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Functions2,061 in github.com/asc-community/MxEngine

↓ 3 callersFunctionVisitSerialize
src/Core/Serialization/Serializer.cpp:62
↓ 3 callersFunctioncrc32
! computes hash for a string at compile time \param str string from which hash is computed \param size size of str, if str is literal, siz
src/Utilities/String/String.h:97
↓ 3 callersMethoddata
src/Utilities/Array/ArrayView.h:149
↓ 2 callersFunctionALIsInitialized
src/Platform/OpenAL/ALUtilities.cpp:71
↓ 2 callersMethodAddEventListenerImpl
src/Utilities/EventDispatcher/EventDispatcher.h:121
↓ 2 callersMethodAddShaderUpdateListener
src/Core/Application/Runtime.h:63
↓ 2 callersMethodAddShaderUpdateListener<ShaderHandle>
src/Core/Runtime/RuntimeEditor.cpp:380
↓ 2 callersFunctionAddShaderUpdateListenerImpl
src/Core/Runtime/RuntimeEditor.cpp:345
↓ 2 callersMethodAlloc
src/Utilities/Memory/PoolAllocator.h:191
↓ 2 callersMethodAttachBuffer
src/Platform/OpenAL/AudioPlayer.cpp:79
↓ 2 callersMethodAttachCubeMap
src/Platform/OpenGL/FrameBuffer.h:137
↓ 2 callersMethodAttachDefaultFrameBuffer
src/Core/Rendering/RenderController.cpp:1107
↓ 2 callersMethodBind
src/Platform/OpenGL/RenderBuffer.cpp:99
↓ 2 callersMethodBindBase
src/Platform/OpenGL/BufferBase.cpp:115
↓ 2 callersFunctionCloneComponent
src/Core/Serialization/Cloning.cpp:33
↓ 2 callersMethodCloseApplication
src/Core/Application/Application.cpp:304
↓ 2 callersMethodCollapse
! collapses header node with its next node if it exists and is free \param header note to collapse with its next \returns true
src/Utilities/Memory/RandomAllocator.h:169
↓ 2 callersFunctionComponentEditor
src/Utilities/ImGui/Editors/ComponentEditor.h:39
↓ 2 callersMethodComputeCascadeMatrix
src/Core/Components/Lighting/DirectionalLight.cpp:47
↓ 2 callersMethodComputeParticles
src/Core/Rendering/RenderController.cpp:118
↓ 2 callersFunctionComputeTangentSpace
! compute (Tangent, Bitangent) vector pair using vertex positions and uv-coords \param v1 first vertex position \param v2 second vertex p
src/Utilities/Math/Math.h:648
↓ 2 callersMethodContains
src/Core/Components/Scripting/ScriptDatabase.cpp:59
↓ 2 callersMethodCreateNewShape
src/Core/Components/Physics/CompoundCollider.cpp:35
↓ 2 callersFunctionDeserializeComponent
src/Core/Serialization/Serialization.h:52
↓ 2 callersMethodDestroyBody
src/Platform/Bullet3/NativeRigidBody.cpp:57
↓ 2 callersMethodDestroyInstances
src/Core/Components/Instancing/InstanceFactory.cpp:31
↓ 2 callersMethodDraw
src/Core/Application/Rendering.cpp:108
↓ 2 callersFunctionDrawImageSaver
src/Utilities/ImGui/Editors/ResourceEditor.cpp:95
↓ 2 callersMethodDrawMxObject
src/Core/Runtime/RuntimeEditor.cpp:461
↓ 2 callersMethodDrawParticles
src/Core/Rendering/RenderController.cpp:149
↓ 2 callersMethodFreeAudioBuffer
src/Platform/OpenAL/AudioBuffer.cpp:38
↓ 2 callersMethodFreeAudioPlayer
src/Platform/OpenAL/AudioPlayer.cpp:35
↓ 2 callersMethodFreeBuffer
src/Platform/OpenGL/BufferBase.cpp:54
↓ 2 callersMethodFreeBuffers
src/Core/Resources/Mesh.cpp:112
↓ 2 callersMethodFreeCubeMap
src/Platform/OpenGL/CubeMap.cpp:38
↓ 2 callersMethodFreeFrameBuffer
src/Platform/OpenGL/FrameBuffer.cpp:84
↓ 2 callersMethodFreeInstanceAllocation
src/Core/Components/Instancing/InstanceFactory.cpp:78
↓ 2 callersMethodFreeInstancePool
src/Core/Components/Instancing/InstanceFactory.cpp:69
↓ 2 callersMethodFreeRenderBuffer
src/Platform/OpenGL/RenderBuffer.cpp:36
↓ 2 callersMethodFreeTexture
src/Platform/OpenGL/Texture.cpp:69
↓ 2 callersMethodFreeVertexArray
src/Platform/OpenGL/VertexArray.cpp:38
↓ 2 callersFunctionFromBulletTransform
src/Platform/Bullet3/Bullet3Utils.h:13
↓ 2 callersFunctionGenerateVertexData
src/Library/Primitives/Primitives.cpp:89
↓ 2 callersMethodGetBloomIterations
src/Core/Components/Camera/CameraEffects.cpp:109
↓ 2 callersMethodGetBlurIterations
src/Core/Components/Camera/CameraSSAO.cpp:45
↓ 2 callersMethodGetBoundingBox
src/Platform/Bullet3/BoxShape.cpp:68
↓ 2 callersMethodGetBoundingBox
src/Core/Components/Physics/BoxCollider.cpp:68
↓ 2 callersMethodGetBoundingBoxTransformed
src/Platform/Bullet3/BoxShape.cpp:58
↓ 2 callersMethodGetBoundingCapsule
src/Platform/Bullet3/CapsuleShape.cpp:96
↓ 2 callersMethodGetBoundingCapsule
src/Core/Components/Physics/CapsuleCollider.cpp:86
↓ 2 callersMethodGetBoundingCapsuleTransformed
src/Platform/Bullet3/CapsuleShape.cpp:72
↓ 2 callersMethodGetBoundingCylinder
src/Platform/Bullet3/CylinderShape.cpp:103
↓ 2 callersMethodGetBoundingCylinder
src/Core/Components/Physics/CylinderCollider.cpp:86
↓ 2 callersMethodGetBoundingCylinderTransformed
src/Platform/Bullet3/CylinderShape.cpp:76
↓ 2 callersMethodGetBufferData
src/Platform/OpenGL/BufferBase.cpp:177
↓ 2 callersMethodGetChannelCount
src/Platform/OpenGL/CubeMap.cpp:313
↓ 2 callersMethodGetChromaticAberrationIntensity
src/Core/Components/Camera/CameraEffects.cpp:94
↓ 2 callersMethodGetData
! getter for list node data block \returns pointer to allocated block */
src/Utilities/Memory/RandomAllocator.h:129
↓ 2 callersMethodGetFocusDistance
src/Core/Components/Camera/CameraEffects.cpp:43
↓ 2 callersMethodGetFrequency
src/Platform/OpenAL/AudioBuffer.cpp:136
↓ 2 callersMethodGetGBuffer
src/Core/Components/Camera/CameraController.cpp:408
↓ 2 callersMethodGetHandle
src/Utilities/Factory/FactoryImpl.h:195
↓ 2 callersMethodGetHeight
src/Platform/OpenGL/Texture.cpp:521
↓ 2 callersMethodGetHeight
src/Platform/OpenGL/CubeMap.cpp:308
↓ 2 callersMethodGetIBO
src/Core/Rendering/RenderObjects/RenderHelperObject.cpp:44
↓ 2 callersMethodGetIndiciesCount
src/Core/Resources/MeshData.cpp:78
↓ 2 callersMethodGetIndiciesOffset
src/Core/Resources/MeshData.cpp:58
↓ 2 callersMethodGetLength
src/Core/BoundingObjects/Cone.h:55
↓ 2 callersMethodGetLinearVelocity
src/Core/Components/Physics/RigidBody.cpp:378
↓ 2 callersMethodGetMaxSpawnDistance
src/Core/Components/Rendering/ParticleSystem.cpp:241
↓ 2 callersMethodGetMinLuminance
src/Core/Components/Camera/CameraToneMapping.cpp:75
↓ 2 callersMethodGetMinSpawnDistance
src/Core/Components/Rendering/ParticleSystem.cpp:230
↓ 2 callersMethodGetMotionState
src/Platform/Bullet3/NativeRigidBody.cpp:134
↓ 2 callersFunctionGetMxObjectBoundingBox
src/Utilities/ImGui/Editors/MxObjectEditor.cpp:59
↓ 2 callersMethodGetNativeHandle
src/Core/MxObject/MxObject.cpp:81
↓ 2 callersMethodGetOuterAngle
src/Core/Components/Audio/AudioSource.cpp:203
↓ 2 callersMethodGetParticleAngularSpeed
src/Core/Components/Rendering/ParticleSystem.cpp:219
↓ 2 callersMethodGetPixelByte
src/Utilities/Image/Image.cpp:200
↓ 2 callersMethodGetPixelFloat
src/Utilities/Image/Image.cpp:241
↓ 2 callersMethodGetResult
src/Core/Application/Physics.cpp:72
↓ 2 callersMethodGetRotation
src/Core/Components/Camera/CameraController.cpp:365
↓ 2 callersMethodGetSampleCount
src/Platform/OpenAL/AudioBuffer.cpp:146
↓ 2 callersMethodGetSampleCount
src/Core/Components/Camera/CameraSSAO.cpp:55
↓ 2 callersFunctionGetShaderLookupDirectory
src/Core/Runtime/RuntimeEditor.cpp:235
↓ 2 callersFunctionGetShaderMainFile
src/Core/Runtime/RuntimeEditor.cpp:224
↓ 2 callersMethodGetShapeTransformByIndex
src/Core/Components/Physics/CompoundCollider.cpp:72
↓ 2 callersMethodGetSize
! getter for block size associated with current node \returns size of block */
src/Utilities/Memory/RandomAllocator.h:95
↓ 2 callersMethodGetSteps
src/Core/Components/Camera/CameraSSR.cpp:40
↓ 2 callersMethodGetTotalByteSize
src/Utilities/Image/Image.cpp:109
↓ 2 callersFunctionGetTrackedFilesUpdateTime
src/Core/Runtime/RuntimeEditor.cpp:317
↓ 2 callersMethodGetVBO
src/Core/Rendering/RenderObjects/RenderHelperObject.cpp:39
↓ 2 callersMethodGetVerteciesCount
src/Core/Resources/MeshData.cpp:73
↓ 2 callersMethodGetVerteciesOffset
src/Core/Resources/MeshData.cpp:53
↓ 2 callersMethodGetVignetteRadius
src/Core/Components/Camera/CameraEffects.cpp:84
↓ 2 callersMethodGetWidth
src/Platform/OpenGL/Texture.cpp:516
↓ 2 callersMethodGetWidth
src/Platform/OpenGL/CubeMap.cpp:303
↓ 2 callersMethodInit
! assigns new memory chunk to Pool allocator \param data begin of memory chunk \param bytes size in bytes of memory chunk
src/Utilities/Memory/PoolAllocator.h:90
↓ 2 callersMethodInit
src/Core/Components/Camera/CameraController.cpp:453
↓ 2 callersMethodInitializeModuleContext
src/Core/Components/Scripting/Scriptable.h:68
↓ 2 callersFunctionInputFloatOnClick
! creates input field for a float and apply-button next to it \param title input field title \param v value in which input will be stored
src/Utilities/ImGui/Layout.h:122
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