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github.com/alliedmodders/hl2sdk
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Functions
44,104 in github.com/alliedmodders/hl2sdk
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Functions
44,104
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Types & classes
8,513
↓ 20 callers
Method
EyePosition
----------------------------------------------------------------------------- Purpose: Output : Vector -----------------------------------------------
game/server/ai_basenpc.cpp:8118
↓ 20 callers
Method
EyePosition
--------------------------------------------------------- ---------------------------------------------------------
game/server/episodic/npc_combine_cannon.cpp:1036
↓ 20 callers
Method
FirstMoveChild
game/server/baseentity.h:1904
↓ 20 callers
Method
Flags
---------------------------------------------------------------------------- Inline methods associated with AI_Waypoint_t ----------------------------
game/server/ai_waypoint.h:157
↓ 20 callers
Method
GetAttached
game/server/hl2/weapon_physcannon.cpp:482
↓ 20 callers
Method
GetBaseAnimating
game/client/c_baseentity.h:255
↓ 20 callers
Method
GetCurrentEntity
game/server/util.cpp:309
↓ 20 callers
Method
GetMaterial
game/client/proxypupil.cpp:119
↓ 20 callers
Method
GetMaxClip1
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/shared/basecombatweapon_shared.cpp:361
↓ 20 callers
Method
GetMaxHealth
game/server/player.cpp:9140
↓ 20 callers
Method
GetNumPlayers
----------------------------------------------------------------------------- Purpose: Return the number of players in this team. --------------------
game/server/team.cpp:262
↓ 20 callers
Method
GetParticleDraw
game/client/particle_iterators.h:197
↓ 20 callers
Method
GetPowerInfo
public/builddisp.cpp:872
↓ 20 callers
Method
GetSizeX
- extents -----------------------------------------------------------------------------------------
game/server/nav_area.h:410
↓ 20 callers
Method
GetSizeY
game/server/nav_area.h:411
↓ 20 callers
Method
GetSmoothedVelocity
game/server/player.cpp:4753
↓ 20 callers
Method
GetStudioHdr
game/client/game_controls/basemodel_panel.h:182
↓ 20 callers
Method
GetTarget
----------------------------------------------------------------------------- Purpose: Output : CBaseEntity ------------------------------------------
game/server/hl2/ai_goal_police.cpp:60
↓ 20 callers
Method
Height
public/mathlib/matrixmath.h:374
↓ 20 callers
Method
InvalidHandle
game/shared/entitylist_base.h:181
↓ 20 callers
Method
InvalidateBoneCache
game/server/baseanimating.cpp:2642
↓ 20 callers
Method
IsSolidFlagSet
game/server/baseentity.h:2408
↓ 20 callers
Method
IsSoundType
game/server/soundent.h:165
↓ 20 callers
Method
IsTranslucent
----------------------------------------------------------------------------- Purpose: Used to determine sorting of model when drawn -----------------
game/shared/hl2mp/weapon_rpg.cpp:2049
↓ 20 callers
Function
MaskedAssign
public/mathlib/ssemath.h:609
↓ 20 callers
Function
MemAlloc_FreeAligned
public/tier0/memalloc.h:280
↓ 20 callers
Method
Negate
public/mathlib/vector.h:694
↓ 20 callers
Method
Next
public/tier1/utldict.h:351
↓ 20 callers
Method
NextEntity
game/server/entity_tools_server.cpp:196
↓ 20 callers
Method
PeekGet
----------------------------------------------------------------------------- Peek part of the butt --------------------------------------------------
tier1/utlbuffer.cpp:857
↓ 20 callers
Method
PlaySound
game/client/replay/cdll_replay.cpp:165
↓ 20 callers
Function
RadiusDamage
----------------------------------------------------------------------------- Purpose: this entity is exploding, or otherwise needs to inflict damage
game/server/basecombatcharacter.cpp:3180
↓ 20 callers
Function
SendPropDataTable
public/dt_send.cpp:736
↓ 20 callers
Method
SetAnimation
Set the activity based on an event or current state
game/server/player.cpp:1761
↓ 20 callers
Method
SetControlPoint
game/client/particles_new.cpp:227
↓ 20 callers
Method
SetFlag
----------------------------------------------------------------------------- Purpose: Input : bitmask - --------------------------------------------
game/server/ai_hint.cpp:155
↓ 20 callers
Method
SetHintType
----------------------------------------------------------------------------- Purpose: Sets the hint type for this search criteria Input : nHintType
game/server/ai_hint.cpp:54
↓ 20 callers
Method
SetParent
----------------------------------------------------------------------------- Unlinks from hierarchy -------------------------------------------------
game/client/c_baseentity.cpp:2386
↓ 20 callers
Method
Setup
----------------------------------------------------------------------------- Sort entities in a back-to-front ordering ------------------------------
game/client/viewrender.cpp:3266
↓ 20 callers
Function
StaticDispMgr
utils/vrad/vraddisps.cpp:207
↓ 20 callers
Method
StopMoving
----------------------------------------------------------------------------- Purpose: stops the object from moving Output : Returns true on success,
game/server/movement.cpp:522
↓ 20 callers
Function
TransformParticle
game/client/particlemgr.h:853
↓ 20 callers
Function
UTIL_FindClientInPVS
----------------------------------------------------------------------------- Purpose: Returns a client (or object that has a client enemy) that would
game/server/util.cpp:2285
↓ 20 callers
Function
UTIL_GetCommandClientIndex
----------------------------------------------------------------------------- Purpose: Output : int --------------------------------------------------
game/server/gameinterface.cpp:281
↓ 20 callers
Function
UTIL_Tracer
----------------------------------------------------------------------------- Purpose: Make a tracer effect using the old, non-particle system, tracer
game/shared/util_shared.cpp:738
↓ 20 callers
Function
Vector4DMultiply
mathlib/vmatrix.cpp:726
↓ 20 callers
Method
pAnimvalue
public/studio.h:624
↓ 20 callers
Method
pszLabel
public/studio.h:774
↓ 20 callers
Method
pszOptions
public/studio.h:468
↓ 19 callers
Function
Bias
mathlib/mathlib_base.cpp:1457
↓ 19 callers
Method
Classify
========================================================= Classify - indicates this NPC's place in the relationship table. ===========================
game/server/hl2/npc_alyx_episodic.cpp:170
↓ 19 callers
Method
Element
public/mathlib/matrixmath.h:375
↓ 19 callers
Method
FVisible
========================================================= FVisible - returns true if a line can be traced from the caller's eyes to the target =======
game/server/baseentity.cpp:2774
↓ 19 callers
Method
Force
game/shared/simtimer.h:29
↓ 19 callers
Method
Free
public/tier1/mempool.h:293
↓ 19 callers
Function
FreeBrush
================ FreeBrush ================ */
utils/vbsp/brushbsp.cpp:354
↓ 19 callers
Method
GetChildCount
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
vgui2/vgui_controls/Panel.cpp:3483
↓ 19 callers
Method
GetCurveType
game/shared/expressionsample.h:50
↓ 19 callers
Method
GetEntity
game/server/hl2/npc_strider.h:313
↓ 19 callers
Method
GetEntityInfo
public/saverestoretypes.h:213
↓ 19 callers
Method
GetFloat
game/client/in_mouse.cpp:61
↓ 19 callers
Method
GetFocus
--------------------------------------------------------- ---------------------------------------------------------
game/server/hl2/npc_strider.cpp:2852
↓ 19 callers
Method
GetMovementActivity
game/server/ai_navigator.cpp:974
↓ 19 callers
Method
GetTeam
----------------------------------------------------------------------------- Get the Team this entity is on -----------------------------------------
game/server/baseentity.cpp:4332
↓ 19 callers
Function
GetWorldEntity
game/server/world.cpp:454
↓ 19 callers
Method
Init
----------------------------------------------------------------------------- ------------------------------------------------------------------------
public/builddisp.cpp:191
↓ 19 callers
Method
InitFromCurrent
Start from the current value and move towards the end value
game/client/fx_interpvalue.cpp:57
↓ 19 callers
Function
IntForKey
utils/common/bsplib.cpp:3167
↓ 19 callers
Method
IsMultiplayer
========================================================= =========================================================
game/shared/multiplay_gamerules.cpp:149
↓ 19 callers
Function
IsStriderBuster
----------------------------------------------------------------------------- We're doing this quite a lot, so this makes the check a lot faster since
game/server/episodic/npc_hunter.cpp:261
↓ 19 callers
Method
ItemShouldRespawn
========================================================= =========================================================
game/shared/multiplay_gamerules.cpp:989
↓ 19 callers
Method
LookupPoseParameter
========================================================= =========================================================
game/server/baseanimating.cpp:1288
↓ 19 callers
Method
NextMovePeer
game/server/baseentity.h:1909
↓ 19 callers
Method
NumMembers
game/server/ai_squad.cpp:466
↓ 19 callers
Method
PlaySound
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/server/buttons.cpp:1097
↓ 19 callers
Method
Read
game/client/replay/genericclassbased_replay.cpp:131
↓ 19 callers
Function
RecvPropDataTable
public/dt_recv.cpp:370
↓ 19 callers
Method
ReportError
----------------------------------------------------------------------------- Purpose: Hook the map parse errors and report brush/ent/texture state In
utils/common/map_shared.h:58
↓ 19 callers
Method
RunAnimationCommand
----------------------------------------------------------------------------- Purpose: Runs a custom command from code, not from a script file -------
vgui2/vgui_controls/AnimationController.cpp:1074
↓ 19 callers
Method
SetFont
game/client/message.cpp:396
↓ 19 callers
Method
SetGravity
game/client/c_baseentity.h:1989
↓ 19 callers
Method
SetImage
----------------------------------------------------------------------------- Purpose: Sets up the panel Used by panels that aren't created by the com
game/client/vgui_bitmappanel.cpp:196
↓ 19 callers
Method
SetPaintBackgroundEnabled
vgui2/vgui_controls/Panel.cpp:3710
↓ 19 callers
Method
SetWString
----------------------------------------------------------------------------- Purpose: Set the string value of a keyName. ----------------------------
tier1/KeyValues.cpp:1698
↓ 19 callers
Method
TellGet
----------------------------------------------------------------------------- Where am I reading? ----------------------------------------------------
public/tier1/utlbuffer.h:573
↓ 19 callers
Function
TranslateActivity
Allow inheriting classes to translate their desired activity, while keeping all internal ACT comparisons using the base activity
game/shared/base_playeranimstate.h:152
↓ 19 callers
Function
nexttoken
----------------------------------------------------------------------------- Purpose: Slightly modified strtok. Does not modify the input string. Doe
game/server/util.cpp:2069
↓ 19 callers
Function
unzlocal_getShort
=========================================================================== Reads a long in LSB order from the given gz_stream. Sets
public/XUnzip.cpp:2981
↓ 18 callers
Function
AddDirectionVector
--------------------------------------------------------------------------------------------------------------
game/server/nav.h:284
↓ 18 callers
Method
Base
public/tier1/utlarray.h:167
↓ 18 callers
Method
Classify
ID's player as such.
game/server/player.cpp:2899
↓ 18 callers
Method
CleanupDeleteList
call this before and after each frame to delete all of the marked entities.
game/server/entitylist.cpp:316
↓ 18 callers
Method
EntryNode
public/studio.cpp:394
↓ 18 callers
Function
ExponentialDecay
halflife is time for value to reach 50%
public/mathlib/mathlib.h:1152
↓ 18 callers
Method
FindOrAddRecordForMap
game/server/GameStats_BasicStatsFunctions.cpp:127
↓ 18 callers
Method
GetAdjacentAreas
game/server/nav_area.h:377
↓ 18 callers
Method
GetBounds
game/client/game_controls/mapoverview.h:127
↓ 18 callers
Method
GetClientRenderableFromHandle
game/client/cliententitylist.cpp:207
↓ 18 callers
Method
GetCycle
----------------------------------------------------------------------------- Cycle access -----------------------------------------------------------
game/server/baseanimating.h:510
↓ 18 callers
Method
GetIntensity
For a given time, computes 0->1 intensity value for the slider ----------------------------------------------------------------------------- Purpose:
game/shared/choreoevent.cpp:882
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