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Functions44,104 in github.com/alliedmodders/hl2sdk

↓ 30 callersMethodGetEndTime
----------------------------------------------------------------------------- Purpose: Output : float ------------------------------------------------
game/shared/choreoevent.cpp:1554
↓ 30 callersMethodGetPredictable
----------------------------------------------------------------------------- Purpose: Input : slot - Output : C_BaseEntity -------------------------
game/client/c_baseentity.cpp:190
↓ 30 callersFunctionHelper_RandomInt
game/client/particlemgr.cpp:2222
↓ 30 callersMethodIsRunning
game/server/player.h:403
↓ 30 callersMethodNext
public/icvar.h:175
↓ 30 callersMethodNextEvent
game/client/timedevent.h:41
↓ 30 callersMethodNumLinks
game/server/ai_node.h:113
↓ 30 callersFunctionQuaternionSlerp
mathlib/mathlib_base.cpp:1607
↓ 30 callersMethodSetCursor
vgui2/vgui_controls/Panel.cpp:3399
↓ 30 callersMethodSetVisible
----------------------------------------------------------------------------- Purpose: Make the first buttons page get displayed when the menu becomes
game/client/game_controls/buysubmenu.cpp:69
↓ 30 callersFunctionSplatYSIMD
public/mathlib/ssemath.h:248
↓ 30 callersFunctionSplatZSIMD
public/mathlib/ssemath.h:258
↓ 30 callersMethodTellMaxPut
----------------------------------------------------------------------------- What's the most I've ever written? -------------------------------------
public/tier1/utlbuffer.h:800
↓ 30 callersMethodWeapon_ShootPosition
game/shared/baseplayer_shared.cpp:818
↓ 30 callersMethodWrite
public/scratchpad3d.cpp:57
↓ 30 callersFunctionWriteObjects
common/studiobyteswap.cpp:64
↓ 30 callersMethodb
public/Color.h:69
↓ 30 callersFunctioncalloc
public/tier0/memoverride.cpp:137
↓ 29 callersMethodAddColumnToSection
----------------------------------------------------------------------------- Purpose: adds a new column to a section --------------------------------
vgui2/vgui_controls/SectionedListPanel.cpp:1206
↓ 29 callersFunctionApplyMultiDamage
----------------------------------------------------------------------------- Purpose: inflicts contents of global multi damage register on gMultiDama
game/shared/takedamageinfo.cpp:205
↓ 29 callersFunctionApproach
mathlib/mathlib_base.cpp:3441
↓ 29 callersMethodBool
game/server/variant_t.h:44
↓ 29 callersMethodClearGoal
game/server/ai_navigator.cpp:927
↓ 29 callersFunctionComputePathDistance
---------------------------------------------------------------------------- Computes the route distance + route direction based on nav type FIXME: Wh
game/server/ai_routedist.h:21
↓ 29 callersMethodDidHit
----------------------------------------------------------------------------- Returns true if there was any kind of impact at all --------------------
public/gametrace.h:86
↓ 29 callersMethodFirstEnt
game/server/entitylist.h:119
↓ 29 callersFunctionGenerateFlatEffect
--------------------------------------------------------- If you pass a numSamples, this wave will only be that many samples long. -------------------
game/client/c_rumble.cpp:198
↓ 29 callersMethodGetBehavior
game/server/ai_basenpc.h:795
↓ 29 callersMethodGetFloat
----------------------------------------------------------------------------- Purpose: Return ConVar value as a float Output : float -----------------
public/tier1/convar.h:429
↓ 29 callersMethodGetId
game/server/ai_node.h:131
↓ 29 callersMethodGetModelName
----------------------------------------------------------------------------- Purpose: Output : string_t ---------------------------------------------
game/client/c_baseentity.cpp:5034
↓ 29 callersMethodGetShotRegulator
NOTE: The Shot Regulator is used to manage the RangeAttack1 weapon.
game/server/ai_basenpc.h:1566
↓ 29 callersFunctionGlobalEntity_GetState
game/server/globalstate.h:62
↓ 29 callersMethodIsBitSet
public/bitvec.h:614
↓ 29 callersMethodIsInAVehicle
----------------------------------------------------------------------------- Purpose: Determine whether we're in a vehicle or not Output : Returns tr
game/server/hl2/npc_fastzombie.cpp:1996
↓ 29 callersFunctionMatrixCopy
mathlib/vmatrix.cpp:672
↓ 29 callersMethodNumAllocated
public/tier1/utlarray.h:236
↓ 29 callersMethodRelease
game/client/c_world.cpp:82
↓ 29 callersFunctionUTIL_ScreenFade
game/server/util.cpp:1043
↓ 29 callersMethodg
public/Color.h:68
↓ 28 callersFunctionAlignValue
public/tier0/basetypes.h:65
↓ 28 callersMethodArg
public/tier1/convar.h:247
↓ 28 callersFunctionBoxDirection
game/shared/debugoverlay_null.cpp:25
↓ 28 callersFunctionBuildScheduleTestBits
game/server/ai_behavior.h:174
↓ 28 callersMethodDispatchTraceAttack
game/shared/baseentity_shared.cpp:2116
↓ 28 callersMethodGetActiveWeapon
game/client/c_baseplayer.cpp:2174
↓ 28 callersMethodGetBaseEntityFromHandle
game/client/cliententitylist.cpp:214
↓ 28 callersMethodGetBorder
vgui2/vgui_controls/Panel.cpp:3699
↓ 28 callersFunctionGetMaterialVar
utils/common/utilmatlib.cpp:164
↓ 28 callersMethodGetPlayerName
----------------------------------------------------------------------------- returns the player name ------------------------------------------------
game/client/c_baseplayer.cpp:734
↓ 28 callersMethodGetSize
game/client/vgui_bitmapimage.cpp:230
↓ 28 callersMethodGetStartTime
----------------------------------------------------------------------------- Purpose: Returns the corrected time based on the owner's length and star
game/shared/choreoevent.cpp:105
↓ 28 callersMethodGetTall
vgui2/vgui_controls/Panel.cpp:3761
↓ 28 callersMethodGetViewAngles
----------------------------------------------------------------------------- Purpose: Input : ang - ------------------------------------------------
game/client/prediction.cpp:1766
↓ 28 callersMethodHasCondition
--------------------------------------------------------- ---------------------------------------------------------
game/server/ai_basenpc.cpp:1638
↓ 28 callersMethodHeight
game/client/hud.h:49
↓ 28 callersFunctionHorzArrow
game/shared/debugoverlay_null.cpp:43
↓ 28 callersFunctionINDEXENT
game/server/util.h:165
↓ 28 callersMethodIsConnected
game/server/player.cpp:9035
↓ 28 callersMethodIsValid
public/mathlib/vector4d.h:328
↓ 28 callersFunctionPrecache
game/shared/gamerules.h:223
↓ 28 callersFunctionPrecacheInstancedScene
----------------------------------------------------------------------------- Purpose: Used for precaching instanced scenes Input : *pszScene - -----
game/server/sceneentity.cpp:4593
↓ 28 callersMethodPurgeAndDeleteElements
public/tier1/utlmap.h:222
↓ 28 callersMethodReadFile
----------------------------------------------------------------------------- Reads the file in ------------------------------------------------------
vgui2/vgui_controls/FileOpenStateMachine.cpp:409
↓ 28 callersMethodReadInt
game/shared/saverestore.cpp:1706
↓ 28 callersMethodSeekPut
tier1/utlbuffer.cpp:1544
↓ 28 callersMethodSetDamageType
game/shared/takedamageinfo.h:330
↓ 28 callersFunctionSetDefLessFunc
public/tier1/utlrbtree.h:107
↓ 28 callersFunctionSetHintNode
game/server/ai_behavior.h:180
↓ 28 callersMethodSwapBufferToTargetEndian
public/tier1/byteswap.h:170
↓ 28 callersMethodWriteInt
game/shared/saverestore.cpp:391
↓ 28 callersMethodwrite
public/XZip.cpp:2453
↓ 27 callersMethodAddSubKey
----------------------------------------------------------------------------- Adds a subkey. Make sure the subkey isn't a child of some other keyvalue
tier1/KeyValues.cpp:1212
↓ 27 callersMethodApplyAbsVelocityImpulse
game/shared/baseentity_shared.cpp:2432
↓ 27 callersMethodCon_NPrintf
----------------------------------------------------------------------------- Purpose: Input : bDeveloper - *pFormat - ... - ------------------------
game/client/movehelper_client.cpp:241
↓ 27 callersMethodCopyFrom
public/tier1/utldelegateimpl.h:788
↓ 27 callersMethodGetAttachment
game/client/c_rope.cpp:1484
↓ 27 callersMethodGetBounds
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
vgui2/vgui_controls/Panel.cpp:978
↓ 27 callersMethodGetItem
game/client/replay/vgui/replaybrowseritemmanager.cpp:70
↓ 27 callersMethodGetNormal
----------------------------------------------------------------------------- ------------------------------------------------------------------------
public/builddisp.h:439
↓ 27 callersMethodGetPrevious
game/server/pathtrack.cpp:356
↓ 27 callersMethodGetTime
----------------------------------------------------------------------------- Purpose: Output : float ------------------------------------------------
game/shared/choreoscene.cpp:2833
↓ 27 callersFunctionHL2GameRules
----------------------------------------------------------------------------- Gets us at the Half-Life 2 game rules ----------------------------------
game/shared/hl2/hl2_gamerules.h:107
↓ 27 callersMethodIsVisible
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/client/hud_controlpointicons.cpp:469
↓ 27 callersFunctionLoadUnaligned3SIMD
public/mathlib/ssemath.h:804
↓ 27 callersFunctionQuaternionMatrix
mathlib/mathlib_base.cpp:1863
↓ 27 callersMethodReadAll
game/shared/saverestore.h:202
↓ 27 callersMethodSetAttacker
game/shared/takedamageinfo.h:200
↓ 27 callersFunctionSetKeyValue
utils/common/bsplib.cpp:3125
↓ 27 callersMethodSetNoise
game/shared/beam_shared.h:334
↓ 27 callersFunctionTriangle
game/shared/debugoverlay_null.cpp:30
↓ 27 callersFunctionUTIL_LogPrintf
========================================================= UTIL_LogPrintf - Prints a logged message to console. Preceded by LOG: ( timestamp ) < messag
game/server/util.cpp:1814
↓ 27 callersFunctionVectorIRotate
public/mathlib/mathlib.h:867
↓ 27 callersMethodWidth
game/client/hud.h:44
↓ 26 callersMethodAddEFlags
game/server/baseentity.h:2023
↓ 26 callersMethodAlloc
tier1/mempool.cpp:209
↓ 26 callersMethodCreate
game/client/c_rope.cpp:1075
↓ 26 callersMethodGetExpresser
game/server/ai_baseactor.cpp:1911
↓ 26 callersMethodGetMotor
game/server/ai_planesolver.cpp:76
↓ 26 callersMethodGetStudioHdr
public/bone_setup.cpp:2328
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