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github.com/alliedmodders/hl2sdk
/ functions
Functions
44,104 in github.com/alliedmodders/hl2sdk
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Functions
44,104
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Types & classes
8,513
↓ 5,357 callers
Function
Assert
public/XZip.cpp:663
↓ 1,620 callers
Method
RandomFloat
game/server/serverbenchmark_base.cpp:364
↓ 1,605 callers
Method
GetFloat
game/client/functionproxy.cpp:76
↓ 1,498 callers
Method
GetAbsOrigin
game/server/player.cpp:9093
↓ 1,455 callers
Method
GetInt
----------------------------------------------------------------------------- Purpose: Get the integer value of a keyName. Default value is returned i
tier1/KeyValues.cpp:1338
↓ 1,326 callers
Function
VectorNormalize
FIXME: Change this back to a #define once we get rid of the vec_t version
public/mathlib/vector.h:2211
↓ 1,291 callers
Function
Msg
public/tier0/dbg.h:440
↓ 1,219 callers
Function
surface
#include <vgui/ISurface.h>
public/vgui_controls/Controls.h:62
↓ 1,086 callers
Method
Count
game/server/nav_merge.cpp:68
↓ 1,044 callers
Method
GetBool
----------------------------------------------------------------------------- Purpose: Get a bool interpretation of the key. -------------------------
tier1/KeyValues.cpp:1568
↓ 885 callers
Function
Warning
public/tier0/dbg.h:443
↓ 804 callers
Method
RandomInt
game/server/serverbenchmark_base.cpp:359
↓ 758 callers
Function
DevMsg
game/server/ai_basenpc.cpp:12494
↓ 739 callers
Function
DotProduct
----------------------------------------------------------------------------- dot, cross -------------------------------------------------------------
public/mathlib/vector.h:1198
↓ 686 callers
Function
clamp
stop crashing edit-and-continue
public/mathlib/mathlib.h:98
↓ 666 callers
Function
fabs
calculate the absolute value of a packed single
public/mathlib/ssemath.h:2905
↓ 614 callers
Function
SubFloat
public/mathlib/ssemath.h:206
↓ 583 callers
Method
Length
Input : Output : -----------------------------------------------------------------------------
game/server/ai_hull.cpp:116
↓ 580 callers
Method
Base
----------------------------------------------------------------------------- Base address... --------------------------------------------------------
public/mathlib/vector.h:605
↓ 518 callers
Method
FireOutput
----------------------------------------------------------------------------- Purpose: Fires the event, causing a sequence of action to occur in other
game/server/cbase.cpp:251
↓ 513 callers
Method
AddToTail
game/shared/entitylist_base.h:92
↓ 512 callers
Method
WorldSpaceCenter
game/server/ai_basenpc.h:2766
↓ 485 callers
Function
AngleVectors
mathlib/mathlib_base.cpp:903
↓ 483 callers
Function
GetNavigator
game/server/ai_behavior.h:249
↓ 480 callers
Method
Count
----------------------------------------------------------------------------- Purpose: Output : int --------------------------------------------------
game/client/c_baseentity.cpp:297
↓ 471 callers
Method
Count
vgui2/vgui_controls/BuildModeDialog.cpp:223
↓ 469 callers
Function
VectorMA
public/mathlib/vector.h:1862
↓ 454 callers
Method
IsPlayer
game/server/player.cpp:9063
↓ 452 callers
Method
Get
game/server/ai_baseactor.h:54
↓ 449 callers
Method
InvalidIndex
game/client/interpolatedvar.h:329
↓ 444 callers
Method
AddToTail
public/tier1/utlvector.h:859
↓ 443 callers
Method
Set
BUGBUG: Add support for function pointer save/restore to variants BUGBUG: Must pass datamap_t to read/write fields
game/server/cbase.cpp:1232
↓ 438 callers
Function
UTIL_Remove
----------------------------------------------------------------------------- Purpose: Sets the entity up for deletion. Entity will not actually be d
game/server/util.cpp:457
↓ 429 callers
Function
Precache
game/server/ai_behavior.h:156
↓ 427 callers
Method
Count
tier1/stringpool.cpp:45
↓ 412 callers
Function
UTIL_TraceLine
game/shared/util_shared.h:248
↓ 405 callers
Function
VectorCopy
public/mathlib/vector.h:674
↓ 396 callers
Function
input
#include <vgui/IInput.h>
public/vgui_controls/Controls.h:50
↓ 390 callers
Function
VectorSubtract
public/mathlib/vector.h:1089
↓ 375 callers
Function
ToBasePlayer
----------------------------------------------------------------------------- Converts an entity to a player -----------------------------------------
game/server/player.h:1363
↓ 371 callers
Function
Line
game/shared/debugoverlay_null.cpp:29
↓ 356 callers
Method
VPhysicsGetObject
game/server/baseentity.h:1417
↓ 350 callers
Method
SetInt
game/server/variant_t.h:57
↓ 345 callers
Method
LengthSqr
public/mathlib/vector.h:2084
↓ 327 callers
Function
GetLocalPlayer
----------------------------------------------------------------------------- Purpose: Local player on the server or client --------------------------
game/shared/debugoverlay_shared.cpp:20
↓ 315 callers
Method
SetFloat
game/server/variant_t.h:58
↓ 310 callers
Function
GetActiveWeapon
----------------------------------------------------------------------------- Purpose: Gets the local client's active weapon, if any. ----------------
game/client/c_basecombatweapon.cpp:26
↓ 309 callers
Function
FStrEq
Misc useful
game/server/util.h:188
↓ 300 callers
Method
AdvanceVertex
public/materialsystem/imesh.h:1106
↓ 299 callers
Method
TexCoord2f
public/materialsystem/imesh.h:2032
↓ 293 callers
Method
FindEntityByName
----------------------------------------------------------------------------- Purpose: Iterates the entities with a given name. Input : pStartEntity
game/server/entitylist.cpp:578
↓ 277 callers
Method
Count
game/shared/vphysics_sound.h:36
↓ 276 callers
Method
Element
public/tier1/sparsematrix.h:52
↓ 271 callers
Method
Init
game/server/rope.cpp:321
↓ 267 callers
Method
AddToTail
game/client/interpolatedvar.h:387
↓ 264 callers
Function
Spawn
game/server/props.cpp:5572
↓ 257 callers
Method
Init
----------------------------------------------------------------------------- Purpose: This is called every time the DLL is loaded -------------------
game/client/hud.cpp:395
↓ 256 callers
Function
VectorAdd
public/mathlib/vector.h:1080
↓ 251 callers
Method
GetDamageType
----------------------------------------------------------------------------- Purpose: Returns the type of damage that this entity inflicts. ---------
game/server/baseentity.cpp:4387
↓ 243 callers
Method
GetFloatValue
public/materialsystem/imaterialvar.h:190
↓ 240 callers
Function
FClassnameIs
game/server/baseentity.h:2631
↓ 239 callers
Method
MyNPCPointer
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/server/baseentity.cpp:6743
↓ 239 callers
Function
SendPropInt
public/dt_send.cpp:591
↓ 237 callers
Method
InvalidIndex
public/tier1/utldict.h:228
↓ 236 callers
Method
Purge
tier1/utlstring.cpp:137
↓ 235 callers
Method
String
game/server/variant_t.h:45
↓ 234 callers
Function
AllocPooledString
----------------------------------------------------------------------------- Purpose: The public accessor for the level-global pooled strings -------
game/shared/gamestringpool.cpp:108
↓ 233 callers
Function
VectorScale
for backwards compatability
public/mathlib/vector.h:1117
↓ 232 callers
Method
GetIntValue
public/materialsystem/imaterialvar.h:185
↓ 231 callers
Function
MulSIMD
public/mathlib/ssemath.h:361
↓ 228 callers
Method
GetPosition
game/server/nav_node.h:112
↓ 225 callers
Function
GetAttachment
public/iclientrenderable.h:254
↓ 221 callers
Method
GetAttacker
game/shared/takedamageinfo.h:194
↓ 220 callers
Method
Find
game/client/viewrender.cpp:275
↓ 218 callers
Method
deleteThis
----------------------------------------------------------------------------- Purpose: Deletion, ensures object gets deleted from correct heap -------
tier1/KeyValues.cpp:2082
↓ 216 callers
Method
GetString
game/client/c_sceneentity.cpp:792
↓ 211 callers
Function
scheme
#include <vgui/IScheme.h>
public/vgui_controls/Controls.h:56
↓ 209 callers
Function
SendPropFloat
public/dt_send.cpp:364
↓ 208 callers
Method
Dot
public/nvector.h:106
↓ 204 callers
Method
Base
utils/motionmapper/motionmapper.cpp:1680
↓ 203 callers
Method
ArgC
public/tier1/convar.h:227
↓ 197 callers
Method
Count
public/tier1/utlhash.h:149
↓ 197 callers
Function
CrossProduct
public/mathlib/vector.h:1212
↓ 193 callers
Function
EntityText
game/shared/debugoverlay_null.cpp:31
↓ 193 callers
Function
GetModelName
----------------------------------------------------------------------------- Purpose: helper function to get entity model name ----------------------
game/shared/achievementmgr.cpp:2061
↓ 193 callers
Function
RandomFloat
public/vstdlib/random.h:109
↓ 188 callers
Method
SetValue
game/client/replay/vgui/replaybrowserdetailspanel.cpp:145
↓ 185 callers
Method
CollisionProp
----------------------------------------------------------------------------- An inline version the game code can use --------------------------------
game/server/baseentity.h:2368
↓ 183 callers
Method
Size
game/client/hud_closecaption.cpp:511
↓ 183 callers
Function
ipanel
#include <vgui/IPanel.h>
public/vgui_controls/Controls.h:80
↓ 182 callers
Function
VectorAngles
mathlib/mathlib_base.cpp:537
↓ 180 callers
Function
CreateEntityByName
creates an entity by string name, but does not spawn it
game/server/mapentities.cpp:36
↓ 180 callers
Method
EmitSound
----------------------------------------------------------------------------- Purpose: Non-static override for doing the general case of CPASAttenuat
game/shared/SoundEmitterSystem.cpp:1160
↓ 180 callers
Method
Get
game/shared/ehandle.h:32
↓ 178 callers
Function
GetMotor
game/server/ai_behavior.h:250
↓ 175 callers
Function
Error
================= Error For abnormal program terminations ================= */
utils/glview/glview.cpp:84
↓ 174 callers
Method
Find
game/server/trains.cpp:2517
↓ 173 callers
Method
GetString
----------------------------------------------------------------------------- Purpose: Get the string pointer of a keyName. Default value is returned
tier1/KeyValues.cpp:1456
↓ 172 callers
Method
GetMass
game/server/props.cpp:3179
↓ 171 callers
Method
Get
----------------------------------------------------------------------------- Purpose: Input : slot - Output : IClientRenderable --------------------
game/client/c_baseentity.cpp:288
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