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Functions20,631 in github.com/blendogames/quadrilateralcowboy

↓ 31 callersFunctionogg_sync_wrote
sound/OggVorbis/oggsrc/framing.c:531
↓ 30 callersMethodActivate
===================== idAI::Activate Notifies the script that a monster has been activated by a trigger or flashlight ===================== */
d3xp/ai/AI.cpp:3605
↓ 30 callersMethodGetFlags
framework/CVarSystem.h:130
↓ 30 callersMethodGetParent
tools/common/PropTree/PropTreeItem.cpp:343
↓ 30 callersMethodHandle
================ idClipModel::Handle ================ */
d3xp/physics/Clip.cpp:457
↓ 30 callersMethodInit
================ idIK::Init ================ */
game/IK.cpp:122
↓ 30 callersMethodMessageBox
================= idSessionLocal::MessageBox ================= */
framework/Session_menu.cpp:1723
↓ 30 callersMethodProjectVector
idlib/math/Matrix.h:628
↓ 30 callersFunctionRB_LogComment
==================== RB_LogComment ==================== */
renderer/tr_backend.cpp:118
↓ 30 callersFunctionR_CheckExtension
================= R_CheckExtension ================= */
renderer/RenderSystem_init.cpp:420
↓ 30 callersFunctionReadString
================ ReadString ================ */
idlib/Dict.cpp:589
↓ 30 callersFunctionSelect_Deselect
======================================================================================================================= =============================
tools/radiant/SELECT.CPP:427
↓ 30 callersMethodSetItemImage
* Sets the appropriate item image based on the state of the item. * @param item The item to set. * @param mod Is the item modified * @param apply Does
tools/materialeditor/MaterialTreeView.cpp:1806
↓ 30 callersMethodSetRefreshOnPrint
================== idCommonLocal::SetRefreshOnPrint ================== */
framework/Common.cpp:320
↓ 30 callersMethodSize
================ idTypeDef::Size ================ */
game/script/Script_Program.cpp:358
↓ 30 callersMethodSize
================ idTypeDef::Size ================ */
d3xp/script/Script_Program.cpp:358
↓ 30 callersMethodSkipUntilString
================ idLexer::SkipUntilString ================ */
idlib/Lexer.cpp:1097
↓ 30 callersMethodToQuat
idlib/math/Quat.h:391
↓ 30 callersMethodUnlink
=============== idClipModel::Unlink =============== */
d3xp/physics/Clip.cpp:491
↓ 30 callersMethodWrite
================ idAFVector::Write ================ */
framework/DeclAF.cpp:179
↓ 30 callersFunctionidSwap
idlib/containers/List.h:77
↓ 29 callersMethodAdd
================ rvGESelectionMgr::Add Adds the given window to the selection list ================ */
tools/guied/GESelectionMgr.cpp:69
↓ 29 callersMethodAddPoint
====================== idScreenRect::AddPoint ====================== */
renderer/tr_main.cpp:58
↓ 29 callersMethodClear
==================== idSampleDecoderLocal::Clear ==================== */
sound/snd_decoder.cpp:372
↓ 29 callersMethodEmpty
idlib/Str.h:724
↓ 29 callersMethodGetEyePosition
===================== idActor::GetEyePosition ===================== */
d3xp/Actor.cpp:1462
↓ 29 callersMethodGetPortal
=================== GetPortal =================== */
renderer/RenderWorld.cpp:822
↓ 29 callersMethodGetStartTime
===================== idAnimBlend::GetStartTime ===================== */
d3xp/anim/Anim_Blend.cpp:1671
↓ 29 callersMethodHandle
================ idClipModel::Handle ================ */
game/physics/Clip.cpp:457
↓ 29 callersFunctionLittleRevBytes
idlib/Lib.cpp:285
↓ 29 callersMethodNumStatements
game/script/Script_Program.h:513
↓ 29 callersFunctionR_AllocStaticTriSurfIndexes
================= R_AllocStaticTriSurfIndexes ================= */
renderer/tr_trisurf.cpp:565
↓ 29 callersMethodReadByte
================ idRestoreGame::ReadByte ================ */
game/gamesys/SaveGame.cpp:944
↓ 29 callersMethodReadByte
=============== idMsgQueue::ReadByte =============== */
framework/async/MsgChannel.cpp:168
↓ 29 callersMethodReadByte
================ idRestoreGame::ReadByte ================ */
d3xp/gamesys/SaveGame.cpp:949
↓ 29 callersMethodSetText
tools/radiant/WaitDlg.cpp:94
↓ 29 callersMethodStripTrailingWhitespace
============ idStr::StripTrailingWhitespace ============ */
idlib/Str.cpp:668
↓ 29 callersFunctionWriteFloat
tools/compilers/dmap/output.cpp:91
↓ 28 callersMethodClear
=========== idGameLocal::Clear ============ */
d3xp/Game_local.cpp:216
↓ 28 callersMethodContainsPoint
idlib/bv/Box.h:263
↓ 28 callersFunctionCurl_GetFTPResponse
curl/lib/ftp.c:208
↓ 28 callersFunctionCurl_client_write
client_write() sends data to the write callback(s) The bit pattern defines to what "streams" to write to. Body and/or header. The defines are i
curl/lib/sendf.c:319
↓ 28 callersMethodFreeFileList
=============== idFileSystemLocal::FreeFileList =============== */
framework/FileSystem.cpp:1706
↓ 28 callersMethodGetState
================= idDeclLocal::GetState ================= */
framework/DeclManager.cpp:1896
↓ 28 callersMethodGetSurfaceFlags
get surface flags
renderer/Material.h:500
↓ 28 callersMethodIsGametypeFlagBased
================ idMultiplayerGame::IsGametypeFlagBased ================ */
d3xp/MultiplayerGame.cpp:4186
↓ 28 callersMethodName
===================== idMD5Anim::TotalMovementDelta ===================== */
game/anim/Anim.cpp:125
↓ 28 callersMethodNextToken
==================== idTokenizer::NextToken ==================== */
MayaImport/maya_main.cpp:409
↓ 28 callersMethodProjectOntoPlane
idlib/math/Vector.h:769
↓ 28 callersFunctionR_AllocStaticTriSurf
============== R_AllocStaticTriSurf ============== */
renderer/tr_trisurf.cpp:523
↓ 28 callersMethodSendPacket
================== idPort::SendPacket ================== */
sys/win32/win_net.cpp:1018
↓ 28 callersMethodSetSort
this is only used by the gui system to force sorting order on images referenced from tga's instead of materials. this is done this way as there are 20
renderer/Material.h:513
↓ 28 callersMethodSkipBracedSection
================= idLexer::SkipBracedSection Skips until a matching close brace is found. Internal brace depths are properly skipped. ===============
idlib/Lexer.cpp:1134
↓ 28 callersMethodUnlink
=============== idClipModel::Unlink =============== */
game/physics/Clip.cpp:491
↓ 28 callersFunction_vorbis_block_alloc
sound/OggVorbis/vorbissrc/block.c:103
↓ 28 callersMethodsize
renderer/tr_shadowbounds.cpp:67
↓ 27 callersFunctionBrush_RemoveFromList
================ Brush_RemoveFromList ================ */
tools/radiant/EditorBrush.cpp:2698
↓ 27 callersMethodCmpn
idlib/Str.h:661
↓ 27 callersMethodFindEntityDef
================ idGameLocal::FindEntityDef ================ */
game/Game_local.cpp:3092
↓ 27 callersMethodFreeSource
================ idLexer::FreeSource ================ */
idlib/Lexer.cpp:1676
↓ 27 callersMethodFromTransformedBounds
============ idBounds::FromTransformedBounds ============ */
idlib/bv/Bounds.cpp:232
↓ 27 callersMethodGetIndex
renderer/RenderEntity.cpp:69
↓ 27 callersMethodInherits
================ idTypeDef::Inherits Returns true if basetype is an ancestor of this type. ================ */
game/script/Script_Program.cpp:199
↓ 27 callersMethodInherits
================ idTypeDef::Inherits Returns true if basetype is an ancestor of this type. ================ */
d3xp/script/Script_Program.cpp:199
↓ 27 callersMethodIsIdle
===================== idAnimState::IsIdle ===================== */
game/Actor.cpp:250
↓ 27 callersMethodIsIdle
===================== idAnimState::IsIdle ===================== */
d3xp/Actor.cpp:250
↓ 27 callersMethodName
===================== idMD5Anim::TotalMovementDelta ===================== */
d3xp/anim/Anim.cpp:125
↓ 27 callersMethodNumStatements
d3xp/script/Script_Program.h:527
↓ 27 callersMethodRedraw
================ idWindow::Redraw ================ */
ui/Window.cpp:1274
↓ 27 callersMethodSetJointAxis
===================== idAnimator::SetJointAxis ===================== */
game/anim/Anim_Blend.cpp:3606
↓ 27 callersMethodSetMute
=================== idSoundSystemLocal::SetMute =================== */
sound/snd_system.cpp:1110
↓ 27 callersMethodValueForIndex
idlib/math/Curve.h:440
↓ 26 callersMethodAdd
================ idAFConstraint_BallAndSocketJointFriction::Add ================ */
d3xp/physics/Physics_AF.cpp:864
↓ 26 callersMethodAddSurface
================ idRenderModelStatic::AddSurface ================ */
renderer/Model.cpp:355
↓ 26 callersMethodAddToEnd
idlib/containers/LinkList.h:230
↓ 26 callersMethodAlloc
============== idCinematicLocal::Alloc ============== */
renderer/Cinematic.cpp:210
↓ 26 callersMethodAnimLength
===================== idAnimator::AnimLength ===================== */
d3xp/anim/Anim_Blend.cpp:4790
↓ 26 callersMethodDot
============ idSIMD_SSE::Dot dst[i] = constant.Normal() * src[i].xyz + constant[3]; ============ */
idlib/math/Simd_SSE.cpp:75
↓ 26 callersFunctionEntity_LinkBrush
======================================================================================================================= Entity_LinkBrush ========
tools/radiant/EditorEntity.cpp:1236
↓ 26 callersMethodExpectAnyToken
================ idLexer::ExpectAnyToken ================ */
idlib/Lexer.cpp:992
↓ 26 callersMethodGetBounds
================ idAF::GetBounds returns bounds for the current pose ================ */
game/AF.cpp:195
↓ 26 callersMethodGetWidth
================= idSurface_Patch::GetWidth ================= */
idlib/geometry/Surface_Patch.h:133
↓ 26 callersMethodMinMax
============ idSIMD_SSE::MinMax ============ */
idlib/math/Simd_SSE.cpp:256
↓ 26 callersFunctionR_FindARBProgram
================== R_FindARBProgram Returns a GL identifier that can be bound to the given target, parsing a text file if it hasn't already been load
renderer/draw_arb2.cpp:563
↓ 26 callersFunctionSelect_Brush
======================================================================================================================= Select_Brush ============
tools/radiant/SELECT.CPP:209
↓ 26 callersMethodSetAngularVelocity
================ idPhysics_AF::SetAngularVelocity ================ */
d3xp/physics/Physics_AF.cpp:7677
↓ 26 callersMethodSetDist
idlib/math/Plane.h:275
↓ 26 callersMethodWrite
================= idFile::Write ================= */
framework/File.cpp:189
↓ 26 callersMethodZero
ui/Winvar.h:530
↓ 26 callersFunctionerror
sound/OggVorbis/oggsrc/framing.c:1006
↓ 26 callersFunctionogg_sync_pageout
sound/OggVorbis/oggsrc/framing.c:643
↓ 25 callersMethodAnimLength
===================== idAnimator::AnimLength ===================== */
game/anim/Anim_Blend.cpp:4646
↓ 25 callersMethodDamage
============ idActor::Damage this entity that is being damaged inflictor entity that is causing the damage attacker entity that caused the inflictor
d3xp/Actor.cpp:2238
↓ 25 callersMethodDelayedStart
================ idThread::DelayedStart ================ */
d3xp/script/Script_Thread.cpp:628
↓ 25 callersMethodFreeCurrentPVS
================ idPVS::FreeCurrentPVS ================ */
d3xp/Pvs.cpp:1150
↓ 25 callersMethodGetExtrapolationType
idlib/math/Extrapolate.h:67
↓ 25 callersMethodGetName
================= idFile::GetName ================= */
framework/File.cpp:161
↓ 25 callersMethodGetPortals
tools/compilers/aas/BrushBSP.h:108
↓ 25 callersMethodGetTime
ui/UserInterfaceLocal.h:83
↓ 25 callersMethodGetType
================ idClass::GetType ================ */
d3xp/gamesys/Class.cpp:570
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