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github.com/alliedmodders/hl2sdk
/ functions
Functions
44,104 in github.com/alliedmodders/hl2sdk
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Functions
44,104
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Types & classes
8,513
↓ 35 callers
Method
HasElement
public/vgui/Dar.h:75
↓ 35 callers
Method
Init
utils/vrad/vraddll.cpp:116
↓ 35 callers
Method
IsAlive
game/client/c_playerresource.cpp:152
↓ 35 callers
Method
SequencesAvailable
public/studio.cpp:230
↓ 35 callers
Method
SetAttachment
game/shared/hl2mp/weapon_physcannon.cpp:944
↓ 35 callers
Method
Teleport
game/server/baseflex.cpp:2097
↓ 34 callers
Function
CalculateMeleeDamageForce
----------------------------------------------------------------------------- Purpose: Fill out a takedamageinfo with a damage force for a melee impac
game/shared/takedamageinfo.cpp:345
↓ 34 callers
Method
FollowEntity
----------------------------------------------------------------------------- Purpose: Attach the smoke trail to an entity or point Input : index - e
game/server/smoke_trail.cpp:158
↓ 34 callers
Method
GetHint
game/server/ai_node.h:110
↓ 34 callers
Method
GetSquad
game/server/ai_basenpc.h:1611
↓ 34 callers
Method
GetType
game/client/interpolatedvar.h:614
↓ 34 callers
Method
Init
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/client/hl2/hud_ammo.cpp:74
↓ 34 callers
Method
IsEnabled
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
vgui2/vgui_controls/Panel.cpp:1087
↓ 34 callers
Method
LookupAttachment
----------------------------------------------------------------------------- Purpose: Returns index number of a given named attachment Input : name
game/server/baseanimating.cpp:1903
↓ 34 callers
Method
Read
Attempt to read up to nMaxInputBytes from the compressed stream, writing up to nMaxOutputBytes to pOutput. Returns false if read stops due to an error
tier1/lzmaDecoder.cpp:158
↓ 34 callers
Method
SeekGet
----------------------------------------------------------------------------- Change where I'm reading -----------------------------------------------
tier1/utlbuffer.cpp:872
↓ 34 callers
Method
SetBBox
game/client/particlemgr.cpp:534
↓ 34 callers
Method
SetFlag
----------------------------------------------------------------------------- Purpose: Determines whether the given flag is set (assuming this is an i
fgdlib/gdvar.cpp:613
↓ 34 callers
Method
SetIdealYaw
game/server/ai_motor.h:101
↓ 34 callers
Method
SetParent
----------------------------------------------------------------------------- Purpose: sets the parent -----------------------------------------------
vgui2/vgui_controls/Panel.cpp:1444
↓ 34 callers
Method
SetTabPosition
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
vgui2/vgui_controls/Panel.cpp:3577
↓ 34 callers
Method
SetWidth
game/server/effects.h:51
↓ 34 callers
Function
SplatXSIMD
public/mathlib/ssemath.h:238
↓ 34 callers
Method
TurnOff
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/server/hl2/weapon_rpg.cpp:2360
↓ 34 callers
Function
UTIL_TraceEntity
----------------------------------------------------------------------------- Sweeps a particular entity through the world ---------------------------
game/shared/util_shared.cpp:625
↓ 34 callers
Method
Unlock
----------------------------------------------------------------------------- Purpose: Unlocks the door so that it can be opened. --------------------
game/server/props.cpp:4051
↓ 34 callers
Method
pFlexcontroller
public/studio.h:2439
↓ 33 callers
Method
Clear
game/server/cbase.cpp:759
↓ 33 callers
Function
FLerp
Lerp between two floating point numbers.
game/client/particle_util.h:19
↓ 33 callers
Method
Flags
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/shared/ammodef.cpp:138
↓ 33 callers
Function
GammaToLinear
materialsystem/stdshaders/common_fxc.h:189
↓ 33 callers
Method
GetChar
public/tier1/utlbuffer.h:699
↓ 33 callers
Method
GetColor
----------------------------------------------------------------------------- Purpose: Get the current color as a color struct -----------------------
vgui2/vgui_controls/Image.cpp:259
↓ 33 callers
Method
GetFirst
game/server/ai_senses.cpp:690
↓ 33 callers
Method
GetMillisecondsF
public/tier0/fasttimer.h:347
↓ 33 callers
Method
GetModelIndex
game/client/c_baseentity.h:1798
↓ 33 callers
Method
GetPercentage
----------------------------------------------------------------------------- Purpose: Output : float ------------------------------------------------
game/shared/choreoevent.cpp:69
↓ 33 callers
Method
GetSequence
game/server/ai_basenpc.h:2920
↓ 33 callers
Method
GetServerVehicle
If this is a vehicle, returns the vehicle interface
game/server/hl2/vehicle_crane.h:189
↓ 33 callers
Method
Reset
========================================================= Reset - clears the volume, origin, and type for a sound, but doesn't expire or unlink it. ==
game/server/soundent.cpp:68
↓ 33 callers
Method
SetCollisionGroup
game/shared/sheetsimulator.cpp:140
↓ 33 callers
Method
SetNextThink
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/shared/baseachievement.cpp:328
↓ 33 callers
Method
SetVelocity
game/server/hl2/grenade_frag.cpp:358
↓ 33 callers
Function
UTIL_DecalTrace
------------------------------------------------------------------------------ Purpose : Use trace to pass a specific decal type to the entity being d
game/shared/util_shared.cpp:860
↓ 33 callers
Method
anim
public/studio.h:796
↓ 33 callers
Method
deleteThis
utils/common/mpi_stats.cpp:245
↓ 32 callers
Method
First
public/tier1/utldict.h:345
↓ 32 callers
Method
GetIClientUnknown
This just picks one of the routes to IClientUnknown.
game/client/c_baseentity.h:254
↓ 32 callers
Method
GetParent
----------------------------------------------------------------------------- Purpose: returns a pointer to a controls version of a Panel pointer ----
vgui2/vgui_controls/Panel.cpp:1000
↓ 32 callers
Method
GetPointIndex
game/server/team_control_point.h:70
↓ 32 callers
Function
GetSequenceName
game/shared/animation.cpp:548
↓ 32 callers
Method
GetSlot
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/shared/basecombatweapon_shared.cpp:455
↓ 32 callers
Function
GetTacticalServices
game/server/ai_behavior.h:251
↓ 32 callers
Method
GetVectors
----------------------------------------------------------------------------- Purpose: Vehicles are permanently oriented off angle for vphysics. -----
game/server/hl2/vehicle_crane.cpp:801
↓ 32 callers
Function
Helper_RandomFloat
game/client/particlemgr.cpp:2212
↓ 32 callers
Method
IsEffectActive
game/shared/baseentity_shared.h:249
↓ 32 callers
Method
IsInAVehicle
game/server/player.h:1328
↓ 32 callers
Method
IsValid
Sanity checks that the zip file is ready and readable:
public/xzp.cpp:432
↓ 32 callers
Method
IsWorld
game/server/baseentity.h:932
↓ 32 callers
Method
MakeCopy
----------------------------------------------------------------------------- Purpose: Makes a copy of the whole key-value pair set ------------------
tier1/KeyValues.cpp:1959
↓ 32 callers
Method
Printf
tier1/utlbuffer.cpp:1462
↓ 32 callers
Method
PutUnsignedInt
public/tier1/utlbuffer.h:976
↓ 32 callers
Function
RemoveAll
public/tier0/tslist.h:459
↓ 32 callers
Method
SetArrivalDirection
game/server/ai_navigator.cpp:1032
↓ 32 callers
Method
SetBgColor
vgui2/vgui_controls/Menu.cpp:1900
↓ 32 callers
Method
SetZPos
----------------------------------------------------------------------------- Purpose: sets Z ordering - lower numbers are always behind higher z's --
vgui2/vgui_controls/Panel.cpp:1512
↓ 32 callers
Method
Sparks
game/server/EffectsServer.cpp:131
↓ 32 callers
Method
SteamUtils
public/steam/steam_api.h:447
↓ 32 callers
Function
Update
game/client/particlemgr.h:266
↓ 32 callers
Function
V_stristr
----------------------------------------------------------------------------- Finds a string in another string with a case insensitive test ----------
tier1/strtools.cpp:617
↓ 31 callers
Function
CmpGtSIMD
public/mathlib/ssemath.h:558
↓ 31 callers
Function
Construct
public/tier0/platform.h:1381
↓ 31 callers
Method
DrawTexturedRect
----------------------------------------------------------------------------- Purpose: Draw a rectangle filled with the current texture --------------
vgui2/vgui_controls/Image.cpp:234
↓ 31 callers
Method
EnableCollisions
game/server/logicentities.cpp:2446
↓ 31 callers
Method
GetAttachedObject
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/server/physobj.cpp:1901
↓ 31 callers
Method
GetDamagePosition
game/shared/takedamageinfo.h:307
↓ 31 callers
Function
GetPos
game/client/view.cpp:1315
↓ 31 callers
Function
GetToken
============== GetToken ============== */
utils/common/scriplib.cpp:584
↓ 31 callers
Method
GetType
public/dt_send.h:406
↓ 31 callers
Method
IRelationType
game/server/hl2/npc_dog.cpp:248
↓ 31 callers
Method
IsAsleep
game/server/props.cpp:5484
↓ 31 callers
Function
IsMegaPhysCannon
Do we have the super-phys gun?
game/server/hl2/weapon_physcannon.cpp:1320
↓ 31 callers
Method
IsValidIndex
game/client/interpolatedvar.h:1237
↓ 31 callers
Method
LookupSequence
========================================================= =========================================================
game/server/baseanimating.cpp:694
↓ 31 callers
Method
MarkForDeletion
----------------------------------------------------------------------------- Purpose: Sets the object up to be deleted next frame -------------------
vgui2/vgui_controls/Panel.cpp:3930
↓ 31 callers
Function
ProcessFields
----------------------------------------------------------------------------- Process the fields of a datadesc. --------------------------------------
common/studiobyteswap.cpp:374
↓ 31 callers
Method
RandomPointInBounds
----------------------------------------------------------------------------- Selects a random point in the bounds given the normalized 0-1 bounds ---
game/shared/collisionproperty.cpp:858
↓ 31 callers
Method
ReadShort
game/shared/saverestore.cpp:1695
↓ 31 callers
Method
RumbleEffect
game/server/player.cpp:6866
↓ 31 callers
Method
SetName
game/server/baseentity.h:1933
↓ 31 callers
Method
SetVisible
game/shared/hl2mp/weapon_physcannon.cpp:947
↓ 31 callers
Method
SizeToContents
----------------------------------------------------------------------------- Purpose: Size the width of the label to its contents - only works from i
vgui2/vgui_controls/Label.cpp:689
↓ 31 callers
Function
UTIL_AngleMod
game/server/util.h:440
↓ 31 callers
Function
UTIL_PlayerByIndex
game/shared/util_shared.cpp:1033
↓ 31 callers
Method
ViewPunch
game/server/baseentity.cpp:6261
↓ 31 callers
Function
anglemod
public/mathlib/mathlib.h:634
↓ 31 callers
Method
pHitbox
public/studio.h:2452
↓ 31 callers
Method
r
public/Color.h:67
↓ 30 callers
Function
Destruct
public/tier0/platform.h:1441
↓ 30 callers
Function
ExplosionCreate
HACKHACK -- create one of these and fake a keyvalue to get the right explosion setup
game/server/explode.cpp:383
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