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Types & classes578 in github.com/aap/librw

↓ 223 callersClassImVec4
ImVec4: 4D vector used to store clipping rectangles, colors etc. [Compile-time configurable type]
skeleton/imgui/imgui.h:300
↓ 8 callersClassImVec2i
Helper: ImVec2i (2D vector, integer)
skeleton/imgui/imgui_internal.h:540
↓ 7 callersClassImGuiStoragePair
Helper for key->value storage (container sorted by key)
skeleton/imgui/imgui.h:201
↓ 6 callersClassImVec2ih
Helper: ImVec2ih (2D vector, half-size integer, for long-term packed storage)
skeleton/imgui/imgui_internal.h:548
↓ 6 callersClassMyDocument
Simplified structure to mimic a Document model
skeleton/imgui/imgui_demo.cpp:10116
↓ 4 callersClassImFontConfig
Baked data for a ImFont at a given size.
skeleton/imgui/imgui.h:177
↓ 4 callersClassImGuiStyleMod
Storage for one type registered in the .ini file
skeleton/imgui/imgui_internal.h:172
↓ 3 callersClassImColor
Coordinates of a rectangle within a texture.
skeleton/imgui/imgui.h:183
↓ 2 callersClassImGuiPtrOrIndex
skeleton/imgui/imgui_internal.h:1405
↓ 2 callersClassImGuiTextRange
skeleton/imgui/imgui.h:2691
↓ 2 callersClassImGuiWindowSettings
Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame, in practice we currently keep it for each wi
skeleton/imgui/imgui_internal.h:188
↓ 2 callersClassMyItem
skeleton/imgui/imgui_demo.cpp:5481
↓ 1 callersClassExampleAsset
skeleton/imgui/imgui_demo.cpp:10434
↓ 1 callersClassImDrawChannel
Forward declarations: ImDrawList, ImFontAtlas layer
skeleton/imgui/imgui.h:165
↓ 1 callersClassImDrawCmd
Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit()
skeleton/imgui/imgui.h:166
↓ 1 callersClassImDrawList
All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix.
skeleton/imgui/imgui.h:168
↓ 1 callersClassImDrawListSharedData
Helper to build a ImDrawData instance
skeleton/imgui/imgui_internal.h:143
↓ 1 callersClassImFontBaked
Output of ImFontAtlas::GetCustomRect() when using custom rectangles.
skeleton/imgui/imgui.h:176
↓ 1 callersClassImGuiInputTextState
Stacked storage data for BeginGroup()/EndGroup()
skeleton/imgui/imgui_internal.h:157
↓ 1 callersClassImGuiKeyRoutingData
Routing table entry (sizeof() == 16 bytes)
skeleton/imgui/imgui_internal.h:1535
↓ 1 callersClassImGuiListClipperData
Temporary clipper data, buffers shared/reused between instances
skeleton/imgui/imgui_internal.h:1631
↓ 1 callersClassImGuiOldColumns
Storage data for a single column for legacy Columns() api
skeleton/imgui/imgui_internal.h:169
↓ 1 callersClassImGuiStackLevelInfo
skeleton/imgui/imgui_internal.h:2092
↓ 1 callersClassImGuiTabBar
Style variable information (e.g. to access style variables from an enum)
skeleton/imgui/imgui_internal.h:174
↓ 1 callersClassImGuiTabItem
Storage for a tab bar
skeleton/imgui/imgui_internal.h:175
↓ 1 callersClassImGuiTableColumn
Storage for TableAngledHeadersRow()
skeleton/imgui/imgui_internal.h:178
↓ 1 callersClassImGuiTableColumnSettings
sizeof() ~ 16
skeleton/imgui/imgui_internal.h:3043
↓ 1 callersClassImGuiTableInstanceData
Storage for one column of a table
skeleton/imgui/imgui_internal.h:179
↓ 1 callersClassImGuiTableSettings
Temporary storage for one table (one per table in the stack), shared between tables.
skeleton/imgui/imgui_internal.h:181
↓ 1 callersClassImGuiWindow
Storage for GetTypingSelectRequest() (aimed to be public)
skeleton/imgui/imgui_internal.h:186
↓ 1 callersClassImage
src/rwengine.h:42
↓ 1 callersEnumOPERATION
call it when you want a gizmo Needs view and projection matrices. matrix parameter is the source matrix (where will be gizmo be drawn) and might be tr
skeleton/imgui/ImGuizmo.h:180
ClassADCData
src/ps2/rwps2.h:215
EnumAddressing
src/rwobjects.h:360
EnumAlphaBlendOp
The blend equation is out = ((A - B) * C >> 7) + D A, B and D select the color, C the alpha value
tools/playground/ras_test.cpp:114
EnumAlphaTestFail
tools/playground/ras_test.cpp:98
EnumAlphaTestFunc
tools/playground/ras_test.cpp:87
EnumAlphaTestFunc
src/rwrender.h:43
ClassAnimInterpolator
src/rwanim.h:77
ClassAnimInterpolatorInfo
src/rwanim.h:25
ClassAnimation
src/rwanim.h:5
ClassArgs
skeleton/skeleton.h:98
ClassAtomic
src/rwobjects.h:608
ClassAtomic
src/rwpipeline.h:3
ClassAttribDesc
src/gl/rwwdgl.h:9
ClassAttribDesc
arguments to glVertexAttribPointer basically
src/gl/rwgl3.h:42
EnumAttribIndices
src/gl/rwgl3.h:52
ClassBBox
src/rwbase.h:411
ClassBMPheader
NB: this has padding and cannot be streamed directly!
src/bmp.cpp:18
ClassBPMLists
src/lodepng/lodepng.cpp:875
ClassBPMNode
src/lodepng/lodepng.cpp:867
ClassBPMNode
src/lodepng/lodepng.cpp:870
ClassBezierSurf
tools/playground/splines.cpp:62
EnumBlendFunction
src/rwrender.h:81
ClassBump
src/rwplugins.h:98
EnumCOLOR
skeleton/imgui/ImGuizmo.h:269
ClassCamSpace3DVertex
tools/playground/tl_tests.cpp:77
ClassCamera
tools/playground/camera.h:1
ClassCamera
src/rwengine.h:41
ClassCamera
src/rwobjects.h:732
ClassCameraChunkData
src/camera.cpp:442
ClassCameraData
tools/camera/camexamp.h:9
EnumCameraDataType
tools/camera/camexamp.h:21
ClassCanvas
tools/playground/ras_test.cpp:15
ClassCharset
src/rwcharset.h:3
ClassChunkHeaderInfo
src/rwbase.h:702
ClassClump
src/rwobjects.h:605
ClassColor
tools/playground/ras_test.cpp:38
ClassColorQuant
src/rwobjects.h:180
ClassColorTree
src/lodepng/lodepng.cpp:3081
EnumCombineOp
src/rwbase.h:263
EnumContentsType
Expose a few Borders related flags interactively
skeleton/imgui/imgui_demo.cpp:5740
ClassContext
skeleton/imgui/ImGuizmo.cpp:667
EnumCoreModuleID
src/rwbase.h:624
ClassCubeFace
skeleton/imgui/ImGuizmo.cpp:2749
EnumCullMode
src/rwrender.h:74
ClassCustomConstraints
skeleton/imgui/imgui_demo.cpp:9578
ClassD3d9Globals
src/d3d/rwd3dimpl.h:26
ClassD3dDeviceCache
Things that aren't just integers
src/d3d/d3ddevice.cpp:120
ClassD3dRaster
src/d3d/rwd3d.h:275
ClassD3dShaderState
TODO: figure out why this even still exists...
src/d3d/rwd3d.h:343
ClassDIBheader
This one is aligned and can be streamed directly
src/bmp.cpp:30
EnumDepthTestFunc
tools/playground/ras_test.cpp:104
ClassDesc
src/rwcharset.h:5
ClassDevice
This is for the render device, we only have one
src/rwengine.h:48
EnumDeviceReq
uhhhm..... why are these not actual functions?
src/rwengine.h:4
ClassDirectional
tools/playground/tl_tests.cpp:19
ClassDisplayMode
src/gl/rwgl3impl.h:25
ClassDisplayMode
src/d3d/rwd3dimpl.h:20
ClassDmaChannel
tools/ps2test/main.cpp:81
ClassDriver
This is for platform-dependent but portable things so the engine has one for every platform
src/rwengine.h:74
ClassDual
src/rwplugins.h:110
ClassDynamicIB
Same thing for dynamic index buffers
src/d3d/d3ddevice.cpp:50
ClassDynamicVB
Same thing for dynamic vertex buffers
src/d3d/d3ddevice.cpp:38
EnumElement
skeleton/imgui/imgui_demo.cpp:970
ClassEngine
This is for platform independent things TODO: move more stuff into this
src/rwengine.h:158
ClassEngineOpenParams
src/rwengine.h:98
ClassEngineOpenParams
src/gl/rwgl3.h:17
ClassEngineOpenParams
src/ps2/rwps2.h:4
ClassEngineOpenParams
src/d3d/rwd3d.h:12
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