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Functions4,118 in github.com/aap/librw

↓ 7 callersFunctioninterpVertex
tools/playground/tl_tests.cpp:333
↓ 7 callersFunctionlodepng_get_raw_size
src/lodepng/lodepng.cpp:2777
↓ 7 callersFunctionlodepng_state_init
src/lodepng/lodepng.cpp:5011
↓ 7 callersMethodreadF32
src/base.cpp:903
↓ 7 callersFunctionsendVIF
A little dumb VIF interpreter */
src/ps2/ps2.cpp:1340
↓ 7 callersFunctionsetAttribPointers
src/gl/wdgl.cpp:106
↓ 7 callersFunctionsetTexture
src/d3d/d3ddevice.cpp:528
↓ 7 callersFunctionstbtt_GetGlyphBitmapBoxSubpixel
skeleton/imgui/imstb_truetype.h:2726
↓ 7 callersFunctionstbtt_ScaleForPixelHeight
skeleton/imgui/imstb_truetype.h:2665
↓ 7 callersFunctionstbtt__cff_get_index
skeleton/imgui/imstb_truetype.h:1195
↓ 7 callersFunctionstring_cleanup
free string pointer and set it to NULL*/
src/lodepng/lodepng.cpp:297
↓ 7 callersMethodwriteF32
src/base.cpp:849
↓ 6 callersMethodAddImage
skeleton/imgui/imgui_draw.cpp:1728
↓ 6 callersFunctionComputeTripodAxisAndVisibility
skeleton/imgui/ImGuizmo.cpp:1170
↓ 6 callersFunctionConvertSingleModFlagToKey
skeleton/imgui/imgui_internal.h:3309
↓ 6 callersFunctionDestroyLight
tools/lights/lights.cpp:103
↓ 6 callersMethodFindGlyphNoFallback
Attempt to load but when missing, return NULL instead of FallbackGlyph
skeleton/imgui/imgui_draw.cpp:5214
↓ 6 callersMethodGetColumnSettings
skeleton/imgui/imgui_internal.h:3077
↓ 6 callersMethodGetInt
skeleton/imgui/imgui.cpp:2799
↓ 6 callersFunctionImBitArraySetBit
skeleton/imgui/imgui_internal.h:602
↓ 6 callersFunctionImCharIsBlankA
skeleton/imgui/imgui_internal.h:402
↓ 6 callersFunctionImFontAtlasFontDestroyOutput
Keep source/input FontData
skeleton/imgui/imgui_draw.cpp:3587
↓ 6 callersFunctionImTextCharToUtf8
skeleton/imgui/imgui.cpp:2593
↓ 6 callersMethodPassFilter
skeleton/imgui/imgui.cpp:2962
↓ 6 callersFunctionSTB_TEXTEDIT_INSERTCHARS
skeleton/imgui/imgui_widgets.cpp:4141
↓ 6 callersMethodSelectAll
skeleton/imgui/imgui_widgets.cpp:4254
↓ 6 callersFunctionTabItemGetSectionIdx
skeleton/imgui/imgui_widgets.cpp:9390
↓ 6 callersFunctionTerminateRW
skeleton/skeleton.cpp:56
↓ 6 callersFunctionattribSize
src/ps2/ps2.cpp:293
↓ 6 callersFunctionclipPoly
tools/playground/tl_tests.cpp:496
↓ 6 callersFunctionconv_RGBA8888_from_RGBA8888
src/raster.cpp:226
↓ 6 callersFunctioncreatePixelShader
src/d3d/d3ddevice.cpp:909
↓ 6 callersMethoddestroy
src/clump.cpp:71
↓ 6 callersMethoddestroy
src/geometry.cpp:89
↓ 6 callersFunctiondestroyPixelShader
src/d3d/d3ddevice.cpp:929
↓ 6 callersFunctiondiv0
tools/playground/splines.cpp:105
↓ 6 callersMethodend
src/rwbase.h:138
↓ 6 callersMethodfindIndex
src/geometry.cpp:756
↓ 6 callersFunctionflushCache
src/d3d/d3ddevice.cpp:280
↓ 6 callersMethodgetFrame
src/rwobjects.h:833
↓ 6 callersFunctiongetLevelSize
src/gl/gl3raster.cpp:24
↓ 6 callersFunctiongetSizeNativeTexture
src/d3d/xbox.cpp:989
↓ 6 callersFunctioninitMatFX
src/gl/wdgl.cpp:749
↓ 6 callersFunctioninitSkin
src/gl/wdgl.cpp:713
↓ 6 callersFunctioninstTexCoords
src/pipeline.cpp:133
↓ 6 callersFunctionlodepng_color_mode_init
src/lodepng/lodepng.cpp:2646
↓ 6 callersFunctionlodepng_read32bitInt
src/lodepng/lodepng.cpp:321
↓ 6 callersMethodoptimize
src/base.cpp:268
↓ 6 callersFunctionreadBitsFromReversedStream
TODO: make this faster */
src/lodepng/lodepng.cpp:2424
↓ 6 callersFunctionreadChunkHeaderInfo
src/base.cpp:1061
↓ 6 callersFunctionregisterPlatformPlugins
src/gl/gl3.cpp:47
↓ 6 callersMethodrender
src/world.cpp:133
↓ 6 callersFunctionreserve
Resize a vector to a smaller size, guaranteed not to cause a reallocation
skeleton/imgui/imgui.h:2213
↓ 6 callersMethodresize
skeleton/imgui/imgui_internal.h:713
↓ 6 callersFunctionrotate
src/rwbase.h:299
↓ 6 callersFunctionsetIndices
src/d3d/d3ddevice.cpp:867
↓ 6 callersFunctionsetMaterial
src/d3d/rwd3d.h:308
↓ 6 callersMethodsetPixelsDXT
src/image.cpp:546
↓ 6 callersFunctionsetVertexDeclaration
src/d3d/d3ddevice.cpp:889
↓ 6 callersFunctionstb__match
skeleton/imgui/imgui_draw.cpp:6011
↓ 6 callersFunctionstbtt_InitFont
skeleton/imgui/imstb_truetype.h:4960
↓ 6 callersFunctionstbtt__buf_range
skeleton/imgui/imstb_truetype.h:1186
↓ 6 callersFunctionstbtt__dict_get_ints
skeleton/imgui/imstb_truetype.h:1251
↓ 6 callersFunctionstbtt__matchpair
skeleton/imgui/imstb_truetype.h:4851
↓ 6 callersFunctiontransferMinSize
i don't really understand this, stolen from RW
src/ps2/ps2raster.cpp:44
↓ 6 callersFunctionucvector_init
src/lodepng/lodepng.cpp:284
↓ 6 callersFunctionuninstV3d
src/pipeline.cpp:103
↓ 6 callersFunctionwriteBitsReversed
This one is to use for adding huffman symbol, the value bits are written MSB first */
src/lodepng/lodepng.cpp:444
↓ 6 callersFunctionzlib_compress
compress using the default or custom zlib function */
src/lodepng/lodepng.cpp:2275
↓ 5 callersMethodAddConvexPolyFilled
- We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds. - Filled shapes must alway
skeleton/imgui/imgui_draw.cpp:1053
↓ 5 callersMethodAddPolyline
TODO: Thickness anti-aliased lines cap are missing their AA fringe. We avoid using the ImVec2 math operators here to reduce cost to a minimum for debu
skeleton/imgui/imgui_draw.cpp:795
↓ 5 callersFunctionCanActivate
skeleton/imgui/ImGuizmo.cpp:1650
↓ 5 callersMethodClear
skeleton/imgui/imgui_demo.cpp:9120
↓ 5 callersFunctionComputeSnap
skeleton/imgui/ImGuizmo.cpp:1226
↓ 5 callersFunctionCross
skeleton/imgui/ImGuizmo.cpp:134
↓ 5 callersMethodCursorAnimReset
Those functions are not inlined in imgui_internal.h, allowing us to hide ImStbTexteditState from that header.
skeleton/imgui/imgui_widgets.cpp:4247
↓ 5 callersFunctionDecode85Byte
skeleton/imgui/imgui_draw.cpp:3083
↓ 5 callersMethodDeleteChars
Public API to manipulate UTF-8 text from within a callback. FIXME: The existence of this rarely exercised code path is a bit of a nuisance. Historical
skeleton/imgui/imgui_widgets.cpp:4268
↓ 5 callersFunctionFORLIST
src/texture.cpp:74
↓ 5 callersFunctionFindLatestInputEvent
skeleton/imgui/imgui.cpp:1703
↓ 5 callersMethodGetIndex
skeleton/imgui/imgui_internal.h:747
↓ 5 callersFunctionGetKeyOwnerData
Test that key is either not owned, either owned by 'owner_id'
skeleton/imgui/imgui_internal.h:3347
↓ 5 callersMethodGetMainRect
Helpers to retrieve ImRect (we don't need to store BuildWorkRect as every access tend to change it, hence the code asymmetry)
skeleton/imgui/imgui_internal.h:1947
↓ 5 callersMethodGetVarPtr
Offset in parent structure
skeleton/imgui/imgui_internal.h:888
↓ 5 callersFunctionGetWindowDisplayLayer
skeleton/imgui/imgui.cpp:5635
↓ 5 callersFunctionHuffmanTree_makeFromLengths
given the code lengths (as stored in the PNG file), generate the tree as defined by Deflate. maxbitlen is the maximum bits that a code in the tree can
src/lodepng/lodepng.cpp:850
↓ 5 callersFunctionImFontAtlasBakedAddFontGlyph
x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. Not to be mistaken wi
skeleton/imgui/imgui_draw.cpp:5106
↓ 5 callersFunctionImFontAtlasBuildInit
Start packing over current empty texture
skeleton/imgui/imgui_draw.cpp:4174
↓ 5 callersFunctionImFontAtlasPackAddRect
Important: Calling this may recreate a new texture and therefore change atlas->TexData FIXME-NEWFONTS: Expose other glyph padding settings for custom
skeleton/imgui/imgui_draw.cpp:4306
↓ 5 callersFunctionImLineClosestPoint
skeleton/imgui/imgui.cpp:1995
↓ 5 callersFunctionIsNamedKeyOrMod
skeleton/imgui/imgui_internal.h:3301
↓ 5 callersFunctionIsWindowActiveAndVisible
skeleton/imgui/imgui.cpp:5214
↓ 5 callersMethodPathFillConvex
skeleton/imgui/imgui.h:3296
↓ 5 callersMethodRotationAxis
skeleton/imgui/ImGuizmo.cpp:554
↓ 5 callersFunctionSTB_TEXTEDIT_DELETECHARS
skeleton/imgui/imgui_widgets.cpp:4130
↓ 5 callersFunctionShowExampleMenuFile
Note that shortcuts are currently provided for display only (future version will add explicit flags to BeginMenu() to request processing shortcuts)
skeleton/imgui/imgui_demo.cpp:8655
↓ 5 callersFunctionTableGetColumnAvailSortDirection
skeleton/imgui/imgui_tables.cpp:2895
↓ 5 callersFunctionWindowRectRelToAbs
skeleton/imgui/imgui_internal.h:3112
↓ 5 callersMethodadd
src/texture.cpp:142
↓ 5 callersFunctionalloc_string
dynamically allocates a new string with a copy of the null terminated input text */
src/lodepng/lodepng.cpp:312
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