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Functions20,631 in github.com/blendogames/quadrilateralcowboy

↓ 41 callersMethodStrip
idlib/Str.h:929
↓ 41 callersMethodWriteMat3
================ idSaveGame::WriteMat3 ================ */
game/gamesys/SaveGame.cpp:309
↓ 40 callersMethodEnable
tools/radiant/ZClip.cpp:125
↓ 40 callersMethodFreeFile
============= idFileSystemLocal::FreeFile ============= */
framework/FileSystem.cpp:1152
↓ 40 callersMethodGetCurrentValue
idlib/math/Curve.h:134
↓ 40 callersMethodReadAngles
================ idRestoreGame::ReadAngles ================ */
d3xp/gamesys/SaveGame.cpp:1073
↓ 40 callersMethodSetJointAxis
===================== idAnimator::SetJointAxis ===================== */
d3xp/anim/Anim_Blend.cpp:3750
↓ 40 callersMethodWriteAngles
================ idSaveGame::WriteAngles ================ */
d3xp/gamesys/SaveGame.cpp:318
↓ 39 callersMethodAddPoint
============ idLedge::AddPoint ============ */
tools/compilers/aas/AASBuild_ledge.cpp:79
↓ 39 callersMethodFirst
================ idHashIndex::First ================ */
idlib/containers/HashIndex.h:238
↓ 39 callersMethodNext
next brush in list
tools/compilers/aas/Brush.h:133
↓ 39 callersMethodSetOrigin
================ idEntity::SetOrigin ================ */
game/Entity.cpp:2692
↓ 39 callersMethodUpdateEntityDef
renderer/RenderWorld.cpp:205
↓ 39 callersMethodWrite
================ idAASFileLocal::Write ================ */
tools/compilers/aas/AASFile.cpp:627
↓ 38 callersFunctionFRAME2MS
for converting from 24 frames per second to milliseconds
game/anim/Anim.h:48
↓ 38 callersMethodFindType
================= idDeclManagerLocal::FindType External users will always cause the decl to be parsed before returning ================= */
framework/DeclManager.cpp:1214
↓ 38 callersMethodGetEntity
game/physics/Clip.h:178
↓ 38 callersMethodSetSkin
================ idEntity::SetSkin ================ */
d3xp/Entity.cpp:1236
↓ 38 callersMethodSurface
================ idRenderModelStatic::Surface ================ */
renderer/Model.cpp:403
↓ 38 callersMethodTell
================= idFile::Tell ================= */
framework/File.cpp:217
↓ 38 callersMethodUpdateVisuals
================ idEntity::UpdateVisuals ================ */
d3xp/Entity.cpp:1368
↓ 38 callersFunctionlogmsg
curl/tests/server/sws.c:164
↓ 37 callersMethodCursorX
ui/UserInterfaceLocal.h:70
↓ 37 callersMethodCursorY
ui/UserInterfaceLocal.h:71
↓ 37 callersFunctionGL_Cull
==================== GL_Cull This handles the flipping needed when the view being rendered is a mirored view. ==================== */
renderer/tr_backend.cpp:167
↓ 37 callersMethodGetSpeed
idlib/math/Curve.h:185
↓ 37 callersMethodSetAxis
================ idEntity::SetAxis ================ */
game/Entity.cpp:2704
↓ 37 callersMethodSetRotation
ui/GameSSDWindow.cpp:223
↓ 37 callersMethodToLower
idlib/Str.h:831
↓ 36 callersMethodFindEntityDefDict
================ idGameEdit::FindEntityDefDict ================ */
game/GameEdit.cpp:735
↓ 36 callersMethodFree
================== idRenderModelDecal::idRenderModelDecal ================== */
renderer/ModelDecal.cpp:79
↓ 36 callersMethodFreeEntityDef
=================== FreeEntityDef Frees all references and lit surfaces from the model, and NULL's out it's entry in the world list =================
renderer/RenderWorld.cpp:299
↓ 36 callersMethodGetAnim
===================== idActor::GetAnim ===================== */
d3xp/Actor.cpp:2104
↓ 36 callersMethodGetBody
===================== idAFAttachment::GetBody ===================== */
d3xp/AFEntity.cpp:318
↓ 36 callersMethodGetCurrentMaterialDoc
tools/materialeditor/MaterialDocManager.h:54
↓ 36 callersFunctionGetStr
curl/src/main.c:519
↓ 36 callersMethodIndex
=================== idSoundEmitterLocal::Index =================== */
sound/snd_emitter.cpp:1041
↓ 36 callersMethodSeek
================= idFile::Seek ================= */
framework/File.cpp:242
↓ 36 callersMethodStripLeading
============ idStr::StripLeading ============ */
idlib/Str.cpp:477
↓ 36 callersMethodUseFrob
bc
d3xp/Player.cpp:8277
↓ 36 callersFunctiongetVX
renderer/Model_lwo.cpp:1134
↓ 35 callersFunctionBrush_Free
================ Brush_Free Frees the brush with all of its faces and display list. Unlinks the brush from whichever chain it is in. Decrements
tools/radiant/EditorBrush.cpp:2278
↓ 35 callersMethodDistance
tools/comafx/CDIB.cpp:849
↓ 35 callersMethodGetFloat
tools/common/RegistryOptions.h:109
↓ 35 callersMethodInit
================ idIK::Init ================ */
d3xp/IK.cpp:122
↓ 35 callersMethodIsActive
framework/async/AsyncServer.h:143
↓ 35 callersMethodOpenFileRead
=========== idFileSystemLocal::OpenFileRead =========== */
framework/FileSystem.cpp:3417
↓ 35 callersMethodSetAngles
================ idEntity::SetAngles ================ */
d3xp/Entity.cpp:2880
↓ 35 callersMethodSetFlags
idlib/Lexer.h:298
↓ 35 callersMethodSetLinearVelocity
================ idPhysics_AF::SetLinearVelocity ================ */
game/physics/Physics_AF.cpp:7618
↓ 35 callersMethodStripTrailing
============ idStr::StripTrailing ============ */
idlib/Str.cpp:527
↓ 34 callersMethodGenerateKey
d3xp/keypad.cpp:179
↓ 34 callersMethodGetBody
===================== idAFAttachment::GetBody ===================== */
game/AFEntity.cpp:314
↓ 34 callersMethodGetSettings
============ idAASLocal::GetSettings ============ */
game/ai/AAS.cpp:125
↓ 34 callersMethodGetSide
tools/compilers/aas/Brush.h:116
↓ 34 callersMethodGetTraceEntity
============= idGameLocal::GetTraceEntity returns the master entity of a trace. for example, if the trace entity is the player's head, it will retur
d3xp/Game_local.cpp:5464
↓ 34 callersMethodNormalize
============= idDrawVert::Normalize ============= */
idlib/geometry/DrawVert.cpp:38
↓ 34 callersMethodReadJoint
================ idRestoreGame::ReadJoint ================ */
d3xp/gamesys/SaveGame.cpp:931
↓ 34 callersMethodUpdate
================ rvGEStatusBar::Update Updates the status bar by setting up each part's width and text ================ */
tools/guied/GEStatusBar.cpp:83
↓ 34 callersFunctionWriteFileString
================ WriteFileString ================ */
tools/radiant/EditorMap.cpp:1427
↓ 34 callersMethodWriteJoint
================ idSaveGame::WriteJoint ================ */
d3xp/gamesys/SaveGame.cpp:177
↓ 33 callersMethodAddLightDef
================== AddLightDef ================== */
renderer/RenderWorld.cpp:358
↓ 33 callersMethodCreate
tools/radiant/GLWidget.cpp:140
↓ 33 callersFunctionCurl_tvnow
curl/lib/timeval.c:81
↓ 33 callersMethodDrawStretchPic
ui/DeviceContext.cpp:273
↓ 33 callersMethodFindIndex
idlib/containers/List.h:761
↓ 33 callersMethodGetNumValues
idlib/math/Curve.h:56
↓ 33 callersFunctionGetParent
=============== GetParent =============== */
MayaImport/maya_main.cpp:332
↓ 33 callersMethodGetViewType
tools/radiant/XYWnd.h:154
↓ 33 callersMethodSetClipMask
================ idPhysics_Base::SetClipMask ================ */
game/physics/Physics_Base.cpp:187
↓ 33 callersMethodShow
================ idDamagable::Show ================ */
d3xp/Misc.cpp:592
↓ 33 callersMethodToRotation
===================== idQuat::ToRotation ===================== */
idlib/math/Quat.cpp:46
↓ 33 callersFunctionvsprintf
============ vsprintf Sets the value of the string using a vprintf interface. ============ */
idlib/Str.cpp:1575
↓ 32 callersFunctionCurl_infof
curl/lib/sendf.c:130
↓ 32 callersMethodFindMaterial
* Searches for a material that matches the specified search data. * @param name The name of the material to search. * @param searchData The search par
tools/materialeditor/MaterialDocManager.cpp:655
↓ 32 callersMethodGetCenter
idlib/bv/Bounds.h:211
↓ 32 callersMethodGetMasterPosition
================ idEntity::GetMasterPosition ================ */
game/Entity.cpp:2221
↓ 32 callersMethodGetMasterPosition
================ idEntity::GetMasterPosition ================ */
d3xp/Entity.cpp:2377
↓ 32 callersMethodInsert
idlib/Str.h:791
↓ 32 callersFunctionRB_DrawElementsWithCounters
================ RB_DrawElementsWithCounters ================ */
renderer/tr_render.cpp:78
↓ 32 callersMethodReadAngles
================ idRestoreGame::ReadAngles ================ */
game/gamesys/SaveGame.cpp:1068
↓ 32 callersMethodSet
============ idInternalCVar::Set ============ */
framework/CVarSystem.cpp:305
↓ 32 callersMethodSetColor4
============= SetColor4 ============= */
renderer/RenderSystem.cpp:368
↓ 32 callersFunctionSetSafeComboBoxSelection
================ SetSafeComboBoxSelection ================ */
tools/comafx/StdAfx.cpp:319
↓ 32 callersMethodWriteAngles
================ idSaveGame::WriteAngles ================ */
game/gamesys/SaveGame.cpp:318
↓ 32 callersMethodpush_back
renderer/tr_shadowbounds.cpp:52
↓ 31 callersMethodFindEntityDef
================ idGameLocal::FindEntityDef ================ */
d3xp/Game_local.cpp:5177
↓ 31 callersMethodFindFunction
================ idProgram::FindFunction Searches for the specified function in the currently loaded script. A full namespace should be specified if
d3xp/script/Script_Program.cpp:1500
↓ 31 callersMethodGetAnim
===================== idActor::GetAnim ===================== */
game/Actor.cpp:2021
↓ 31 callersMethodGetBounds
================ idAF::GetBounds returns bounds for the current pose ================ */
d3xp/AF.cpp:195
↓ 31 callersMethodGetFlags
tools/compilers/aas/Brush.h:106
↓ 31 callersMethodGetFloat
framework/CVarSystem.h:144
↓ 31 callersMethodGetSettings
============ idAASLocal::GetSettings ============ */
d3xp/ai/AAS.cpp:125
↓ 31 callersMethodGetStartTime
===================== idAnimBlend::GetStartTime ===================== */
game/anim/Anim_Blend.cpp:1527
↓ 31 callersMethodParse
================ idAFVector::Parse ================ */
framework/DeclAF.cpp:56
↓ 31 callersMethodPosition
============== idVertexCache::Position this will be a real pointer with virtual memory, but it will be an int offset cast to a pointer with ARB_verte
renderer/VertexCache.cpp:115
↓ 31 callersFunctionR_GlobalPointToLocal
renderer/tr_main.cpp:522
↓ 31 callersMethodTracePoint
game/physics/Clip.h:333
↓ 31 callersMethodUpdateLightDef
================= UpdateLightDef The generation of all the derived interaction data will usually be deferred until it is visible in a scene Does not
renderer/RenderWorld.cpp:383
↓ 31 callersFunctionogg_sync_buffer
sound/OggVorbis/oggsrc/framing.c:506
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