idlib/math/Simd_AltiVec.cpp:358
↓ 49 callersMethodBounds
================ idRenderModelStatic::Bounds ================ */
renderer/Model.cpp:470
↓ 49 callersMethodNormalizeFast
idlib/math/Vector.h:180
↓ 49 callersMethodSet
================ rvGESelectionMgr::SetSelection Sets the only selection for the workspace to the given window ================ */
tools/guied/GESelectionMgr.cpp:53
↓ 49 callersMethodSetSize
idlib/math/Matrix.h:2247
↓ 49 callersFunctionUndo_EndBrushList
============= Undo_EndBrushList ============= */
tools/radiant/Undo.cpp:470
↓ 48 callersMethodClear
================= idFile_Memory::Clear ================= */
framework/File.cpp:850
↓ 48 callersMethodFindEntityDefDict
================ idGameEdit::FindEntityDefDict ================ */
d3xp/GameEdit.cpp:747
↓ 48 callersMethodGetId
game/physics/Clip.h:186
↓ 48 callersMethodGetNode
tools/compilers/aas/BrushBSP.h:71
↓ 48 callersMethodLengthFast
idlib/math/Vector.h:159
↓ 48 callersMethodReadMat3
================ idRestoreGame::ReadMat3 ================ */
d3xp/gamesys/SaveGame.cpp:1064
↓ 48 callersMethodSetCurSel
tools/common/PropertyGrid.h:117
↓ 48 callersMethodWriteByte
=============== idMsgQueue::WriteByte =============== */
framework/async/MsgChannel.cpp:158
↓ 48 callersMethodWriteMat3
================ idSaveGame::WriteMat3 ================ */
d3xp/gamesys/SaveGame.cpp:309
↓ 48 callersFunctionset_flen
renderer/Model_lwo.cpp:1002
↓ 47 callersMethodDist
idlib/math/Plane.h:271
↓ 47 callersFunctionFRAME2MS
for converting from 24 frames per second to milliseconds
d3xp/anim/Anim.h:48
↓ 47 callersMethodGetId
d3xp/physics/Clip.h:186
↓ 47 callersMethodProcessEvent
================ idClass::ProcessEvent ================ */
game/gamesys/Class.cpp:858
↓ 47 callersMethodReadObject
================ idRestoreGame::ReadObject ================ */
game/gamesys/SaveGame.cpp:1078
↓ 47 callersMethodWriteObject
================ idSaveGame::WriteObject ================ */
game/gamesys/SaveGame.cpp:329
↓ 47 callersMethodWriteShort
=============== idMsgQueue::WriteShort =============== */
framework/async/MsgChannel.cpp:179
↓ 46 callersMethodCheatsOk
================== idGameLocal::CheatsOk ================== */
game/Game_local.cpp:2894
↓ 46 callersMethodGetCenter
================ idAFConstraint::GetCenter ================ */
game/physics/Physics_AF.cpp:211
↓ 46 callersFunctionGetCvarInt
tools/radiant/PrefsDlg.cpp:255
↓ 46 callersMethodGetFileName
* Returns the filename of the provided item. * @param item The item for which to generate the filename * @param out The location the filename will be
tools/materialeditor/MaterialTreeView.cpp:1422
↓ 46 callersMethodSetFloat
idlib/Dict.h:188
↓ 46 callersMethodSetRange
================ DialogGoToLine::SetRange ================ */
tools/comafx/DialogGoToLine.cpp:83
↓ 46 callersFunctionSys_Printf
sys/posix/posix_main.cpp:1028
↓ 45 callersMethodCheatsOk
================== idGameLocal::CheatsOk ================== */
d3xp/Game_local.cpp:4962
↓ 45 callersMethodGetBool
tools/common/RegistryOptions.h:119
↓ 45 callersMethodGetDuration
idlib/math/Interpolate.h:56
↓ 45 callersMethodGetType
================ idClass::GetType ================ */
game/gamesys/Class.cpp:570
↓ 45 callersFunctionReadByte
renderer/MegaTexture.cpp:481
↓ 44 callersFunctionBrush_AddToList
================ Brush_AddToList ================ */
tools/radiant/EditorBrush.cpp:2674
↓ 44 callersMethodCmp
idlib/Str.h:656
↓ 44 callersMethodGetEntity
d3xp/physics/Clip.h:178
↓ 44 callersMethodTranslation
============ idClip::Translation ============ */
d3xp/physics/Clip.cpp:1056
↓ 43 callersMethodNormalVectors
idlib/math/Vector.h:727
↓ 43 callersFunctionSetCvarInt
tools/radiant/PrefsDlg.cpp:275
↓ 43 callersMethodSetFocus
================ idWindow::SetFocus ================ */
ui/Window.cpp:1617
↓ 43 callersMethodStateChanged
================ idWindow::StateChanged ================ */
ui/Window.cpp:525
↓ 42 callersMethodAssureSize
idlib/containers/List.h:445
↓ 42 callersMethodGetChild
tools/compilers/aas/BrushBSP.h:103
↓ 42 callersMethodGetData
idlib/BitMsg.h:167
↓ 42 callersMethodGetEditorImage
============== idMaterial::GetEditorImage ============== */
renderer/Material.cpp:190
↓ 42 callersMethodGetNumAreas
tools/compilers/aas/AASFile.h:301
↓ 42 callersFunctionGetString
returns NULL if CANCEL, else input string
tools/radiant/GetString.cpp:87
↓ 42 callersFunctionGetVectorForKey
======================================================================================================================= =============================
tools/radiant/EditorEntity.cpp:212
↓ 42 callersMethodModelHandle
===================== idDeclModelDef::ModelHandle ===================== */
game/anim/Anim_Blend.cpp:2194
↓ 42 callersMethodModelHandle
===================== idDeclModelDef::ModelHandle ===================== */
d3xp/anim/Anim_Blend.cpp:2338
↓ 42 callersMethodTranslation
============ idClip::Translation ============ */
game/physics/Clip.cpp:1051
↓ 42 callersFunctiongetU4
renderer/Model_lwo.cpp:1119
↓ 41 callersFunctionCurl_safefree
curl/lib/url.c:172
↓ 41 callersMethodGetJointTransform
===================== idAnimator::GetJointTransform> gamex86.dll!idAnimator::ForceUpdate() Line 4268 C++ ===================== */
game/anim/Anim_Blend.cpp:4434
↓ 41 callersFunctionMax
idlib/Lib.h:158
↓ 41 callersMethodPlayShaderDirectly
=============== idSoundWorldLocal::PlayShaderDirectly start a music track this is called from the main thread =============== */
sound/snd_world.cpp:1469
↓ 41 callersMethodReadMat3
================ idRestoreGame::ReadMat3 ================ */
game/gamesys/SaveGame.cpp:1059
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