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Functions44,104 in github.com/alliedmodders/hl2sdk

↓ 70 callersMethodGetWide
vgui2/vgui_controls/Panel.cpp:3749
↓ 70 callersMethodInsert
public/bsptreedata.cpp:184
↓ 70 callersFunctionLookupSequence
----------------------------------------------------------------------------- Purpose: Looks up a sequence by sequence name first, then by activity na
game/shared/animation.cpp:489
↓ 70 callersMethodSetAbsAngles
game/server/player.cpp:9159
↓ 70 callersFunctionVectorLength
public/mathlib/vector.h:1239
↓ 69 callersFunctionUTIL_Approach
----------------------------------------------------------------------------- These are inlined for backwards compatibility --------------------------
game/server/util.h:425
↓ 68 callersFunctionFastFToC
----------------------------------------------------------------------------- Fast color conversion from float to unsigned char ----------------------
public/mathlib/mathlib.h:1328
↓ 68 callersFunctionGameRules
game/shared/gamerules.h:447
↓ 68 callersFunctionGetAmmoDef
game/shared/sdk/sdk_gamerules.cpp:325
↓ 68 callersMethodGetSize
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
vgui2/vgui_controls/Panel.cpp:961
↓ 68 callersMethodGetViewport
game/client/clientmode_shared.h:101
↓ 68 callersFunctionScreenWidth
----------------------------------------------------------------------------- Purpose: ScreenWidth returns the width of the screen, in pixels Output :
game/client/cdll_util.cpp:249
↓ 67 callersFunctionUTIL_SetOrigin
game/server/util.cpp:1334
↓ 66 callersMethodDraw
----------------------------------------------------------------------------- Purpose: Input : frametime - ------------------------------------------
game/client/fx_quad.cpp:42
↓ 66 callersMethodGetModelName
game/server/player.cpp:9128
↓ 66 callersMethodSetLocalOrigin
game/server/player.cpp:9191
↓ 65 callersMethodFind
game/shared/physics_main_shared.cpp:335
↓ 65 callersMethodFind
public/XUnzip.cpp:4066
↓ 65 callersMethodSetValue
game/server/AI_Criteria.h:76
↓ 64 callersMethodGetPanel
game/client/panelmetaclassmgr.cpp:166
↓ 64 callersMethodGetPos
----------------------------------------------------------------------------- Purpose: Returns a given angular position as a value along our motion fr
game/server/buttons.cpp:1118
↓ 64 callersMethodGetTeamNumber
----------------------------------------------------------------------------- DATA HANDLING ----------------------------------------------------------
game/server/team.cpp:138
↓ 64 callersMethodGetVert
----------------------------------------------------------------------------- ------------------------------------------------------------------------
public/builddisp.h:1059
↓ 64 callersMethodIsMoveable
----------------------------------------------------------------------------- Purpose: Check the movability of the panel -----------------------------
vgui2/vgui_controls/Frame.cpp:1415
↓ 64 callersMethodNextInorder
public/tier1/utlrbtree.h:1193
↓ 64 callersMethodRandom
game/server/AI_Criteria.h:107
↓ 64 callersMethodSetMoveType
game/server/ai_motor.cpp:1029
↓ 64 callersMethodSetPtr
----------------------------------------------------------------------------- Purpose: Set the pointer value of a keyName. ---------------------------
tier1/KeyValues.cpp:1781
↓ 64 callersMethodSoundCreate
game/server/physgun.cpp:846
↓ 63 callersMethodAppendCriteria
----------------------------------------------------------------------------- Purpose: Input : *criteria - "" - 1.0f - ------------------------------
game/server/AI_Criteria.cpp:47
↓ 63 callersMethodGetFloat
----------------------------------------------------------------------------- Purpose: Get the float value of a keyName. Default value is returned if
tier1/KeyValues.cpp:1422
↓ 63 callersMethodGetName
----------------------------------------------------------------------------- Purpose: Output : const char -------------------------------------------
game/shared/choreoactor.cpp:84
↓ 63 callersMethodIsFlagSet
----------------------------------------------------------------------------- Purpose: Determines whether the given flag is set (assuming this is an i
fgdlib/gdvar.cpp:556
↓ 63 callersMethodMakeReliable
game/server/recipientfilter.cpp:61
↓ 63 callersMethodPut
----------------------------------------------------------------------------- Serialization ----------------------------------------------------------
tier1/utlbuffer.cpp:1322
↓ 63 callersMethodSetDamage
game/server/hl2/weapon_rpg.h:59
↓ 63 callersMethodSetSize
public/tier1/utlvector.h:959
↓ 63 callersFunctionV_snprintf
tier1/strtools.cpp:834
↓ 62 callersFunctionPrecacheParticleSystem
----------------------------------------------------------------------------- Precaches a vgui screen overlay material -------------------------------
game/server/gameinterface.cpp:2330
↓ 62 callersMethodSet
game/client/c_rumble.cpp:54
↓ 62 callersFunctionV_swap
public/mathlib/mathlib.h:746
↓ 62 callersMethodnumbones
public/studio.h:2383
↓ 61 callersMethodAcceptInput
----------------------------------------------------------------------------- Purpose: calls the appropriate message mapped function in the entity acc
game/server/baseentity.cpp:3874
↓ 61 callersMethodFirstInorder
public/tier1/utlrbtree.h:1184
↓ 61 callersMethodGetCollisionGroup
game/server/ai_basenpc.h:2815
↓ 61 callersMethodGetFont
game/client/hud_basechat.h:140
↓ 61 callersMethodGetValue
----------------------------------------------------------------------------- Purpose: Return the value of the slider --------------------------------
vgui2/vgui_controls/Slider.cpp:129
↓ 61 callersFunctionObjectiveResource
game/server/team_objectiveresource.h:235
↓ 61 callersMethodStart
game/server/fire.cpp:861
↓ 60 callersMethodDrawSetTextFont
----------------------------------------------------------------------------- Purpose: Set the font --------------------------------------------------
vgui2/vgui_controls/Image.cpp:152
↓ 60 callersMethodGetOwnerEntity
game/shared/baseentity_shared.h:112
↓ 60 callersMethodSetVertexShaderIndex
materialsystem/stdshaders/commandbuilder.h:362
↓ 60 callersMethodSoundDestroy
game/server/physgun.cpp:853
↓ 60 callersFunctionUserMessageBegin
game/server/gameinterface.cpp:3257
↓ 60 callersMethodWeapon_ShootPosition
----------------------------------------------------------------------------- Purpose: Get shoot position of BCC at an arbitrary position Input : Out
game/server/hl2/npc_combine.cpp:2493
↓ 60 callersFunctionrand
common/randoverride.cpp:22
↓ 59 callersMethodGetAmmoCount
game/server/hl2/func_tank.h:94
↓ 59 callersMethodSet
game/shared/ehandle.h:150
↓ 59 callersMethodSetEnabled
----------------------------------------------------------------------------- Purpose: Set the enabled state -----------------------------------------
vgui2/vgui_controls/Label.cpp:377
↓ 58 callersMethodFind
----------------------------------------------------------------------------- Purpose: find any text on the html page with this sub string -----------
vgui2/vgui_controls/HTML.cpp:1121
↓ 58 callersMethodGetCorner
-------------------------------------------------------------------------------------------------------------- * Return the coordinates of the area's
game/server/nav_area.h:1039
↓ 58 callersMethodGetEnt
For backwards compatibility...
game/client/cliententitylist.h:156
↓ 58 callersMethodGetParameters
----------------------------------------------------------------------------- Purpose: Output : const char -------------------------------------------
game/shared/choreoevent.cpp:1403
↓ 58 callersMethodIsAlive
Don't treat as a live target
game/server/props.h:40
↓ 58 callersFunctionMatrixInvert
NOTE: This is just the transpose not a general inverse
mathlib/mathlib_base.cpp:382
↓ 58 callersMethodNumNodes
game/server/ai_network.h:109
↓ 58 callersFunctionObjectiveResource
game/client/c_team_objectiveresource.h:342
↓ 58 callersMethodPutUnsignedChar
public/tier1/utlbuffer.h:941
↓ 58 callersFunctionShouldDraw
NOTE: Ths enclosed particle effect binding will do all the drawing
game/shared/baseparticleentity.h:61
↓ 58 callersFunctionUTIL_AngleDiff
game/server/util.h:445
↓ 58 callersFunctionV_strcpy_safe
public/tier1/strtools.h:238
↓ 57 callersFunctionAddLump
utils/common/bsplib.cpp:2602
↓ 57 callersMethodBind
----------------------------------------------------------------------------- Binds this vertex buffer -----------------------------------------------
public/materialsystem/imesh.h:755
↓ 57 callersFunctionClientLeafSystem
game/client/clientleafsystem.h:209
↓ 57 callersFunctionCount
public/tier0/tslist.h:972
↓ 57 callersMethodGetDamage
game/server/baseentity.h:1175
↓ 57 callersMethodHead
game/client/interpolatedvar.h:325
↓ 57 callersMethodPlay
----------------------------------------------------------------------------- Start this sound playing, or reset if already playing with new volume/pi
game/shared/soundenvelope.cpp:817
↓ 57 callersFunctionScreenHeight
----------------------------------------------------------------------------- Purpose: ScreenHeight returns the height of the screen, in pixels Output
game/client/cdll_util.cpp:238
↓ 57 callersMethodSetPixelShader
public/togl/linuxwin/dxabstract.h:1291
↓ 56 callersMethodBase
public/bitvec.h:288
↓ 56 callersFunctionDispatchSpawn
----------------------------------------------------------------------------- Purpose: Spawns an entity into the game, initializing it with the map en
game/server/util.cpp:1890
↓ 56 callersMethodGetBaseEntity
game/client/cliententitylist.cpp:179
↓ 56 callersMethodGetCurWaypoint
game/server/ai_route.h:44
↓ 56 callersFunctionGetName
----------------------------------------------------------------------------- Gets the name of the image format --------------------------------------
public/bitmap/imageformat.h:482
↓ 56 callersMethodGetWaterLevel
game/server/fish.h:133
↓ 56 callersMethodHasSpawnFlags
game/server/baseentity.h:1992
↓ 56 callersMethodIsValid
tier1/convar.cpp:1116
↓ 56 callersMethodOpen
public/XUnzip.cpp:3928
↓ 56 callersMethodSetCommand
----------------------------------------------------------------------------- Purpose: sets the command to send when the button is pressed -----------
vgui2/vgui_controls/Button.cpp:722
↓ 56 callersMethodSetText
game/client/game_controls/mouseoverhtmlbutton.h:72
↓ 56 callersMethodString
tier1/utlsymbol.cpp:104
↓ 55 callersMethodFindChildByName
----------------------------------------------------------------------------- Purpose: Finds a child panel by string name Output : Panel * - NULL if n
vgui2/vgui_controls/Panel.cpp:1593
↓ 55 callersMethodGetAmmoCount
----------------------------------------------------------------------------- Purpose: Returns the amount of ammunition of a particular type owned own
game/shared/basecombatcharacter_shared.cpp:173
↓ 55 callersMethodGetColor
game/client/hud_closecaption.cpp:218
↓ 55 callersMethodGetFont
----------------------------------------------------------------------------- Purpose: Get the font the textImage is drawn in. -----------------------
vgui2/vgui_controls/Label.cpp:718
↓ 55 callersMethodGetParent
game/server/nav_node.h:117
↓ 55 callersMethodPutFloat
public/tier1/utlbuffer.h:981
↓ 55 callersMethodRegister
----------------------------------------------------------------------------- Purpose: Input : *name - size - -1 for variable size ------------------
game/shared/usermessages.cpp:98
↓ 55 callersMethodSetValue
----------------------------------------------------------------------------- Purpose: Set the value of the slider to one of the ticks. --------------
vgui2/vgui_controls/Slider.cpp:89
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