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github.com/alliedmodders/hl2sdk
/ functions
Functions
44,104 in github.com/alliedmodders/hl2sdk
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Functions
44,104
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Types & classes
8,513
↓ 30 callers
Method
GetEndTime
----------------------------------------------------------------------------- Purpose: Output : float ------------------------------------------------
game/shared/choreoevent.cpp:1554
↓ 30 callers
Method
GetPredictable
----------------------------------------------------------------------------- Purpose: Input : slot - Output : C_BaseEntity -------------------------
game/client/c_baseentity.cpp:190
↓ 30 callers
Function
Helper_RandomInt
game/client/particlemgr.cpp:2222
↓ 30 callers
Method
IsRunning
game/server/player.h:403
↓ 30 callers
Method
Next
public/icvar.h:175
↓ 30 callers
Method
NextEvent
game/client/timedevent.h:41
↓ 30 callers
Method
NumLinks
game/server/ai_node.h:113
↓ 30 callers
Function
QuaternionSlerp
mathlib/mathlib_base.cpp:1607
↓ 30 callers
Method
SetCursor
vgui2/vgui_controls/Panel.cpp:3399
↓ 30 callers
Method
SetVisible
----------------------------------------------------------------------------- Purpose: Make the first buttons page get displayed when the menu becomes
game/client/game_controls/buysubmenu.cpp:69
↓ 30 callers
Function
SplatYSIMD
public/mathlib/ssemath.h:248
↓ 30 callers
Function
SplatZSIMD
public/mathlib/ssemath.h:258
↓ 30 callers
Method
TellMaxPut
----------------------------------------------------------------------------- What's the most I've ever written? -------------------------------------
public/tier1/utlbuffer.h:800
↓ 30 callers
Method
Weapon_ShootPosition
game/shared/baseplayer_shared.cpp:818
↓ 30 callers
Method
Write
public/scratchpad3d.cpp:57
↓ 30 callers
Function
WriteObjects
common/studiobyteswap.cpp:64
↓ 30 callers
Method
b
public/Color.h:69
↓ 30 callers
Function
calloc
public/tier0/memoverride.cpp:137
↓ 29 callers
Method
AddColumnToSection
----------------------------------------------------------------------------- Purpose: adds a new column to a section --------------------------------
vgui2/vgui_controls/SectionedListPanel.cpp:1206
↓ 29 callers
Function
ApplyMultiDamage
----------------------------------------------------------------------------- Purpose: inflicts contents of global multi damage register on gMultiDama
game/shared/takedamageinfo.cpp:205
↓ 29 callers
Function
Approach
mathlib/mathlib_base.cpp:3441
↓ 29 callers
Method
Bool
game/server/variant_t.h:44
↓ 29 callers
Method
ClearGoal
game/server/ai_navigator.cpp:927
↓ 29 callers
Function
ComputePathDistance
---------------------------------------------------------------------------- Computes the route distance + route direction based on nav type FIXME: Wh
game/server/ai_routedist.h:21
↓ 29 callers
Method
DidHit
----------------------------------------------------------------------------- Returns true if there was any kind of impact at all --------------------
public/gametrace.h:86
↓ 29 callers
Method
FirstEnt
game/server/entitylist.h:119
↓ 29 callers
Function
GenerateFlatEffect
--------------------------------------------------------- If you pass a numSamples, this wave will only be that many samples long. -------------------
game/client/c_rumble.cpp:198
↓ 29 callers
Method
GetBehavior
game/server/ai_basenpc.h:795
↓ 29 callers
Method
GetFloat
----------------------------------------------------------------------------- Purpose: Return ConVar value as a float Output : float -----------------
public/tier1/convar.h:429
↓ 29 callers
Method
GetId
game/server/ai_node.h:131
↓ 29 callers
Method
GetModelName
----------------------------------------------------------------------------- Purpose: Output : string_t ---------------------------------------------
game/client/c_baseentity.cpp:5034
↓ 29 callers
Method
GetShotRegulator
NOTE: The Shot Regulator is used to manage the RangeAttack1 weapon.
game/server/ai_basenpc.h:1566
↓ 29 callers
Function
GlobalEntity_GetState
game/server/globalstate.h:62
↓ 29 callers
Method
IsBitSet
public/bitvec.h:614
↓ 29 callers
Method
IsInAVehicle
----------------------------------------------------------------------------- Purpose: Determine whether we're in a vehicle or not Output : Returns tr
game/server/hl2/npc_fastzombie.cpp:1996
↓ 29 callers
Function
MatrixCopy
mathlib/vmatrix.cpp:672
↓ 29 callers
Method
NumAllocated
public/tier1/utlarray.h:236
↓ 29 callers
Method
Release
game/client/c_world.cpp:82
↓ 29 callers
Function
UTIL_ScreenFade
game/server/util.cpp:1043
↓ 29 callers
Method
g
public/Color.h:68
↓ 28 callers
Function
AlignValue
public/tier0/basetypes.h:65
↓ 28 callers
Method
Arg
public/tier1/convar.h:247
↓ 28 callers
Function
BoxDirection
game/shared/debugoverlay_null.cpp:25
↓ 28 callers
Function
BuildScheduleTestBits
game/server/ai_behavior.h:174
↓ 28 callers
Method
DispatchTraceAttack
game/shared/baseentity_shared.cpp:2116
↓ 28 callers
Method
GetActiveWeapon
game/client/c_baseplayer.cpp:2174
↓ 28 callers
Method
GetBaseEntityFromHandle
game/client/cliententitylist.cpp:214
↓ 28 callers
Method
GetBorder
vgui2/vgui_controls/Panel.cpp:3699
↓ 28 callers
Function
GetMaterialVar
utils/common/utilmatlib.cpp:164
↓ 28 callers
Method
GetPlayerName
----------------------------------------------------------------------------- returns the player name ------------------------------------------------
game/client/c_baseplayer.cpp:734
↓ 28 callers
Method
GetSize
game/client/vgui_bitmapimage.cpp:230
↓ 28 callers
Method
GetStartTime
----------------------------------------------------------------------------- Purpose: Returns the corrected time based on the owner's length and star
game/shared/choreoevent.cpp:105
↓ 28 callers
Method
GetTall
vgui2/vgui_controls/Panel.cpp:3761
↓ 28 callers
Method
GetViewAngles
----------------------------------------------------------------------------- Purpose: Input : ang - ------------------------------------------------
game/client/prediction.cpp:1766
↓ 28 callers
Method
HasCondition
--------------------------------------------------------- ---------------------------------------------------------
game/server/ai_basenpc.cpp:1638
↓ 28 callers
Method
Height
game/client/hud.h:49
↓ 28 callers
Function
HorzArrow
game/shared/debugoverlay_null.cpp:43
↓ 28 callers
Function
INDEXENT
game/server/util.h:165
↓ 28 callers
Method
IsConnected
game/server/player.cpp:9035
↓ 28 callers
Method
IsValid
public/mathlib/vector4d.h:328
↓ 28 callers
Function
Precache
game/shared/gamerules.h:223
↓ 28 callers
Function
PrecacheInstancedScene
----------------------------------------------------------------------------- Purpose: Used for precaching instanced scenes Input : *pszScene - -----
game/server/sceneentity.cpp:4593
↓ 28 callers
Method
PurgeAndDeleteElements
public/tier1/utlmap.h:222
↓ 28 callers
Method
ReadFile
----------------------------------------------------------------------------- Reads the file in ------------------------------------------------------
vgui2/vgui_controls/FileOpenStateMachine.cpp:409
↓ 28 callers
Method
ReadInt
game/shared/saverestore.cpp:1706
↓ 28 callers
Method
SeekPut
tier1/utlbuffer.cpp:1544
↓ 28 callers
Method
SetDamageType
game/shared/takedamageinfo.h:330
↓ 28 callers
Function
SetDefLessFunc
public/tier1/utlrbtree.h:107
↓ 28 callers
Function
SetHintNode
game/server/ai_behavior.h:180
↓ 28 callers
Method
SwapBufferToTargetEndian
public/tier1/byteswap.h:170
↓ 28 callers
Method
WriteInt
game/shared/saverestore.cpp:391
↓ 28 callers
Method
write
public/XZip.cpp:2453
↓ 27 callers
Method
AddSubKey
----------------------------------------------------------------------------- Adds a subkey. Make sure the subkey isn't a child of some other keyvalue
tier1/KeyValues.cpp:1212
↓ 27 callers
Method
ApplyAbsVelocityImpulse
game/shared/baseentity_shared.cpp:2432
↓ 27 callers
Method
Con_NPrintf
----------------------------------------------------------------------------- Purpose: Input : bDeveloper - *pFormat - ... - ------------------------
game/client/movehelper_client.cpp:241
↓ 27 callers
Method
CopyFrom
public/tier1/utldelegateimpl.h:788
↓ 27 callers
Method
GetAttachment
game/client/c_rope.cpp:1484
↓ 27 callers
Method
GetBounds
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
vgui2/vgui_controls/Panel.cpp:978
↓ 27 callers
Method
GetItem
game/client/replay/vgui/replaybrowseritemmanager.cpp:70
↓ 27 callers
Method
GetNormal
----------------------------------------------------------------------------- ------------------------------------------------------------------------
public/builddisp.h:439
↓ 27 callers
Method
GetPrevious
game/server/pathtrack.cpp:356
↓ 27 callers
Method
GetTime
----------------------------------------------------------------------------- Purpose: Output : float ------------------------------------------------
game/shared/choreoscene.cpp:2833
↓ 27 callers
Function
HL2GameRules
----------------------------------------------------------------------------- Gets us at the Half-Life 2 game rules ----------------------------------
game/shared/hl2/hl2_gamerules.h:107
↓ 27 callers
Method
IsVisible
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/client/hud_controlpointicons.cpp:469
↓ 27 callers
Function
LoadUnaligned3SIMD
public/mathlib/ssemath.h:804
↓ 27 callers
Function
QuaternionMatrix
mathlib/mathlib_base.cpp:1863
↓ 27 callers
Method
ReadAll
game/shared/saverestore.h:202
↓ 27 callers
Method
SetAttacker
game/shared/takedamageinfo.h:200
↓ 27 callers
Function
SetKeyValue
utils/common/bsplib.cpp:3125
↓ 27 callers
Method
SetNoise
game/shared/beam_shared.h:334
↓ 27 callers
Function
Triangle
game/shared/debugoverlay_null.cpp:30
↓ 27 callers
Function
UTIL_LogPrintf
========================================================= UTIL_LogPrintf - Prints a logged message to console. Preceded by LOG: ( timestamp ) < messag
game/server/util.cpp:1814
↓ 27 callers
Function
VectorIRotate
public/mathlib/mathlib.h:867
↓ 27 callers
Method
Width
game/client/hud.h:44
↓ 26 callers
Method
AddEFlags
game/server/baseentity.h:2023
↓ 26 callers
Method
Alloc
tier1/mempool.cpp:209
↓ 26 callers
Method
Create
game/client/c_rope.cpp:1075
↓ 26 callers
Method
GetExpresser
game/server/ai_baseactor.cpp:1911
↓ 26 callers
Method
GetMotor
game/server/ai_planesolver.cpp:76
↓ 26 callers
Method
GetStudioHdr
public/bone_setup.cpp:2328
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