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github.com/blendogames/quadrilateralcowboy
/ functions
Functions
20,631 in github.com/blendogames/quadrilateralcowboy
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Functions
20,631
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Types & classes
2,702
↓ 41 callers
Method
Strip
idlib/Str.h:929
↓ 41 callers
Method
WriteMat3
================ idSaveGame::WriteMat3 ================ */
game/gamesys/SaveGame.cpp:309
↓ 40 callers
Method
Enable
tools/radiant/ZClip.cpp:125
↓ 40 callers
Method
FreeFile
============= idFileSystemLocal::FreeFile ============= */
framework/FileSystem.cpp:1152
↓ 40 callers
Method
GetCurrentValue
idlib/math/Curve.h:134
↓ 40 callers
Method
ReadAngles
================ idRestoreGame::ReadAngles ================ */
d3xp/gamesys/SaveGame.cpp:1073
↓ 40 callers
Method
SetJointAxis
===================== idAnimator::SetJointAxis ===================== */
d3xp/anim/Anim_Blend.cpp:3750
↓ 40 callers
Method
WriteAngles
================ idSaveGame::WriteAngles ================ */
d3xp/gamesys/SaveGame.cpp:318
↓ 39 callers
Method
AddPoint
============ idLedge::AddPoint ============ */
tools/compilers/aas/AASBuild_ledge.cpp:79
↓ 39 callers
Method
First
================ idHashIndex::First ================ */
idlib/containers/HashIndex.h:238
↓ 39 callers
Method
Next
next brush in list
tools/compilers/aas/Brush.h:133
↓ 39 callers
Method
SetOrigin
================ idEntity::SetOrigin ================ */
game/Entity.cpp:2692
↓ 39 callers
Method
UpdateEntityDef
renderer/RenderWorld.cpp:205
↓ 39 callers
Method
Write
================ idAASFileLocal::Write ================ */
tools/compilers/aas/AASFile.cpp:627
↓ 38 callers
Function
FRAME2MS
for converting from 24 frames per second to milliseconds
game/anim/Anim.h:48
↓ 38 callers
Method
FindType
================= idDeclManagerLocal::FindType External users will always cause the decl to be parsed before returning ================= */
framework/DeclManager.cpp:1214
↓ 38 callers
Method
GetEntity
game/physics/Clip.h:178
↓ 38 callers
Method
SetSkin
================ idEntity::SetSkin ================ */
d3xp/Entity.cpp:1236
↓ 38 callers
Method
Surface
================ idRenderModelStatic::Surface ================ */
renderer/Model.cpp:403
↓ 38 callers
Method
Tell
================= idFile::Tell ================= */
framework/File.cpp:217
↓ 38 callers
Method
UpdateVisuals
================ idEntity::UpdateVisuals ================ */
d3xp/Entity.cpp:1368
↓ 38 callers
Function
logmsg
curl/tests/server/sws.c:164
↓ 37 callers
Method
CursorX
ui/UserInterfaceLocal.h:70
↓ 37 callers
Method
CursorY
ui/UserInterfaceLocal.h:71
↓ 37 callers
Function
GL_Cull
==================== GL_Cull This handles the flipping needed when the view being rendered is a mirored view. ==================== */
renderer/tr_backend.cpp:167
↓ 37 callers
Method
GetSpeed
idlib/math/Curve.h:185
↓ 37 callers
Method
SetAxis
================ idEntity::SetAxis ================ */
game/Entity.cpp:2704
↓ 37 callers
Method
SetRotation
ui/GameSSDWindow.cpp:223
↓ 37 callers
Method
ToLower
idlib/Str.h:831
↓ 36 callers
Method
FindEntityDefDict
================ idGameEdit::FindEntityDefDict ================ */
game/GameEdit.cpp:735
↓ 36 callers
Method
Free
================== idRenderModelDecal::idRenderModelDecal ================== */
renderer/ModelDecal.cpp:79
↓ 36 callers
Method
FreeEntityDef
=================== FreeEntityDef Frees all references and lit surfaces from the model, and NULL's out it's entry in the world list =================
renderer/RenderWorld.cpp:299
↓ 36 callers
Method
GetAnim
===================== idActor::GetAnim ===================== */
d3xp/Actor.cpp:2104
↓ 36 callers
Method
GetBody
===================== idAFAttachment::GetBody ===================== */
d3xp/AFEntity.cpp:318
↓ 36 callers
Method
GetCurrentMaterialDoc
tools/materialeditor/MaterialDocManager.h:54
↓ 36 callers
Function
GetStr
curl/src/main.c:519
↓ 36 callers
Method
Index
=================== idSoundEmitterLocal::Index =================== */
sound/snd_emitter.cpp:1041
↓ 36 callers
Method
Seek
================= idFile::Seek ================= */
framework/File.cpp:242
↓ 36 callers
Method
StripLeading
============ idStr::StripLeading ============ */
idlib/Str.cpp:477
↓ 36 callers
Method
UseFrob
bc
d3xp/Player.cpp:8277
↓ 36 callers
Function
getVX
renderer/Model_lwo.cpp:1134
↓ 35 callers
Function
Brush_Free
================ Brush_Free Frees the brush with all of its faces and display list. Unlinks the brush from whichever chain it is in. Decrements
tools/radiant/EditorBrush.cpp:2278
↓ 35 callers
Method
Distance
tools/comafx/CDIB.cpp:849
↓ 35 callers
Method
GetFloat
tools/common/RegistryOptions.h:109
↓ 35 callers
Method
Init
================ idIK::Init ================ */
d3xp/IK.cpp:122
↓ 35 callers
Method
IsActive
framework/async/AsyncServer.h:143
↓ 35 callers
Method
OpenFileRead
=========== idFileSystemLocal::OpenFileRead =========== */
framework/FileSystem.cpp:3417
↓ 35 callers
Method
SetAngles
================ idEntity::SetAngles ================ */
d3xp/Entity.cpp:2880
↓ 35 callers
Method
SetFlags
idlib/Lexer.h:298
↓ 35 callers
Method
SetLinearVelocity
================ idPhysics_AF::SetLinearVelocity ================ */
game/physics/Physics_AF.cpp:7618
↓ 35 callers
Method
StripTrailing
============ idStr::StripTrailing ============ */
idlib/Str.cpp:527
↓ 34 callers
Method
GenerateKey
d3xp/keypad.cpp:179
↓ 34 callers
Method
GetBody
===================== idAFAttachment::GetBody ===================== */
game/AFEntity.cpp:314
↓ 34 callers
Method
GetSettings
============ idAASLocal::GetSettings ============ */
game/ai/AAS.cpp:125
↓ 34 callers
Method
GetSide
tools/compilers/aas/Brush.h:116
↓ 34 callers
Method
GetTraceEntity
============= idGameLocal::GetTraceEntity returns the master entity of a trace. for example, if the trace entity is the player's head, it will retur
d3xp/Game_local.cpp:5464
↓ 34 callers
Method
Normalize
============= idDrawVert::Normalize ============= */
idlib/geometry/DrawVert.cpp:38
↓ 34 callers
Method
ReadJoint
================ idRestoreGame::ReadJoint ================ */
d3xp/gamesys/SaveGame.cpp:931
↓ 34 callers
Method
Update
================ rvGEStatusBar::Update Updates the status bar by setting up each part's width and text ================ */
tools/guied/GEStatusBar.cpp:83
↓ 34 callers
Function
WriteFileString
================ WriteFileString ================ */
tools/radiant/EditorMap.cpp:1427
↓ 34 callers
Method
WriteJoint
================ idSaveGame::WriteJoint ================ */
d3xp/gamesys/SaveGame.cpp:177
↓ 33 callers
Method
AddLightDef
================== AddLightDef ================== */
renderer/RenderWorld.cpp:358
↓ 33 callers
Method
Create
tools/radiant/GLWidget.cpp:140
↓ 33 callers
Function
Curl_tvnow
curl/lib/timeval.c:81
↓ 33 callers
Method
DrawStretchPic
ui/DeviceContext.cpp:273
↓ 33 callers
Method
FindIndex
idlib/containers/List.h:761
↓ 33 callers
Method
GetNumValues
idlib/math/Curve.h:56
↓ 33 callers
Function
GetParent
=============== GetParent =============== */
MayaImport/maya_main.cpp:332
↓ 33 callers
Method
GetViewType
tools/radiant/XYWnd.h:154
↓ 33 callers
Method
SetClipMask
================ idPhysics_Base::SetClipMask ================ */
game/physics/Physics_Base.cpp:187
↓ 33 callers
Method
Show
================ idDamagable::Show ================ */
d3xp/Misc.cpp:592
↓ 33 callers
Method
ToRotation
===================== idQuat::ToRotation ===================== */
idlib/math/Quat.cpp:46
↓ 33 callers
Function
vsprintf
============ vsprintf Sets the value of the string using a vprintf interface. ============ */
idlib/Str.cpp:1575
↓ 32 callers
Function
Curl_infof
curl/lib/sendf.c:130
↓ 32 callers
Method
FindMaterial
* Searches for a material that matches the specified search data. * @param name The name of the material to search. * @param searchData The search par
tools/materialeditor/MaterialDocManager.cpp:655
↓ 32 callers
Method
GetCenter
idlib/bv/Bounds.h:211
↓ 32 callers
Method
GetMasterPosition
================ idEntity::GetMasterPosition ================ */
game/Entity.cpp:2221
↓ 32 callers
Method
GetMasterPosition
================ idEntity::GetMasterPosition ================ */
d3xp/Entity.cpp:2377
↓ 32 callers
Method
Insert
idlib/Str.h:791
↓ 32 callers
Function
RB_DrawElementsWithCounters
================ RB_DrawElementsWithCounters ================ */
renderer/tr_render.cpp:78
↓ 32 callers
Method
ReadAngles
================ idRestoreGame::ReadAngles ================ */
game/gamesys/SaveGame.cpp:1068
↓ 32 callers
Method
Set
============ idInternalCVar::Set ============ */
framework/CVarSystem.cpp:305
↓ 32 callers
Method
SetColor4
============= SetColor4 ============= */
renderer/RenderSystem.cpp:368
↓ 32 callers
Function
SetSafeComboBoxSelection
================ SetSafeComboBoxSelection ================ */
tools/comafx/StdAfx.cpp:319
↓ 32 callers
Method
WriteAngles
================ idSaveGame::WriteAngles ================ */
game/gamesys/SaveGame.cpp:318
↓ 32 callers
Method
push_back
renderer/tr_shadowbounds.cpp:52
↓ 31 callers
Method
FindEntityDef
================ idGameLocal::FindEntityDef ================ */
d3xp/Game_local.cpp:5177
↓ 31 callers
Method
FindFunction
================ idProgram::FindFunction Searches for the specified function in the currently loaded script. A full namespace should be specified if
d3xp/script/Script_Program.cpp:1500
↓ 31 callers
Method
GetAnim
===================== idActor::GetAnim ===================== */
game/Actor.cpp:2021
↓ 31 callers
Method
GetBounds
================ idAF::GetBounds returns bounds for the current pose ================ */
d3xp/AF.cpp:195
↓ 31 callers
Method
GetFlags
tools/compilers/aas/Brush.h:106
↓ 31 callers
Method
GetFloat
framework/CVarSystem.h:144
↓ 31 callers
Method
GetSettings
============ idAASLocal::GetSettings ============ */
d3xp/ai/AAS.cpp:125
↓ 31 callers
Method
GetStartTime
===================== idAnimBlend::GetStartTime ===================== */
game/anim/Anim_Blend.cpp:1527
↓ 31 callers
Method
Parse
================ idAFVector::Parse ================ */
framework/DeclAF.cpp:56
↓ 31 callers
Method
Position
============== idVertexCache::Position this will be a real pointer with virtual memory, but it will be an int offset cast to a pointer with ARB_verte
renderer/VertexCache.cpp:115
↓ 31 callers
Function
R_GlobalPointToLocal
renderer/tr_main.cpp:522
↓ 31 callers
Method
TracePoint
game/physics/Clip.h:333
↓ 31 callers
Method
UpdateLightDef
================= UpdateLightDef The generation of all the derived interaction data will usually be deferred until it is visible in a scene Does not
renderer/RenderWorld.cpp:383
↓ 31 callers
Function
ogg_sync_buffer
sound/OggVorbis/oggsrc/framing.c:506
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