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Functions44,104 in github.com/alliedmodders/hl2sdk

↓ 35 callersMethodHasElement
public/vgui/Dar.h:75
↓ 35 callersMethodInit
utils/vrad/vraddll.cpp:116
↓ 35 callersMethodIsAlive
game/client/c_playerresource.cpp:152
↓ 35 callersMethodSequencesAvailable
public/studio.cpp:230
↓ 35 callersMethodSetAttachment
game/shared/hl2mp/weapon_physcannon.cpp:944
↓ 35 callersMethodTeleport
game/server/baseflex.cpp:2097
↓ 34 callersFunctionCalculateMeleeDamageForce
----------------------------------------------------------------------------- Purpose: Fill out a takedamageinfo with a damage force for a melee impac
game/shared/takedamageinfo.cpp:345
↓ 34 callersMethodFollowEntity
----------------------------------------------------------------------------- Purpose: Attach the smoke trail to an entity or point Input : index - e
game/server/smoke_trail.cpp:158
↓ 34 callersMethodGetHint
game/server/ai_node.h:110
↓ 34 callersMethodGetSquad
game/server/ai_basenpc.h:1611
↓ 34 callersMethodGetType
game/client/interpolatedvar.h:614
↓ 34 callersMethodInit
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/client/hl2/hud_ammo.cpp:74
↓ 34 callersMethodIsEnabled
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
vgui2/vgui_controls/Panel.cpp:1087
↓ 34 callersMethodLookupAttachment
----------------------------------------------------------------------------- Purpose: Returns index number of a given named attachment Input : name
game/server/baseanimating.cpp:1903
↓ 34 callersMethodRead
Attempt to read up to nMaxInputBytes from the compressed stream, writing up to nMaxOutputBytes to pOutput. Returns false if read stops due to an error
tier1/lzmaDecoder.cpp:158
↓ 34 callersMethodSeekGet
----------------------------------------------------------------------------- Change where I'm reading -----------------------------------------------
tier1/utlbuffer.cpp:872
↓ 34 callersMethodSetBBox
game/client/particlemgr.cpp:534
↓ 34 callersMethodSetFlag
----------------------------------------------------------------------------- Purpose: Determines whether the given flag is set (assuming this is an i
fgdlib/gdvar.cpp:613
↓ 34 callersMethodSetIdealYaw
game/server/ai_motor.h:101
↓ 34 callersMethodSetParent
----------------------------------------------------------------------------- Purpose: sets the parent -----------------------------------------------
vgui2/vgui_controls/Panel.cpp:1444
↓ 34 callersMethodSetTabPosition
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
vgui2/vgui_controls/Panel.cpp:3577
↓ 34 callersMethodSetWidth
game/server/effects.h:51
↓ 34 callersFunctionSplatXSIMD
public/mathlib/ssemath.h:238
↓ 34 callersMethodTurnOff
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/server/hl2/weapon_rpg.cpp:2360
↓ 34 callersFunctionUTIL_TraceEntity
----------------------------------------------------------------------------- Sweeps a particular entity through the world ---------------------------
game/shared/util_shared.cpp:625
↓ 34 callersMethodUnlock
----------------------------------------------------------------------------- Purpose: Unlocks the door so that it can be opened. --------------------
game/server/props.cpp:4051
↓ 34 callersMethodpFlexcontroller
public/studio.h:2439
↓ 33 callersMethodClear
game/server/cbase.cpp:759
↓ 33 callersFunctionFLerp
Lerp between two floating point numbers.
game/client/particle_util.h:19
↓ 33 callersMethodFlags
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/shared/ammodef.cpp:138
↓ 33 callersFunctionGammaToLinear
materialsystem/stdshaders/common_fxc.h:189
↓ 33 callersMethodGetChar
public/tier1/utlbuffer.h:699
↓ 33 callersMethodGetColor
----------------------------------------------------------------------------- Purpose: Get the current color as a color struct -----------------------
vgui2/vgui_controls/Image.cpp:259
↓ 33 callersMethodGetFirst
game/server/ai_senses.cpp:690
↓ 33 callersMethodGetMillisecondsF
public/tier0/fasttimer.h:347
↓ 33 callersMethodGetModelIndex
game/client/c_baseentity.h:1798
↓ 33 callersMethodGetPercentage
----------------------------------------------------------------------------- Purpose: Output : float ------------------------------------------------
game/shared/choreoevent.cpp:69
↓ 33 callersMethodGetSequence
game/server/ai_basenpc.h:2920
↓ 33 callersMethodGetServerVehicle
If this is a vehicle, returns the vehicle interface
game/server/hl2/vehicle_crane.h:189
↓ 33 callersMethodReset
========================================================= Reset - clears the volume, origin, and type for a sound, but doesn't expire or unlink it. ==
game/server/soundent.cpp:68
↓ 33 callersMethodSetCollisionGroup
game/shared/sheetsimulator.cpp:140
↓ 33 callersMethodSetNextThink
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/shared/baseachievement.cpp:328
↓ 33 callersMethodSetVelocity
game/server/hl2/grenade_frag.cpp:358
↓ 33 callersFunctionUTIL_DecalTrace
------------------------------------------------------------------------------ Purpose : Use trace to pass a specific decal type to the entity being d
game/shared/util_shared.cpp:860
↓ 33 callersMethodanim
public/studio.h:796
↓ 33 callersMethoddeleteThis
utils/common/mpi_stats.cpp:245
↓ 32 callersMethodFirst
public/tier1/utldict.h:345
↓ 32 callersMethodGetIClientUnknown
This just picks one of the routes to IClientUnknown.
game/client/c_baseentity.h:254
↓ 32 callersMethodGetParent
----------------------------------------------------------------------------- Purpose: returns a pointer to a controls version of a Panel pointer ----
vgui2/vgui_controls/Panel.cpp:1000
↓ 32 callersMethodGetPointIndex
game/server/team_control_point.h:70
↓ 32 callersFunctionGetSequenceName
game/shared/animation.cpp:548
↓ 32 callersMethodGetSlot
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/shared/basecombatweapon_shared.cpp:455
↓ 32 callersFunctionGetTacticalServices
game/server/ai_behavior.h:251
↓ 32 callersMethodGetVectors
----------------------------------------------------------------------------- Purpose: Vehicles are permanently oriented off angle for vphysics. -----
game/server/hl2/vehicle_crane.cpp:801
↓ 32 callersFunctionHelper_RandomFloat
game/client/particlemgr.cpp:2212
↓ 32 callersMethodIsEffectActive
game/shared/baseentity_shared.h:249
↓ 32 callersMethodIsInAVehicle
game/server/player.h:1328
↓ 32 callersMethodIsValid
Sanity checks that the zip file is ready and readable:
public/xzp.cpp:432
↓ 32 callersMethodIsWorld
game/server/baseentity.h:932
↓ 32 callersMethodMakeCopy
----------------------------------------------------------------------------- Purpose: Makes a copy of the whole key-value pair set ------------------
tier1/KeyValues.cpp:1959
↓ 32 callersMethodPrintf
tier1/utlbuffer.cpp:1462
↓ 32 callersMethodPutUnsignedInt
public/tier1/utlbuffer.h:976
↓ 32 callersFunctionRemoveAll
public/tier0/tslist.h:459
↓ 32 callersMethodSetArrivalDirection
game/server/ai_navigator.cpp:1032
↓ 32 callersMethodSetBgColor
vgui2/vgui_controls/Menu.cpp:1900
↓ 32 callersMethodSetZPos
----------------------------------------------------------------------------- Purpose: sets Z ordering - lower numbers are always behind higher z's --
vgui2/vgui_controls/Panel.cpp:1512
↓ 32 callersMethodSparks
game/server/EffectsServer.cpp:131
↓ 32 callersMethodSteamUtils
public/steam/steam_api.h:447
↓ 32 callersFunctionUpdate
game/client/particlemgr.h:266
↓ 32 callersFunctionV_stristr
----------------------------------------------------------------------------- Finds a string in another string with a case insensitive test ----------
tier1/strtools.cpp:617
↓ 31 callersFunctionCmpGtSIMD
public/mathlib/ssemath.h:558
↓ 31 callersFunctionConstruct
public/tier0/platform.h:1381
↓ 31 callersMethodDrawTexturedRect
----------------------------------------------------------------------------- Purpose: Draw a rectangle filled with the current texture --------------
vgui2/vgui_controls/Image.cpp:234
↓ 31 callersMethodEnableCollisions
game/server/logicentities.cpp:2446
↓ 31 callersMethodGetAttachedObject
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/server/physobj.cpp:1901
↓ 31 callersMethodGetDamagePosition
game/shared/takedamageinfo.h:307
↓ 31 callersFunctionGetPos
game/client/view.cpp:1315
↓ 31 callersFunctionGetToken
============== GetToken ============== */
utils/common/scriplib.cpp:584
↓ 31 callersMethodGetType
public/dt_send.h:406
↓ 31 callersMethodIRelationType
game/server/hl2/npc_dog.cpp:248
↓ 31 callersMethodIsAsleep
game/server/props.cpp:5484
↓ 31 callersFunctionIsMegaPhysCannon
Do we have the super-phys gun?
game/server/hl2/weapon_physcannon.cpp:1320
↓ 31 callersMethodIsValidIndex
game/client/interpolatedvar.h:1237
↓ 31 callersMethodLookupSequence
========================================================= =========================================================
game/server/baseanimating.cpp:694
↓ 31 callersMethodMarkForDeletion
----------------------------------------------------------------------------- Purpose: Sets the object up to be deleted next frame -------------------
vgui2/vgui_controls/Panel.cpp:3930
↓ 31 callersFunctionProcessFields
----------------------------------------------------------------------------- Process the fields of a datadesc. --------------------------------------
common/studiobyteswap.cpp:374
↓ 31 callersMethodRandomPointInBounds
----------------------------------------------------------------------------- Selects a random point in the bounds given the normalized 0-1 bounds ---
game/shared/collisionproperty.cpp:858
↓ 31 callersMethodReadShort
game/shared/saverestore.cpp:1695
↓ 31 callersMethodRumbleEffect
game/server/player.cpp:6866
↓ 31 callersMethodSetName
game/server/baseentity.h:1933
↓ 31 callersMethodSetVisible
game/shared/hl2mp/weapon_physcannon.cpp:947
↓ 31 callersMethodSizeToContents
----------------------------------------------------------------------------- Purpose: Size the width of the label to its contents - only works from i
vgui2/vgui_controls/Label.cpp:689
↓ 31 callersFunctionUTIL_AngleMod
game/server/util.h:440
↓ 31 callersFunctionUTIL_PlayerByIndex
game/shared/util_shared.cpp:1033
↓ 31 callersMethodViewPunch
game/server/baseentity.cpp:6261
↓ 31 callersFunctionanglemod
public/mathlib/mathlib.h:634
↓ 31 callersMethodpHitbox
public/studio.h:2452
↓ 31 callersMethodr
public/Color.h:67
↓ 30 callersFunctionDestruct
public/tier0/platform.h:1441
↓ 30 callersFunctionExplosionCreate
HACKHACK -- create one of these and fake a keyvalue to get the right explosion setup
game/server/explode.cpp:383
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