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Functions44,104 in github.com/alliedmodders/hl2sdk

↓ 43 callersMethodSetCount
public/vgui/Dar.h:42
↓ 43 callersFunctionToolFramework_PostToolMessage
game/client/toolframework_client.cpp:147
↓ 42 callersFunctionCopyLump
utils/common/bsplib.cpp:1896
↓ 42 callersMethodCreate
game/server/rope.cpp:197
↓ 42 callersMethodGetElementName
public/tier1/utldict.h:162
↓ 42 callersMethodGetSurfaceData
game/server/player.h:772
↓ 42 callersFunctionUTIL_VecToYaw
game/shared/util_shared.cpp:44
↓ 41 callersMethodGetAttachment
----------------------------------------------------------------------------- Purpose: Returns the world location and world angles of an attachment In
game/server/baseanimating.cpp:1922
↓ 41 callersMethodGetFirstMember
-----------------------------------------------------------------------------
game/server/ai_squad.cpp:421
↓ 41 callersMethodInstallChangeCallback
----------------------------------------------------------------------------- Install a change callback (there shouldn't already be one....) ---------
tier1/convar.cpp:687
↓ 41 callersMethodIsInRecordingMode
game/client/entity_client_tools.cpp:188
↓ 41 callersMethodSetPoseParameter
game/server/ai_motor.cpp:1004
↓ 41 callersFunctionUseVR
public/sourcevr/isourcevirtualreality.h:165
↓ 40 callersFunctionAI_IsSinglePlayer
game/server/ai_utils.h:34
↓ 40 callersMethodAddAmmoType
----------------------------------------------------------------------------- Purpose: Create an Ammo type with the name, decal, and tracer. Does not
game/shared/ammodef.cpp:199
↓ 40 callersMethodAddItem
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
vgui2/vgui_controls/TreeView.cpp:1822
↓ 40 callersFunctionDispatchParticleEffect
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/shared/particle_parse.cpp:263
↓ 40 callersMethodEnsureCapacity
game/client/interpolatedvar.h:347
↓ 40 callersMethodGetString
----------------------------------------------------------------------------- Purpose: Return ConVar value as a string, return "" for bogus string poi
public/tier1/convar.h:448
↓ 40 callersFunctionLength
public/tier1/fmtstr.h:162
↓ 40 callersFunctionLoadAlignedSIMD
public/mathlib/ssemath.h:809
↓ 40 callersMethodNext
----------------------------------------------------------------------------- Purpose: Advances the train to the next path corner on the path. -------
game/server/trains.cpp:905
↓ 40 callersMethodRemove
public/list.h:120
↓ 40 callersMethodSetColor
game/client/particlemgr.h:866
↓ 40 callersMethodSetDamagePosition
game/shared/takedamageinfo.h:313
↓ 40 callersFunctionToolFramework_RecordMaterialParams
game/client/toolframework_client.cpp:251
↓ 40 callersMethodTurnOn
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/server/hl2/weapon_rpg.cpp:2347
↓ 40 callersFunctionUTIL_ScreenShake
game/server/util.cpp:861
↓ 39 callersFunctionDevMsg
public/tier0/dbg.h:507
↓ 39 callersMethodDrawSelf
game/client/hud.cpp:582
↓ 39 callersMethodGetModel
game/server/baseentity.cpp:5721
↓ 39 callersMethodGetMoveParent
----------------------------------------------------------------------------- Methods relating to traversing hierarchy -------------------------------
game/server/baseentity.h:1899
↓ 39 callersMethodGetScreenSize
vgui2/vgui_controls/Panel.cpp:6043
↓ 39 callersMethodGetTeamNumber
game/client/c_team.cpp:109
↓ 39 callersMethodIsText
----------------------------------------------------------------------------- Am I a text buffer? ----------------------------------------------------
public/tier1/utlbuffer.h:995
↓ 39 callersFunctionKeyDown
============ KeyDown ============ */
game/client/in_main.cpp:363
↓ 39 callersFunctionKeyUp
============ KeyUp ============ */
game/client/in_main.cpp:397
↓ 39 callersFunctionMinSIMD
public/mathlib/ssemath.h:449
↓ 39 callersMethodMoveToFront
----------------------------------------------------------------------------- Purpose: Moves the panel to the front of the z-order -------------------
vgui2/vgui_controls/Panel.cpp:1544
↓ 39 callersMethodOpen
----------------------------------------------------------------------------- Purpose: Input : Output : ---------------------------------------------
game/server/hl2/npc_rollermine.cpp:1663
↓ 39 callersFunctionReplayCamera
game/client/replay/replaycamera.cpp:70
↓ 39 callersMethodSetColor
----------------------------------------------------------------------------- Purpose: Set the current color using a color struct --------------------
vgui2/vgui_controls/Image.cpp:250
↓ 39 callersMethodSetFgColor
vgui2/vgui_controls/Menu.cpp:1912
↓ 39 callersMethodSetText
game/client/vgui_loadingdiscpanel.cpp:60
↓ 39 callersFunctionVectorMultiply
public/mathlib/vector.h:1098
↓ 38 callersMethodCount
game/client/hud_closecaption.cpp:2160
↓ 38 callersMethodDrawPrintText
----------------------------------------------------------------------------- Purpose: Draw a text string --------------------------------------------
vgui2/vgui_controls/Image.cpp:186
↓ 38 callersMethodGetAbsAngles
game/client/entity_client_tools.cpp:707
↓ 38 callersMethodGetFlags
game/shared/baseentity_shared.h:102
↓ 38 callersMethodGetGroundEntity
game/server/baseentity.h:1246
↓ 38 callersMethodGetLinkByIndex
game/server/ai_node.h:116
↓ 38 callersMethodGetNeighborVertIndex
----------------------------------------------------------------------------- ------------------------------------------------------------------------
public/builddisp.h:588
↓ 38 callersMethodGetNextMember
game/server/ai_squad.cpp:443
↓ 38 callersMethodGetText
----------------------------------------------------------------------------- Purpose: Return the text in the label ----------------------------------
vgui2/vgui_controls/Label.cpp:267
↓ 38 callersMethodGetUnsignedInt
public/tier1/utlbuffer.h:748
↓ 38 callersMethodInit
public/bone_setup.cpp:128
↓ 38 callersFunctionMatrixMultiply
mathlib/vmatrix.cpp:685
↓ 38 callersMethodPutShort
public/tier1/utlbuffer.h:956
↓ 38 callersFunctionSETUP_PANEL
public/vgui_controls/Panel.h:59
↓ 38 callersMethodSetIdealYawToTarget
game/server/ai_motor.cpp:800
↓ 38 callersMethodSetStringValue
tier1/KeyValues.cpp:1638
↓ 38 callersMethodString
game/shared/gamemovement.cpp:142
↓ 38 callersFunctionToBaseCombatCharacter
----------------------------------------------------------------------------- Network state optimization ---------------------------------------------
game/server/baseentity.h:2071
↓ 38 callersFunctionVarArgs
----------------------------------------------------------------------------- Purpose: Performs a var args printf into a static return buffer Input :
game/client/cdll_util.cpp:53
↓ 38 callersMethodWake
----------------------------------------------------------------------------- ------------------------------------------------------------------------
game/server/ai_basenpc.cpp:4412
↓ 38 callersFunctionbpr
game/client/mp3player.cpp:1949
↓ 38 callersMethodname
public/vgui_controls/Panel.h:85
↓ 37 callersMethodAccessAIs
game/server/ai_basenpc.cpp:241
↓ 37 callersFunctionAngleDiff
BUGBUG: Why do we need both of these?
mathlib/mathlib_base.cpp:3484
↓ 37 callersMethodGetBaseEntity
game/server/entitylist.h:204
↓ 37 callersMethodGetMoveProbe
Common services provided by CAI_BaseNPC, Convenience methods to simplify derived code
game/server/ai_motor.h:161
↓ 37 callersMethodGetName
game/client/game_controls/buymenu.h:37
↓ 37 callersMethodGetPlayerInfo
IPlayerInfo passthrough (because we can't do multiple inheritance)
game/server/player.h:253
↓ 37 callersMethodGetServerVehicle
If this is a vehicle, returns the vehicle interface
game/server/baseentity.h:958
↓ 37 callersMethodInit
utils/vbsp/map.cpp:58
↓ 37 callersFunctionIsMoveBlocked
game/server/ai_movetypes.h:59
↓ 37 callersMethodLength2DSqr
public/mathlib/vector.h:1445
↓ 37 callersFunctionMatrixPosition
public/mathlib/mathlib.h:857
↓ 37 callersFunctionOppositeDirection
--------------------------------------------------------------------------------------------------------------
game/server/nav.h:239
↓ 37 callersFunctionParseToken
game/server/AI_ResponseSystem.cpp:614
↓ 37 callersFunctionText
game/shared/debugoverlay_null.cpp:34
↓ 37 callersMethodWorldSpaceAABB
----------------------------------------------------------------------------- Computes a bounding box in world space surrounding the collision bounds
game/shared/collisionproperty.h:453
↓ 36 callersMethodAddMultipleToTail
public/tier1/utlvector.h:936
↓ 36 callersFunctionArrayUsage
utils/common/bsplib.cpp:2823
↓ 36 callersMethodCount
public/tier1/utlqueue.h:334
↓ 36 callersFunctionFreeWinding
utils/common/polylib.cpp:71
↓ 36 callersFunctionGDGetToken
----------------------------------------------------------------------------- Purpose: Fetches the next token from the file. Input : tr - The token r
fgdlib/gamedata.cpp:185
↓ 36 callersFunctionGetGlobalTeam
----------------------------------------------------------------------------- Purpose: Get a pointer to the specified team manager -------------------
game/server/team.cpp:60
↓ 36 callersMethodGetIcon
----------------------------------------------------------------------------- Purpose: returns a pointer to an icon in the list ----------------------
game/client/hud.cpp:789
↓ 36 callersFunctionGetNumberOfTeams
----------------------------------------------------------------------------- Purpose: Get the number of team managers -------------------------------
game/server/team.cpp:71
↓ 36 callersMethodGetObject
game/client/playerandobjectenumerator.cpp:32
↓ 36 callersMethodGetTimeDelta
game/client/particledraw.h:70
↓ 36 callersMethodHead
game/shared/entitylist_base.h:87
↓ 36 callersMethodInit
game/client/game_controls/MapOverview.cpp:179
↓ 36 callersFunctionMaddSIMD
public/mathlib/ssemath.h:372
↓ 36 callersMethodPutInt
materialsystem/stdshaders/commandbuilder.h:59
↓ 36 callersFunctionRelease
public/tier1/refcount.h:318
↓ 35 callersMethodBodyTarget
----------------------------------------------------------------------------- Purpose: Input : posSrc - Output : Vector -----------------------------
game/server/hl2/npc_crow.cpp:188
↓ 35 callersMethodGetGroundEntity
game/shared/physics_main_shared.cpp:2179
↓ 35 callersMethodGetShort
public/tier1/utlbuffer.h:713
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