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Functions
44,104 in github.com/alliedmodders/hl2sdk
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Functions
44,104
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Types & classes
8,513
↓ 26 callers
Method
GetTeam
======================================================================================== TEAM HANDLING ===============================================
game/client/c_baseentity.cpp:3852
↓ 26 callers
Function
IncrementFloatPointer
public/materialsystem/imesh.h:213
↓ 26 callers
Method
Init
----------------------------------------------------------------------------- Purpose: Attach to entity Input : *pEnt - Output : Returns true on succ
game/client/c_baseentity.cpp:1083
↓ 26 callers
Method
IsActive
game/server/vguiscreen.cpp:180
↓ 26 callers
Method
IsMarkedForDeletion
----------------------------------------------------------------------------- checks to see if the entity is marked for deletion ---------------------
game/server/baseentity.h:2000
↓ 26 callers
Method
IsValidIndex
game/server/soundscape_system.cpp:271
↓ 26 callers
Method
KeyValue
game/server/rope.cpp:663
↓ 26 callers
Method
Lock
----------------------------------------------------------------------------- Purpose: Locks the door so that it cannot be opened. -------------------
game/server/props.cpp:4042
↓ 26 callers
Function
Remove
public/datacache/idatacache.h:220
↓ 26 callers
Method
RemoveAt
public/tier1/utldict.h:238
↓ 26 callers
Function
SimpleSpline
SIMD versions of mathlib simplespline functions hermite basis function for smooth interpolation Similar to Gain() above, but very cheap to call value
public/mathlib/ssemath.h:2951
↓ 26 callers
Function
TeamplayGameRules
game/shared/teamplay_gamerules.h:121
↓ 26 callers
Function
UTIL_AngleDistance
game/server/util.h:435
↓ 26 callers
Function
UTIL_EntitiesInBox
game/server/util.h:285
↓ 26 callers
Method
UseBumpmapping
public/materialsystem/materialsystem_config.h:59
↓ 26 callers
Method
Write
write: client src into cache common case is both false. dirty is calculated, context write is deferred.
public/togl/linuxwin/glmgr.h:916
↓ 26 callers
Method
pHitboxSet
public/studio.h:2450
↓ 26 callers
Method
read
public/XZip.cpp:2621
↓ 25 callers
Method
Close
----------------------------------------------------------------------------- Purpose: Input : Output : ---------------------------------------------
game/server/hl2/npc_rollermine.cpp:1721
↓ 25 callers
Method
Color3fv
public/materialsystem/imesh.h:1794
↓ 25 callers
Function
CurrentViewID
game/client/viewrender.cpp:893
↓ 25 callers
Method
Disconnect
-------------------------------------------------------------------------------------------------------------- * Disconnect this area from given area
game/server/nav_area.cpp:846
↓ 25 callers
Method
EnsureCapacity
----------------------------------------------------------------------------- Makes sure we've got at least this much memory -------------------------
tier1/utlbuffer.cpp:332
↓ 25 callers
Function
FloatForKey
utils/common/bsplib.cpp:3151
↓ 25 callers
Method
GetAdjacentCount
game/server/nav_area.h:372
↓ 25 callers
Function
GetFloatParam
materialsystem/stdshaders/BaseVSShader.h:410
↓ 25 callers
Method
GetName
Used for menus, etc
utils/phonemeextractor/phonemeextractor.cpp:1409
↓ 25 callers
Method
GetNumBits
public/bitvec.h:284
↓ 25 callers
Method
GetRootMoveParent
----------------------------------------------------------------------------- Returns the highest parent of an entity --------------------------------
game/shared/baseentity_shared.cpp:1536
↓ 25 callers
Method
GetVPanel
both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
game/client/game_controls/buymenu.h:46
↓ 25 callers
Function
GetVectorForKey
utils/common/bsplib.cpp:3181
↓ 25 callers
Method
IsMultiplayer
game/server/sceneentity.cpp:354
↓ 25 callers
Function
Max
public/tier0/basetypes.h:122
↓ 25 callers
Function
OrSIMD
public/mathlib/ssemath.h:479
↓ 25 callers
Function
PATHSEPARATOR
Even though \ on Posix (Linux&Mac) isn't techincally a path separator we are now counting it as one even Posix since so many times our filepaths aren'
tier1/strtools.cpp:1650
↓ 25 callers
Method
ReadFloat
game/shared/saverestore.cpp:1789
↓ 25 callers
Method
SetControlString
----------------------------------------------------------------------------- Purpose: Shortcut function to set data in child controls ---------------
vgui2/vgui_controls/EditablePanel.cpp:901
↓ 25 callers
Function
SetDebugBits
----------------------------------------------------------------------------- Purpose: called each time a player uses a "cmd" command Input : pPlayer
game/server/client.cpp:489
↓ 25 callers
Method
SetMark
game/server/ai_utils.h:57
↓ 25 callers
Method
SetViewAngles
----------------------------------------------------------------------------- Purpose: Input : ang - ------------------------------------------------
game/client/prediction.cpp:1783
↓ 25 callers
Method
TexCoord2fv
public/materialsystem/imesh.h:2042
↓ 25 callers
Function
UTIL_ApproachAngle
game/server/util.h:430
↓ 25 callers
Function
UTIL_YawToVector
game/shared/util_shared.cpp:121
↓ 25 callers
Function
VectorVectors
mathlib/mathlib_base.cpp:500
↓ 25 callers
Method
Write
game/client/replay/genericclassbased_replay.cpp:205
↓ 25 callers
Method
WriteAll
game/shared/saverestore.h:60
↓ 24 callers
Method
AddEffect
----------------------------------------------------------------------------- Adds and removes effects from our global list --------------------------
game/client/particlemgr.cpp:1266
↓ 24 callers
Method
AddItem
vgui2/vgui_controls/BuildModeDialog.cpp:78
↓ 24 callers
Method
Alloc
public/tier1/mempool.h:259
↓ 24 callers
Method
Color3ub
public/materialsystem/imesh.h:1848
↓ 24 callers
Method
Color4f
public/materialsystem/imesh.h:1810
↓ 24 callers
Method
ConditionLocalToGlobal
game/server/ai_namespaces.h:280
↓ 24 callers
Function
DrawModel
public/iclientrenderable.h:211
↓ 24 callers
Method
EnableMotion
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/server/props.cpp:2706
↓ 24 callers
Method
Error
----------------------------------------------------------------------------- Purpose: Input : *fmt - ... - -----------------------------------------
game/shared/sceneentity_shared.cpp:103
↓ 24 callers
Method
EyePosition
----------------------------------------------------------------------------- Methods to cast away const ---------------------------------------------
game/client/c_baseentity.h:2121
↓ 24 callers
Method
FastIndex
Fast Index! No need to call advance index
public/materialsystem/imesh.h:2855
↓ 24 callers
Function
GetPakFile
----------------------------------------------------------------------------- Purpose: // Get a pakfile instance Output : IZip -----------------------
utils/common/bsplib.cpp:763
↓ 24 callers
Method
GetPos
game/client/hud_closecaption.cpp:160
↓ 24 callers
Method
GetType
game/shared/beam_shared.cpp:410
↓ 24 callers
Method
GetVectors
----------------------------------------------------------------------------- Purpose: Retrieves the coordinate frame for this entity. Input : forwar
game/server/baseentity.cpp:4266
↓ 24 callers
Function
HLTVCamera
game/client/hltvcamera.cpp:53
↓ 24 callers
Method
IsBot
game/server/player.cpp:8617
↓ 24 callers
Method
IsInEditMode
----------------------------------------------------------------------------- Purpose: returns true if we are currently in inline editing mode -------
vgui2/vgui_controls/ListPanel.cpp:3258
↓ 24 callers
Method
IsSolid
game/server/baseentity.h:2413
↓ 24 callers
Function
OffsetFloatPointer
----------------------------------------------------------------------------- Utility methods for buffer builders ------------------------------------
public/materialsystem/imesh.h:199
↓ 24 callers
Method
PutString
----------------------------------------------------------------------------- Writes a null-terminated string ----------------------------------------
tier1/utlbuffer.cpp:1342
↓ 24 callers
Function
RandomAngularImpulse
public/mathlib/vector.h:1527
↓ 24 callers
Method
ReadChunk
----------------------------------------------------------------------------- Purpose: Reads the current chunk and dispatches keys and sub-chunks to t
public/chunkfile.cpp:577
↓ 24 callers
Method
ReadOneBit
public/tier1/bitbuf.h:739
↓ 24 callers
Function
ReciprocalSIMD
public/mathlib/ssemath.h:722
↓ 24 callers
Function
SafeWrite
utils/common/cmdlib.cpp:816
↓ 24 callers
Method
SetGroundEntity
----------------------------------------------------------------------------- Purpose: Change the ground entity for the outer Input : *ground - Outpu
game/server/ai_basenpc.h:2951
↓ 24 callers
Method
SetMass
----------------------------------------------------------------------------- Purpose: Input : mass - -----------------------------------------------
game/server/hl2/prop_combine_ball.cpp:529
↓ 24 callers
Method
SetOffset
public/dt_send.h:292
↓ 24 callers
Method
SetRenderMode
----------------------------------------------------------------------------- Sets the render mode ---------------------------------------------------
game/client/c_baseentity.cpp:5616
↓ 24 callers
Method
SetupMatrixOrgAngles
mathlib/vmatrix.cpp:535
↓ 24 callers
Function
TexDataStringTable_GetString
----------------------------------------------------------------------------- String table methods ---------------------------------------------------
utils/common/bsplib.cpp:1257
↓ 24 callers
Function
TexLightToLinear
convert texture to linear 0..1 value
public/mathlib/mathlib.h:1004
↓ 24 callers
Function
UTIL_ImpactTrace
------------------------------------------------------------------------------ Purpose : Creates both an decal and any associated impact effects (such
game/server/util.cpp:1435
↓ 24 callers
Function
VectorMax
public/mathlib/vector.h:1462
↓ 24 callers
Function
VectorMin
public/mathlib/vector.h:1455
↓ 23 callers
Method
AddSolidFlags
game/server/baseentity.h:2398
↓ 23 callers
Function
CalcAnimation
public/bone_setup.cpp:1036
↓ 23 callers
Method
ClearAll
public/bitvec.h:857
↓ 23 callers
Method
ClientCommand
game/server/player.cpp:6322
↓ 23 callers
Function
CmdLib_FPrintf
utils/common/cmdlib.cpp:64
↓ 23 callers
Function
DotProduct2D
----------------------------------------------------------------------------- dot, cross -------------------------------------------------------------
public/mathlib/vector2d.h:465
↓ 23 callers
Method
EnsureCapacity
public/tier1/utldict.h:138
↓ 23 callers
Method
EnsureCount
public/tier1/utlvector.h:814
↓ 23 callers
Method
Free
----------------------------------------------------------------------------- Purpose: Frees a block of memory Input : *memBlock - the memory to free
tier1/mempool.cpp:280
↓ 23 callers
Function
GDSkipToken
----------------------------------------------------------------------------- Purpose: Fetches the next token from the file. Input : tr - The token r
fgdlib/gamedata.cpp:208
↓ 23 callers
Method
GetChild
----------------------------------------------------------------------------- Purpose: returns a child by the specified index ------------------------
vgui2/vgui_controls/Panel.cpp:3496
↓ 23 callers
Method
GetEntryIndex
public/basehandle.h:111
↓ 23 callers
Method
GetInt
----------------------------------------------------------------------------- Purpose: Return ConVar value as an int Output : int --------------------
public/tier1/convar.h:438
↓ 23 callers
Method
GetLocArg
public/tier1/ilocalize.h:225
↓ 23 callers
Method
GetOwner
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/server/team_control_point.cpp:773
↓ 23 callers
Method
GetPath
game/server/ai_navigator.h:412
↓ 23 callers
Method
GetVert
utils/vrad/vrad_dispcoll.h:52
↓ 23 callers
Function
HL2MPRules
game/shared/hl2mp/hl2mp_gamerules.h:167
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