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Functions20,631 in github.com/blendogames/quadrilateralcowboy

↓ 21 callersMethodGetNumEntities
get the number of entities in the map
idlib/MapFile.h:196
↓ 21 callersMethodGetWindow
tools/guied/GEViewer.h:71
↓ 21 callersMethodInit
================ idClipModel::Init ================ */
game/physics/Clip.cpp:272
↓ 21 callersMethodInit
================ idClipModel::Init ================ */
d3xp/physics/Clip.cpp:272
↓ 21 callersMethodIsActive
d3xp/AF.h:74
↓ 21 callersMethodName
===================== idAnim::Name ===================== */
game/anim/Anim_Blend.cpp:145
↓ 21 callersMethodName
===================== idAnim::Name ===================== */
d3xp/anim/Anim_Blend.cpp:145
↓ 21 callersMethodNext
idlib/containers/LinkList.h:267
↓ 21 callersFunctionPatch_GenericMesh
================== Patch_GenericMesh ================== */
tools/radiant/PMESH.CPP:1903
↓ 21 callersFunctionR_ClearedStaticAlloc
================= R_ClearedStaticAlloc ================= */
renderer/tr_main.cpp:322
↓ 21 callersFunctionR_FreeStaticTriSurf
============== R_FreeStaticTriSurf This will defer the free until the current frame has run through the back end. ============== */
renderer/tr_trisurf.cpp:489
↓ 21 callersMethodReadStaticObject
================ idRestoreGame::ReadStaticObject ================ */
d3xp/gamesys/SaveGame.cpp:1098
↓ 21 callersMethodRelativePathToOSPath
===================== idFileSystemLocal::RelativePathToOSPath Returns a fully qualified path that can be used with stdio libraries ==================
framework/FileSystem.cpp:948
↓ 21 callersMethodRemoveIndex
================ idPhysics_StaticMulti::RemoveIndex ================ */
game/physics/Physics_StaticMulti.cpp:147
↓ 21 callersFunctionSarrusDet
======================================================================================================================= compute a determinant using Sa
tools/radiant/EditorBrushPrimit.cpp:53
↓ 21 callersMethodScale
tools/radiant/XYWnd.h:156
↓ 21 callersMethodSetSelf
================ idPhysics_Base::SetSelf ================ */
game/physics/Physics_Base.cpp:117
↓ 21 callersMethodSetSelf
================ idPhysics_Base::SetSelf ================ */
d3xp/physics/Physics_Base.cpp:117
↓ 21 callersMethodSpawnEntityDef
================ idGameEdit::SpawnEntityDef ================ */
game/GameEdit.cpp:744
↓ 21 callersMethodStop
================ idEntityFx::Stop ================ */
game/Fx.cpp:267
↓ 21 callersMethodTranslateSelf
================= idSurface::TranslateSelf ================= */
idlib/geometry/Surface.h:213
↓ 21 callersMethodWriteStaticObject
================ idSaveGame::WriteStaticObject ================ */
d3xp/gamesys/SaveGame.cpp:348
↓ 20 callersMethodAllocListGUI
ui/UserInterface.cpp:220
↓ 20 callersMethodCallFunction
================ idThread::CallFunction NOTE: If this is called from within a event called by this thread, the function arguments will be invalid aft
d3xp/script/Script_Thread.cpp:796
↓ 20 callersMethodClamp
idlib/math/Angles.h:232
↓ 20 callersMethodClip
======================================================================================================================= =============================
tools/radiant/XYWnd.cpp:3874
↓ 20 callersMethodCycleAnim
===================== idAnimState::CycleAnim ===================== */
d3xp/Actor.cpp:201
↓ 20 callersMethodDelete
================ idDict::Delete ================ */
idlib/Dict.cpp:500
↓ 20 callersFunctionFilterBrush
======================================================================================================================= FilterBrush =============
tools/radiant/XYWnd.cpp:3167
↓ 20 callersMethodFreeLightDef
================ idItemTeam::FreeLightDef ================ */
d3xp/Item.cpp:1258
↓ 20 callersMethodGetMapName
================ idGameLocal::GetMapName ================ */
d3xp/Game_local.cpp:4458
↓ 20 callersMethodGetNumFiles
framework/FileSystem.h:126
↓ 20 callersMethodGetText
================ CSyntaxRichEditCtrl::GetText ================ */
tools/comafx/CSyntaxRichEditCtrl.cpp:902
↓ 20 callersMethodIsActive
game/AF.h:74
↓ 20 callersMethodIsDefaultModel
================ idRenderModelStatic::IsDefaultModel ================ */
renderer/Model.cpp:183
↓ 20 callersMethodMemcpy
================ idSIMD_MMX::Memcpy optimized memory copy routine that handles all alignment cases and block sizes efficiently ================ */
idlib/math/Simd_MMX.cpp:226
↓ 20 callersFunctionNET_ErrorString
==================== NET_ErrorString ==================== */
sys/win32/win_net.cpp:75
↓ 20 callersFunctionPatch_CalcBounds
================== Patch_CalcBounds ================== */
tools/radiant/PMESH.CPP:793
↓ 20 callersMethodPlaneSide
================ idBox::PlaneSide ================ */
idlib/bv/Box.cpp:354
↓ 20 callersMethodSetAngularVelocity
================ idPhysics_AF::SetAngularVelocity ================ */
game/physics/Physics_AF.cpp:7631
↓ 20 callersMethodSetChildWinVarVal
================ idWindow::SetChildWinVarVal ================ */
ui/Window.cpp:4062
↓ 20 callersMethodSetGravity
================ idPhysics_Base::SetGravity ================ */
d3xp/physics/Physics_Base.cpp:417
↓ 20 callersMethodSetJointPos
===================== idAnimator::SetJointPos ===================== */
d3xp/anim/Anim_Blend.cpp:3710
↓ 20 callersFunctionSetKeyVec3
======================================================================================================================= =============================
tools/radiant/EditorEntity.cpp:133
↓ 20 callersFunctionUnsetSafeComboBoxSelection
================ UnsetSafeComboBoxSelection ================ */
tools/comafx/StdAfx.cpp:366
↓ 20 callersMethodWrite
================ idSaveGame::Write ================ */
d3xp/gamesys/SaveGame.cpp:159
↓ 20 callersMethodWriteShort
================ idSaveGame::WriteShort ================ */
d3xp/gamesys/SaveGame.cpp:186
↓ 20 callersFunctionalGetError
openal/stubs.cpp:31
↓ 20 callersFunctiongetbytes
renderer/Model_lwo.cpp:1006
↓ 20 callersFunctionlwListAdd
renderer/Model_lwo.cpp:925
↓ 20 callersFunctionlwListFree
renderer/Model_lwo.cpp:905
↓ 20 callersMethodpixelsWide
tools/compilers/roqvq/NSBitmapImageRep.cpp:67
↓ 19 callersFunctionBrush_TransformedPoint
tools/radiant/EditorBrush.cpp:3059
↓ 19 callersMethodCreateMaterialDoc
* Creates a MaterialDoc object for the specified material name. If a MaterialDoc * object already exists then it is used. * @param materialName The n
tools/materialeditor/MaterialDocManager.cpp:367
↓ 19 callersMethodEnableClip
================ idPhysics_AF::EnableClip ================ */
game/physics/Physics_AF.cpp:7787
↓ 19 callersMethodEnableClip
================ idPhysics_AF::EnableClip ================ */
d3xp/physics/Physics_AF.cpp:7833
↓ 19 callersMethodExecute
================ idThread::Execute ================ */
d3xp/script/Script_Thread.cpp:738
↓ 19 callersMethodFind
============ idCVarSystemLocal::Find ============ */
framework/CVarSystem.cpp:640
↓ 19 callersMethodGetBaseBlockMemory
idlib/Heap.h:267
↓ 19 callersMethodGetName
ui/Window.h:250
↓ 19 callersMethodGetStage
get a specific stage
renderer/Material.h:368
↓ 19 callersMethodIsRotated
idlib/math/Matrix.h:624
↓ 19 callersFunctionMem_Alloc16
================== Mem_Alloc16 ================== */
idlib/Heap.cpp:1107
↓ 19 callersMethodNormalize180
============ idRotation::Normalize180 ============ */
idlib/math/Rotation.cpp:134
↓ 19 callersMethodPermutedInnerProduct
idlib/math/Pluecker.h:316
↓ 19 callersFunctionReadShort
renderer/MegaTexture.cpp:488
↓ 19 callersMethodSetAngle
idlib/math/Rotation.h:131
↓ 19 callersMethodSetFloat
tools/common/RegistryOptions.h:84
↓ 19 callersMethodSetMode
tools/radiant/PreviewDlg.cpp:527
↓ 19 callersMethodSetVec
idlib/math/Rotation.h:119
↓ 19 callersMethodSetup
================ idAFConstraint_BallAndSocketJointFriction::Setup ================ */
game/physics/Physics_AF.cpp:835
↓ 19 callersMethodSetup
================ idAFConstraint_BallAndSocketJointFriction::Setup ================ */
d3xp/physics/Physics_AF.cpp:835
↓ 19 callersMethodToCQuat
===================== idQuat::ToCQuat ===================== */
idlib/math/Quat.cpp:122
↓ 19 callersMethodUnbind
================ idEntity::Unbind ================ */
d3xp/Entity.cpp:2075
↓ 19 callersFunctionUpdatePatchInspector
tools/radiant/PatchDialog.cpp:240
↓ 19 callersMethodUpdateScreen
=============== idSessionLocal::UpdateScreen =============== */
framework/Session.cpp:2553
↓ 19 callersMethodWrite
================ idSaveGame::Write ================ */
game/gamesys/SaveGame.cpp:159
↓ 19 callersMethodWriteDeltaDict
================== idBitMsg::WriteDeltaDict ================== */
idlib/BitMsg.cpp:308
↓ 19 callersFunctiontty_Show
show the current line
sys/posix/posix_main.cpp:693
↓ 19 callersFunctionunzlocal_getShort
=========================================================================== Reads a long in LSB order from the given gz_stream. Sets */
framework/Unzip.cpp:1101
↓ 18 callersMethodAlloc
============ idAAS::Alloc ============ */
game/ai/AAS.cpp:39
↓ 18 callersMethodAlloc
============ idAAS::Alloc ============ */
d3xp/ai/AAS.cpp:39
↓ 18 callersFunctionBetwixt
======================================================================================================================= =============================
tools/radiant/XYWnd.cpp:931
↓ 18 callersMethodClear
MayaImport/exporter.h:69
↓ 18 callersMethodClientSendReliableMessage
================== idNetworkSystem::ClientSendReliableMessage ================== */
framework/async/NetworkSystem.cpp:149
↓ 18 callersMethodCopy
================ idDict::Copy copy all key value pairs without removing existing key/value pairs not present in the other dict ================ */
idlib/Dict.cpp:70
↓ 18 callersMethodDWarning
============ idGameLocal::DWarning ============ */
game/Game_local.cpp:667
↓ 18 callersMethodDisable
game/physics/Clip.h:154
↓ 18 callersMethodDisable
d3xp/physics/Clip.h:154
↓ 18 callersFunctionGL_CheckErrors
================== GL_CheckErrors ================== */
renderer/RenderSystem_init.cpp:1006
↓ 18 callersMethodGetDef
============ idProgram::GetDef If type is NULL, it will match any type ============ */
game/script/Script_Program.cpp:1387
↓ 18 callersMethodGetDef
============ idProgram::GetDef If type is NULL, it will match any type ============ */
d3xp/script/Script_Program.cpp:1387
↓ 18 callersMethodGetEntityDefName
================ idEntity::GetEntityDefName ================ */
game/Entity.cpp:773
↓ 18 callersMethodGetFunction
================ idProgram::GetFunction ================ */
d3xp/script/Script_Program.h:554
↓ 18 callersMethodGetGravity
================ idProjectile::GetGravity ================ */
game/Projectile.cpp:961
↓ 18 callersMethodGetLocalAngles
================ idPhysics_Parametric::GetLocalAngles ================ */
d3xp/physics/Physics_Parametric.cpp:490
↓ 18 callersMethodGetMasterBody
game/physics/Physics_AF.h:840
↓ 18 callersMethodGetMasterBody
d3xp/physics/Physics_AF.h:844
↓ 18 callersMethodGetNumStages
returns number of stages this material contains
renderer/Material.h:365
↓ 18 callersMethodGetParent
ui/Window.h:227
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