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Functions4,118 in github.com/aap/librw

↓ 3 callersMethodsetGeometry
src/clump.cpp:477
↓ 3 callersMethodsetHierarchyRoot
src/frame.cpp:317
↓ 3 callersMethodsetPixels
src/image.cpp:107
↓ 3 callersFunctionsetRasterStage
src/gl/gl3device.cpp:613
↓ 3 callersFunctionsetRasterStage
src/d3d/d3ddevice.cpp:459
↓ 3 callersFunctionsetupVertexInput
src/gl/gl3render.cpp:93
↓ 3 callersFunctionsgn
tools/hopalong/main.cpp:101
↓ 3 callersFunctionskinSplitDataSize
src/skin.cpp:107
↓ 3 callersFunctionstb__lit
skeleton/imgui/imgui_draw.cpp:6020
↓ 3 callersFunctionstb_textedit_move_to_last
move cursor to last character of selection
skeleton/imgui/imstb_textedit.h:660
↓ 3 callersFunctionstbtt_GetFontVMetrics
skeleton/imgui/imstb_truetype.h:2639
↓ 3 callersFunctionstbtt_GetGlyphBitmapBox
skeleton/imgui/imstb_truetype.h:2744
↓ 3 callersFunctionstbtt__GetGlyfOffset
skeleton/imgui/imstb_truetype.h:1608
↓ 3 callersFunctionstbtt__buf_get
skeleton/imgui/imstb_truetype.h:1163
↓ 3 callersFunctionstbtt__cff_int
skeleton/imgui/imstb_truetype.h:1209
↓ 3 callersFunctionstbtt__csctx_rmove_to
skeleton/imgui/imstb_truetype.h:1947
↓ 3 callersFunctionstbtt__isfont
skeleton/imgui/imstb_truetype.h:1299
↓ 3 callersFunctionstbtt__run_charstring
skeleton/imgui/imstb_truetype.h:2015
↓ 3 callersFunctionstbtt__track_vertex
skeleton/imgui/imstb_truetype.h:1916
↓ 3 callersMethodstreamGetSize
src/texture.cpp:231
↓ 3 callersMethodstreamGetSize
src/clump.cpp:346
↓ 3 callersMethodstreamGetSize
src/geometry.cpp:286
↓ 3 callersFunctionstrncmp_ci
src/base.cpp:66
↓ 3 callersFunctionteardownVertexInput
src/gl/gl3render.cpp:105
↓ 3 callersFunctiontermOpenGL
src/gl/gl3device.cpp:2080
↓ 3 callersMethodtransform
src/base.cpp:427
↓ 3 callersFunctionuivector_push_back
returns 1 if success, 0 if failure ==> nothing done*/
src/lodepng/lodepng.cpp:252
↓ 3 callersFunctionuivector_resize
returns 1 if success, 0 if failure ==> nothing done*/
src/lodepng/lodepng.cpp:231
↓ 3 callersFunctionunfilter
src/lodepng/lodepng.cpp:4177
↓ 3 callersFunctionuninstColor
src/pipeline.cpp:184
↓ 3 callersFunctionuninstTexCoords
src/pipeline.cpp:144
↓ 3 callersFunctionusage
tools/ska2anm/ska2anm.cpp:13
↓ 3 callersFunctionwaitDMA
tools/ps2test/main.cpp:126
↓ 3 callersFunctionwriteNativeSkin
src/gl/wdgl.cpp:573
↓ 3 callersFunctionwriteSkinSplitData
src/skin.cpp:95
↓ 2 callersMethodAddCustomRect
At it is common to do an AddCustomRect() followed by a GetCustomRect(), we provide an optional 'ImFontAtlasRect* out_r = NULL' argument to retrieve th
skeleton/imgui/imgui_draw.cpp:3245
↓ 2 callersMethodAddKeyEvent
skeleton/imgui/imgui.cpp:1766
↓ 2 callersMethodAddQuadFilled
skeleton/imgui/imgui_draw.cpp:1539
↓ 2 callersFunctionAddRootWindowToDrawData
Layer is locked for the root window, however child windows may use a different viewport (e.g. extruding menu)
skeleton/imgui/imgui.cpp:5641
↓ 2 callersMethodAddTriangle
skeleton/imgui/imgui_draw.cpp:1551
↓ 2 callersFunctionAppEventHandler
tools/im2d/main.cpp:199
↓ 2 callersFunctionApplyWindowSettings
skeleton/imgui/imgui.cpp:6423
↓ 2 callersFunctionBoxSelectDeactivateDrag
skeleton/imgui/imgui_widgets.cpp:7543
↓ 2 callersFunctionBoxSelectPreStartDrag
Call on the initial click.
skeleton/imgui/imgui_widgets.cpp:7517
↓ 2 callersFunctionBuildLoadGlyphGetAdvanceOrFallback
The point of this indirection is to not be inlined in debug mode in order to not bloat inner loop.b
skeleton/imgui/imgui_draw.cpp:4499
↓ 2 callersMethodBuildSortByKey
For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
skeleton/imgui/imgui.cpp:2794
↓ 2 callersFunctionCalcFontGlyphSrcOverlapMask
[DEBUG] Compute mask of inputs with the same codepoint.
skeleton/imgui/imgui.cpp:16927
↓ 2 callersFunctionCalcMaxPopupHeightFromItemCount
skeleton/imgui/imgui_widgets.cpp:1890
↓ 2 callersFunctionCalcResizePosSizeFromAnyCorner
skeleton/imgui/imgui.cpp:6622
↓ 2 callersFunctionCalcScopeRect
skeleton/imgui/imgui_widgets.cpp:7680
↓ 2 callersFunctionCalcWindowAutoFitSize
skeleton/imgui/imgui.cpp:6559
↓ 2 callersFunctionCalcWindowContentSizes
skeleton/imgui/imgui.cpp:6539
↓ 2 callersFunctionCalcWindowMinSize
skeleton/imgui/imgui.cpp:6486
↓ 2 callersFunctionCameraMove
skeleton/skeleton.cpp:125
↓ 2 callersFunctionCameraQueryData
tools/camera/camexamp.cpp:25
↓ 2 callersFunctionCameraSetViewWindow
tools/subrast/subrast.cpp:9
↓ 2 callersFunctionCameraSizeUpdate
tools/camera/camexamp.cpp:168
↓ 2 callersFunctionChangeViewOffset
tools/camera/camexamp.cpp:63
↓ 2 callersFunctionChangeViewWindow
tools/camera/camexamp.cpp:79
↓ 2 callersMethodChannelsMerge
skeleton/imgui/imgui.h:3328
↓ 2 callersMethodChannelsSetCurrent
skeleton/imgui/imgui.h:3329
↓ 2 callersFunctionClampPosition
tools/lights/lights.cpp:414
↓ 2 callersMethodClearInputKeys
Clear current keyboard/gamepad state + current frame text input buffer. Equivalent to releasing all keys/buttons.
skeleton/imgui/imgui.cpp:1659
↓ 2 callersFunctionClipPlaneCallback
tools/camera/camexamp.cpp:57
↓ 2 callersMethodCompactCache
skeleton/imgui/imgui_draw.cpp:2660
↓ 2 callersFunctionComputeAngleOnPlan
skeleton/imgui/ImGuizmo.cpp:1252
↓ 2 callersFunctionComputeCameraRay
skeleton/imgui/ImGuizmo.cpp:827
↓ 2 callersFunctionComputeFrustumPlanes
//////////////////////////////////////////////////////////////////////////////////////////////
skeleton/imgui/ImGuizmo.cpp:2706
↓ 2 callersMethodCross
skeleton/imgui/ImGuizmo.cpp:226
↓ 2 callersMethodCursorClamp
After a user-input the cursor stays on for a while without blinking
skeleton/imgui/imgui_widgets.cpp:4248
↓ 2 callersFunctionDebugFlashStyleColorStop
skeleton/imgui/imgui.cpp:15903
↓ 2 callersFunctionDebugLogMultiSelectRequests
skeleton/imgui/imgui_widgets.cpp:7669
↓ 2 callersMethodDeclColumns
skeleton/imgui/imgui_widgets.cpp:8803
↓ 2 callersFunctionDestroyLight
tools/camera/main.cpp:158
↓ 2 callersMethodDestroyPixels
skeleton/imgui/imgui_draw.cpp:2475
↓ 2 callersFunctionDisplayOnScreenInfo
tools/camera/main.cpp:223
↓ 2 callersFunctionDrawCone
tools/lights/lights.cpp:199
↓ 2 callersFunctionDrawHatchedAxis
skeleton/imgui/ImGuizmo.cpp:1367
↓ 2 callersFunctionEditTabBarFittingPolicyFlags
skeleton/imgui/imgui_demo.cpp:3382
↓ 2 callersMethodEnd
skeleton/imgui/imgui.cpp:3178
↓ 2 callersFunctionEndIm2D
tools/hopalong/main.cpp:29
↓ 2 callersFunctionExampleTree_CreateDemoTree
Create example tree data (this allocates _many_ more times than most other code in either Dear ImGui or others demo)
skeleton/imgui/imgui_demo.cpp:785
↓ 2 callersFunctionFPU_MatrixF_x_MatrixF
skeleton/imgui/ImGuizmo.cpp:78
↓ 2 callersFunctionFixRectCornerFlags
skeleton/imgui/imgui_draw.cpp:1421
↓ 2 callersFunctionFormatTextureIDForDebugDisplay
skeleton/imgui/imgui.cpp:15932
↓ 2 callersMethodGetArenaSizeInBytes
skeleton/imgui/imgui_internal.h:690
↓ 2 callersFunctionGetBoxSelectState
skeleton/imgui/imgui_internal.h:3419
↓ 2 callersMethodGetByKey
skeleton/imgui/imgui_internal.h:745
↓ 2 callersMethodGetFontBaked
skeleton/imgui/imgui.cpp:8498
↓ 2 callersMethodGetFontBaked
ImFontBaked pointers are valid for the entire frame but shall never be kept between frames.
skeleton/imgui/imgui_draw.cpp:5282
↓ 2 callersMethodGetIDFromRectangle
"
skeleton/imgui/imgui.cpp:8995
↓ 2 callersFunctionGetInputSourceName
skeleton/imgui/imgui.cpp:10189
↓ 2 callersMethodGetNextSelectedItem
GetNextSelectedItem() is an abstraction allowing us to change our underlying actual storage system without impacting user. (e.g. store unselected vs c
skeleton/imgui/imgui_widgets.cpp:8288
↓ 2 callersMethodGetNextTriangle
skeleton/imgui/imgui_draw.cpp:1902
↓ 2 callersFunctionGetRoundedFontSize
skeleton/imgui/imgui_internal.h:3138
↓ 2 callersFunctionGetRoutingIdFromOwnerId
owner_id may be None/Any, but routing_id needs to be always be set, so we default to GetCurrentFocusScope().
skeleton/imgui/imgui.cpp:9364
↓ 2 callersFunctionGetTexDataAsFormat
skeleton/imgui/imgui_draw.cpp:2968
↓ 2 callersMethodGetTexID
This is provided for consistency (but we don't actually use this)
skeleton/imgui/imgui.h:3839
↓ 2 callersFunctionGetTreeLinesFlagsName
skeleton/imgui/imgui_demo.cpp:8245
↓ 2 callersFunctionGetViewportBgFgDrawList
skeleton/imgui/imgui.cpp:5027
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