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github.com/aap/librw
/ functions
Functions
4,118 in github.com/aap/librw
⨍
Functions
4,118
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Types & classes
578
↓ 10 callers
Method
copy
src/plg.cpp:66
↓ 10 callers
Function
createVertexShader
src/d3d/d3ddevice.cpp:898
↓ 10 callers
Function
destroyVertexShader
src/d3d/d3ddevice.cpp:920
↓ 10 callers
Function
find
skeleton/imgui/imgui.h:2225
↓ 10 callers
Function
length
src/rwbase.h:228
↓ 10 callers
Function
lockIndices
src/d3d/d3d.cpp:119
↓ 10 callers
Function
lodepng_get_raw_size_idat
in an idat chunk, each scanline is a multiple of 8 bits, unlike the lodepng output buffer, and in addition has one extra byte per line: the filter byt
src/lodepng/lodepng.cpp:2787
↓ 10 callers
Function
lodepng_memset
src/lodepng/lodepng.cpp:126
↓ 10 callers
Method
readI16
src/base.cpp:871
↓ 10 callers
Function
registerHAnimPlugin
src/hanim.cpp:401
↓ 10 callers
Function
registerPDSPipe
src/ps2/pds.cpp:36
↓ 10 callers
Function
unlockIndices
src/d3d/d3d.cpp:137
↓ 10 callers
Method
writeI16
src/base.cpp:825
↓ 9 callers
Function
CameraCreate
skeleton/skeleton.cpp:67
↓ 9 callers
Method
Draw
skeleton/imgui/imgui_demo.cpp:10546
↓ 9 callers
Method
GetCenter
Helpers
skeleton/imgui/imgui.h:3893
↓ 9 callers
Method
HasSelection
skeleton/imgui/imgui_widgets.cpp:4249
↓ 9 callers
Function
KeyUp
skeleton/win.cpp:64
↓ 9 callers
Function
LocalizeGetMsg
skeleton/imgui/imgui_internal.h:3185
↓ 9 callers
Method
PathStroke
skeleton/imgui/imgui.h:3298
↓ 9 callers
Method
addCamera
src/world.cpp:68
↓ 9 callers
Method
append
skeleton/imgui/imgui.cpp:3011
↓ 9 callers
Function
createVertexBuffer
src/d3d/d3d.cpp:148
↓ 9 callers
Function
has_ext
src/gl/glad/glad.c:92
↓ 9 callers
Function
lodepng_get_bpp
calculate bits per pixel out of colortype and bitdepth*/
src/lodepng/lodepng.cpp:2737
↓ 9 callers
Function
lodepng_realloc
NOTE: when realloc returns NULL, it leaves the original memory untouched */
src/lodepng/lodepng.cpp:82
↓ 9 callers
Function
makeQuat
src/rwbase.h:288
↓ 9 callers
Function
makeV3d
src/rwbase.h:240
↓ 9 callers
Method
next_chunk
skeleton/imgui/imgui_internal.h:779
↓ 9 callers
Method
readU16
src/base.cpp:879
↓ 9 callers
Function
registerADCPlugin
src/ps2/ps2.cpp:1319
↓ 9 callers
Function
registerAtomicRightsPlugin
src/clump.cpp:659
↓ 9 callers
Function
registerMatFXPlugin
src/matfx.cpp:611
↓ 9 callers
Function
registerMaterialRightsPlugin
src/geometry.cpp:1042
↓ 9 callers
Function
registerMeshPlugin
src/geoplg.cpp:214
↓ 9 callers
Function
registerNativeDataPlugin
src/geoplg.cpp:328
↓ 9 callers
Function
registerPDSPlugin
src/ps2/pds.cpp:70
↓ 9 callers
Function
registerPluginPDSPipes
src/ps2/pds.cpp:84
↓ 9 callers
Function
registerSkinPlugin
src/skin.cpp:365
↓ 9 callers
Function
registerUVAnimPlugin
src/uvanim.cpp:441
↓ 9 callers
Function
registerVertexFormatPlugin
src/d3d/xboxvfmt.cpp:103
↓ 9 callers
Function
setActiveTexture
src/gl/gl3device.cpp:472
↓ 9 callers
Method
showRaster
src/camera.cpp:359
↓ 9 callers
Function
stbtt__buf_seek
skeleton/imgui/imstb_truetype.h:1152
↓ 9 callers
Function
stbtt__new_buf
skeleton/imgui/imstb_truetype.h:1173
↓ 9 callers
Function
stbtt_setvertex
skeleton/imgui/imstb_truetype.h:1599
↓ 9 callers
Method
writeU16
src/base.cpp:831
↓ 8 callers
Method
AddDrawCmd
skeleton/imgui/imgui_draw.cpp:491
↓ 8 callers
Function
GetSegmentLengthClipSpace
skeleton/imgui/ImGuizmo.cpp:848
↓ 8 callers
Function
HuffmanTree_cleanup
src/lodepng/lodepng.cpp:673
↓ 8 callers
Function
HuffmanTree_init
src/lodepng/lodepng.cpp:666
↓ 8 callers
Function
ImAddClampOverflow
skeleton/imgui/imgui_internal.h:488
↓ 8 callers
Function
ImLog
skeleton/imgui/imgui_internal.h:467
↓ 8 callers
Function
ImSubClampOverflow
skeleton/imgui/imgui_internal.h:489
↓ 8 callers
Method
IncludeItemByIndex
Call IncludeItemByIndex() or IncludeItemsByIndex() *BEFORE* first call to Step() if you need a range of items to not be clipped, regardless of their v
skeleton/imgui/imgui.h:2824
↓ 8 callers
Method
Inverse
skeleton/imgui/ImGuizmo.cpp:458
↓ 8 callers
Function
IsNamedKey
Inputs FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
skeleton/imgui/imgui_internal.h:3300
↓ 8 callers
Method
add
src/uvanim.cpp:57
↓ 8 callers
Function
bindFramebuffer
src/gl/gl3device.cpp:492
↓ 8 callers
Function
clamp
tools/playground/ras_test.cpp:181
↓ 8 callers
Method
clear
skeleton/imgui/imgui_internal.h:774
↓ 8 callers
Function
equal
src/rwbase.h:159
↓ 8 callers
Function
getAlphaTest
src/gl/gl3device.cpp:397
↓ 8 callers
Method
getParent
src/rwobjects.h:67
↓ 8 callers
Function
instColor
src/pipeline.cpp:155
↓ 8 callers
Function
lodepng_chunk_length
src/lodepng/lodepng.cpp:2445
↓ 8 callers
Function
makeRGBA
src/rwbase.h:158
↓ 8 callers
Function
registerUserDataPlugin
src/userdata.cpp:334
↓ 8 callers
Method
removeLight
src/world.cpp:60
↓ 8 callers
Method
setFarPlane
src/camera.cpp:393
↓ 8 callers
Method
setIdentity
src/base.cpp:230
↓ 8 callers
Method
setNearPlane
src/camera.cpp:384
↓ 8 callers
Function
setStreamSource
src/d3d/d3ddevice.cpp:876
↓ 8 callers
Method
setTriBufferSizes
src/ps2/ps2.cpp:488
↓ 8 callers
Function
stbtt__buf_skip
skeleton/imgui/imstb_truetype.h:1158
↓ 8 callers
Function
ucvector_resize
returns 1 if success, 0 if failure ==> nothing done*/
src/lodepng/lodepng.cpp:270
↓ 7 callers
Method
AddRectFilledMultiColor
p_min = upper-left, p_max = lower-right
skeleton/imgui/imgui_draw.cpp:1512
↓ 7 callers
Method
AddTriangleFilled
skeleton/imgui/imgui_draw.cpp:1562
↓ 7 callers
Function
CalcWindowSizeAfterConstraint
skeleton/imgui/imgui.cpp:6510
↓ 7 callers
Function
CameraSetData
tools/camera/camexamp.cpp:37
↓ 7 callers
Method
Dot3
skeleton/imgui/ImGuizmo.cpp:252
↓ 7 callers
Method
GetMapSize
skeleton/imgui/imgui_internal.h:760
↓ 7 callers
Function
ImCharIsBlankW
skeleton/imgui/imgui_internal.h:403
↓ 7 callers
Function
ImFileClose
We should in theory be using fseeko()/ftello() with off_t and _fseeki64()/_ftelli64() with __int64, waiting for the PR that does that in a very portab
skeleton/imgui/imgui.cpp:2420
↓ 7 callers
Function
ImFormatStringToTempBufferV
FIXME: Should rework API toward allowing multiple in-flight temp buffers (easier and safer for caller) by making the caller acquire a temp buffer toke
skeleton/imgui/imgui.cpp:2242
↓ 7 callers
Function
ImGuiEventHandler
skeleton/imgui/imgui_impl_rw.cpp:308
↓ 7 callers
Function
ImGui_ImplRW_Init
skeleton/imgui/imgui_impl_rw.cpp:144
↓ 7 callers
Function
ImGui_ImplRW_NewFrame
skeleton/imgui/imgui_impl_rw.cpp:192
↓ 7 callers
Function
ImGui_ImplRW_RenderDrawLists
skeleton/imgui/imgui_impl_rw.cpp:44
↓ 7 callers
Function
ImPow
skeleton/imgui/imgui_internal.h:465
↓ 7 callers
Function
ImQsort
skeleton/imgui/imgui_internal.h:372
↓ 7 callers
Function
ImRotate
skeleton/imgui/imgui_internal.h:509
↓ 7 callers
Function
ImStrSkipBlank
skeleton/imgui/imgui.cpp:2165
↓ 7 callers
Method
InsertChars
skeleton/imgui/imgui_widgets.cpp:4284
↓ 7 callers
Function
Normalized
skeleton/imgui/ImGuizmo.cpp:279
↓ 7 callers
Function
STB_TEXTEDIT_LAYOUTROW
skeleton/imgui/imgui_widgets.cpp:4024
↓ 7 callers
Method
TryGetMapData
It is the map we need iterate to find valid items, since we don't have "alive" storage anywhere
skeleton/imgui/imgui_internal.h:761
↓ 7 callers
Function
WindowRectAbsToRel
skeleton/imgui/imgui_internal.h:3111
↓ 7 callers
Function
createIndexBuffer
src/d3d/d3d.cpp:88
↓ 7 callers
Function
destroyVertexBuffer
src/d3d/d3d.cpp:166
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