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github.com/blendogames/quadrilateralcowboy
/ functions
Functions
20,631 in github.com/blendogames/quadrilateralcowboy
⨍
Functions
20,631
◇
Types & classes
2,702
↓ 31 callers
Function
ogg_sync_wrote
sound/OggVorbis/oggsrc/framing.c:531
↓ 30 callers
Method
Activate
===================== idAI::Activate Notifies the script that a monster has been activated by a trigger or flashlight ===================== */
d3xp/ai/AI.cpp:3605
↓ 30 callers
Method
GetFlags
framework/CVarSystem.h:130
↓ 30 callers
Method
GetParent
tools/common/PropTree/PropTreeItem.cpp:343
↓ 30 callers
Method
Handle
================ idClipModel::Handle ================ */
d3xp/physics/Clip.cpp:457
↓ 30 callers
Method
Init
================ idIK::Init ================ */
game/IK.cpp:122
↓ 30 callers
Method
MessageBox
================= idSessionLocal::MessageBox ================= */
framework/Session_menu.cpp:1723
↓ 30 callers
Method
ProjectVector
idlib/math/Matrix.h:628
↓ 30 callers
Function
RB_LogComment
==================== RB_LogComment ==================== */
renderer/tr_backend.cpp:118
↓ 30 callers
Function
R_CheckExtension
================= R_CheckExtension ================= */
renderer/RenderSystem_init.cpp:420
↓ 30 callers
Function
ReadString
================ ReadString ================ */
idlib/Dict.cpp:589
↓ 30 callers
Function
Select_Deselect
======================================================================================================================= =============================
tools/radiant/SELECT.CPP:427
↓ 30 callers
Method
SetItemImage
* Sets the appropriate item image based on the state of the item. * @param item The item to set. * @param mod Is the item modified * @param apply Does
tools/materialeditor/MaterialTreeView.cpp:1806
↓ 30 callers
Method
SetRefreshOnPrint
================== idCommonLocal::SetRefreshOnPrint ================== */
framework/Common.cpp:320
↓ 30 callers
Method
Size
================ idTypeDef::Size ================ */
game/script/Script_Program.cpp:358
↓ 30 callers
Method
Size
================ idTypeDef::Size ================ */
d3xp/script/Script_Program.cpp:358
↓ 30 callers
Method
SkipUntilString
================ idLexer::SkipUntilString ================ */
idlib/Lexer.cpp:1097
↓ 30 callers
Method
ToQuat
idlib/math/Quat.h:391
↓ 30 callers
Method
Unlink
=============== idClipModel::Unlink =============== */
d3xp/physics/Clip.cpp:491
↓ 30 callers
Method
Write
================ idAFVector::Write ================ */
framework/DeclAF.cpp:179
↓ 30 callers
Function
idSwap
idlib/containers/List.h:77
↓ 29 callers
Method
Add
================ rvGESelectionMgr::Add Adds the given window to the selection list ================ */
tools/guied/GESelectionMgr.cpp:69
↓ 29 callers
Method
AddPoint
====================== idScreenRect::AddPoint ====================== */
renderer/tr_main.cpp:58
↓ 29 callers
Method
Clear
==================== idSampleDecoderLocal::Clear ==================== */
sound/snd_decoder.cpp:372
↓ 29 callers
Method
Empty
idlib/Str.h:724
↓ 29 callers
Method
GetEyePosition
===================== idActor::GetEyePosition ===================== */
d3xp/Actor.cpp:1462
↓ 29 callers
Method
GetPortal
=================== GetPortal =================== */
renderer/RenderWorld.cpp:822
↓ 29 callers
Method
GetStartTime
===================== idAnimBlend::GetStartTime ===================== */
d3xp/anim/Anim_Blend.cpp:1671
↓ 29 callers
Method
Handle
================ idClipModel::Handle ================ */
game/physics/Clip.cpp:457
↓ 29 callers
Function
LittleRevBytes
idlib/Lib.cpp:285
↓ 29 callers
Method
NumStatements
game/script/Script_Program.h:513
↓ 29 callers
Function
R_AllocStaticTriSurfIndexes
================= R_AllocStaticTriSurfIndexes ================= */
renderer/tr_trisurf.cpp:565
↓ 29 callers
Method
ReadByte
================ idRestoreGame::ReadByte ================ */
game/gamesys/SaveGame.cpp:944
↓ 29 callers
Method
ReadByte
=============== idMsgQueue::ReadByte =============== */
framework/async/MsgChannel.cpp:168
↓ 29 callers
Method
ReadByte
================ idRestoreGame::ReadByte ================ */
d3xp/gamesys/SaveGame.cpp:949
↓ 29 callers
Method
SetText
tools/radiant/WaitDlg.cpp:94
↓ 29 callers
Method
StripTrailingWhitespace
============ idStr::StripTrailingWhitespace ============ */
idlib/Str.cpp:668
↓ 29 callers
Function
WriteFloat
tools/compilers/dmap/output.cpp:91
↓ 28 callers
Method
Clear
=========== idGameLocal::Clear ============ */
d3xp/Game_local.cpp:216
↓ 28 callers
Method
ContainsPoint
idlib/bv/Box.h:263
↓ 28 callers
Function
Curl_GetFTPResponse
curl/lib/ftp.c:208
↓ 28 callers
Function
Curl_client_write
client_write() sends data to the write callback(s) The bit pattern defines to what "streams" to write to. Body and/or header. The defines are i
curl/lib/sendf.c:319
↓ 28 callers
Method
FreeFileList
=============== idFileSystemLocal::FreeFileList =============== */
framework/FileSystem.cpp:1706
↓ 28 callers
Method
GetState
================= idDeclLocal::GetState ================= */
framework/DeclManager.cpp:1896
↓ 28 callers
Method
GetSurfaceFlags
get surface flags
renderer/Material.h:500
↓ 28 callers
Method
IsGametypeFlagBased
================ idMultiplayerGame::IsGametypeFlagBased ================ */
d3xp/MultiplayerGame.cpp:4186
↓ 28 callers
Method
Name
===================== idMD5Anim::TotalMovementDelta ===================== */
game/anim/Anim.cpp:125
↓ 28 callers
Method
NextToken
==================== idTokenizer::NextToken ==================== */
MayaImport/maya_main.cpp:409
↓ 28 callers
Method
ProjectOntoPlane
idlib/math/Vector.h:769
↓ 28 callers
Function
R_AllocStaticTriSurf
============== R_AllocStaticTriSurf ============== */
renderer/tr_trisurf.cpp:523
↓ 28 callers
Method
SendPacket
================== idPort::SendPacket ================== */
sys/win32/win_net.cpp:1018
↓ 28 callers
Method
SetSort
this is only used by the gui system to force sorting order on images referenced from tga's instead of materials. this is done this way as there are 20
renderer/Material.h:513
↓ 28 callers
Method
SkipBracedSection
================= idLexer::SkipBracedSection Skips until a matching close brace is found. Internal brace depths are properly skipped. ===============
idlib/Lexer.cpp:1134
↓ 28 callers
Method
Unlink
=============== idClipModel::Unlink =============== */
game/physics/Clip.cpp:491
↓ 28 callers
Function
_vorbis_block_alloc
sound/OggVorbis/vorbissrc/block.c:103
↓ 28 callers
Method
size
renderer/tr_shadowbounds.cpp:67
↓ 27 callers
Function
Brush_RemoveFromList
================ Brush_RemoveFromList ================ */
tools/radiant/EditorBrush.cpp:2698
↓ 27 callers
Method
Cmpn
idlib/Str.h:661
↓ 27 callers
Method
FindEntityDef
================ idGameLocal::FindEntityDef ================ */
game/Game_local.cpp:3092
↓ 27 callers
Method
FreeSource
================ idLexer::FreeSource ================ */
idlib/Lexer.cpp:1676
↓ 27 callers
Method
FromTransformedBounds
============ idBounds::FromTransformedBounds ============ */
idlib/bv/Bounds.cpp:232
↓ 27 callers
Method
GetIndex
renderer/RenderEntity.cpp:69
↓ 27 callers
Method
Inherits
================ idTypeDef::Inherits Returns true if basetype is an ancestor of this type. ================ */
game/script/Script_Program.cpp:199
↓ 27 callers
Method
Inherits
================ idTypeDef::Inherits Returns true if basetype is an ancestor of this type. ================ */
d3xp/script/Script_Program.cpp:199
↓ 27 callers
Method
IsIdle
===================== idAnimState::IsIdle ===================== */
game/Actor.cpp:250
↓ 27 callers
Method
IsIdle
===================== idAnimState::IsIdle ===================== */
d3xp/Actor.cpp:250
↓ 27 callers
Method
Name
===================== idMD5Anim::TotalMovementDelta ===================== */
d3xp/anim/Anim.cpp:125
↓ 27 callers
Method
NumStatements
d3xp/script/Script_Program.h:527
↓ 27 callers
Method
Redraw
================ idWindow::Redraw ================ */
ui/Window.cpp:1274
↓ 27 callers
Method
SetJointAxis
===================== idAnimator::SetJointAxis ===================== */
game/anim/Anim_Blend.cpp:3606
↓ 27 callers
Method
SetMute
=================== idSoundSystemLocal::SetMute =================== */
sound/snd_system.cpp:1110
↓ 27 callers
Method
ValueForIndex
idlib/math/Curve.h:440
↓ 26 callers
Method
Add
================ idAFConstraint_BallAndSocketJointFriction::Add ================ */
d3xp/physics/Physics_AF.cpp:864
↓ 26 callers
Method
AddSurface
================ idRenderModelStatic::AddSurface ================ */
renderer/Model.cpp:355
↓ 26 callers
Method
AddToEnd
idlib/containers/LinkList.h:230
↓ 26 callers
Method
Alloc
============== idCinematicLocal::Alloc ============== */
renderer/Cinematic.cpp:210
↓ 26 callers
Method
AnimLength
===================== idAnimator::AnimLength ===================== */
d3xp/anim/Anim_Blend.cpp:4790
↓ 26 callers
Method
Dot
============ idSIMD_SSE::Dot dst[i] = constant.Normal() * src[i].xyz + constant[3]; ============ */
idlib/math/Simd_SSE.cpp:75
↓ 26 callers
Function
Entity_LinkBrush
======================================================================================================================= Entity_LinkBrush ========
tools/radiant/EditorEntity.cpp:1236
↓ 26 callers
Method
ExpectAnyToken
================ idLexer::ExpectAnyToken ================ */
idlib/Lexer.cpp:992
↓ 26 callers
Method
GetBounds
================ idAF::GetBounds returns bounds for the current pose ================ */
game/AF.cpp:195
↓ 26 callers
Method
GetWidth
================= idSurface_Patch::GetWidth ================= */
idlib/geometry/Surface_Patch.h:133
↓ 26 callers
Method
MinMax
============ idSIMD_SSE::MinMax ============ */
idlib/math/Simd_SSE.cpp:256
↓ 26 callers
Function
R_FindARBProgram
================== R_FindARBProgram Returns a GL identifier that can be bound to the given target, parsing a text file if it hasn't already been load
renderer/draw_arb2.cpp:563
↓ 26 callers
Function
Select_Brush
======================================================================================================================= Select_Brush ============
tools/radiant/SELECT.CPP:209
↓ 26 callers
Method
SetAngularVelocity
================ idPhysics_AF::SetAngularVelocity ================ */
d3xp/physics/Physics_AF.cpp:7677
↓ 26 callers
Method
SetDist
idlib/math/Plane.h:275
↓ 26 callers
Method
Write
================= idFile::Write ================= */
framework/File.cpp:189
↓ 26 callers
Method
Zero
ui/Winvar.h:530
↓ 26 callers
Function
error
sound/OggVorbis/oggsrc/framing.c:1006
↓ 26 callers
Function
ogg_sync_pageout
sound/OggVorbis/oggsrc/framing.c:643
↓ 25 callers
Method
AnimLength
===================== idAnimator::AnimLength ===================== */
game/anim/Anim_Blend.cpp:4646
↓ 25 callers
Method
Damage
============ idActor::Damage this entity that is being damaged inflictor entity that is causing the damage attacker entity that caused the inflictor
d3xp/Actor.cpp:2238
↓ 25 callers
Method
DelayedStart
================ idThread::DelayedStart ================ */
d3xp/script/Script_Thread.cpp:628
↓ 25 callers
Method
FreeCurrentPVS
================ idPVS::FreeCurrentPVS ================ */
d3xp/Pvs.cpp:1150
↓ 25 callers
Method
GetExtrapolationType
idlib/math/Extrapolate.h:67
↓ 25 callers
Method
GetName
================= idFile::GetName ================= */
framework/File.cpp:161
↓ 25 callers
Method
GetPortals
tools/compilers/aas/BrushBSP.h:108
↓ 25 callers
Method
GetTime
ui/UserInterfaceLocal.h:83
↓ 25 callers
Method
GetType
================ idClass::GetType ================ */
d3xp/gamesys/Class.cpp:570
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