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Functions2,061 in github.com/asc-community/MxEngine

↓ 7 callersMethodGetIntensity
src/Core/Components/Camera/CameraSSAO.cpp:35
↓ 7 callersMethodGetRotationQuaternion
src/Core/Components/Transform.cpp:96
↓ 7 callersMethodGetScale
src/Platform/Bullet3/ShapeBase.cpp:47
↓ 7 callersMethodGetSize
src/Core/Rendering/RenderObjects/DebugBuffer.cpp:499
↓ 7 callersMethodGetZoom
src/Core/Components/Camera/CameraBase.cpp:78
↓ 7 callersMethodIsFloatingPoint
src/Platform/OpenGL/Texture.cpp:343
↓ 7 callersMethodIsKeyHeld
src/Core/Runtime/RuntimeEditor.cpp:538
↓ 7 callersMethodSetColliderChangedFlag
src/Core/Components/Physics/ColliderBase.cpp:76
↓ 7 callersMethodwidth
src/Utilities/Array/Array2D.h:112
↓ 6 callersMethodClose
src/Utilities/FileSystem/File.cpp:104
↓ 6 callersMethodGenerateFor
src/Core/Rendering/RenderUtilities/ShadowMapGenerator.cpp:131
↓ 6 callersMethodGetAngle
src/Core/BoundingObjects/Cone.h:54
↓ 6 callersMethodGetBoundingSphereTransformed
src/Platform/Bullet3/ShapeBase.cpp:78
↓ 6 callersMethodGetByteSize
src/Platform/OpenGL/BufferBase.cpp:135
↓ 6 callersMethodGetChannelCount
src/Utilities/Image/Image.cpp:94
↓ 6 callersMethodGetChannelCount
src/Platform/OpenGL/Texture.cpp:526
↓ 6 callersMethodGetCollisionShape
src/Platform/Bullet3/NativeRigidBody.cpp:144
↓ 6 callersMethodGetEventUUID
src/Core/Components/Camera/CameraController.cpp:296
↓ 6 callersMethodGetFOV
src/Core/Components/Camera/PerspectiveCamera.cpp:41
↓ 6 callersMethodGetPosition
src/Platform/Window/WindowManager.cpp:68
↓ 6 callersMethodGetRotation
src/Core/Components/Transform.cpp:86
↓ 6 callersMethodIndexOf
! retrieves index of element in vector Pool by reference \param obj element of vector Pool \returns index of element in vector
src/Utilities/VectorPool/VectorPool.h:332
↓ 6 callersMethodIsOpen
src/Utilities/FileSystem/File.cpp:67
↓ 6 callersMethodIsValid
src/Utilities/Factory/FactoryImpl.h:141
↓ 6 callersFunctionLength
src/Utilities/Math/Math.h:169
↓ 6 callersMethodLoadDebugVariables
src/Platform/OpenGL/Shader.cpp:80
↓ 6 callersMethodMakeStatic
src/Core/Components/Physics/RigidBody.cpp:169
↓ 6 callersFunctionMakeViewMatrix
src/Utilities/Math/Math.h:111
↓ 6 callersMethodOpen
src/Utilities/FileSystem/File.cpp:72
↓ 6 callersFunctionProcess
src/Core/Rendering/DebugDataSubmitter.cpp:38
↓ 6 callersMethodSetColor
src/Core/Components/Instancing/Instance.h:46
↓ 6 callersMethodSetLinearVelocity
src/Core/Components/Physics/RigidBody.cpp:351
↓ 6 callersMethodSetNewNativeHandle
src/Platform/OpenGL/ShaderBase.cpp:195
↓ 6 callersMethodheight
src/Utilities/Array/Array2D.h:103
↓ 6 callersMethodsize
src/Utilities/VectorPool/VectorPool.h:364
↓ 5 callersMethodAdd
src/Core/Components/Scripting/ScriptDatabase.h:71
↓ 5 callersMethodBind
src/Platform/OpenGL/VertexArray.cpp:82
↓ 5 callersMethodBind
src/Platform/OpenGL/FrameBuffer.cpp:210
↓ 5 callersFunctionDeserialize
src/Core/Serialization/Deserializer.cpp:70
↓ 5 callersMethodGetAABBTransformed
src/Platform/Bullet3/ShapeBase.cpp:57
↓ 5 callersMethodGetBaseIndiciesOffset
src/Core/Resources/Mesh.cpp:199
↓ 5 callersMethodGetBaseVerteciesOffset
src/Core/Resources/Mesh.cpp:194
↓ 5 callersMethodGetCollisionMask
src/Core/Components/Physics/RigidBody.cpp:266
↓ 5 callersMethodGetColor
src/Core/Components/Lighting/LightBase.h:46
↓ 5 callersMethodGetFormat
src/Platform/OpenGL/Texture.cpp:443
↓ 5 callersFunctionGetInstanceParent
src/Core/Components/Instancing/InstanceFactory.cpp:149
↓ 5 callersMethodGetNativeHandle
src/Platform/Window/Window.cpp:118
↓ 5 callersMethodGetPixelSize
src/Utilities/Image/Image.cpp:104
↓ 5 callersMethodGetPosition
src/Core/Components/Audio/AudioListener.cpp:40
↓ 5 callersMethodGetShapeCount
src/Platform/Bullet3/CompoundShape.cpp:64
↓ 5 callersMethodGetTotalIndiciesCount
src/Core/Resources/Mesh.cpp:189
↓ 5 callersMethodGetTotalVerteciesCount
src/Core/Resources/Mesh.cpp:184
↓ 5 callersMethodIsAllocated
! checks if element is constructed \param index index of element in vector Pool \returns true if element is constructed, false
src/Utilities/VectorPool/VectorPool.h:283
↓ 5 callersMethodIsCastingShadows
src/Core/Components/Lighting/SpotLight.cpp:35
↓ 5 callersFunctionIsInstance
src/Core/Components/Instancing/InstanceFactory.cpp:128
↓ 5 callersMethodLinkIndexBuffer
src/Platform/OpenGL/VertexArray.cpp:137
↓ 5 callersFunctionLookAtRotation
src/Utilities/Math/Math.h:106
↓ 5 callersMethodMakeDynamic
src/Core/Components/Physics/RigidBody.cpp:162
↓ 5 callersFunctionMakeEulerAngles
src/Utilities/Math/Math.h:215
↓ 5 callersFunctionResourceEditor
src/Utilities/ImGui/Editors/ComponentEditor.cpp:498
↓ 5 callersMethodRotateY
src/Core/Components/Rendering/Skybox.h:58
↓ 5 callersFunctionSerialize
src/Core/Config/Config.cpp:114
↓ 5 callersFunctionSerialize
src/Core/Serialization/Serializer.cpp:99
↓ 5 callersMethodSetCameraType
src/Core/Components/Camera/CameraController.cpp:128
↓ 5 callersMethodSetCollisionFilter
src/Core/Components/Physics/RigidBody.cpp:251
↓ 5 callersMethodSetMoveSpeed
src/Core/Components/Camera/InputController.cpp:50
↓ 5 callersMethodShouldUpdateCollider
src/Core/Components/Physics/ColliderBase.cpp:43
↓ 5 callersFunctionTestCollider
src/Core/Components/Physics/RigidBody.cpp:85
↓ 5 callersFunctionToBulletTransform
src/Platform/Bullet3/Bullet3Utils.h:20
↓ 5 callersMethodbegin
! begin of vector Pool \returns component iterator, pointing to the first element of vector Pool */
src/Utilities/ECS/ComponentView.h:177
↓ 4 callersMethodApplyGaussianBlur
src/Core/Rendering/RenderController.cpp:1158
↓ 4 callersMethodAttachFrameBuffer
src/Core/Rendering/RenderController.cpp:1095
↓ 4 callersMethodCopyTexture
src/Core/Rendering/RenderController.cpp:1150
↓ 4 callersMethodCreateNewShape
src/Core/Components/Physics/CylinderCollider.cpp:35
↓ 4 callersMethodCreateNewShape
src/Core/Components/Physics/CapsuleCollider.cpp:35
↓ 4 callersFunctionDegreesVec
src/Utilities/Math/Math.h:544
↓ 4 callersFunctionDeserialize
src/Core/Config/Config.cpp:88
↓ 4 callersMethodGenerateSpheres
samples/PBR/MxApplication.cpp:11
↓ 4 callersMethodGet
src/Utilities/UUID/UUID.cpp:53
↓ 4 callersMethodGetBlurLOD
src/Core/Components/Camera/CameraSSAO.cpp:50
↓ 4 callersMethodGetBoundingSphere
src/Core/Components/Physics/BoxCollider.cpp:74
↓ 4 callersMethodGetCenter
src/Core/BoundingObjects/AABB.h:46
↓ 4 callersMethodGetIndexCount
src/Core/Rendering/RenderObjects/RenderHelperObject.h:50
↓ 4 callersMethodGetIndexOffset
src/Core/Rendering/RenderObjects/RenderHelperObject.h:52
↓ 4 callersMethodGetMatrix
src/Core/Components/Lighting/SpotLight.cpp:104
↓ 4 callersMethodGetNativeBounding
src/Platform/Bullet3/BoxShape.cpp:75
↓ 4 callersMethodGetNext
! getter for next list node, ignoress state of current node \returns pointer to next list node */
src/Utilities/Memory/RandomAllocator.h:86
↓ 4 callersMethodGetNormalMatrix
src/Core/Components/Transform.cpp:78
↓ 4 callersMethodGetVertexOffset
src/Core/Rendering/RenderObjects/RenderHelperObject.h:53
↓ 4 callersMethodGetZFar
src/Core/Components/Camera/CameraBase.cpp:105
↓ 4 callersMethodGetZNear
src/Core/Components/Camera/CameraBase.cpp:116
↓ 4 callersMethodIncRef
src/Utilities/Factory/FactoryImpl.h:36
↓ 4 callersMethodInit
src/Core/Resources/BufferAllocator.cpp:48
↓ 4 callersFunctionInputIntOnClick
! creates input field for an int and apply-button next to it \param title input field title \param v value in which input will be stored
src/Utilities/ImGui/Layout.h:79
↓ 4 callersFunctionInputTextOnClick
! creates input field for a char string and a apply-button next to it \param title input field title \param v value in which input will be
src/Utilities/ImGui/Layout.h:166
↓ 4 callersFunctionInstanciate
src/Core/Components/Instancing/InstanceFactory.cpp:138
↓ 4 callersMethodInvokeUserBehaviour
src/Core/Components/Behaviour.cpp:35
↓ 4 callersMethodIsActive
src/Core/Runtime/RuntimeEditor.cpp:533
↓ 4 callersMethodIsOpen
src/Platform/Window/Window.cpp:133
↓ 4 callersMethodLoadDepth
src/Platform/OpenGL/Texture.cpp:243
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