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Functions4,118 in github.com/aap/librw

↓ 5 callersMethodallocateData
Force allocate data, even when native flag is set
src/geometry.cpp:374
↓ 5 callersFunctionbpmnode_create
creates a new chain node with the given parameters, from the memory in the lists */
src/lodepng/lodepng.cpp:889
↓ 5 callersFunctionconvMatrix
src/rwbase.h:374
↓ 5 callersFunctioncreateVertexDeclaration
src/d3d/d3d9.cpp:70
↓ 5 callersMethoddestroy
src/texture.cpp:126
↓ 5 callersMethoddestroy
src/raster.cpp:95
↓ 5 callersFunctiondestroyIndexBuffer
src/d3d/d3d.cpp:105
↓ 5 callersFunctiondrawInst_simple
src/gl/gl3render.cpp:24
↓ 5 callersFunctiondrawInst_simple
src/d3d/d3d9render.cpp:25
↓ 5 callersMethodenumerateLights
Find lights that illuminate an atomic
src/world.cpp:142
↓ 5 callersFunctionfilterScanline
src/lodepng/lodepng.cpp:5335
↓ 5 callersFunctionfindFormatDepth
src/d3d/d3ddevice.cpp:1414
↓ 5 callersFunctionfindMinVertAndNumVertices
src/pipeline.cpp:44
↓ 5 callersFunctionflushCache
src/gl/gl3device.cpp:1099
↓ 5 callersMethodforAllChildren
src/frame.cpp:136
↓ 5 callersMethodgenerateTriangles
This functions assumes there is enough space allocated for triangles. Use MeshHeader::guessNumTriangles() and Geometry::allocateData()
src/geometry.cpp:435
↓ 5 callersFunctiongetDeclaration
src/d3d/d3d9.cpp:104
↓ 5 callersMethodgetFrame
src/rwobjects.h:644
↓ 5 callersMethodgetInterpFrame
src/rwanim.h:99
↓ 5 callersFunctiongetLevelSize
src/d3d/d3d.cpp:961
↓ 5 callersMethodguessNumTriangles
Returns the maximum number of triangles. Just so we can allocate enough before instancing. This does not take into account degerate triangles or ADC b
src/geoplg.cpp:225
↓ 5 callersMethodinit
src/ps2/ps2.cpp:442
↓ 5 callersMethodisEmpty
src/rwbase.h:123
↓ 5 callersFunctionlodepng_color_mode_cleanup
src/lodepng/lodepng.cpp:2673
↓ 5 callersFunctionlodepng_mulofl
Safely check if multiplying two integers will overflow (no undefined behavior, compiler removing the code, etc...) and output result. */
src/lodepng/lodepng.cpp:157
↓ 5 callersFunctionlodepng_palette_add
src/lodepng/lodepng.cpp:2719
↓ 5 callersFunctionmkpnt
tools/playground/ras_test.cpp:476
↓ 5 callersFunctionpackattrib
src/gl/wdgl.cpp:124
↓ 5 callersFunctionputpixel
tools/playground/ras_test.cpp:226
↓ 5 callersFunctionreadBitFromReversedStream
src/lodepng/lodepng.cpp:2417
↓ 5 callersFunctionreadNativeTexture
src/d3d/xbox.cpp:873
↓ 5 callersFunctionsetBitOfReversedStream
src/lodepng/lodepng.cpp:2434
↓ 5 callersMethodsetFOV
Assumes horizontal FOV for 4:3, but we convert to vertical FOV
src/camera.cpp:498
↓ 5 callersFunctionsetMaterial
src/gl/rwgl3.h:206
↓ 5 callersFunctionsetRenderTarget
src/d3d/d3ddevice.cpp:242
↓ 5 callersFunctionsetTexture
src/gl/gl3device.cpp:675
↓ 5 callersFunctionstb_textedit_delete_selection
delete the section
skeleton/imgui/imstb_textedit.h:623
↓ 5 callersFunctionstb_textedit_move_to_first
move cursor to first character of selection
skeleton/imgui/imstb_textedit.h:649
↓ 5 callersFunctionstbtt_GetFontOffsetForIndex
skeleton/imgui/imstb_truetype.h:4950
↓ 5 callersFunctionstbtt_GetGlyphShape
skeleton/imgui/imstb_truetype.h:2302
↓ 5 callersFunctionstbtt__csctx_rline_to
skeleton/imgui/imstb_truetype.h:1955
↓ 5 callersMethodstreamGetSize
src/plg.cpp:123
↓ 5 callersMethodstreamWrite
src/plg.cpp:108
↓ 5 callersFunctionunpackattrib
src/gl/wdgl.cpp:178
↓ 5 callersMethodunpalettize
src/image.cpp:704
↓ 5 callersFunctionuploadMatrices
src/d3d/d3drender.cpp:392
↓ 5 callersFunctionwriteNativeTexture
src/d3d/xbox.cpp:946
↓ 5 callersFunctionzlib_decompress
expected_size is expected output size, to avoid intermediate allocations. Set to 0 if not known. */
src/lodepng/lodepng.cpp:2214
↓ 4 callersFunctionAdam7_getpassvalues
Outputs various dimensions and positions in the image related to the Adam7 reduced images. passw: output containing the width of the 7 passes passh: o
src/lodepng/lodepng.cpp:3984
↓ 4 callersMethodAdd
skeleton/imgui/imgui_internal.h:751
↓ 4 callersFunctionCalcNextScrollFromScrollTargetAndClamp
skeleton/imgui/imgui.cpp:11557
↓ 4 callersFunctionCameraDestroy
skeleton/skeleton.cpp:78
↓ 4 callersMethodClearFreeMemory
skeleton/imgui/imgui_draw.cpp:2103
↓ 4 callersMethodClearOutputData
skeleton/imgui/imgui_draw.cpp:5057
↓ 4 callersFunctionComputeColors
skeleton/imgui/ImGuizmo.cpp:1123
↓ 4 callersMethodDoForceClose
skeleton/imgui/imgui_demo.cpp:10134
↓ 4 callersFunctionExampleTree_CreateNode
skeleton/imgui/imgui_demo.cpp:764
↓ 4 callersMethodGetByIndex
skeleton/imgui/imgui_internal.h:746
↓ 4 callersMethodGetCharAdvance
This is manually inlined in CalcTextSizeA() and CalcWordWrapPosition(), with a non-inline call to BuildLoadGlyphGetAdvanceOrFallback().
skeleton/imgui/imgui_draw.cpp:5258
↓ 4 callersMethodGetCustomRect
skeleton/imgui/imgui_draw.cpp:3324
↓ 4 callersMethodGetDebugName
skeleton/imgui/imgui.h:3818
↓ 4 callersMethodGetIntRef
References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
skeleton/imgui/imgui.cpp:2829
↓ 4 callersFunctionGetMouseSourceName
skeleton/imgui/imgui.cpp:10197
↓ 4 callersFunctionGetMoveType
skeleton/imgui/ImGuizmo.cpp:2080
↓ 4 callersFunctionGetRotateType
skeleton/imgui/ImGuizmo.cpp:2013
↓ 4 callersFunctionGetScaleType
skeleton/imgui/ImGuizmo.cpp:1923
↓ 4 callersFunctionImAcos01
skeleton/imgui/imgui_draw.cpp:5868
↓ 4 callersFunctionImBitArrayGetStorageSizeInBytes
skeleton/imgui/imgui_internal.h:598
↓ 4 callersFunctionImCharIsSeparatorW
skeleton/imgui/imgui_widgets.cpp:4056
↓ 4 callersFunctionImFontAtlasRectId_GetIndex
skeleton/imgui/imgui_internal.h:3738
↓ 4 callersFunctionImFontAtlasTextureBlockQueueUpload
Queue texture block update for renderer backend
skeleton/imgui/imgui_draw.cpp:2940
↓ 4 callersFunctionImFontBaked_BuildLoadGlyph
skeleton/imgui/imgui_draw.cpp:4411
↓ 4 callersFunctionImParseFormatPrecision
Parse display precision back from the display format string FIXME: This is still used by some navigation code path to infer a minimum tweak step, but
skeleton/imgui/imgui_widgets.cpp:3639
↓ 4 callersFunctionImStrncpy
skeleton/imgui/imgui.cpp:2062
↓ 4 callersFunctionImTextFindPreviousUtf8Codepoint
skeleton/imgui/imgui.cpp:2646
↓ 4 callersFunctionImTriangleContainsPoint
skeleton/imgui/imgui.cpp:2008
↓ 4 callersFunctionImTrunc64
skeleton/imgui/imgui_internal.h:505
↓ 4 callersFunctionInitRW
tools/hopalong/main.cpp:229
↓ 4 callersFunctionInputTextCalcTextSize
FIXME: Ideally we'd share code with ImFont::CalcTextSizeA()
skeleton/imgui/imgui_widgets.cpp:3963
↓ 4 callersFunctionInputTextFilterCharacter
Return false to discard a character.
skeleton/imgui/imgui_widgets.cpp:4351
↓ 4 callersFunctionIsActiveIdUsingNavDir
skeleton/imgui/imgui_internal.h:3329
↓ 4 callersMethodLerp
skeleton/imgui/ImGuizmo.cpp:197
↓ 4 callersFunctionLockWheelingWindow
skeleton/imgui/imgui.cpp:10029
↓ 4 callersMethodMerge
skeleton/imgui/imgui_draw.cpp:2147
↓ 4 callersFunctionNormalize
skeleton/imgui/ImGuizmo.cpp:146
↓ 4 callersFunctionPushFont
OBSOLETED in 1.92.0 (from June 2025)
skeleton/imgui/imgui.h:3973
↓ 4 callersFunctionRenderTriangle
src/render.cpp:33
↓ 4 callersMethodReserve
skeleton/imgui/imgui_internal.h:754
↓ 4 callersMethodReset
skeleton/imgui/imgui_internal.h:1640
↓ 4 callersFunctionSTB_TEXTEDIT_GETWIDTH
skeleton/imgui/imgui_widgets.cpp:4022
↓ 4 callersMethodSetFontLoader
skeleton/imgui/imgui_draw.cpp:2665
↓ 4 callersMethodSetInt
FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (m
skeleton/imgui/imgui.cpp:2859
↓ 4 callersMethodSetItemSelected
skeleton/imgui/imgui_widgets.cpp:8308
↓ 4 callersMethodStep
skeleton/imgui/imgui.cpp:3378
↓ 4 callersFunctionSubCameraMiniViewSelect
tools/camera/camexamp.cpp:223
↓ 4 callersFunctionTableSettingsCalcChunkSize
skeleton/imgui/imgui_tables.cpp:3644
↓ 4 callersMethodTransform
skeleton/imgui/ImGuizmo.cpp:407
↓ 4 callersMethodTranslation
skeleton/imgui/ImGuizmo.cpp:323
↓ 4 callersMethod_CalcCircleAutoSegmentCount
skeleton/imgui/imgui_draw.cpp:634
↓ 4 callersFunction_grow_capacity
skeleton/imgui/imgui.h:2209
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