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Functions44,104 in github.com/alliedmodders/hl2sdk

↓ 23 callersFunctionITERATE_BLOCK
common/studiobyteswap.cpp:944
↓ 23 callersMethodIsDormant
----------------------------------------------------------------------------- Purpose: Returns whether this entity is dormant. Client/server entities
game/client/c_baseentity.cpp:3998
↓ 23 callersMethodIsEmpty
public/list.h:204
↓ 23 callersMethodIsPlayingDemo
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/client/hud_vote.cpp:1788
↓ 23 callersMethodIsValidIndex
public/tier1/utldict.h:218
↓ 23 callersFunctionPhysSetGameFlags
Convenience routine ORs gameFlags with the physics object's current game flags
game/shared/physics_shared.h:101
↓ 23 callersMethodRemoveParticle
game/client/particlemgr.cpp:961
↓ 23 callersMethodSetAbsOrigin
If you ever get stuck walking around, then you can run this code to find the code which would leave the player in a bad spot
game/shared/gamemovement.cpp:88
↓ 23 callersMethodSetCycle
game/server/baseanimating.h:515
↓ 23 callersMethodSetGlobalStat
game/client/hud_lcd.cpp:1479
↓ 23 callersMethodSetInflictor
game/shared/takedamageinfo.h:188
↓ 23 callersMethodSetWide
vgui2/vgui_controls/Panel.cpp:3756
↓ 23 callersFunctionStringIsTrue
utils/vbsp/textures.cpp:37
↓ 23 callersFunctionSzReadNumber32
utils/lzma/C/7zArcIn.c:290
↓ 23 callersFunctionTestSignSIMD
public/mathlib/ssemath.h:531
↓ 23 callersFunctionUTIL_RemoveImmediate
----------------------------------------------------------------------------- Purpose: deletes an entity, without any delay. WARNING! Only use this w
game/server/util.cpp:523
↓ 23 callersMethodVPhysicsGetObjectList
game/server/baseentity.cpp:2722
↓ 23 callersFunctionV_strcmp
public/tier1/strtools.h:125
↓ 23 callersMethodWorldSpaceSurroundingBounds
----------------------------------------------------------------------------- Computes the surrounding collision bounds based on whatever algorithm we
game/shared/collisionproperty.cpp:1264
↓ 23 callersMethodWriteShort
game/shared/saverestore.cpp:384
↓ 22 callersMethodAddHandler
----------------------------------------------------------------------------- Purpose: Adds a chunk handler to the handler list. Input : pszChunkName
public/chunkfile.cpp:84
↓ 22 callersMethodAddToHead
game/shared/entitylist_base.h:91
↓ 22 callersMethodBodyDirection2D
game/server/basecombatcharacter.cpp:2531
↓ 22 callersFunctionConMsg
public/tier0/dbg.h:510
↓ 22 callersMethodCount
Returns the number of unique keys in the table
public/tier1/utlhashtable.h:189
↓ 22 callersMethodDispatchInteraction
Do not call HandleInteraction directly, use DispatchInteraction
game/server/basecombatcharacter.h:158
↓ 22 callersFunctionEntityMessageBegin
game/server/gameinterface.cpp:3248
↓ 22 callersMethodGet
public/icvar.h:185
↓ 22 callersMethodGetContentSize
----------------------------------------------------------------------------- Purpose: Return the full size of the contained content -----------------
vgui2/vgui_controls/Label.cpp:113
↓ 22 callersMethodGetGoalType
game/server/ai_navigator.cpp:1127
↓ 22 callersMethodGetHullType
game/server/ai_basenpc.h:2759
↓ 22 callersMethodGetNumDWords
public/bitvec.h:287
↓ 22 callersMethodGetObserverMode
game/client/c_baseplayer.cpp:619
↓ 22 callersMethodGetScale
game/client/c_fire_smoke.h:145
↓ 22 callersMethodGetSeconds
public/tier0/fasttimer.h:353
↓ 22 callersMethodGetState
game/server/ai_basenpc.h:881
↓ 22 callersFunctionGetTexData
utils/vbsp/textures.cpp:29
↓ 22 callersMethodIsSelected
----------------------------------------------------------------------------- Purpose: Check selected state ------------------------------------------
vgui2/vgui_controls/Button.cpp:281
↓ 22 callersMethodIsValid
public/mathlib/vector2d.h:296
↓ 22 callersFunctionLocalScene_Printf
----------------------------------------------------------------------------- Purpose: Input : *pFormat - ... - Output : static void ----------------
game/server/sceneentity.cpp:185
↓ 22 callersFunctionMdlError
utils/motionmapper/motionmapper.cpp:124
↓ 22 callersFunctionMemAlloc_AllocAligned
public/tier0/memalloc.h:177
↓ 22 callersMethodNameMatches
game/server/baseentity.h:1939
↓ 22 callersMethodNextEntByClass
game/server/entitylist.h:123
↓ 22 callersFunctionRandomAngle
public/mathlib/vector.h:1911
↓ 22 callersFunctionReadInterval
----------------------------------------------------------------------------- Purpose: Input : *pString - Output : interval_t -----------------------
game/shared/interval.cpp:21
↓ 22 callersMethodRepaint
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
vgui2/vgui_controls/Panel.cpp:1103
↓ 22 callersFunctionSetIdentityMatrix
mathlib/mathlib_base.cpp:1078
↓ 22 callersMethodSetValue
----------------------------------------------------------------------------- Purpose: Instantaneously set the value of this ramp Input : value - new
game/shared/soundenvelope.cpp:97
↓ 22 callersMethodSteamUserStats
public/steam/steam_api.h:449
↓ 22 callersMethodString
utils/vmpi/imysqlwrapper.h:104
↓ 22 callersMethodWake
--------------------------------------------------------- ---------------------------------------------------------
game/server/hl2/combine_mine.cpp:770
↓ 22 callersMethodWorldToLocal
game/server/util.h:565
↓ 21 callersFunctionCRC32_Init
tier1/checksum_crc.cpp:86
↓ 21 callersFunctionCalcButtonBits
----------------------------------------------------------------------------- Purpose: Input : bits - in_button - in_ignore - *button - reset - Outpu
game/client/in_main.cpp:1416
↓ 21 callersFunctionClearBounds
mathlib/mathlib_base.cpp:1288
↓ 21 callersFunctionDebugConnectMsg
game/server/ai_networkmanager.cpp:41
↓ 21 callersMethodDestroyConstraint
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/server/episodic/weapon_striderbuster.cpp:306
↓ 21 callersFunctionDotProduct4D
public/mathlib/vector4d.h:525
↓ 21 callersFunctionENTINDEX
Conversion among the three types of "entity", including identity-conversions.
game/server/util.h:156
↓ 21 callersMethodEyePosition
position of eyes
game/shared/baseentity_shared.cpp:132
↓ 21 callersMethodFVisible
------------------------------------------------------------------------------ Purpose: --------------------------------------------------------------
game/server/hl2/npc_combine.cpp:1195
↓ 21 callersMethodFormat
utils/common/mpi_stats.cpp:164
↓ 21 callersMethodGetAnimOverlay
game/server/BaseAnimatingOverlay.cpp:1135
↓ 21 callersMethodGetClientRenderable
game/client/c_baseentity.h:284
↓ 21 callersMethodGetHandle
public/datamodel/dmehandle.h:90
↓ 21 callersFunctionGetNodeIndexFromComponents
----------------------------------------------------------------------------- ------------------------------------------------------------------------
public/builddisp.cpp:111
↓ 21 callersMethodGetPlace
-------------------------------------------------------------------------------------------------------------- * Return radio chatter place for given
game/server/nav_mesh.cpp:1067
↓ 21 callersMethodGetPos
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
vgui2/vgui_controls/Panel.cpp:924
↓ 21 callersMethodGetUserID
game/server/player.cpp:8999
↓ 21 callersMethodGetVehicleEntity
----------------------------------------------------------------------------- Purpose: Output : CBaseEntity ------------------------------------------
game/server/hl2/npc_playercompanion.cpp:3414
↓ 21 callersMethodGetViewModel
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/shared/basecombatweapon_shared.cpp:328
↓ 21 callersMethodGetZ
-------------------------------------------------------------------------------------------------------------- * Return Z of area at (x,y) of 'pos' *
game/server/nav_area.h:1025
↓ 21 callersMethodIsActive
----------------------------------------------------------------------------- Purpose: Is the Id being used Output : Returns true on success, false on
game/shared/predictableid.cpp:110
↓ 21 callersMethodIsAlyxInDarknessMode
----------------------------------------------------------------------------- Returns whether or not Alyx cares about light levels in order to see. --
game/shared/hl2/hl2_gamerules.cpp:1745
↓ 21 callersMethodKeyValue
----------------------------------------------------------------------------- Purpose: Caches entity key values until spawn is called. Input : szKeyN
game/server/hl2/func_tank.cpp:696
↓ 21 callersFunctionMin
public/tier0/basetypes.h:114
↓ 21 callersMethodPut
Implementing IWriteStream method
public/zip_utils.cpp:277
↓ 21 callersFunctionRangeEnc_EncodeBit
utils/lzma/C/LzmaEnc.c:562
↓ 21 callersMethodSetIdealYawToTargetAndUpdate
game/server/ai_motor.cpp:818
↓ 21 callersMethodSetLocalAngularVelocity
game/server/baseentity.cpp:6132
↓ 21 callersMethodSetMouseInputEnabled
vgui2/vgui_controls/Panel.cpp:5887
↓ 21 callersMethodSetProxyFn
public/dt_send.h:303
↓ 21 callersMethodSteamFriends
public/steam/steam_api.h:446
↓ 21 callersMethodTime
----------------------------------------------------------------------------- FIXME: Should these methods remain in this interface? Or go in some othe
game/server/EffectsServer.cpp:190
↓ 21 callersFunctionUTIL_DistApprox
--------------------------------------------------------- ---------------------------------------------------------
game/server/util.h:586
↓ 21 callersFunctionUTIL_StringToVector
game/shared/util_shared.cpp:948
↓ 21 callersFunctionV_strcpy
public/tier1/strtools.h:122
↓ 21 callersMethodValue
----------------------------------------------------------------------------- Purpose: Returns the string value of this keyvalue. --------------------
public/fgdlib/wckeyvalues.h:106
↓ 21 callersFunctionVector2DCopy
public/mathlib/vector2d.h:322
↓ 21 callersFunctionVector2DNormalize
----------------------------------------------------------------------------- Normalization ----------------------------------------------------------
public/mathlib/vector2d.h:531
↓ 21 callersFunctionVectorClear
public/mathlib/vector.h:569
↓ 21 callersFunctionVectorsAreEqual
----------------------------------------------------------------------------- Vector equality with tolerance -----------------------------------------
public/mathlib/vector.h:1302
↓ 21 callersFunctionWriteData
utils/common/bsplib.cpp:2579
↓ 21 callersFunctionXorSIMD
public/mathlib/ssemath.h:474
↓ 21 callersMethoda
public/Color.h:70
↓ 20 callersMethodAddSearchPath
public/filesystem_passthru.h:97
↓ 20 callersFunctionCRC32_Final
tier1/checksum_crc.cpp:91
↓ 20 callersMethodCopyArray
public/tier1/utlarray.h:275
↓ 20 callersFunctionExtractAnimValue
----------------------------------------------------------------------------- Purpose: return a sub frame rotation for a single bone -----------------
public/bone_setup.cpp:267
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