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Types & classes8,513 in github.com/alliedmodders/hl2sdk

↓ 1,574 callersClassVector
game/server/ai_hull.h:9
↓ 673 callersClassVector
game/client/fx.h:19
↓ 177 callersClassVector2D
game/client/clientleafsystem.h:35
↓ 172 callersClassColor
game/client/panelmetaclassmgr.h:25
↓ 140 callersClassVector
game/shared/IEffects.h:24
↓ 111 callersClassQAngle
game/shared/collisionproperty.h:25
↓ 69 callersClassVector
public/vtf/vtf.h:25
↓ 68 callersClassCTakeDamageInfo
game/server/physics.h:27
↓ 64 callersClassCSPVert
public/iscratchpad3d.h:54
↓ 60 callersClassCSimpleKeyInterp
game/client/simple_keys.h:21
↓ 60 callersClassColor
public/icvar.h:19
↓ 58 callersEnumLocalFlexController_t
public/localflexcontroller.h:18
↓ 48 callersClassColor
game/shared/basecombatweapon_shared.h:108
↓ 44 callersClassCVertIndex
public/disp_vertindex.h:22
↓ 28 callersClassCWrap
Wrapper object that manages the 'typical' usage cases of pathmatch()
tier1/pathmatch.cpp:647
↓ 25 callersClassQAngle
game/client/view.h:22
↓ 20 callersClassCNodeVert
public/disp_common.cpp:15
↓ 14 callersClassVector
========================================================= 3D Vector =========================================================
public/mathlib/vector.h:66
↓ 13 callersClassCUtlString
----------------------------------------------------------------------------- Simple string class. NOTE: This is *not* optimal! Use in tools, but not
public/tier1/utlstring.h:50
↓ 12 callersClassVector2D
public/chunkfile.h:24
↓ 11 callersClassHToolEntry_t
game/client/entity_client_tools.cpp:127
↓ 10 callersClassCSPColor
public/iscratchpad3d.h:31
↓ 10 callersEnumQueueIter_t
public/tier1/utlqueue.h:18
↓ 9 callersClassAI_NavGoal_t
game/server/ai_navigator.h:148
↓ 9 callersClassCTesselateVert
------------------------------------------------------------------------ // CTesselateWindings are used to tell what order a node needs to visit verti
public/disp_powerinfo.h:45
↓ 9 callersClassIterator_t
public/tier1/utlmemory.h:59
↓ 8 callersClassVertex_t
public/optimize.h:40
↓ 7 callersClassCBaseHandle
public/basehandle.h:25
↓ 7 callersClassCDirTrimmer
Object used to temporarily slice a path into a smaller componentent and then repair it when going out of scope. Typically used as an unnamed temp obje
tier1/pathmatch.cpp:354
↓ 7 callersClassCUtlSymbol
public/tier1/utlsymbol.h:35
↓ 7 callersClassVMatrix
public/cdll_int.h:42
↓ 5 callersClassAI_MoveSuggestion_t
game/server/ai_movesolver.h:87
↓ 5 callersClassAI_NearNode_t
game/server/ai_network.h:53
↓ 5 callersClassActiveList
game/shared/choreoscene.h:51
↓ 5 callersClassColor
public/tier1/KeyValues.h:39
↓ 5 callersClassMessageBox
public/vgui_controls/Controls.h:111
↓ 5 callersClassVector2D
utils/common/bsplib.h:35
↓ 4 callersClassCDbgFmtMsg
public/tier0/dbg.h:670
↓ 4 callersClassCSPVertList
public/iscratchpad3d.h:68
↓ 4 callersClassIndirectIndex
public/tier1/utlhashtable.h:748
↓ 4 callersClassIterator_t
public/tier1/utlfixedmemory.h:62
↓ 4 callersClassVector2D
public/mathlib/vector4d.h:28
↓ 3 callersClassCGrabController
game/server/hl2/weapon_physcannon.cpp:460
↓ 3 callersClassCKeyLess
public/tier1/utlmap.h:192
↓ 3 callersClassCSteamID
game/client/cdll_client_int.h:61
↓ 3 callersClassIterator_t
public/tier1/memstack.h:152
↓ 3 callersClassIterator_t
public/tier1/utlblockmemory.h:59
↓ 3 callersClassVector2D
public/mathlib/vector2d.h:32
↓ 3 callersClasslzma_header_t
public/tier1/lzmaDecoder.h:28
↓ 2 callersClassAI_FollowParams_t
game/server/ai_behavior_follow.h:108
↓ 2 callersClassAvatarImagePair_t
game/client/vgui_avatarimage.h:37
↓ 2 callersClassCHashElement
public/saverestoretypes.h:277
↓ 2 callersClassCSimpleSimTimer
game/shared/simtimer.h:21
↓ 2 callersClassCStrAutoEncode
This utility class is for performing UTF-8 <-> UTF-16 conversion. It is intended for use with function/method parameters. For example, you can call F
public/tier1/strtools.h:768
↓ 2 callersClassCThreadMutex
public/const.h:439
↓ 2 callersClassDataCacheLimits_t
--------------------------------------------------------- Cache Limits ---------------------------------------------------------
public/datacache/idatacache.h:51
↓ 2 callersClassData_t
public/tier1/utlqueue.h:374
↓ 2 callersClassFireRamp
game/client/c_particle_fire.cpp:27
↓ 2 callersClassHudTextureFileRef
----------------------------------------------------------------------------- Purpose: Parses the weapon txt files to get the sprites needed. --------
game/client/hud.cpp:38
↓ 2 callersClassIDirect3DDevice9
public/togl/linuxwin/dxabstract_types.h:39
↓ 2 callersEnumNavCornerType
game/server/nav.h:138
↓ 2 callersClassQAngle
math types forward decl
public/haptics/ihaptics.h:28
↓ 2 callersClassSortedPanel_t
public/vgui_controls/Panel.h:990
↓ 2 callersClassempty_t
empty_t is the canonical "no-value" type which is fully defined but empty.
public/tier1/utlcommon.h:18
↓ 2 callersClassnotify_system_event_params_t
game/server/entitylist.h:296
↓ 2 callersClassvariant_t
A variant class for passing data in entity input/output connections.
game/server/variant_t.h:24
↓ 1 callersClassAI_CriteriaSet
game/server/ai_speech.h:22
↓ 1 callersClassAI_NamespaceAddInfo_t
game/server/ai_basenpc.h:2497
↓ 1 callersClassCAI_BehaviorBase
game/server/ai_basenpc.h:54
↓ 1 callersClassCAI_Component
game/server/ai_component.h:27
↓ 1 callersClassCAI_Squad
game/server/ai_squad.h:14
↓ 1 callersClassCBaseHudWeaponSelection
game/client/clientmode_shared.h:20
↓ 1 callersClassCBitVecAccessor
public/bitvec.h:18
↓ 1 callersClassCClientSteamContext
game/client/clientsteamcontext.h:17
↓ 1 callersClassCDataChangedEvent
Any entities that want an OnDataChanged during simulation register for it here.
game/client/cdll_client_int.cpp:304
↓ 1 callersClassCFunctor
public/tier0/threadtools.h:1374
↓ 1 callersClassCGaussianRandomStream
game/shared/sharedInterface.h:17
↓ 1 callersClassCIPAddr
This is a simple wrapper layer for UDP sockets.
utils/vmpi/iphelpers.h:26
↓ 1 callersClassCPhysConstraint
game/server/physconstraint_sounds.h:120
↓ 1 callersClassCSHA1
public/tier1/checksum_sha1.h:58
↓ 1 callersClassCSprite
game/server/EnvLaser.h:19
↓ 1 callersClassCTelemetryLock
public/tier0/vprof_telemetry.h:92
↓ 1 callersClassCUtlSymbolLarge
public/tier1/utlsymbollarge.h:36
↓ 1 callersClassC_MegaBombExplosionEffect
----------------------------------------------------------------------------- Purpose: Water explosion -----------------------------------------------
game/client/fx_explosion.h:116
↓ 1 callersClassCircleObstacles_t
game/server/ai_planesolver.h:135
↓ 1 callersClassHashValueType
public/studio.h:2540
↓ 1 callersClassMinimum_CSHA1
public/tier1/checksum_sha1.h:60
↓ 1 callersClassMix32HashFunctor
public/tier1/utlcommon.h:124
↓ 1 callersClassQAngle
----------------------------------------------------------------------------- Radian Euler angle aligned to axis (NOT ROLL/PITCH/YAW) ----------------
public/mathlib/vector.h:1661
↓ 1 callersClassRadianEuler
public/mathlib/vector.h:1541
↓ 1 callersEnumRenderGroup_t
public/engine/IClientLeafSystem.h:32
↓ 1 callersClassThreadPoolStartParams_t
public/vstdlib/jobthread.h:99
↓ 1 callersClassVPlane
public/mathlib/vplane.h:29
↓ 1 callersClassVector
public/haptics/ihaptics.h:29
↓ 1 callersClassVector4D
public/chunkfile.h:26
↓ 1 callersClass_stat
utils/vtfdiff/vtfdiff.cpp:26
↓ 1 callersClass_stat
vgui2/vgui_controls/FileOpenDialog.cpp:1064
↓ 1 callersClassstat
public/xzp.cpp:734
↓ 1 callersClassstat
public/filesystem_init.cpp:1102
↓ 1 callersClassstat
utils/common/scriplib.cpp:1252
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