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Functions44,104 in github.com/alliedmodders/hl2sdk

↓ 103 callersMethodSetOwnerEntity
game/server/baseentity.cpp:3396
↓ 103 callersMethodSetVisible
game/client/mp3player.cpp:952
↓ 101 callersMethodInit
----------------------------------------------------------------------------- Shared initialization code ---------------------------------------------
game/server/hl2/weapon_rpg.cpp:990
↓ 101 callersFunctionMatrixAngles
public/mathlib/mathlib.h:872
↓ 99 callersMethodBase
materialsystem/stdshaders/commandbuilder.h:397
↓ 99 callersMethodIsValid
game/client/ragdoll.h:86
↓ 99 callersMethodLength
public/nvector.h:144
↓ 99 callersMethodSetSortOrigin
Call this before adding a bunch of particles to give it a rough estimate of where your particles are for sorting amongst other translucent entities.
game/client/particles_new.h:191
↓ 98 callersFunctionFStrEq
Misc useful
game/client/cdll_util.h:162
↓ 98 callersFunctionSelectWeightedSequence
game/shared/animation.cpp:232
↓ 97 callersFunctionSubInt
public/mathlib/ssemath.h:216
↓ 96 callersFunctionVectorTransform
public/mathlib/mathlib.h:899
↓ 95 callersMethodAddString
tier1/utlsymbol.cpp:220
↓ 95 callersMethodIsNPC
game/server/ai_basenpc.h:549
↓ 94 callersMethodEyePosition
game/server/hl2/npc_hydra.cpp:1529
↓ 94 callersFunctionGetModel
public/iclientrenderable.h:210
↓ 94 callersMethodGetModel
game/client/c_baseentity.h:1793
↓ 94 callersMethodpszName
inline const char *name() const { return m_pStudioHdr->name; }; // deprecated -- remove after full xbox merge
public/studio.h:2445
↓ 93 callersFunctionError
This can go away when everything is in bin.
utils/common/cmdlib.cpp:205
↓ 93 callersMethodSetSize
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
vgui2/vgui_controls/Panel.cpp:952
↓ 93 callersMethodSetVisible
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/client/replay/vgui/replayreminderpanel.cpp:142
↓ 93 callersFunctionif
(outSize == 0)
utils/lzma/C/Bcj2.c:55
↓ 92 callersMethodGetTall
game/client/vgui_avatarimage.h:119
↓ 92 callersMethodSetParent
game/server/rope.cpp:163
↓ 92 callersMethodToCStr
public/string_t.h:60
↓ 91 callersMethodAddActionSignalTarget
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
vgui2/vgui_controls/Panel.cpp:3618
↓ 91 callersMethodGetEditOps
game/server/ai_networkmanager.h:62
↓ 91 callersMethodLength2D
public/mathlib/vector.h:1440
↓ 91 callersMethodSetGoal
game/server/ai_navigator.cpp:458
↓ 91 callersMethodSetPos
game/client/hud_closecaption.cpp:154
↓ 90 callersMethodGetBaseAnimating
Returns a CBaseAnimating if the entity is derived from CBaseAnimating.
game/server/baseentity.h:876
↓ 89 callersMethodColor4ub
public/materialsystem/imesh.h:1873
↓ 89 callersFunctionSubSIMD
public/mathlib/ssemath.h:356
↓ 89 callersFunctionV_stricmp
tier1/strtools.cpp:260
↓ 88 callersMethodBindTexture
materialsystem/stdshaders/commandbuilder.h:331
↓ 88 callersMethodEyeVectors
----------------------------------------------------------------------------- Returns eye vectors ----------------------------------------------------
game/shared/baseplayer_shared.cpp:452
↓ 88 callersMethodGetEnemy
game/server/ai_basenpc.h:2822
↓ 88 callersMethodSetBounds
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
vgui2/vgui_controls/Panel.cpp:969
↓ 88 callersMethodentindex
----------------------------------------------------------------------------- Purpose: Returns index into entities list for this entity Output : Index
game/client/c_baseentity.cpp:1609
↓ 87 callersMethodIsAlive
Treat as a live target so hunters can attack us
game/server/episodic/weapon_striderbuster.cpp:78
↓ 86 callersFunctionRandomInt
public/vstdlib/random.h:110
↓ 86 callersFunctionUpdateOnRemove
game/server/ai_behavior.h:158
↓ 85 callersMethodMyCombatCharacterPointer
game/server/baseentity.h:928
↓ 84 callersMethodInvalidateLayout
vgui2/vgui_controls/Panel.cpp:3838
↓ 84 callersMethodIsValid
----------------------------------------------------------------------------- Purpose: Is this spawnpoint ready for a player to spawn in? ------------
game/server/team_spawnpoint.cpp:56
↓ 84 callersFunctionqprintf
utils/common/cmdlib.cpp:485
↓ 83 callersFunctionBase
public/mathlib/ssemath.h:95
↓ 83 callersFunctionToolsEnabled
game/client/toolframework_client.cpp:49
↓ 82 callersFunctionMessageEnd
game/server/gameinterface.cpp:3273
↓ 82 callersMethodSetText
----------------------------------------------------------------------------- Purpose: Take the string and looks it up in the localization file to con
vgui2/vgui_controls/Label.cpp:286
↓ 81 callersFunctionObjectCaps
game/server/monstermaker.h:54
↓ 81 callersFunctionSinCos
Math routines done in optimized assembly math package routines
public/mathlib/mathlib.h:440
↓ 81 callersFunctionUTIL_GetListenServerHost
Get the local player on a listen server - this is for multiplayer use only
game/server/util.cpp:665
↓ 80 callersFunctionRecvPropInt
public/dt_recv.cpp:299
↓ 80 callersMethodSetAbsVelocity
game/server/baseentity.cpp:5976
↓ 80 callersMethodSetBounds
game/client/c_effects.cpp:1581
↓ 79 callersMethodGetName
----------------------------------------------------------------------------- Purpose: returns the given name of the panel ---------------------------
vgui2/vgui_controls/Panel.cpp:878
↓ 79 callersMethodSetColor
game/server/effects.cpp:1029
↓ 79 callersMethodSpeak
game/server/ai_speech.h:321
↓ 79 callersMethodSteamHTMLSurface
public/vgui_controls/HTML.h:149
↓ 79 callersFunctionUTIL_VarArgs
game/server/util.cpp:1374
↓ 78 callersFunctionAndSIMD
public/mathlib/ssemath.h:459
↓ 78 callersMethodDrawSetTextColor
----------------------------------------------------------------------------- Purpose: Set the text color using a color struct -----------------------
vgui2/vgui_controls/Image.cpp:160
↓ 78 callersFunctionKeyValue
game/server/ai_behavior.h:66
↓ 78 callersFunctionNavDrawLine
--------------------------------------------------------------------------------------------------------------
game/server/nav_colors.cpp:77
↓ 78 callersMethodRemove
----------------------------------------------------------------------------- Purpose: Input : *obj - -----------------------------------------------
game/client/c_baseentity.cpp:4706
↓ 77 callersMethodBegin
public/materialsystem/imesh.h:810
↓ 77 callersMethodGetWide
game/client/vgui_avatarimage.h:118
↓ 77 callersMethodTellPut
----------------------------------------------------------------------------- Where am I writing? ----------------------------------------------------
public/tier1/utlbuffer.h:791
↓ 76 callersMethodDrawSetTextPos
----------------------------------------------------------------------------- Purpose: Set the text position -----------------------------------------
vgui2/vgui_controls/Image.cpp:176
↓ 76 callersMethodFireEvent
game/server/ServerNetworkProperty.cpp:296
↓ 76 callersMethodGetHealth
game/server/player.cpp:9134
↓ 76 callersMethodRemoveAll
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
vgui2/vgui_controls/TreeView.cpp:2001
↓ 75 callersFunctionAI_TraceHull
game/shared/ai_debug_shared.h:36
↓ 75 callersMethodFileExists
public/filesystem_passthru.h:52
↓ 75 callersMethodGetType
game/server/ai_node.h:138
↓ 75 callersFunctionLerp
game/client/animationlayer.h:126
↓ 75 callersFunctionRemapVal
Remap a value in the range [A,B] to [C,D].
public/mathlib/mathlib.h:641
↓ 75 callersFunctionTeamplayRoundBasedRules
game/shared/teamplayroundbased_gamerules.h:610
↓ 74 callersMethodExpired
game/shared/simtimer.h:190
↓ 74 callersMethodGetToken
----------------------------------------------------------------------------- Purpose: Input : crossline - Output : Returns true on success, false on
game/shared/sceneentity_shared.cpp:64
↓ 74 callersMethodNormal3fv
public/materialsystem/imesh.h:1689
↓ 74 callersFunctionPrecacheMaterial
----------------------------------------------------------------------------- Precaches a vgui screen overlay material -------------------------------
game/server/gameinterface.cpp:2287
↓ 74 callersMethodReadByte
public/tier1/bitbuf.h:603
↓ 73 callersFunctionGet
omg windows sdk - why do you #define GetObject()?
public/tier0/tslist.h:400
↓ 73 callersMethodGetLocalAngles
game/server/player.cpp:9223
↓ 73 callersMethodGetVPanel
returns pointer to Panel's vgui VPanel interface handle
public/vgui_controls/Panel.h:164
↓ 73 callersMethodentindex
game/shared/effect_dispatch_data.cpp:153
↓ 72 callersMethodFastRemove
public/tier1/utlvector.h:1069
↓ 72 callersMethodRemove
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/server/baseentity.cpp:4952
↓ 72 callersFunctionUTIL_PrecacheOther
----------------------------------------------------------------------------- Purpose: Input : *szClassname - *modelName - --------------------------
game/server/util.cpp:1783
↓ 71 callersFunctionAngleNormalize
mathlib/mathlib_base.cpp:3516
↓ 71 callersMethodDistTo
public/mathlib/vplane.h:96
↓ 71 callersMethodNormalizeInPlace
public/mathlib/vector.h:2289
↓ 71 callersMethodRemoveAll
----------------------------------------------------------------------------- Removes *all* systems from the list of systems to update ---------------
game/shared/igamesystem.cpp:137
↓ 71 callersFunctionSetBodygroup
game/shared/animation.cpp:871
↓ 70 callersMethodClassMatches
game/server/baseentity.h:1953
↓ 70 callersMethodColor4ubv
public/materialsystem/imesh.h:1885
↓ 70 callersMethodConnectTo
-------------------------------------------------------------------------------------------------------------- * Connect this area to given area in gi
game/server/nav_area.cpp:791
↓ 70 callersMethodGetDamage
game/server/hl2/weapon_rpg.h:58
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