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Types & classes401 in github.com/asc-community/MxEngine

↓ 11 callersClassRange
src/Core/Runtime/Reflection.h:84
↓ 7 callersClassImage
src/Utilities/Image/Image.h:37
↓ 6 callersClassIndent
! Indent is a special object which is created on stack to push extra element offset on its destruction offset is popped, resulting in a tree-l
src/Utilities/ImGui/Layout.h:40
↓ 3 callersClassBoundingBox
src/Core/BoundingObjects/BoundingBox.h:36
↓ 3 callersClassBoundingSphere
src/Core/BoundingObjects/BoundingSphere.h:35
↓ 3 callersClassCapsule
src/Core/BoundingObjects/Capsule.h:36
↓ 3 callersClassFile
! File is an abstraction over std::fstream object and std::filesystem::path. It caches data, searches files and used for reading/writing bina
src/Utilities/FileSystem/File.h:48
↓ 3 callersClassReflectionMeta
src/Core/Runtime/Reflection.h:90
↓ 2 callersClassBoundingSphere
src/Core/Rendering/RenderObjects/DebugBuffer.h:37
↓ 2 callersClassCylinder
src/Core/BoundingObjects/Cylinder.h:36
↓ 2 callersClassFrustrumCuller
thanks to https://gist.github.com/podgorskiy/e698d18879588ada9014768e3e82a644
src/Core/BoundingObjects/FrustrumCuller.h:37
↓ 2 callersClassRenderHelperObject
src/Core/Rendering/RenderObjects/RenderHelperObject.h:36
↓ 1 callersEnumActivationState
src/Platform/Bullet3/NativeRigidBody.h:66
↓ 1 callersClassBoundingSphere
src/Core/Components/Physics/ColliderBase.h:37
↓ 1 callersEnumLoadStoreOptions
src/Core/Rendering/RenderUtilities/ShadowMapGenerator.h:47
↓ 1 callersEnumMask
src/Platform/Bullet3/NativeRigidBody.h:42
↓ 1 callersClassPointLightInstancedObject
src/Core/Rendering/RenderObjects/PointLightInstancedObject.h:46
↓ 1 callersClassSpotLightInstancedObject
src/Core/Rendering/RenderObjects/SpotLightInstancedObject.h:48
↓ 1 callersEnumTextureWrap
src/Platform/OpenGL/Texture.h:60
ClassAABB
src/Core/Components/Physics/ColliderBase.h:36
ClassAABB
src/Core/BoundingObjects/AABB.h:35
ClassAABB
src/Core/Rendering/RenderObjects/DebugBuffer.h:35
ClassACES
src/Core/Resources/ACESCurve.h:33
ClassALCcontext
src/Platform/Modules/AudioModule.h:32
ClassALCdevice
src/Platform/Modules/AudioModule.h:31
EnumAlphaModeGroup
src/Core/Resources/Material.h:38
EnumAnisotropicFriction
src/Core/Components/Physics/RigidBody.h:39
ClassAppDestroyEvent
src/Core/Events/AppDestroyEvent.h:35
ClassApplication
src/Core/Application/Application.h:46
ClassArcBehaviour
samples/SandboxApplication/Gameplay/Arc170Object.cpp:6
ClassArray2D
src/Utilities/Array/Array2D.h:41
ClassAssertEquality
src/Core/Macro/Macro.h:94
ClassAssetManager
src/Core/Resources/AssetManager.h:43
EnumAttachment
src/Platform/OpenGL/FrameBuffer.h:38
EnumAttachmentType
src/Platform/OpenGL/FrameBuffer.h:61
ClassAudioBuffer
src/Platform/OpenAL/AudioBuffer.h:36
ClassAudioBuffer
src/Core/Serialization/SceneSerializer.cpp:43
ClassAudioData
src/Utilities/Audio/AudioLoader.h:35
ClassAudioListener
src/Core/Components/Audio/AudioListener.h:47
ClassAudioLoader
src/Utilities/Audio/AudioLoader.h:44
ClassAudioModule
src/Platform/Modules/AudioModule.h:44
ClassAudioModuleData
src/Platform/Modules/AudioModule.h:38
ClassAudioPlayer
src/Platform/OpenAL/AudioPlayer.h:35
ClassAudioSource
src/Core/Components/Audio/AudioSource.h:37
EnumAudioType
src/Utilities/Audio/SupportedAudioTypes.h:36
EnumAxis
src/Core/BoundingObjects/Cylinder.h:39
EnumAxis
src/Core/BoundingObjects/Capsule.h:39
ClassBarrierType
src/Platform/Compute/Compute.h:33
ClassBehaviour
src/Core/Components/Behaviour.h:48
EnumBits
src/Platform/Compute/Compute.h:35
EnumBlendFactor
src/Platform/OpenGL/Renderer.h:35
ClassBlock
src/Utilities/Memory/PoolAllocator.h:25
ClassBoundingBox
src/Core/Rendering/RenderObjects/DebugBuffer.h:36
ClassBoxCollider
src/Core/Components/Physics/BoxCollider.h:37
ClassBoxShape
src/Platform/Bullet3/BoxShape.h:38
ClassBufferAllocation
src/Core/Resources/BufferAllocator.h:35
ClassBufferAllocator
src/Core/Resources/BufferAllocator.h:41
ClassBufferAllocatorImpl
src/Core/Resources/BufferAllocator.cpp:35
ClassBufferAllocatorImpl
src/Core/Resources/BufferAllocator.h:33
ClassBufferBase
src/Platform/OpenGL/BufferBase.h:57
EnumBufferType
src/Platform/OpenGL/BufferBase.h:49
EnumBuildType
src/Core/Config/Config.h:52
ClassCameraBase
src/Core/Components/Camera/CameraBase.h:37
ClassCameraController
src/Core/Components/Camera/CameraController.h:62
ClassCameraController
src/Core/Application/Rendering.h:38
ClassCameraController
src/Core/Rendering/RenderController.h:41
ClassCameraEffects
TODO: split into multiple components
src/Core/Components/Camera/CameraEffects.h:36
ClassCameraEffects
src/Core/Rendering/RenderPipeline.h:45
ClassCameraEffects
src/Core/Rendering/RenderController.h:42
ClassCameraGodRay
src/Core/Components/Camera/CameraGodRay.h:7
ClassCameraGodRay
src/Core/Rendering/RenderPipeline.h:50
ClassCameraRender
src/Core/Components/Camera/CameraController.h:45
ClassCameraSSAO
src/Core/Components/Camera/CameraSSAO.h:35
ClassCameraSSAO
src/Core/Rendering/RenderPipeline.h:49
ClassCameraSSGI
src/Core/Components/Camera/CameraSSGI.h:35
ClassCameraSSGI
src/Core/Rendering/RenderPipeline.h:48
ClassCameraSSR
src/Core/Components/Camera/CameraSSR.h:35
ClassCameraSSR
src/Core/Rendering/RenderPipeline.h:47
ClassCameraToneMapping
src/Core/Components/Camera/CameraToneMapping.h:36
ClassCameraToneMapping
src/Core/Rendering/RenderPipeline.h:46
ClassCameraToneMapping
src/Core/Rendering/RenderController.h:43
EnumCameraType
src/Core/Components/Camera/CameraController.h:38
ClassCameraUnit
src/Core/Rendering/RenderPipeline.h:58
ClassCapsule
src/Core/Rendering/RenderObjects/DebugBuffer.h:40
ClassCapsuleCollider
src/Core/Components/Physics/CapsuleCollider.h:37
ClassCapsuleShape
src/Platform/Bullet3/CapsuleShape.h:38
ClassCharacterController
src/Core/Components/Physics/CharacterController.h:36
ClassChunkAllocator
ChunkAllocator class by #Momo uses std::malloc to allocate chunks (each 4KB) chunks can are freed in any order usind std::free */
src/Utilities/Memory/ChunkAllocator.h:13
ClassCircle
src/Core/BoundingObjects/Circle.h:35
ClassCircle
src/Core/Rendering/RenderObjects/DebugBuffer.h:44
ClassCloneCallback
src/Core/Serialization/SceneSerializer.h:40
ClassColliderBase
src/Core/Components/Physics/ColliderBase.h:39
ClassColorChannels
src/Core/Components/Camera/CameraToneMapping.h:41
ClassColors
src/Library/Primitives/Colors.h:38
ClassCompilerLogger
src/Core/Runtime/RuntimeCompiler.cpp:262
ClassComponent
src/Utilities/ECS/Component.h:37
ClassComponentFactory
src/Utilities/ECS/ComponentFactory.h:38
ClassComponentFactory
src/Core/Application/Rendering.h:39
ClassComponentIterator
src/Utilities/ECS/ComponentView.h:49
ClassComponentManager
src/Utilities/ECS/Component.h:35
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