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Functions4,118 in github.com/aap/librw

↓ 10 callersMethodcopy
src/plg.cpp:66
↓ 10 callersFunctioncreateVertexShader
src/d3d/d3ddevice.cpp:898
↓ 10 callersFunctiondestroyVertexShader
src/d3d/d3ddevice.cpp:920
↓ 10 callersFunctionfind
skeleton/imgui/imgui.h:2225
↓ 10 callersFunctionlength
src/rwbase.h:228
↓ 10 callersFunctionlockIndices
src/d3d/d3d.cpp:119
↓ 10 callersFunctionlodepng_get_raw_size_idat
in an idat chunk, each scanline is a multiple of 8 bits, unlike the lodepng output buffer, and in addition has one extra byte per line: the filter byt
src/lodepng/lodepng.cpp:2787
↓ 10 callersFunctionlodepng_memset
src/lodepng/lodepng.cpp:126
↓ 10 callersMethodreadI16
src/base.cpp:871
↓ 10 callersFunctionregisterHAnimPlugin
src/hanim.cpp:401
↓ 10 callersFunctionregisterPDSPipe
src/ps2/pds.cpp:36
↓ 10 callersFunctionunlockIndices
src/d3d/d3d.cpp:137
↓ 10 callersMethodwriteI16
src/base.cpp:825
↓ 9 callersFunctionCameraCreate
skeleton/skeleton.cpp:67
↓ 9 callersMethodDraw
skeleton/imgui/imgui_demo.cpp:10546
↓ 9 callersMethodGetCenter
Helpers
skeleton/imgui/imgui.h:3893
↓ 9 callersMethodHasSelection
skeleton/imgui/imgui_widgets.cpp:4249
↓ 9 callersFunctionKeyUp
skeleton/win.cpp:64
↓ 9 callersFunctionLocalizeGetMsg
skeleton/imgui/imgui_internal.h:3185
↓ 9 callersMethodPathStroke
skeleton/imgui/imgui.h:3298
↓ 9 callersMethodaddCamera
src/world.cpp:68
↓ 9 callersMethodappend
skeleton/imgui/imgui.cpp:3011
↓ 9 callersFunctioncreateVertexBuffer
src/d3d/d3d.cpp:148
↓ 9 callersFunctionhas_ext
src/gl/glad/glad.c:92
↓ 9 callersFunctionlodepng_get_bpp
calculate bits per pixel out of colortype and bitdepth*/
src/lodepng/lodepng.cpp:2737
↓ 9 callersFunctionlodepng_realloc
NOTE: when realloc returns NULL, it leaves the original memory untouched */
src/lodepng/lodepng.cpp:82
↓ 9 callersFunctionmakeQuat
src/rwbase.h:288
↓ 9 callersFunctionmakeV3d
src/rwbase.h:240
↓ 9 callersMethodnext_chunk
skeleton/imgui/imgui_internal.h:779
↓ 9 callersMethodreadU16
src/base.cpp:879
↓ 9 callersFunctionregisterADCPlugin
src/ps2/ps2.cpp:1319
↓ 9 callersFunctionregisterAtomicRightsPlugin
src/clump.cpp:659
↓ 9 callersFunctionregisterMatFXPlugin
src/matfx.cpp:611
↓ 9 callersFunctionregisterMaterialRightsPlugin
src/geometry.cpp:1042
↓ 9 callersFunctionregisterMeshPlugin
src/geoplg.cpp:214
↓ 9 callersFunctionregisterNativeDataPlugin
src/geoplg.cpp:328
↓ 9 callersFunctionregisterPDSPlugin
src/ps2/pds.cpp:70
↓ 9 callersFunctionregisterPluginPDSPipes
src/ps2/pds.cpp:84
↓ 9 callersFunctionregisterSkinPlugin
src/skin.cpp:365
↓ 9 callersFunctionregisterUVAnimPlugin
src/uvanim.cpp:441
↓ 9 callersFunctionregisterVertexFormatPlugin
src/d3d/xboxvfmt.cpp:103
↓ 9 callersFunctionsetActiveTexture
src/gl/gl3device.cpp:472
↓ 9 callersMethodshowRaster
src/camera.cpp:359
↓ 9 callersFunctionstbtt__buf_seek
skeleton/imgui/imstb_truetype.h:1152
↓ 9 callersFunctionstbtt__new_buf
skeleton/imgui/imstb_truetype.h:1173
↓ 9 callersFunctionstbtt_setvertex
skeleton/imgui/imstb_truetype.h:1599
↓ 9 callersMethodwriteU16
src/base.cpp:831
↓ 8 callersMethodAddDrawCmd
skeleton/imgui/imgui_draw.cpp:491
↓ 8 callersFunctionGetSegmentLengthClipSpace
skeleton/imgui/ImGuizmo.cpp:848
↓ 8 callersFunctionHuffmanTree_cleanup
src/lodepng/lodepng.cpp:673
↓ 8 callersFunctionHuffmanTree_init
src/lodepng/lodepng.cpp:666
↓ 8 callersFunctionImAddClampOverflow
skeleton/imgui/imgui_internal.h:488
↓ 8 callersFunctionImLog
skeleton/imgui/imgui_internal.h:467
↓ 8 callersFunctionImSubClampOverflow
skeleton/imgui/imgui_internal.h:489
↓ 8 callersMethodIncludeItemByIndex
Call IncludeItemByIndex() or IncludeItemsByIndex() *BEFORE* first call to Step() if you need a range of items to not be clipped, regardless of their v
skeleton/imgui/imgui.h:2824
↓ 8 callersMethodInverse
skeleton/imgui/ImGuizmo.cpp:458
↓ 8 callersFunctionIsNamedKey
Inputs FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
skeleton/imgui/imgui_internal.h:3300
↓ 8 callersMethodadd
src/uvanim.cpp:57
↓ 8 callersFunctionbindFramebuffer
src/gl/gl3device.cpp:492
↓ 8 callersFunctionclamp
tools/playground/ras_test.cpp:181
↓ 8 callersMethodclear
skeleton/imgui/imgui_internal.h:774
↓ 8 callersFunctionequal
src/rwbase.h:159
↓ 8 callersFunctiongetAlphaTest
src/gl/gl3device.cpp:397
↓ 8 callersMethodgetParent
src/rwobjects.h:67
↓ 8 callersFunctioninstColor
src/pipeline.cpp:155
↓ 8 callersFunctionlodepng_chunk_length
src/lodepng/lodepng.cpp:2445
↓ 8 callersFunctionmakeRGBA
src/rwbase.h:158
↓ 8 callersFunctionregisterUserDataPlugin
src/userdata.cpp:334
↓ 8 callersMethodremoveLight
src/world.cpp:60
↓ 8 callersMethodsetFarPlane
src/camera.cpp:393
↓ 8 callersMethodsetIdentity
src/base.cpp:230
↓ 8 callersMethodsetNearPlane
src/camera.cpp:384
↓ 8 callersFunctionsetStreamSource
src/d3d/d3ddevice.cpp:876
↓ 8 callersMethodsetTriBufferSizes
src/ps2/ps2.cpp:488
↓ 8 callersFunctionstbtt__buf_skip
skeleton/imgui/imstb_truetype.h:1158
↓ 8 callersFunctionucvector_resize
returns 1 if success, 0 if failure ==> nothing done*/
src/lodepng/lodepng.cpp:270
↓ 7 callersMethodAddRectFilledMultiColor
p_min = upper-left, p_max = lower-right
skeleton/imgui/imgui_draw.cpp:1512
↓ 7 callersMethodAddTriangleFilled
skeleton/imgui/imgui_draw.cpp:1562
↓ 7 callersFunctionCalcWindowSizeAfterConstraint
skeleton/imgui/imgui.cpp:6510
↓ 7 callersFunctionCameraSetData
tools/camera/camexamp.cpp:37
↓ 7 callersMethodDot3
skeleton/imgui/ImGuizmo.cpp:252
↓ 7 callersMethodGetMapSize
skeleton/imgui/imgui_internal.h:760
↓ 7 callersFunctionImCharIsBlankW
skeleton/imgui/imgui_internal.h:403
↓ 7 callersFunctionImFileClose
We should in theory be using fseeko()/ftello() with off_t and _fseeki64()/_ftelli64() with __int64, waiting for the PR that does that in a very portab
skeleton/imgui/imgui.cpp:2420
↓ 7 callersFunctionImFormatStringToTempBufferV
FIXME: Should rework API toward allowing multiple in-flight temp buffers (easier and safer for caller) by making the caller acquire a temp buffer toke
skeleton/imgui/imgui.cpp:2242
↓ 7 callersFunctionImGuiEventHandler
skeleton/imgui/imgui_impl_rw.cpp:308
↓ 7 callersFunctionImGui_ImplRW_Init
skeleton/imgui/imgui_impl_rw.cpp:144
↓ 7 callersFunctionImGui_ImplRW_NewFrame
skeleton/imgui/imgui_impl_rw.cpp:192
↓ 7 callersFunctionImGui_ImplRW_RenderDrawLists
skeleton/imgui/imgui_impl_rw.cpp:44
↓ 7 callersFunctionImPow
skeleton/imgui/imgui_internal.h:465
↓ 7 callersFunctionImQsort
skeleton/imgui/imgui_internal.h:372
↓ 7 callersFunctionImRotate
skeleton/imgui/imgui_internal.h:509
↓ 7 callersFunctionImStrSkipBlank
skeleton/imgui/imgui.cpp:2165
↓ 7 callersMethodInsertChars
skeleton/imgui/imgui_widgets.cpp:4284
↓ 7 callersFunctionNormalized
skeleton/imgui/ImGuizmo.cpp:279
↓ 7 callersFunctionSTB_TEXTEDIT_LAYOUTROW
skeleton/imgui/imgui_widgets.cpp:4024
↓ 7 callersMethodTryGetMapData
It is the map we need iterate to find valid items, since we don't have "alive" storage anywhere
skeleton/imgui/imgui_internal.h:761
↓ 7 callersFunctionWindowRectAbsToRel
skeleton/imgui/imgui_internal.h:3111
↓ 7 callersFunctioncreateIndexBuffer
src/d3d/d3d.cpp:88
↓ 7 callersFunctiondestroyVertexBuffer
src/d3d/d3d.cpp:166
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