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Functions2,061 in github.com/asc-community/MxEngine

↓ 266 callersFunctionMakeVector3
src/Utilities/Math/Math.h:70
↓ 181 callersMethodSetUniform
src/Platform/OpenGL/ShaderBase.cpp:245
↓ 151 callersMethodsize
src/Utilities/Array/Array2D.h:94
↓ 124 callersMethodIsValid
src/Utilities/Profiler/Profiler.cpp:48
↓ 120 callersMethodBind
src/Platform/OpenGL/Texture.cpp:468
↓ 76 callersFunctionMax
src/Utilities/Math/Math.h:249
↓ 76 callersFunctionToMxString
src/Utilities/STL/MxString.h:43
↓ 59 callersMethodempty
src/Utilities/Array/ArrayView.h:143
↓ 58 callersMethoddata
src/Utilities/Array/Array2D.h:121
↓ 56 callersMethodIgnoreNonExistingUniform
src/Platform/OpenGL/ShaderBase.cpp:360
↓ 52 callersMethodGetNativeHandle
src/Core/Components/Physics/RigidBody.cpp:68
↓ 48 callersFunctionToFilePath
src/Utilities/FileSystem/File.h:293
↓ 47 callersFunctionLoadShader
src/Core/Runtime/RuntimeEditor.cpp:326
↓ 47 callersFunctionMxFormat
src/Utilities/Format/Format.h:50
↓ 46 callersFunctionNormalize
src/Utilities/Math/Math.h:163
↓ 44 callersMethodGetBoundId
src/Platform/OpenGL/Texture.cpp:480
↓ 42 callersMethodend
src/Core/Components/Instancing/InstanceFactory.h:122
↓ 38 callersMethodGetPosition
src/Core/Components/Transform.cpp:101
↓ 34 callersMethodclear
src/Utilities/Array/Array2D.h:189
↓ 31 callersMethodGetHeight
src/Utilities/Image/Image.cpp:89
↓ 31 callersMethodGetWidth
src/Utilities/Image/Image.cpp:84
↓ 31 callersMethodSetInternalEngineTag
src/Core/Resources/Mesh.cpp:209
↓ 29 callersFunctionMakeVector2
src/Utilities/Math/Math.h:65
↓ 29 callersFunctionToBulletVector3
src/Platform/Bullet3/Bullet3Utils.h:10
↓ 28 callersFunctionDot
src/Utilities/Math/Math.h:96
↓ 28 callersMethodend
src/Utilities/Array/ArrayView.h:209
↓ 27 callersMethodLoad
src/Core/Resources/Mesh.cpp:136
↓ 26 callersFunctionFromBulletVector3
src/Platform/Bullet3/Bullet3Utils.h:11
↓ 26 callersFunctionMakeVector4
src/Utilities/Math/Math.h:75
↓ 24 callersFunctionClamp
src/Utilities/Math/Math.h:243
↓ 24 callersFunctionRadians
src/Utilities/Math/Math.h:295
↓ 24 callersMethodRenderToTexture
src/Core/Rendering/RenderController.cpp:1138
↓ 24 callersMethodbegin
src/Utilities/Array/ArrayView.h:203
↓ 23 callersFunctionCross
src/Utilities/Math/Math.h:101
↓ 22 callersFunctionFromJson
src/Core/Config/Config.cpp:34
↓ 22 callersMethodSubmit
src/Core/Rendering/RenderObjects/DebugBuffer.cpp:55
↓ 22 callersMethodbegin
src/Core/Components/Instancing/InstanceFactory.h:112
↓ 21 callersMethodGetUnchecked
src/Utilities/Factory/FactoryImpl.h:183
↓ 21 callersFunctionMin
src/Utilities/Math/Math.h:261
↓ 20 callersMethodresize
src/Utilities/Array/Array2D.h:166
↓ 19 callersMethodGetMaterial
src/Core/Components/Rendering/MeshRenderer.cpp:96
↓ 19 callersMethodSetPosition
src/Platform/OpenAL/AudioPlayer.cpp:145
↓ 18 callersMethodGetCameraType
src/Core/Components/Camera/CameraController.cpp:134
↓ 18 callersMethodGetNativeHandle
src/Platform/Bullet3/NativeRigidBody.cpp:124
↓ 17 callersMethodGetDirection
src/Core/Components/Camera/CameraController.cpp:306
↓ 17 callersMethodGetScale
src/Core/Components/Transform.cpp:91
↓ 17 callersFunctionMakeTexture
src/Core/Components/Rendering/MeshRenderer.cpp:36
↓ 16 callersFunctionGetWorkingDirectory
src/Core/Runtime/RuntimeCompiler.cpp:230
↓ 15 callersMethodGetRawData
src/Utilities/Image/Image.cpp:79
↓ 15 callersMethodSetScale
src/Platform/Bullet3/ShapeBase.cpp:42
↓ 14 callersMethodGetMatrix
src/Core/Components/Transform.cpp:70
↓ 13 callersMethodActivate
src/Core/Components/Physics/RigidBody.cpp:301
↓ 13 callersMethodBindCameraInformation
src/Core/Rendering/RenderController.cpp:1027
↓ 13 callersMethodBindGBuffer
src/Core/Rendering/RenderController.cpp:1034
↓ 13 callersFunctionLaunchFromSourceDirectory
src/Core/Application/Application.h:143
↓ 13 callersMethodRun
src/Core/Application/Application.cpp:357
↓ 12 callersMethodGetUniformLocation
src/Platform/OpenGL/ShaderBase.cpp:42
↓ 12 callersMethodRotate
src/Core/Components/Rendering/Skybox.h:68
↓ 12 callersMethodSetIntensity
src/Core/Components/Camera/CameraSSAO.cpp:65
↓ 12 callersFunctionVectorMax
src/Utilities/Math/Math.h:575
↓ 11 callersFunctionEnumToString
src/Core/Config/Config.cpp:39
↓ 11 callersFunctionFree
src/Utilities/Memory/Memory.h:82
↓ 11 callersMethodIsFloatingPoint
src/Utilities/Image/Image.cpp:114
↓ 11 callersMethodSetWrapType
src/Platform/OpenGL/Texture.cpp:461
↓ 11 callersFunctionToMxString
src/Utilities/FileSystem/File.h:288
↓ 10 callersMethodAttachTexture
src/Platform/OpenGL/FrameBuffer.h:109
↓ 10 callersMethodBindMovement
src/Core/Components/Camera/InputController.cpp:65
↓ 10 callersMethodDestroyShape
src/Platform/Bullet3/ShapeBase.cpp:34
↓ 10 callersMethodDrawIndices
src/Core/Rendering/RenderController.cpp:1197
↓ 10 callersMethodGetAspectRatio
src/Core/Components/Camera/CameraBase.cpp:100
↓ 10 callersMethodGetVAO
src/Core/Rendering/RenderObjects/DebugBuffer.cpp:504
↓ 10 callersMethodInvalidate
src/Core/Components/Rendering/ParticleSystem.cpp:70
↓ 10 callersMethodLoad
src/Core/Components/Audio/AudioSource.cpp:52
↓ 10 callersMethodSetRotation
src/Core/Components/Rendering/Skybox.h:55
↓ 10 callersFunctionVectorMin
src/Utilities/Math/Math.h:592
↓ 9 callersMethodAddEventEntry
src/Utilities/ImGui/EventLogger.cpp:108
↓ 9 callersMethodAddVertexLayout
src/Platform/OpenGL/VertexArray.cpp:92
↓ 9 callersMethodInstanciate
src/Core/Components/Instancing/InstanceFactory.cpp:39
↓ 9 callersMethodLength
src/Core/BoundingObjects/AABB.h:41
↓ 9 callersMethodSetPosition
src/Core/Components/Audio/AudioListener.cpp:21
↓ 8 callersMethodAddEntry
src/Core/Rendering/RenderUtilities/RenderStatistics.h:40
↓ 8 callersMethodAddEvent
! Adds event to event queue. All such events will be dispatched in next frames in the order they were added \param event event to shed
src/Core/Application/Event.h:86
↓ 8 callersMethodAllocate
src/Utilities/VectorPool/VectorPool.h:313
↓ 8 callersMethodBindRotation
src/Core/Components/Camera/InputController.cpp:183
↓ 8 callersMethodBufferSubData
src/Platform/OpenGL/BufferBase.cpp:162
↓ 8 callersMethodCapacity
! gets total number of elements in the container \returns how many elements can potentially be stored in vector Pool */
src/Utilities/VectorPool/VectorPool.h:236
↓ 8 callersFunctionClamp
src/Utilities/Image/Image.cpp:155
↓ 8 callersMethodDeallocate
! destroys element in vector Pool \param index index of element to destroy */
src/Utilities/VectorPool/VectorPool.h:292
↓ 8 callersMethodGenerateMipmaps
src/Platform/OpenGL/Texture.cpp:315
↓ 8 callersFunctionGetActualTexturePath
src/Utilities/ObjectLoading/ObjectLoader.cpp:93
↓ 8 callersMethodGetImpl
src/Utilities/UUID/UUID.cpp:70
↓ 8 callersMethodGetRenderTexture
src/Core/Application/Rendering.cpp:68
↓ 8 callersMethodListenWindowResizeEvent
src/Core/Components/Camera/CameraController.cpp:182
↓ 8 callersMethodLoadFrom
src/Platform/OpenGL/BufferBase.cpp:145
↓ 8 callersFunctionMakeStringId
src/Utilities/String/String.h:114
↓ 8 callersMethodend
! end of vector Pool \returns component iterator, pointing to the end of vector Pool */
src/Utilities/ECS/ComponentView.h:195
↓ 7 callersMethodAttachFrameBufferNoClear
src/Core/Rendering/RenderController.cpp:1101
↓ 7 callersMethodBindMovementCallback
src/Core/Components/Camera/InputController.cpp:70
↓ 7 callersMethodGetAABB
src/Core/Components/Physics/RigidBody.cpp:286
↓ 7 callersMethodGetHandle
src/Core/MxObject/MxObject.cpp:68
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