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Functions4,118 in github.com/aap/librw

↓ 3 callersFunctionImFontAtlasTextureGrow
skeleton/imgui/imgui_draw.cpp:4063
↓ 3 callersFunctionImFontAtlasTextureRepack
skeleton/imgui/imgui_draw.cpp:3991
↓ 3 callersFunctionImFontAtlasUpdateDrawListsSharedData
Update texture coordinates in all draw list shared context FIXME-NEWATLAS FIXME-OPT: Doesn't seem necessary to update for all, only one bound to curre
skeleton/imgui/imgui_draw.cpp:3920
↓ 3 callersFunctionImFontBaked_BuildGrowIndex
skeleton/imgui/imgui_draw.cpp:4395
↓ 3 callersFunctionImFormatStringToTempBuffer
skeleton/imgui/imgui.cpp:2230
↓ 3 callersFunctionImFormatStringV
skeleton/imgui/imgui.cpp:2214
↓ 3 callersFunctionImParseFormatFindEnd
skeleton/imgui/imgui_widgets.cpp:3552
↓ 3 callersFunctionImParseFormatFindStart
We don't use strchr() because our strings are usually very short and often start with '%'
skeleton/imgui/imgui_widgets.cpp:3539
↓ 3 callersFunctionImTextCountUtf8BytesFromChar
Not optimal but we very rarely use this function.
skeleton/imgui/imgui.cpp:2601
↓ 3 callersFunctionInitRW
tools/imguitest/main.cpp:41
↓ 3 callersMethodIsGlyphInFont
This is not fast query
skeleton/imgui/imgui_draw.cpp:5244
↓ 3 callersMethodIsGlyphLoaded
skeleton/imgui/imgui_draw.cpp:5230
↓ 3 callersFunctionIsScaleType
skeleton/imgui/ImGuizmo.cpp:629
↓ 3 callersFunctionLookAt
skeleton/imgui/ImGuizmo.cpp:154
↓ 3 callersMethodOnCharPressed
skeleton/imgui/imgui_widgets.cpp:4235
↓ 3 callersMethodOrthoNormalize
skeleton/imgui/ImGuizmo.cpp:399
↓ 3 callersMethodPrimReserve
Reserve space for a number of vertices and indices. You must finish filling your reserved data before calling PrimReserve() again, as it may reallocat
skeleton/imgui/imgui_draw.cpp:705
↓ 3 callersMethodPrimVtx
skeleton/imgui/imgui.h:3341
↓ 3 callersMethodPushTexture
skeleton/imgui/imgui_draw.cpp:676
↓ 3 callersFunctionRender
tools/camera/main.cpp:331
↓ 3 callersFunctionRender
tools/im2d/main.cpp:135
↓ 3 callersFunctionRenderWindowOuterSingleBorder
skeleton/imgui/imgui.cpp:6926
↓ 3 callersMethodScale
skeleton/imgui/ImGuizmo.cpp:333
↓ 3 callersFunctionSetCurrentWindow
skeleton/imgui/imgui.cpp:4448
↓ 3 callersMethodSetVoidPtr
skeleton/imgui/imgui.cpp:2882
↓ 3 callersFunctionSetWindowConditionAllowFlags
skeleton/imgui/imgui.cpp:6404
↓ 3 callersMethodSplit
skeleton/imgui/imgui_draw.cpp:2117
↓ 3 callersFunctionTabBarGetTabOrder
skeleton/imgui/imgui_internal.h:3498
↓ 3 callersFunctionUpdateAliasKey
skeleton/imgui/imgui.cpp:9867
↓ 3 callersFunctionViewerRotate
tools/camera/viewer.cpp:30
↓ 3 callersFunctionWindowPosAbsToRel
skeleton/imgui/imgui_internal.h:3113
↓ 3 callersMethod_PopUnusedDrawCmd
Pop trailing draw command (used before merging or presenting to user) Note that this leaves the ImDrawList in a state unfit for further commands, as m
skeleton/imgui/imgui_draw.cpp:505
↓ 3 callersFunctionadd1
tools/playground/ras_test.cpp:542
↓ 3 callersFunctionaddUnknownChunks
src/lodepng/lodepng.cpp:5739
↓ 3 callersFunctionaddVideoMode
src/gl/gl3device.cpp:1464
↓ 3 callersMethodalloc_chunk
skeleton/imgui/imgui_internal.h:777
↓ 3 callersFunctionalloc_string_sized
src/lodepng/lodepng.cpp:302
↓ 3 callersMethodappendfv
Helper: Text buffer for logging/accumulating text
skeleton/imgui/imgui.cpp:3038
↓ 3 callersFunctioncalculateTextureSize
stolen from d3d8to9
src/d3d/d3d.cpp:24
↓ 3 callersFunctioncam2screen
tools/playground/tl_tests.cpp:212
↓ 3 callersFunctioncheckColorValidity
checks if the colortype is valid and the bitdepth bd is allowed for this colortype. Return value is a LodePNG error code.*/
src/lodepng/lodepng.cpp:2614
↓ 3 callersFunctionclear
skeleton/imgui/imgui.h:2187
↓ 3 callersFunctioncolor_tree_add
color is not allowed to already exist. Index should be >= 0 (it's signed to be compatible with using -1 for "doesn't exist") Returns error code, or 0
src/lodepng/lodepng.cpp:3129
↓ 3 callersFunctioncolor_tree_init
src/lodepng/lodepng.cpp:3094
↓ 3 callersFunctionconv_ARGB1555_from_ABGR1555
src/rwobjects.h:335
↓ 3 callersMethodconvertTo32
src/image.cpp:625
↓ 3 callersMethoddestroy
src/image.cpp:70
↓ 3 callersMethoddestroy
src/charset.cpp:87
↓ 3 callersFunctiondestroyTexture
src/d3d/d3d.cpp:253
↓ 3 callersFunctiondestroyVertexDeclaration
src/d3d/d3d9.cpp:90
↓ 3 callersFunctiondmaVIF
src/ps2/ps2.cpp:1474
↓ 3 callersFunctionensureBits25
See ensureBits documentation above. This one ensures up to 25 bits */
src/lodepng/lodepng.cpp:527
↓ 3 callersFunctionensureBits9
See ensureBits documentation above. This one ensures up to 9 bits */
src/lodepng/lodepng.cpp:493
↓ 3 callersMethodeof
src/base.cpp:975
↓ 3 callersFunctionevalBasisFast
tools/playground/splines.cpp:122
↓ 3 callersFunctionfinalizeOpenGL
src/gl/gl3device.cpp:2101
↓ 3 callersFunctionfindFormatInfoD3D
src/d3d/d3d.cpp:343
↓ 3 callersMethodfindNumWeights
src/skin.cpp:441
↓ 3 callersMethodfindUsedBones
src/skin.cpp:456
↓ 3 callersFunctionfixDmaOffsets
src/ps2/ps2.cpp:182
↓ 3 callersFunctionflipBlock
flip a DXT 2-bit block
src/image.cpp:329
↓ 3 callersFunctionflipBlock_half
flip top 2 rows of a DXT 2-bit block
src/image.cpp:345
↓ 3 callersMethodgetAddressU
src/rwobjects.h:387
↓ 3 callersMethodgetAddressV
src/rwobjects.h:388
↓ 3 callersMethodgetFilter
src/rwobjects.h:385
↓ 3 callersFunctiongetPixelColorRGBA8
Get RGBA8 color of pixel with index i (y * width + x) from the raw image with given color type.*/
src/lodepng/lodepng.cpp:3233
↓ 3 callersMethodgetRecipCameraZ
src/gl/rwgl3.h:164
↓ 3 callersFunctiongetSizeNativeSkin
src/gl/wdgl.cpp:584
↓ 3 callersFunctionhuffmanDecodeSymbol
returns the code. The bit reader must already have been ensured at least 15 bits */
src/lodepng/lodepng.cpp:1097
↓ 3 callersMethodinit
src/geometry.cpp:715
↓ 3 callersMethodinit
src/gl/wdgl.cpp:522
↓ 3 callersMethodinit
src/d3d/xbox.cpp:289
↓ 3 callersFunctioninitOpenGL
src/gl/gl3device.cpp:1953
↓ 3 callersFunctionlibraryIDPack
src/rwbase.h:674
↓ 3 callersFunctionlodepng_add_itext_sized
src/lodepng/lodepng.cpp:2951
↓ 3 callersFunctionlodepng_clear_icc
src/lodepng/lodepng.cpp:3002
↓ 3 callersFunctionlodepng_color_mode_equal
src/lodepng/lodepng.cpp:2696
↓ 3 callersFunctionlodepng_crc32
Return the CRC of the bytes buf[0..len-1].*/
src/lodepng/lodepng.cpp:2398
↓ 3 callersFunctionlodepng_encode
src/lodepng/lodepng.cpp:5770
↓ 3 callersFunctionlodepng_error_text
This returns the description of a numerical error code in English. This is also the documentation of all the error codes. */
src/lodepng/lodepng.cpp:6095
↓ 3 callersFunctionlodepng_get_raw_size_lct
src/lodepng/lodepng.cpp:2771
↓ 3 callersFunctionmakeRGBAf
src/rwbase.h:169
↓ 3 callersFunctionmakeVideoModeList
src/gl/gl3device.cpp:1489
↓ 3 callersFunctionmatfxDefaultRender
src/gl/gl3matfx.cpp:34
↓ 3 callersFunctionpeekBits
Get bits without advancing the bit pointer. Must have enough bits available with ensureBits. Max nbits is 31. */
src/lodepng/lodepng.cpp:567
↓ 3 callersMethodprint
src/charset.cpp:223
↓ 3 callersFunctionprintNode
src/tristrip.cpp:49
↓ 3 callersFunctionreadNativeSkin
src/gl/wdgl.cpp:550
↓ 3 callersFunctionreadSkinSplitData
src/skin.cpp:75
↓ 3 callersFunctionregisterBlock
src/gl/gl3shader.cpp:88
↓ 3 callersMethodremoveClump
src/world.cpp:119
↓ 3 callersFunctionrestoreVideoMemory
src/d3d/d3ddevice.cpp:1202
↓ 3 callersFunctionsetAddressU
src/gl/gl3device.cpp:545
↓ 3 callersFunctionsetAddressV
src/gl/gl3device.cpp:562
↓ 3 callersFunctionsetAlphaBlend
src/gl/gl3device.cpp:382
↓ 3 callersFunctionsetAlphaTest
src/gl/gl3device.cpp:430
↓ 3 callersFunctionsetAmbient
src/d3d/d3drender.cpp:230
↓ 3 callersMethodsetAngle
src/light.cpp:77
↓ 3 callersMethodsetCurrentAnim
src/anim.cpp:219
↓ 3 callersFunctionsetFilterMode
src/d3d/d3ddevice.cpp:488
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