Compile unit: C:\SB\Game\zNPCTypePrawn.cpp Producer: MW MIPS C Compiler Language: C++ Code range: 0x0035F7A0 -> 0x0035F870 */ Range: 0x35F7A0 -> 0x35F870
| 4392 | */ |
| 4393 | // Range: 0x35F7A0 -> 0x35F870 |
| 4394 | void update_animation(class zNPCPrawn * this /* r16 */) { |
| 4395 | // Blocks |
| 4396 | /* anonymous block */ { |
| 4397 | // Range: 0x35F7A0 -> 0x35F870 |
| 4398 | unsigned int idle_hash; // r18 |
| 4399 | unsigned int attack_hash; // r17 |
| 4400 | unsigned int id; // r2 |
| 4401 | float maxv; // r1 |
| 4402 | class xAnimSingle & xas; // r4 |
| 4403 | float lerp; // @ 0x0050F118 |
| 4404 | unsigned char registered; // @ 0x005101B8 |
| 4405 | } |
| 4406 | } |
| 4407 | |
| 4408 | /* |
| 4409 | Compile unit: C:\SB\Game\zNPCTypePrawn.cpp |
no outgoing calls
no test coverage detected