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github.com/blendogames/quadrilateralcowboy
/ functions
Functions
20,631 in github.com/blendogames/quadrilateralcowboy
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Functions
20,631
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Types & classes
2,702
↓ 21 callers
Method
GetNumEntities
get the number of entities in the map
idlib/MapFile.h:196
↓ 21 callers
Method
GetWindow
tools/guied/GEViewer.h:71
↓ 21 callers
Method
Init
================ idClipModel::Init ================ */
game/physics/Clip.cpp:272
↓ 21 callers
Method
Init
================ idClipModel::Init ================ */
d3xp/physics/Clip.cpp:272
↓ 21 callers
Method
IsActive
d3xp/AF.h:74
↓ 21 callers
Method
Name
===================== idAnim::Name ===================== */
game/anim/Anim_Blend.cpp:145
↓ 21 callers
Method
Name
===================== idAnim::Name ===================== */
d3xp/anim/Anim_Blend.cpp:145
↓ 21 callers
Method
Next
idlib/containers/LinkList.h:267
↓ 21 callers
Function
Patch_GenericMesh
================== Patch_GenericMesh ================== */
tools/radiant/PMESH.CPP:1903
↓ 21 callers
Function
R_ClearedStaticAlloc
================= R_ClearedStaticAlloc ================= */
renderer/tr_main.cpp:322
↓ 21 callers
Function
R_FreeStaticTriSurf
============== R_FreeStaticTriSurf This will defer the free until the current frame has run through the back end. ============== */
renderer/tr_trisurf.cpp:489
↓ 21 callers
Method
ReadStaticObject
================ idRestoreGame::ReadStaticObject ================ */
d3xp/gamesys/SaveGame.cpp:1098
↓ 21 callers
Method
RelativePathToOSPath
===================== idFileSystemLocal::RelativePathToOSPath Returns a fully qualified path that can be used with stdio libraries ==================
framework/FileSystem.cpp:948
↓ 21 callers
Method
RemoveIndex
================ idPhysics_StaticMulti::RemoveIndex ================ */
game/physics/Physics_StaticMulti.cpp:147
↓ 21 callers
Function
SarrusDet
======================================================================================================================= compute a determinant using Sa
tools/radiant/EditorBrushPrimit.cpp:53
↓ 21 callers
Method
Scale
tools/radiant/XYWnd.h:156
↓ 21 callers
Method
SetSelf
================ idPhysics_Base::SetSelf ================ */
game/physics/Physics_Base.cpp:117
↓ 21 callers
Method
SetSelf
================ idPhysics_Base::SetSelf ================ */
d3xp/physics/Physics_Base.cpp:117
↓ 21 callers
Method
SpawnEntityDef
================ idGameEdit::SpawnEntityDef ================ */
game/GameEdit.cpp:744
↓ 21 callers
Method
Stop
================ idEntityFx::Stop ================ */
game/Fx.cpp:267
↓ 21 callers
Method
TranslateSelf
================= idSurface::TranslateSelf ================= */
idlib/geometry/Surface.h:213
↓ 21 callers
Method
WriteStaticObject
================ idSaveGame::WriteStaticObject ================ */
d3xp/gamesys/SaveGame.cpp:348
↓ 20 callers
Method
AllocListGUI
ui/UserInterface.cpp:220
↓ 20 callers
Method
CallFunction
================ idThread::CallFunction NOTE: If this is called from within a event called by this thread, the function arguments will be invalid aft
d3xp/script/Script_Thread.cpp:796
↓ 20 callers
Method
Clamp
idlib/math/Angles.h:232
↓ 20 callers
Method
Clip
======================================================================================================================= =============================
tools/radiant/XYWnd.cpp:3874
↓ 20 callers
Method
CycleAnim
===================== idAnimState::CycleAnim ===================== */
d3xp/Actor.cpp:201
↓ 20 callers
Method
Delete
================ idDict::Delete ================ */
idlib/Dict.cpp:500
↓ 20 callers
Function
FilterBrush
======================================================================================================================= FilterBrush =============
tools/radiant/XYWnd.cpp:3167
↓ 20 callers
Method
FreeLightDef
================ idItemTeam::FreeLightDef ================ */
d3xp/Item.cpp:1258
↓ 20 callers
Method
GetMapName
================ idGameLocal::GetMapName ================ */
d3xp/Game_local.cpp:4458
↓ 20 callers
Method
GetNumFiles
framework/FileSystem.h:126
↓ 20 callers
Method
GetText
================ CSyntaxRichEditCtrl::GetText ================ */
tools/comafx/CSyntaxRichEditCtrl.cpp:902
↓ 20 callers
Method
IsActive
game/AF.h:74
↓ 20 callers
Method
IsDefaultModel
================ idRenderModelStatic::IsDefaultModel ================ */
renderer/Model.cpp:183
↓ 20 callers
Method
Memcpy
================ idSIMD_MMX::Memcpy optimized memory copy routine that handles all alignment cases and block sizes efficiently ================ */
idlib/math/Simd_MMX.cpp:226
↓ 20 callers
Function
NET_ErrorString
==================== NET_ErrorString ==================== */
sys/win32/win_net.cpp:75
↓ 20 callers
Function
Patch_CalcBounds
================== Patch_CalcBounds ================== */
tools/radiant/PMESH.CPP:793
↓ 20 callers
Method
PlaneSide
================ idBox::PlaneSide ================ */
idlib/bv/Box.cpp:354
↓ 20 callers
Method
SetAngularVelocity
================ idPhysics_AF::SetAngularVelocity ================ */
game/physics/Physics_AF.cpp:7631
↓ 20 callers
Method
SetChildWinVarVal
================ idWindow::SetChildWinVarVal ================ */
ui/Window.cpp:4062
↓ 20 callers
Method
SetGravity
================ idPhysics_Base::SetGravity ================ */
d3xp/physics/Physics_Base.cpp:417
↓ 20 callers
Method
SetJointPos
===================== idAnimator::SetJointPos ===================== */
d3xp/anim/Anim_Blend.cpp:3710
↓ 20 callers
Function
SetKeyVec3
======================================================================================================================= =============================
tools/radiant/EditorEntity.cpp:133
↓ 20 callers
Function
UnsetSafeComboBoxSelection
================ UnsetSafeComboBoxSelection ================ */
tools/comafx/StdAfx.cpp:366
↓ 20 callers
Method
Write
================ idSaveGame::Write ================ */
d3xp/gamesys/SaveGame.cpp:159
↓ 20 callers
Method
WriteShort
================ idSaveGame::WriteShort ================ */
d3xp/gamesys/SaveGame.cpp:186
↓ 20 callers
Function
alGetError
openal/stubs.cpp:31
↓ 20 callers
Function
getbytes
renderer/Model_lwo.cpp:1006
↓ 20 callers
Function
lwListAdd
renderer/Model_lwo.cpp:925
↓ 20 callers
Function
lwListFree
renderer/Model_lwo.cpp:905
↓ 20 callers
Method
pixelsWide
tools/compilers/roqvq/NSBitmapImageRep.cpp:67
↓ 19 callers
Function
Brush_TransformedPoint
tools/radiant/EditorBrush.cpp:3059
↓ 19 callers
Method
CreateMaterialDoc
* Creates a MaterialDoc object for the specified material name. If a MaterialDoc * object already exists then it is used. * @param materialName The n
tools/materialeditor/MaterialDocManager.cpp:367
↓ 19 callers
Method
EnableClip
================ idPhysics_AF::EnableClip ================ */
game/physics/Physics_AF.cpp:7787
↓ 19 callers
Method
EnableClip
================ idPhysics_AF::EnableClip ================ */
d3xp/physics/Physics_AF.cpp:7833
↓ 19 callers
Method
Execute
================ idThread::Execute ================ */
d3xp/script/Script_Thread.cpp:738
↓ 19 callers
Method
Find
============ idCVarSystemLocal::Find ============ */
framework/CVarSystem.cpp:640
↓ 19 callers
Method
GetBaseBlockMemory
idlib/Heap.h:267
↓ 19 callers
Method
GetName
ui/Window.h:250
↓ 19 callers
Method
GetStage
get a specific stage
renderer/Material.h:368
↓ 19 callers
Method
IsRotated
idlib/math/Matrix.h:624
↓ 19 callers
Function
Mem_Alloc16
================== Mem_Alloc16 ================== */
idlib/Heap.cpp:1107
↓ 19 callers
Method
Normalize180
============ idRotation::Normalize180 ============ */
idlib/math/Rotation.cpp:134
↓ 19 callers
Method
PermutedInnerProduct
idlib/math/Pluecker.h:316
↓ 19 callers
Function
ReadShort
renderer/MegaTexture.cpp:488
↓ 19 callers
Method
SetAngle
idlib/math/Rotation.h:131
↓ 19 callers
Method
SetFloat
tools/common/RegistryOptions.h:84
↓ 19 callers
Method
SetMode
tools/radiant/PreviewDlg.cpp:527
↓ 19 callers
Method
SetVec
idlib/math/Rotation.h:119
↓ 19 callers
Method
Setup
================ idAFConstraint_BallAndSocketJointFriction::Setup ================ */
game/physics/Physics_AF.cpp:835
↓ 19 callers
Method
Setup
================ idAFConstraint_BallAndSocketJointFriction::Setup ================ */
d3xp/physics/Physics_AF.cpp:835
↓ 19 callers
Method
ToCQuat
===================== idQuat::ToCQuat ===================== */
idlib/math/Quat.cpp:122
↓ 19 callers
Method
Unbind
================ idEntity::Unbind ================ */
d3xp/Entity.cpp:2075
↓ 19 callers
Function
UpdatePatchInspector
tools/radiant/PatchDialog.cpp:240
↓ 19 callers
Method
UpdateScreen
=============== idSessionLocal::UpdateScreen =============== */
framework/Session.cpp:2553
↓ 19 callers
Method
Write
================ idSaveGame::Write ================ */
game/gamesys/SaveGame.cpp:159
↓ 19 callers
Method
WriteDeltaDict
================== idBitMsg::WriteDeltaDict ================== */
idlib/BitMsg.cpp:308
↓ 19 callers
Function
tty_Show
show the current line
sys/posix/posix_main.cpp:693
↓ 19 callers
Function
unzlocal_getShort
=========================================================================== Reads a long in LSB order from the given gz_stream. Sets */
framework/Unzip.cpp:1101
↓ 18 callers
Method
Alloc
============ idAAS::Alloc ============ */
game/ai/AAS.cpp:39
↓ 18 callers
Method
Alloc
============ idAAS::Alloc ============ */
d3xp/ai/AAS.cpp:39
↓ 18 callers
Function
Betwixt
======================================================================================================================= =============================
tools/radiant/XYWnd.cpp:931
↓ 18 callers
Method
Clear
MayaImport/exporter.h:69
↓ 18 callers
Method
ClientSendReliableMessage
================== idNetworkSystem::ClientSendReliableMessage ================== */
framework/async/NetworkSystem.cpp:149
↓ 18 callers
Method
Copy
================ idDict::Copy copy all key value pairs without removing existing key/value pairs not present in the other dict ================ */
idlib/Dict.cpp:70
↓ 18 callers
Method
DWarning
============ idGameLocal::DWarning ============ */
game/Game_local.cpp:667
↓ 18 callers
Method
Disable
game/physics/Clip.h:154
↓ 18 callers
Method
Disable
d3xp/physics/Clip.h:154
↓ 18 callers
Function
GL_CheckErrors
================== GL_CheckErrors ================== */
renderer/RenderSystem_init.cpp:1006
↓ 18 callers
Method
GetDef
============ idProgram::GetDef If type is NULL, it will match any type ============ */
game/script/Script_Program.cpp:1387
↓ 18 callers
Method
GetDef
============ idProgram::GetDef If type is NULL, it will match any type ============ */
d3xp/script/Script_Program.cpp:1387
↓ 18 callers
Method
GetEntityDefName
================ idEntity::GetEntityDefName ================ */
game/Entity.cpp:773
↓ 18 callers
Method
GetFunction
================ idProgram::GetFunction ================ */
d3xp/script/Script_Program.h:554
↓ 18 callers
Method
GetGravity
================ idProjectile::GetGravity ================ */
game/Projectile.cpp:961
↓ 18 callers
Method
GetLocalAngles
================ idPhysics_Parametric::GetLocalAngles ================ */
d3xp/physics/Physics_Parametric.cpp:490
↓ 18 callers
Method
GetMasterBody
game/physics/Physics_AF.h:840
↓ 18 callers
Method
GetMasterBody
d3xp/physics/Physics_AF.h:844
↓ 18 callers
Method
GetNumStages
returns number of stages this material contains
renderer/Material.h:365
↓ 18 callers
Method
GetParent
ui/Window.h:227
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