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Functions10,127 in github.com/bfbbdecomp/bfbb

↓ 3 callersFunctionrender_mem_card_no_space
src/SB/Core/x/xTRC.cpp:102
↓ 3 callersMethodreset
src/SB/Game/zFX.cpp:274
↓ 3 callersMethodresolve
(self, config: "ProjectConfig", lib: Library)
tools/project.py:79
↓ 3 callersFunctionround_decimal
src/PowerPC_EABI_Support/src/MSL_C/MSL_Common/printf.c:619
↓ 3 callersMethodset_text
src/SB/Core/x/xFont.cpp:1186
↓ 3 callersFunctionshow_missle
src/SB/Game/zEntCruiseBubble.cpp:316
↓ 3 callersFunctionsignal_event
src/SB/Game/zEntCruiseBubble.cpp:579
↓ 3 callersFunctionsin
(x)
src/PowerPC_EABI_Support/src/MSL_C/MSL_Common_Embedded/Math/Double_precision/s_sin.c:50
↓ 3 callersFunctionspeak_stop
src/SB/Game/zTalkBox.cpp:34
↓ 3 callersFunctionstateBusy
src/dolphin/src/dvd/dvd.c:732
↓ 3 callersFunctionstateCoverClosed
src/dolphin/src/dvd/dvd.c:594
↓ 3 callersFunctionstop
src/SB/Game/zTalkBox.cpp:1462
↓ 3 callersMethodstop
src/SB/Game/zEntCruiseBubble.cpp:630
↓ 3 callersMethodstop
src/SB/Game/zTalkBox.cpp:1760
↓ 3 callersFunctionstricmp
src/PowerPC_EABI_Support/src/MSL_C/MSL_Common/extras.c:54
↓ 3 callersFunctionstrncmp
src/PowerPC_EABI_Support/src/MSL_C/MSL_Common/string.c:195
↓ 3 callersFunctiontex_flush
src/SB/Core/x/xFont.cpp:388
↓ 3 callersFunctiontolower
src/PowerPC_EABI_Support/src/MSL_C/MSL_Common/ctype.c:124
↓ 3 callersFunctiontranslate_mask
src/SB/Game/zDiscoFloor.cpp:174
↓ 3 callersMethodtype_name
src/SB/Core/x/xHud.h:57
↓ 3 callersFunctionupdate
src/SB/Core/x/xHud.cpp:110
↓ 3 callersMethodupdate
src/SB/Core/x/xDecal.cpp:223
↓ 3 callersFunctionupdate_all
Compile unit: C:\SB\Game\zTextBox.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x00322770 -> 0x003227A0 */ Range: 0x322770 -
dwarf/SB/Game/zTextBox.cpp:419
↓ 3 callersFunctionupdate_animation
Compile unit: C:\SB\Game\zNPCTypePrawn.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x0035F7A0 -> 0x0035F870 */ Range: 0x35F
dwarf/SB/Game/zNPCTypePrawn.cpp:4394
↓ 3 callersMethodupdate_move
src/SB/Game/zEntCruiseBubble.cpp:3157
↓ 3 callersFunctionvsnprintf
src/PowerPC_EABI_Support/src/MSL_C/MSL_Common/printf.c:1219
↓ 3 callersFunctionwaitmicro
src/dolphin/src/eth/eth.c:109
↓ 3 callersFunctionxAccelStop
src/SB/Core/x/xMath.cpp:472
↓ 3 callersFunctionxAngleClamp
src/SB/Core/x/xMath.cpp:190
↓ 3 callersFunctionxAnimTableAddFileID
src/SB/Core/x/xAnim.cpp:1098
↓ 3 callersFunctionxBaseIsValid
src/SB/Game/zScene.cpp:3551
↓ 3 callersFunctionxCam_CorrectD
src/SB/Core/x/xCamera.cpp:265
↓ 3 callersFunctionxCam_CorrectH
src/SB/Core/x/xCamera.cpp:282
↓ 3 callersFunctionxCam_CorrectP
src/SB/Core/x/xCamera.cpp:295
↓ 3 callersFunctionxCameraLookYPR
src/SB/Core/x/xCamera.cpp:1317
↓ 3 callersFunctionxCameraSetTargetMatrix
src/SB/Core/x/xCamera.cpp:1173
↓ 3 callersFunctionxCameraUpdate
src/SB/Core/x/xCamera.cpp:886
↓ 3 callersFunctionxClumpColl_ForAllBoxLeafNodeIntersections
src/SB/Core/x/xClumpColl.cpp:74
↓ 3 callersFunctionxCollideCalcTri
src/SB/Core/x/xCollide.cpp:863
↓ 3 callersFunctionxCollisTriHit
src/SB/Core/x/xCollide.cpp:962
↓ 3 callersFunctionxCurveAssetEvaluate
src/SB/Core/x/xCurveAsset.cpp:7
↓ 3 callersFunctionxDebugUpdate
src/SB/Core/x/xDebug.cpp:25
↓ 3 callersFunctionxDrawSphere
src/SB/Game/zThrown.cpp:216
↓ 3 callersFunctionxEntApplyPhysics
src/SB/Core/x/xEnt.cpp:1183
↓ 3 callersFunctionxEntCollCheckOneGrid
src/SB/Core/x/xEnt.cpp:1357
↓ 3 callersFunctionxEntMotionMove
src/SB/Core/x/xEntMotion.cpp:249
↓ 3 callersFunctionxEntMove
src/SB/Core/x/xEnt.cpp:1115
↓ 3 callersFunctionxEntRestorePipeline
src/SB/Core/x/xEnt.cpp:854
↓ 3 callersFunctionxEntSetupPipeline
src/SB/Core/x/xEnt.cpp:765
↓ 3 callersFunctionxFFXAlloc
src/SB/Core/x/xFFX.cpp:30
↓ 3 callersFunctionxFFXShakeFree
src/SB/Core/x/xFFX.cpp:186
↓ 3 callersFunctionxFXStreakStart
src/SB/Core/x/xFX.cpp:663
↓ 3 callersFunctionxFXanimUV2PSetTexture
src/SB/Core/x/xFX.cpp:625
↓ 3 callersFunctionxGridCheckBound
src/SB/Core/x/xGrid.h:196
↓ 3 callersFunctionxGridInit
FIXME: Usual floating point problems, floating point loads get pulled to the start. Also, there's something funny going on with the malloc + memset at
src/SB/Core/x/xGrid.cpp:28
↓ 3 callersFunctionxGridIterFirstCell
src/SB/Core/x/xGrid.cpp:294
↓ 3 callersFunctionxGridKill
src/SB/Core/x/xGrid.cpp:65
↓ 3 callersFunctionxGridRemove
src/SB/Core/x/xGrid.cpp:214
↓ 3 callersFunctionxIniGetIndex
src/SB/Core/x/xIni.cpp:161
↓ 3 callersFunctionxLightKit_Destroy
src/SB/Core/x/xLightKit.cpp:124
↓ 3 callersFunctionxMat3x3RotX
src/SB/Core/x/xMath3.cpp:331
↓ 3 callersFunctionxMat4x3MoveLocalAt
src/SB/Core/x/xMath3.cpp:210
↓ 3 callersFunctionxMathSolveQuadratic
src/SB/Core/x/xMath.cpp:50
↓ 3 callersFunctionxMemGrowAlloc
src/SB/Core/x/xMemMgr.cpp:142
↓ 3 callersFunctionxMemInitHeap
src/SB/Core/x/xMemMgr.cpp:42
↓ 3 callersFunctionxMorphSeqDuration
src/SB/Core/x/xMorph.cpp:119
↓ 3 callersFunctionxPadAnalogIsDigital
src/SB/Core/x/xPad.cpp:215
↓ 3 callersFunctionxParEmitterEmitSphereEdge
src/SB/Core/x/xParEmitterType.cpp:212
↓ 3 callersFunctionxParabolaHitsEnv
src/SB/Core/x/xCollide.cpp:528
↓ 3 callersFunctionxQuatDot
src/SB/Core/x/xEntMotion.cpp:1335
↓ 3 callersFunctionxQuatFlip
src/SB/Core/x/xEntMotion.cpp:1329
↓ 3 callersFunctionxQuatMul
src/SB/Core/x/xMath3.cpp:723
↓ 3 callersFunctionxQuatNormalize
src/SB/Core/x/xMath3.cpp:654
↓ 3 callersFunctionxQuatSMul
src/SB/Core/x/xMath3.cpp:772
↓ 3 callersFunctionxQuickCullForRay
src/SB/Core/x/xCollide.cpp:2666
↓ 3 callersFunctionxRayHitsSceneFlags
src/SB/Core/x/xScene.cpp:659
↓ 3 callersFunctionxRotCopy
src/SB/Core/x/xMath3.h:195
↓ 3 callersFunctionxSFXPlay
src/SB/Core/x/xSFX.cpp:232
↓ 3 callersFunctionxSGAsyncStatus
src/SB/Core/x/xsavegame.cpp:638
↓ 3 callersFunctionxSGGameSet
src/SB/Core/x/xsavegame.cpp:217
↓ 3 callersFunctionxSGProcess
src/SB/Core/x/xsavegame.cpp:498
↓ 3 callersFunctionxSGSetup
src/SB/Core/x/xsavegame.cpp:447
↓ 3 callersFunctionxSGTgtHaveRoom
src/SB/Core/x/xsavegame.cpp:180
↓ 3 callersFunctionxSGWrapup
src/SB/Core/x/xsavegame.cpp:555
↓ 3 callersFunctionxSG_cm_slotname
src/SB/Core/x/xsavegame.cpp:928
↓ 3 callersFunctionxSerial_svgame_register
src/SB/Core/x/xserializer.cpp:433
↓ 3 callersFunctionxSkyDome_Setup
src/SB/Core/x/xSkyDome.cpp:20
↓ 3 callersFunctionxSndIsPlaying
src/SB/Game/zEntPlayer.cpp:8088
↓ 3 callersFunctionxSndSetVol
src/SB/Core/x/xSnd.cpp:346
↓ 3 callersFunctionxSphereHitsBox
src/SB/Core/x/xCollide.h:185
↓ 3 callersFunctionxSphereHitsSphere
src/SB/Core/x/xCollide.h:173
↓ 3 callersFunctionxStrParseFloatList
src/SB/Core/x/xString.cpp:175
↓ 3 callersFunctionxStrupr
src/SB/Core/x/xString.cpp:155
↓ 3 callersFunctionxSweptSpherePrepare
src/SB/Core/x/xCollide.cpp:1257
↓ 3 callersFunctionxSweptSphereToEnv
src/SB/Core/x/xCollide.cpp:1957
↓ 3 callersFunctionxTRCPad
src/SB/Core/x/xTRC.cpp:84
↓ 3 callersFunctionxUpdateCull_MakeActive
src/SB/Core/x/xUpdateCull.cpp:39
↓ 3 callersFunctionxUtil_yesno
src/SB/Core/x/xutil.cpp:145
↓ 3 callersFunctionxbtoa
src/SB/Core/x/xEntMotion.cpp:1344
↓ 3 callersFunctionxlog
src/SB/Core/x/xCutscene.cpp:283
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