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Functions4,118 in github.com/aap/librw

↓ 4 callersMethodaddClump
src/world.cpp:100
↓ 4 callersFunctionadvanceBits
Must have enough bits available with ensureBits */
src/lodepng/lodepng.cpp:573
↓ 4 callersFunctionallocateDXT
src/d3d/d3d.cpp:976
↓ 4 callersMethodclone
src/clump.cpp:49
↓ 4 callersFunctionconj
src/rwbase.h:297
↓ 4 callersMethodcount
src/frame.cpp:156
↓ 4 callersMethodcount
src/rwobjects.h:893
↓ 4 callersFunctioncreateTexture
src/d3d/d3d.cpp:209
↓ 4 callersFunctiondisableAttribPointers
src/gl/gl3render.cpp:85
↓ 4 callersFunctiondrawInst
src/gl/gl3render.cpp:64
↓ 4 callersFunctiondrawInst
src/d3d/d3d9render.cpp:67
↓ 4 callersFunctionend
skeleton/imgui/imgui_internal.h:669
↓ 4 callersFunctionfilter
src/lodepng/lodepng.cpp:5400
↓ 4 callersFunctionfindBlock
src/gl/gl3shader.cpp:101
↓ 4 callersFunctionfindPointer
src/base.cpp:1098
↓ 4 callersMethodfind_erase_unsorted
skeleton/imgui/imgui_draw.cpp:1821
↓ 4 callersMethodfree
src/image.cpp:93
↓ 4 callersMethodgetAnimFrame
src/rwanim.h:103
↓ 4 callersFunctiongetFileContents
src/base.cpp:1108
↓ 4 callersMethodgetPipeline
src/clump.cpp:597
↓ 4 callersFunctiongetPixelColorRGBA16
Get RGBA16 color of pixel with index i (y * width + x) from the raw image with given color type, but the given color type must be 16-bit itself.*/
src/lodepng/lodepng.cpp:3477
↓ 4 callersMethodhasAlpha
src/image.cpp:586
↓ 4 callersMethodinstance
src/ps2/ps2.cpp:637
↓ 4 callersFunctionlightingCB
src/gl/gl3render.cpp:113
↓ 4 callersFunctionlightingCB_Shader
src/d3d/d3drender.cpp:346
↓ 4 callersFunctionlodepng_chunk_createv
like lodepng_chunk_create but with custom allocsize */
src/lodepng/lodepng.cpp:2585
↓ 4 callersFunctionlodepng_color_mode_copy
src/lodepng/lodepng.cpp:2677
↓ 4 callersFunctionlodepng_decode
src/lodepng/lodepng.cpp:4914
↓ 4 callersFunctionlodepng_decode_memory
src/lodepng/lodepng.cpp:4951
↓ 4 callersFunctionlodepng_encode_memory
src/lodepng/lodepng.cpp:6031
↓ 4 callersFunctionlodepng_info_cleanup
src/lodepng/lodepng.cpp:3037
↓ 4 callersFunctionlodepng_info_init
src/lodepng/lodepng.cpp:3011
↓ 4 callersFunctionlodepng_state_cleanup
src/lodepng/lodepng.cpp:5023
↓ 4 callersFunctionmakeV2d
src/rwbase.h:222
↓ 4 callersFunctionmatfxRender_Default
src/d3d/d3d9matfx.cpp:42
↓ 4 callersMethodoffset_from_ptr
skeleton/imgui/imgui_internal.h:782
↓ 4 callersMethodorbit
tools/playground/camera.cpp:68
↓ 4 callersMethodreadI8
src/base.cpp:855
↓ 4 callersFunctionreleaseVideoMemory
src/d3d/d3ddevice.cpp:1179
↓ 4 callersMethodremoveCamera
src/world.cpp:77
↓ 4 callersFunctionsetAddressU
src/d3d/d3ddevice.cpp:510
↓ 4 callersFunctionsetAddressV
src/d3d/d3ddevice.cpp:519
↓ 4 callersFunctionsetDepthSurface
src/d3d/d3ddevice.cpp:251
↓ 4 callersMethodsetFromImage
src/raster.cpp:160
↓ 4 callersMethodsetViewWindow
src/camera.cpp:402
↓ 4 callersFunctionsetWorldMatrix
src/gl/gl3device.cpp:985
↓ 4 callersFunctionstb_text_createundo
skeleton/imgui/imstb_textedit.h:1244
↓ 4 callersFunctionstb_textedit_delete
delete characters while updating undo
skeleton/imgui/imstb_textedit.h:615
↓ 4 callersFunctionstbtt_GetGlyphHMetrics
skeleton/imgui/imstb_truetype.h:2310
↓ 4 callersFunctionstbtt_MakeGlyphBitmapSubpixel
skeleton/imgui/imstb_truetype.h:3766
↓ 4 callersFunctionstbtt_ScaleForMappingEmToPixels
skeleton/imgui/imstb_truetype.h:2671
↓ 4 callersFunctionstbtt__add_point
skeleton/imgui/imstb_truetype.h:3555
↓ 4 callersFunctionstbtt__cff_index_get
skeleton/imgui/imstb_truetype.h:1265
↓ 4 callersFunctionstbtt__csctx_v
skeleton/imgui/imstb_truetype.h:1925
↓ 4 callersFunctionstbtt__oversample_shift
skeleton/imgui/imstb_truetype.h:4144
↓ 4 callersMethodsubRaster
src/raster.cpp:83
↓ 4 callersFunctionswizzle
src/ps2/ps2raster.cpp:1356
↓ 4 callersMethodsync
src/rwobjects.h:120
↓ 4 callersMethodtell
src/base.cpp:969
↓ 4 callersFunctiontoGIF
tools/ps2test/main.cpp:138
↓ 4 callersMethodturn
tools/playground/camera.cpp:50
↓ 4 callersMethodwriteI8
src/base.cpp:813
↓ 3 callersMethodAbs
skeleton/imgui/ImGuizmo.cpp:277
↓ 3 callersMethodApplyDeletionPostLoop
skeleton/imgui/imgui_demo.cpp:2465
↓ 3 callersMethodApplyDeletionPreLoop
Find which item should be Focused after deletion. Call _before_ item submission. Return an index in the before-deletion item list, your item loop shou
skeleton/imgui/imgui_demo.cpp:2435
↓ 3 callersFunctionApplyHoverFlagsForTooltip
skeleton/imgui/imgui.cpp:4652
↓ 3 callersMethodCalcTextSizeA
skeleton/imgui/imgui_draw.cpp:5459
↓ 3 callersFunctionCalcWordWrapNextLineStartA
Trim trailing space and find beginning of next line
skeleton/imgui/imgui_draw.cpp:5341
↓ 3 callersMethodClear
skeleton/imgui/imgui_widgets.cpp:8260
↓ 3 callersFunctionColorEditRestoreHS
ColorEdit supports RGB and HSV inputs. In case of RGB input resulting color may have undefined hue and/or saturation. Since widget displays both RGB a
skeleton/imgui/imgui_widgets.cpp:5551
↓ 3 callersFunctionComputeContext
skeleton/imgui/ImGuizmo.cpp:1065
↓ 3 callersFunctionDistanceToPlane
skeleton/imgui/ImGuizmo.cpp:931
↓ 3 callersMethodDoSave
skeleton/imgui/imgui_demo.cpp:10135
↓ 3 callersMethodDot
skeleton/imgui/ImGuizmo.cpp:247
↓ 3 callersFunctionEditTableSizingFlags
Show a combo box with a choice of sizing policies
skeleton/imgui/imgui_demo.cpp:5552
↓ 3 callersFunctionFindWindowNavFocusable
skeleton/imgui/imgui.cpp:14140
↓ 3 callersMethodGetAliveCount
To iterate a ImPool: for (int n = 0; n < pool.GetMapSize(); n++) if (T* t = pool.TryGetMapData(n)) { ... } Can be avoided if you know .Remove() has ne
skeleton/imgui/imgui_internal.h:758
↓ 3 callersFunctionGetCombinedRootWindow
skeleton/imgui/imgui.cpp:8155
↓ 3 callersFunctionGetMergedModsFromKeys
[Internal] Do not use directly
skeleton/imgui/imgui.cpp:9876
↓ 3 callersMethodGetName
skeleton/imgui/imgui_internal.h:1970
↓ 3 callersMethodGetOrAddByKey
skeleton/imgui/imgui_internal.h:748
↓ 3 callersMethodGetPitch
skeleton/imgui/imgui.h:3465
↓ 3 callersFunctionGetResizeBorderRect
skeleton/imgui/imgui.cpp:6666
↓ 3 callersMethodGetSpan
skeleton/imgui/imgui_internal.h:695
↓ 3 callersMethodGetSpanPtrBegin
skeleton/imgui/imgui_internal.h:692
↓ 3 callersFunctionHuffmanTree_makeFromFrequencies
Create the Huffman tree given the symbol frequencies*/
src/lodepng/lodepng.cpp:1045
↓ 3 callersFunctionImBitArrayClearAllBits
skeleton/imgui/imgui_internal.h:599
↓ 3 callersFunctionImBitArrayClearBit
skeleton/imgui/imgui_internal.h:601
↓ 3 callersFunctionImFileOpen
skeleton/imgui/imgui.cpp:2395
↓ 3 callersFunctionImFontAtlasBuildMain
When atlas->RendererHasTextures = true, this is only called if no font were loaded.
skeleton/imgui/imgui_draw.cpp:3362
↓ 3 callersFunctionImFontAtlasBuildRenderBitmapFromString
Render a white-colored bitmap encoded in a string
skeleton/imgui/imgui_draw.cpp:3448
↓ 3 callersFunctionImFontAtlasBuildUpdatePointers
FIXME: May make ImFont::Sources a ImSpan<> and move ownership to ImFontAtlas
skeleton/imgui/imgui_draw.cpp:3439
↓ 3 callersFunctionImFontAtlasFontDestroySourceData
skeleton/imgui/imgui_draw.cpp:3621
↓ 3 callersFunctionImFontAtlasFontDiscardBakes
use unused_frames==0 to discard everything.
skeleton/imgui/imgui_draw.cpp:3857
↓ 3 callersFunctionImFontAtlasFontInitOutput
Was tempted to lazily init FontSrc but wouldn't save much + makes it more complicated to detect invalid data at AddFont()
skeleton/imgui/imgui_draw.cpp:3576
↓ 3 callersFunctionImFontAtlasFontSourceAddToFont
skeleton/imgui/imgui_draw.cpp:3608
↓ 3 callersFunctionImFontAtlasFontSourceInit
skeleton/imgui/imgui_draw.cpp:3600
↓ 3 callersFunctionImFontAtlasPackDiscardRect
This is expected to be called in batches and followed by a repack
skeleton/imgui/imgui_draw.cpp:4281
↓ 3 callersFunctionImFontAtlasRectId_Make
skeleton/imgui/imgui_internal.h:3740
↓ 3 callersFunctionImFontAtlasTextureAdd
Create a new texture, discard previous one
skeleton/imgui/imgui_draw.cpp:3942
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