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Functions44,104 in github.com/alliedmodders/hl2sdk

↓ 55 callersMethodSetVertexShader
public/togl/linuxwin/dxabstract.h:1279
↓ 55 callersFunctionVectorLerp
public/mathlib/vector.h:1154
↓ 55 callersFunctionsystem
#include <vgui/ISystem.h>
public/vgui_controls/Controls.h:68
↓ 54 callersMethodAddSpawnFlags
game/server/baseentity.h:1978
↓ 54 callersMethodGetAttributes
game/server/nav_area.h:306
↓ 54 callersFunctionRecvPropFloat
public/dt_recv.cpp:192
↓ 54 callersMethodpLink
public/studio.h:1260
↓ 53 callersFunctionClear
public/tier1/fmtstr.h:170
↓ 53 callersMethodClose
public/XZip.cpp:2496
↓ 53 callersFunctionGetCurrentGravity
game/shared/movevars_shared.cpp:25
↓ 53 callersMethodGetDuration
----------------------------------------------------------------------------- Purpose: Output : float ------------------------------------------------
game/shared/choreoevent.cpp:2360
↓ 53 callersMethodSoundChangePitch
game/shared/soundenvelope.cpp:1126
↓ 53 callersFunctionV_strlen
public/tier1/strtools.h:121
↓ 53 callersMethodpBone
public/studio.h:2384
↓ 52 callersMethodAddEffects
game/shared/baseentity_shared.cpp:229
↓ 52 callersMethodGetDamageForce
game/shared/takedamageinfo.h:282
↓ 52 callersMethodGetUnsignedChar
public/tier1/utlbuffer.h:706
↓ 52 callersMethodIndex
----------------------------------------------------------------------------- Purpose: Input : Output : ---------------------------------------------
game/shared/ammodef.cpp:32
↓ 52 callersFunctionMatrixSetColumn
public/mathlib/vmatrix.h:839
↓ 52 callersMethodNext
game/client/cliententitylist.cpp:536
↓ 52 callersMethodRequestFocus
----------------------------------------------------------------------------- Purpose: Sets the panel to have the current sub focus Input : direction
vgui2/vgui_controls/Panel.cpp:3538
↓ 52 callersFunctionSimpleSplineRemapVal
remaps a value in [startInterval, startInterval+rangeInterval] from linear to spline using SimpleSpline
public/mathlib/mathlib.h:1185
↓ 51 callersMethodClassify
----------------------------------------------------------------------------- Classify - indicates this NPC's place in the relationship table. -------
game/server/hl2/npc_dog.cpp:236
↓ 51 callersMethodFindKey
----------------------------------------------------------------------------- Purpose: looks up a key by symbol name ---------------------------------
tier1/KeyValues.cpp:1015
↓ 51 callersMethodGetModelPtr
----------------------------------------------------------------------------- Purpose: return a pointer to an updated studiomdl cache cache ----------
game/server/baseanimating.h:434
↓ 51 callersMethodGetPlayerName
returns the player name
game/server/player.h:371
↓ 51 callersMethodHead
public/tier1/utlmultilist.h:293
↓ 51 callersMethodHintType
game/server/ai_hint.h:285
↓ 51 callersFunctionLoadUnalignedSIMD
public/mathlib/ssemath.h:799
↓ 51 callersMethodPostMessage
----------------------------------------------------------------------------- Purpose: Posts a message -----------------------------------------------
vgui2/vgui_controls/Panel.cpp:5536
↓ 51 callersFunctionPurge
public/tier0/tslist.h:368
↓ 51 callersMethodRemove
----------------------------------------------------------------------------- Removes a system from the list of systems to update --------------------
game/shared/igamesystem.cpp:125
↓ 51 callersFunctionV_strncpy
tier1/strtools.cpp:740
↓ 50 callersMethodPutInt
public/tier1/utlbuffer.h:966
↓ 50 callersMethodRemoveAll
public/list.h:132
↓ 50 callersMethodScaleDamage
game/shared/takedamageinfo.h:237
↓ 49 callersFunctionCRC32_ProcessBuffer
tier1/checksum_crc.cpp:101
↓ 49 callersMethodCross
public/nvector.h:118
↓ 49 callersMethodEndBlock
game/shared/saverestore.cpp:895
↓ 49 callersMethodGetImage
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
vgui2/vgui_controls/TreeView.cpp:2137
↓ 49 callersMethodGetNext
game/client/particle_iterators.h:158
↓ 49 callersMethodSetTransparency
game/server/vguiscreen.cpp:234
↓ 49 callersMethodStartBlock
game/shared/saverestore.cpp:880
↓ 49 callersMethodStringID
game/server/variant_t.h:46
↓ 49 callersFunctionVectorITransform
public/mathlib/mathlib.h:904
↓ 48 callersFunctionGetContainingEntity
handling entity/edict transforms
game/server/baseentity.h:1832
↓ 48 callersMethodGetNavigator
game/server/ai_motor.cpp:941
↓ 48 callersMethodIsVisible
game/client/game_controls/buymenu.h:47
↓ 48 callersMethodRemove
vgui2/vgui_controls/BuildModeDialog.cpp:218
↓ 48 callersFunctionUTIL_PointContents
game/shared/util_shared.h:330
↓ 48 callersMethodboneFlags
public/studio.h:2500
↓ 47 callersMethodDrawSetTexture
----------------------------------------------------------------------------- Purpose: Set a texture -------------------------------------------------
vgui2/vgui_controls/Image.cpp:226
↓ 47 callersFunctionEvent_Killed
game/server/ai_behavior.h:159
↓ 47 callersMethodGetModelIndex
game/server/baseentity.h:2467
↓ 47 callersMethodGetNumSeq
public/studio.cpp:245
↓ 47 callersMethodIsGoalActive
game/server/ai_navigator.cpp:1155
↓ 47 callersFunctionMaxSIMD
public/mathlib/ssemath.h:439
↓ 47 callersFunctionParseFile
public/filesystem_helpers.h:24
↓ 47 callersMethodSetCustomInterruptCondition
----------------------------------------------------------------------------- Purpose: Sets a flag in the custom interrupt flags, translating the cond
game/server/ai_basenpc.cpp:1878
↓ 47 callersMethodSetLocalAngles
game/server/player.cpp:9214
↓ 47 callersMethodSetSize
Stuff implemented for weapon prediction code
game/client/c_baseentity.cpp:4687
↓ 47 callersMethodSwapFieldsToTargetEndian
----------------------------------------------------------------------------- Write a block of fields. Works a bit like the saverestore code. --------
tier1/byteswap.cpp:72
↓ 46 callersMethodAccess
tier1/memstack.cpp:283
↓ 46 callersMethodAddEvent
----------------------------------------------------------------------------- Purpose: adds the action into the correct spot in the priority queue, ta
game/server/cbase.cpp:808
↓ 46 callersMethodDefaults
game/server/physics.h:154
↓ 46 callersMethodGetConnectedNode
game/server/nav_node.h:107
↓ 46 callersMethodGetID
game/server/nav_area.h:301
↓ 46 callersMethodGetScheme
----------------------------------------------------------------------------- Purpose: data accessor -------------------------------------------------
vgui2/vgui_controls/Panel.cpp:1688
↓ 46 callersMethodNavType
game/server/ai_waypoint.h:162
↓ 46 callersMethodPutChar
public/tier1/utlbuffer.h:931
↓ 46 callersMethodSetDamageForce
game/shared/takedamageinfo.h:287
↓ 46 callersMethodString
Returns the base as a const char*, only valid in text mode.
public/tier1/utlbuffer.h:1051
↓ 46 callersFunctionVectorRotate
public/mathlib/mathlib.h:862
↓ 45 callersMethodFInViewCone
----------------------------------------------------------------------------- Purpose: Input : *pEntity - Output : Returns true on success, false on
game/server/hl2/npc_antlion.cpp:559
↓ 45 callersMethodGetSmoothedVelocity
game/server/hl2/vehicle_airboat.cpp:798
↓ 45 callersMethodGetValue
game/client/interpolatedvar.h:222
↓ 45 callersMethodMoveLimit
game/server/ai_moveprobe.h:142
↓ 45 callersMethodNextEnt
game/server/entitylist.cpp:399
↓ 45 callersFunctionRoundFloatToInt
public/mathlib/mathlib.h:1204
↓ 45 callersFunctionSetColor
game/shared/Sprite.h:165
↓ 45 callersMethodSetFont
vgui2/vgui_controls/Menu.cpp:2596
↓ 45 callersMethodSetLifetime
----------------------------------------------------------------------------- Purpose: Input : lifetime - -------------------------------------------
game/server/EntityFlame.cpp:181
↓ 45 callersMethodWriteOneBit
public/tier1/bitbuf.h:355
↓ 44 callersMethodAddMenuItem
----------------------------------------------------------------------------- Purpose: Add a menu item to the menu. ----------------------------------
vgui2/vgui_controls/Menu.cpp:130
↓ 44 callersFunctionAddPointToBounds
mathlib/mathlib_base.cpp:1295
↓ 44 callersFunctionClientPrint
game/server/util.cpp:1142
↓ 44 callersMethodGetFirst
game/client/particle_iterators.h:133
↓ 44 callersMethodGetFollowTarget
----------------------------------------------------------------------------- Purpose: Output : CBaseEntity ------------------------------------------
game/server/hl2/antlion_maker.cpp:422
↓ 44 callersMethodGetPtr
----------------------------------------------------------------------------- Purpose: Get the pointer value of a keyName. Default value is returned i
tier1/KeyValues.cpp:1396
↓ 44 callersMethodMarkForDeletion
----------------------------------------------------------------------------- Marks for deletion -----------------------------------------------------
game/server/ServerNetworkProperty.cpp:130
↓ 44 callersMethodNumAIs
game/server/ai_basenpc.cpp:250
↓ 44 callersMethodReadString
game/shared/saverestore.cpp:1803
↓ 44 callersMethodSetEndWidth
game/shared/beam_shared.h:323
↓ 44 callersMethodSetMovementActivity
game/server/ai_route.cpp:119
↓ 43 callersMethodAddFlag
game/shared/baseentity_shared.cpp:178
↓ 43 callersFunctionAngleQuaternion
----------------------------------------------------------------------------- Purpose: Converts radian-euler axis aligned angles to a quaternion Input
mathlib/mathlib_base.cpp:2024
↓ 43 callersMethodConvertUnicodeToANSI
----------------------------------------------------------------------------- Purpose: converts an unicode string to an english string ---------------
tier1/ilocalize.cpp:34
↓ 43 callersFunctionEntityFromEntityHandle
----------------------------------------------------------------------------- Converts an IHandleEntity to an CBaseEntity ----------------------------
game/shared/util_shared.h:80
↓ 43 callersMethodInsert
----------------------------------------------------------------------------- Purpose: Input : &key - Output : int ----------------------------------
game/client/simple_keys.cpp:59
↓ 43 callersMethodIsEFlagSet
game/server/player.cpp:9236
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