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Functions44,104 in github.com/alliedmodders/hl2sdk

↓ 26 callersMethodGetTeam
======================================================================================== TEAM HANDLING ===============================================
game/client/c_baseentity.cpp:3852
↓ 26 callersFunctionIncrementFloatPointer
public/materialsystem/imesh.h:213
↓ 26 callersMethodInit
----------------------------------------------------------------------------- Purpose: Attach to entity Input : *pEnt - Output : Returns true on succ
game/client/c_baseentity.cpp:1083
↓ 26 callersMethodIsActive
game/server/vguiscreen.cpp:180
↓ 26 callersMethodIsMarkedForDeletion
----------------------------------------------------------------------------- checks to see if the entity is marked for deletion ---------------------
game/server/baseentity.h:2000
↓ 26 callersMethodIsValidIndex
game/server/soundscape_system.cpp:271
↓ 26 callersMethodKeyValue
game/server/rope.cpp:663
↓ 26 callersMethodLock
----------------------------------------------------------------------------- Purpose: Locks the door so that it cannot be opened. -------------------
game/server/props.cpp:4042
↓ 26 callersFunctionRemove
public/datacache/idatacache.h:220
↓ 26 callersMethodRemoveAt
public/tier1/utldict.h:238
↓ 26 callersFunctionSimpleSpline
SIMD versions of mathlib simplespline functions hermite basis function for smooth interpolation Similar to Gain() above, but very cheap to call value
public/mathlib/ssemath.h:2951
↓ 26 callersFunctionTeamplayGameRules
game/shared/teamplay_gamerules.h:121
↓ 26 callersFunctionUTIL_AngleDistance
game/server/util.h:435
↓ 26 callersFunctionUTIL_EntitiesInBox
game/server/util.h:285
↓ 26 callersMethodUseBumpmapping
public/materialsystem/materialsystem_config.h:59
↓ 26 callersMethodWrite
write: client src into cache common case is both false. dirty is calculated, context write is deferred.
public/togl/linuxwin/glmgr.h:916
↓ 26 callersMethodpHitboxSet
public/studio.h:2450
↓ 26 callersMethodread
public/XZip.cpp:2621
↓ 25 callersMethodClose
----------------------------------------------------------------------------- Purpose: Input : Output : ---------------------------------------------
game/server/hl2/npc_rollermine.cpp:1721
↓ 25 callersMethodColor3fv
public/materialsystem/imesh.h:1794
↓ 25 callersFunctionCurrentViewID
game/client/viewrender.cpp:893
↓ 25 callersMethodDisconnect
-------------------------------------------------------------------------------------------------------------- * Disconnect this area from given area
game/server/nav_area.cpp:846
↓ 25 callersMethodEnsureCapacity
----------------------------------------------------------------------------- Makes sure we've got at least this much memory -------------------------
tier1/utlbuffer.cpp:332
↓ 25 callersFunctionFloatForKey
utils/common/bsplib.cpp:3151
↓ 25 callersMethodGetAdjacentCount
game/server/nav_area.h:372
↓ 25 callersFunctionGetFloatParam
materialsystem/stdshaders/BaseVSShader.h:410
↓ 25 callersMethodGetName
Used for menus, etc
utils/phonemeextractor/phonemeextractor.cpp:1409
↓ 25 callersMethodGetNumBits
public/bitvec.h:284
↓ 25 callersMethodGetRootMoveParent
----------------------------------------------------------------------------- Returns the highest parent of an entity --------------------------------
game/shared/baseentity_shared.cpp:1536
↓ 25 callersMethodGetVPanel
both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
game/client/game_controls/buymenu.h:46
↓ 25 callersFunctionGetVectorForKey
utils/common/bsplib.cpp:3181
↓ 25 callersMethodIsMultiplayer
game/server/sceneentity.cpp:354
↓ 25 callersFunctionMax
public/tier0/basetypes.h:122
↓ 25 callersFunctionOrSIMD
public/mathlib/ssemath.h:479
↓ 25 callersFunctionPATHSEPARATOR
Even though \ on Posix (Linux&Mac) isn't techincally a path separator we are now counting it as one even Posix since so many times our filepaths aren'
tier1/strtools.cpp:1650
↓ 25 callersMethodReadFloat
game/shared/saverestore.cpp:1789
↓ 25 callersMethodSetControlString
----------------------------------------------------------------------------- Purpose: Shortcut function to set data in child controls ---------------
vgui2/vgui_controls/EditablePanel.cpp:901
↓ 25 callersFunctionSetDebugBits
----------------------------------------------------------------------------- Purpose: called each time a player uses a "cmd" command Input : pPlayer
game/server/client.cpp:489
↓ 25 callersMethodSetMark
game/server/ai_utils.h:57
↓ 25 callersMethodSetViewAngles
----------------------------------------------------------------------------- Purpose: Input : ang - ------------------------------------------------
game/client/prediction.cpp:1783
↓ 25 callersMethodTexCoord2fv
public/materialsystem/imesh.h:2042
↓ 25 callersFunctionUTIL_ApproachAngle
game/server/util.h:430
↓ 25 callersFunctionUTIL_YawToVector
game/shared/util_shared.cpp:121
↓ 25 callersFunctionVectorVectors
mathlib/mathlib_base.cpp:500
↓ 25 callersMethodWrite
game/client/replay/genericclassbased_replay.cpp:205
↓ 25 callersMethodWriteAll
game/shared/saverestore.h:60
↓ 24 callersMethodAddEffect
----------------------------------------------------------------------------- Adds and removes effects from our global list --------------------------
game/client/particlemgr.cpp:1266
↓ 24 callersMethodAddItem
vgui2/vgui_controls/BuildModeDialog.cpp:78
↓ 24 callersMethodAlloc
public/tier1/mempool.h:259
↓ 24 callersMethodColor3ub
public/materialsystem/imesh.h:1848
↓ 24 callersMethodColor4f
public/materialsystem/imesh.h:1810
↓ 24 callersMethodConditionLocalToGlobal
game/server/ai_namespaces.h:280
↓ 24 callersFunctionDrawModel
public/iclientrenderable.h:211
↓ 24 callersMethodEnableMotion
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/server/props.cpp:2706
↓ 24 callersMethodError
----------------------------------------------------------------------------- Purpose: Input : *fmt - ... - -----------------------------------------
game/shared/sceneentity_shared.cpp:103
↓ 24 callersMethodEyePosition
----------------------------------------------------------------------------- Methods to cast away const ---------------------------------------------
game/client/c_baseentity.h:2121
↓ 24 callersMethodFastIndex
Fast Index! No need to call advance index
public/materialsystem/imesh.h:2855
↓ 24 callersFunctionGetPakFile
----------------------------------------------------------------------------- Purpose: // Get a pakfile instance Output : IZip -----------------------
utils/common/bsplib.cpp:763
↓ 24 callersMethodGetPos
game/client/hud_closecaption.cpp:160
↓ 24 callersMethodGetType
game/shared/beam_shared.cpp:410
↓ 24 callersMethodGetVectors
----------------------------------------------------------------------------- Purpose: Retrieves the coordinate frame for this entity. Input : forwar
game/server/baseentity.cpp:4266
↓ 24 callersFunctionHLTVCamera
game/client/hltvcamera.cpp:53
↓ 24 callersMethodIsBot
game/server/player.cpp:8617
↓ 24 callersMethodIsInEditMode
----------------------------------------------------------------------------- Purpose: returns true if we are currently in inline editing mode -------
vgui2/vgui_controls/ListPanel.cpp:3258
↓ 24 callersMethodIsSolid
game/server/baseentity.h:2413
↓ 24 callersFunctionOffsetFloatPointer
----------------------------------------------------------------------------- Utility methods for buffer builders ------------------------------------
public/materialsystem/imesh.h:199
↓ 24 callersMethodPutString
----------------------------------------------------------------------------- Writes a null-terminated string ----------------------------------------
tier1/utlbuffer.cpp:1342
↓ 24 callersFunctionRandomAngularImpulse
public/mathlib/vector.h:1527
↓ 24 callersMethodReadChunk
----------------------------------------------------------------------------- Purpose: Reads the current chunk and dispatches keys and sub-chunks to t
public/chunkfile.cpp:577
↓ 24 callersMethodReadOneBit
public/tier1/bitbuf.h:739
↓ 24 callersFunctionReciprocalSIMD
public/mathlib/ssemath.h:722
↓ 24 callersFunctionSafeWrite
utils/common/cmdlib.cpp:816
↓ 24 callersMethodSetGroundEntity
----------------------------------------------------------------------------- Purpose: Change the ground entity for the outer Input : *ground - Outpu
game/server/ai_basenpc.h:2951
↓ 24 callersMethodSetMass
----------------------------------------------------------------------------- Purpose: Input : mass - -----------------------------------------------
game/server/hl2/prop_combine_ball.cpp:529
↓ 24 callersMethodSetOffset
public/dt_send.h:292
↓ 24 callersMethodSetRenderMode
----------------------------------------------------------------------------- Sets the render mode ---------------------------------------------------
game/client/c_baseentity.cpp:5616
↓ 24 callersMethodSetupMatrixOrgAngles
mathlib/vmatrix.cpp:535
↓ 24 callersFunctionTexDataStringTable_GetString
----------------------------------------------------------------------------- String table methods ---------------------------------------------------
utils/common/bsplib.cpp:1257
↓ 24 callersFunctionTexLightToLinear
convert texture to linear 0..1 value
public/mathlib/mathlib.h:1004
↓ 24 callersFunctionUTIL_ImpactTrace
------------------------------------------------------------------------------ Purpose : Creates both an decal and any associated impact effects (such
game/server/util.cpp:1435
↓ 24 callersFunctionVectorMax
public/mathlib/vector.h:1462
↓ 24 callersFunctionVectorMin
public/mathlib/vector.h:1455
↓ 23 callersMethodAddSolidFlags
game/server/baseentity.h:2398
↓ 23 callersFunctionCalcAnimation
public/bone_setup.cpp:1036
↓ 23 callersMethodClearAll
public/bitvec.h:857
↓ 23 callersMethodClientCommand
game/server/player.cpp:6322
↓ 23 callersFunctionCmdLib_FPrintf
utils/common/cmdlib.cpp:64
↓ 23 callersFunctionDotProduct2D
----------------------------------------------------------------------------- dot, cross -------------------------------------------------------------
public/mathlib/vector2d.h:465
↓ 23 callersMethodEnsureCapacity
public/tier1/utldict.h:138
↓ 23 callersMethodEnsureCount
public/tier1/utlvector.h:814
↓ 23 callersMethodFree
----------------------------------------------------------------------------- Purpose: Frees a block of memory Input : *memBlock - the memory to free
tier1/mempool.cpp:280
↓ 23 callersFunctionGDSkipToken
----------------------------------------------------------------------------- Purpose: Fetches the next token from the file. Input : tr - The token r
fgdlib/gamedata.cpp:208
↓ 23 callersMethodGetChild
----------------------------------------------------------------------------- Purpose: returns a child by the specified index ------------------------
vgui2/vgui_controls/Panel.cpp:3496
↓ 23 callersMethodGetEntryIndex
public/basehandle.h:111
↓ 23 callersMethodGetInt
----------------------------------------------------------------------------- Purpose: Return ConVar value as an int Output : int --------------------
public/tier1/convar.h:438
↓ 23 callersMethodGetLocArg
public/tier1/ilocalize.h:225
↓ 23 callersMethodGetOwner
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/server/team_control_point.cpp:773
↓ 23 callersMethodGetPath
game/server/ai_navigator.h:412
↓ 23 callersMethodGetVert
utils/vrad/vrad_dispcoll.h:52
↓ 23 callersFunctionHL2MPRules
game/shared/hl2mp/hl2mp_gamerules.h:167
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