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Functions44,104 in github.com/alliedmodders/hl2sdk

↓ 5,357 callersFunctionAssert
public/XZip.cpp:663
↓ 1,620 callersMethodRandomFloat
game/server/serverbenchmark_base.cpp:364
↓ 1,605 callersMethodGetFloat
game/client/functionproxy.cpp:76
↓ 1,498 callersMethodGetAbsOrigin
game/server/player.cpp:9093
↓ 1,455 callersMethodGetInt
----------------------------------------------------------------------------- Purpose: Get the integer value of a keyName. Default value is returned i
tier1/KeyValues.cpp:1338
↓ 1,326 callersFunctionVectorNormalize
FIXME: Change this back to a #define once we get rid of the vec_t version
public/mathlib/vector.h:2211
↓ 1,291 callersFunctionMsg
public/tier0/dbg.h:440
↓ 1,219 callersFunctionsurface
#include <vgui/ISurface.h>
public/vgui_controls/Controls.h:62
↓ 1,086 callersMethodCount
game/server/nav_merge.cpp:68
↓ 1,044 callersMethodGetBool
----------------------------------------------------------------------------- Purpose: Get a bool interpretation of the key. -------------------------
tier1/KeyValues.cpp:1568
↓ 885 callersFunctionWarning
public/tier0/dbg.h:443
↓ 804 callersMethodRandomInt
game/server/serverbenchmark_base.cpp:359
↓ 758 callersFunctionDevMsg
game/server/ai_basenpc.cpp:12494
↓ 739 callersFunctionDotProduct
----------------------------------------------------------------------------- dot, cross -------------------------------------------------------------
public/mathlib/vector.h:1198
↓ 686 callersFunctionclamp
stop crashing edit-and-continue
public/mathlib/mathlib.h:98
↓ 666 callersFunctionfabs
calculate the absolute value of a packed single
public/mathlib/ssemath.h:2905
↓ 614 callersFunctionSubFloat
public/mathlib/ssemath.h:206
↓ 583 callersMethodLength
Input : Output : -----------------------------------------------------------------------------
game/server/ai_hull.cpp:116
↓ 580 callersMethodBase
----------------------------------------------------------------------------- Base address... --------------------------------------------------------
public/mathlib/vector.h:605
↓ 518 callersMethodFireOutput
----------------------------------------------------------------------------- Purpose: Fires the event, causing a sequence of action to occur in other
game/server/cbase.cpp:251
↓ 513 callersMethodAddToTail
game/shared/entitylist_base.h:92
↓ 512 callersMethodWorldSpaceCenter
game/server/ai_basenpc.h:2766
↓ 485 callersFunctionAngleVectors
mathlib/mathlib_base.cpp:903
↓ 483 callersFunctionGetNavigator
game/server/ai_behavior.h:249
↓ 480 callersMethodCount
----------------------------------------------------------------------------- Purpose: Output : int --------------------------------------------------
game/client/c_baseentity.cpp:297
↓ 471 callersMethodCount
vgui2/vgui_controls/BuildModeDialog.cpp:223
↓ 469 callersFunctionVectorMA
public/mathlib/vector.h:1862
↓ 454 callersMethodIsPlayer
game/server/player.cpp:9063
↓ 452 callersMethodGet
game/server/ai_baseactor.h:54
↓ 449 callersMethodInvalidIndex
game/client/interpolatedvar.h:329
↓ 444 callersMethodAddToTail
public/tier1/utlvector.h:859
↓ 443 callersMethodSet
BUGBUG: Add support for function pointer save/restore to variants BUGBUG: Must pass datamap_t to read/write fields
game/server/cbase.cpp:1232
↓ 438 callersFunctionUTIL_Remove
----------------------------------------------------------------------------- Purpose: Sets the entity up for deletion. Entity will not actually be d
game/server/util.cpp:457
↓ 429 callersFunctionPrecache
game/server/ai_behavior.h:156
↓ 427 callersMethodCount
tier1/stringpool.cpp:45
↓ 412 callersFunctionUTIL_TraceLine
game/shared/util_shared.h:248
↓ 405 callersFunctionVectorCopy
public/mathlib/vector.h:674
↓ 396 callersFunctioninput
#include <vgui/IInput.h>
public/vgui_controls/Controls.h:50
↓ 390 callersFunctionVectorSubtract
public/mathlib/vector.h:1089
↓ 375 callersFunctionToBasePlayer
----------------------------------------------------------------------------- Converts an entity to a player -----------------------------------------
game/server/player.h:1363
↓ 371 callersFunctionLine
game/shared/debugoverlay_null.cpp:29
↓ 356 callersMethodVPhysicsGetObject
game/server/baseentity.h:1417
↓ 350 callersMethodSetInt
game/server/variant_t.h:57
↓ 345 callersMethodLengthSqr
public/mathlib/vector.h:2084
↓ 327 callersFunctionGetLocalPlayer
----------------------------------------------------------------------------- Purpose: Local player on the server or client --------------------------
game/shared/debugoverlay_shared.cpp:20
↓ 315 callersMethodSetFloat
game/server/variant_t.h:58
↓ 310 callersFunctionGetActiveWeapon
----------------------------------------------------------------------------- Purpose: Gets the local client's active weapon, if any. ----------------
game/client/c_basecombatweapon.cpp:26
↓ 309 callersFunctionFStrEq
Misc useful
game/server/util.h:188
↓ 300 callersMethodAdvanceVertex
public/materialsystem/imesh.h:1106
↓ 299 callersMethodTexCoord2f
public/materialsystem/imesh.h:2032
↓ 293 callersMethodFindEntityByName
----------------------------------------------------------------------------- Purpose: Iterates the entities with a given name. Input : pStartEntity
game/server/entitylist.cpp:578
↓ 277 callersMethodCount
game/shared/vphysics_sound.h:36
↓ 276 callersMethodElement
public/tier1/sparsematrix.h:52
↓ 271 callersMethodInit
game/server/rope.cpp:321
↓ 267 callersMethodAddToTail
game/client/interpolatedvar.h:387
↓ 264 callersFunctionSpawn
game/server/props.cpp:5572
↓ 257 callersMethodInit
----------------------------------------------------------------------------- Purpose: This is called every time the DLL is loaded -------------------
game/client/hud.cpp:395
↓ 256 callersFunctionVectorAdd
public/mathlib/vector.h:1080
↓ 251 callersMethodGetDamageType
----------------------------------------------------------------------------- Purpose: Returns the type of damage that this entity inflicts. ---------
game/server/baseentity.cpp:4387
↓ 243 callersMethodGetFloatValue
public/materialsystem/imaterialvar.h:190
↓ 240 callersFunctionFClassnameIs
game/server/baseentity.h:2631
↓ 239 callersMethodMyNPCPointer
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/server/baseentity.cpp:6743
↓ 239 callersFunctionSendPropInt
public/dt_send.cpp:591
↓ 237 callersMethodInvalidIndex
public/tier1/utldict.h:228
↓ 236 callersMethodPurge
tier1/utlstring.cpp:137
↓ 235 callersMethodString
game/server/variant_t.h:45
↓ 234 callersFunctionAllocPooledString
----------------------------------------------------------------------------- Purpose: The public accessor for the level-global pooled strings -------
game/shared/gamestringpool.cpp:108
↓ 233 callersFunctionVectorScale
for backwards compatability
public/mathlib/vector.h:1117
↓ 232 callersMethodGetIntValue
public/materialsystem/imaterialvar.h:185
↓ 231 callersFunctionMulSIMD
public/mathlib/ssemath.h:361
↓ 228 callersMethodGetPosition
game/server/nav_node.h:112
↓ 225 callersFunctionGetAttachment
public/iclientrenderable.h:254
↓ 221 callersMethodGetAttacker
game/shared/takedamageinfo.h:194
↓ 220 callersMethodFind
game/client/viewrender.cpp:275
↓ 218 callersMethoddeleteThis
----------------------------------------------------------------------------- Purpose: Deletion, ensures object gets deleted from correct heap -------
tier1/KeyValues.cpp:2082
↓ 216 callersMethodGetString
game/client/c_sceneentity.cpp:792
↓ 211 callersFunctionscheme
#include <vgui/IScheme.h>
public/vgui_controls/Controls.h:56
↓ 209 callersFunctionSendPropFloat
public/dt_send.cpp:364
↓ 208 callersMethodDot
public/nvector.h:106
↓ 204 callersMethodBase
utils/motionmapper/motionmapper.cpp:1680
↓ 203 callersMethodArgC
public/tier1/convar.h:227
↓ 197 callersMethodCount
public/tier1/utlhash.h:149
↓ 197 callersFunctionCrossProduct
public/mathlib/vector.h:1212
↓ 193 callersFunctionEntityText
game/shared/debugoverlay_null.cpp:31
↓ 193 callersFunctionGetModelName
----------------------------------------------------------------------------- Purpose: helper function to get entity model name ----------------------
game/shared/achievementmgr.cpp:2061
↓ 193 callersFunctionRandomFloat
public/vstdlib/random.h:109
↓ 188 callersMethodSetValue
game/client/replay/vgui/replaybrowserdetailspanel.cpp:145
↓ 185 callersMethodCollisionProp
----------------------------------------------------------------------------- An inline version the game code can use --------------------------------
game/server/baseentity.h:2368
↓ 183 callersMethodSize
game/client/hud_closecaption.cpp:511
↓ 183 callersFunctionipanel
#include <vgui/IPanel.h>
public/vgui_controls/Controls.h:80
↓ 182 callersFunctionVectorAngles
mathlib/mathlib_base.cpp:537
↓ 180 callersFunctionCreateEntityByName
creates an entity by string name, but does not spawn it
game/server/mapentities.cpp:36
↓ 180 callersMethodEmitSound
----------------------------------------------------------------------------- Purpose: Non-static override for doing the general case of CPASAttenuat
game/shared/SoundEmitterSystem.cpp:1160
↓ 180 callersMethodGet
game/shared/ehandle.h:32
↓ 178 callersFunctionGetMotor
game/server/ai_behavior.h:250
↓ 175 callersFunctionError
================= Error For abnormal program terminations ================= */
utils/glview/glview.cpp:84
↓ 174 callersMethodFind
game/server/trains.cpp:2517
↓ 173 callersMethodGetString
----------------------------------------------------------------------------- Purpose: Get the string pointer of a keyName. Default value is returned
tier1/KeyValues.cpp:1456
↓ 172 callersMethodGetMass
game/server/props.cpp:3179
↓ 171 callersMethodGet
----------------------------------------------------------------------------- Purpose: Input : slot - Output : IClientRenderable --------------------
game/client/c_baseentity.cpp:288
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