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Functions4,118 in github.com/aap/librw

↓ 20 callersMethodreserve
Similar to resize(0) on ImVector: empty string but don't free buffer.
skeleton/imgui/imgui.h:2721
↓ 20 callersFunctionsetUniform
src/gl/gl3shader.cpp:111
↓ 20 callersFunctionstb_textedit_clamp
make the selection/cursor state valid if client altered the string
skeleton/imgui/imstb_textedit.h:601
↓ 19 callersFunctionImLengthSqr
skeleton/imgui/imgui_internal.h:498
↓ 19 callersFunctionPopStyleCompact
skeleton/imgui/imgui_demo.cpp:5546
↓ 19 callersFunctionPushStyleCompact
Make the UI compact because there are so many fields
skeleton/imgui/imgui_demo.cpp:5539
↓ 19 callersFunctionbindTexture
src/gl/gl3device.cpp:481
↓ 19 callersMethodset
src/rwbase.h:218
↓ 18 callersMethodOnKeyPressed
skeleton/imgui/imgui_widgets.cpp:4228
↓ 18 callersMethodallocate
src/image.cpp:78
↓ 18 callersMethodappendf
skeleton/imgui/imgui.cpp:3029
↓ 18 callersFunctionnormalize
src/rwbase.h:229
↓ 18 callersFunctionsetPixelShader
src/d3d/d3ddevice.cpp:858
↓ 18 callersFunctionstbtt__handle_clipped_edge
the edge passed in here does not cross the vertical line at x or the vertical line at x+1 (i.e. it has already been clipped to those)
skeleton/imgui/imstb_truetype.h:3033
↓ 18 callersFunctionttULONG
skeleton/imgui/imstb_truetype.h:1293
↓ 17 callersMethodApplyRequests
Apply requests coming from BeginMultiSelect() and EndMultiSelect(). - Enable 'Demo->Tools->Debug Log->Selection' to see selection requests as they hap
skeleton/imgui/imgui_widgets.cpp:8353
↓ 17 callersFunctionGetCurrentWindowRead
skeleton/imgui/imgui_internal.h:3094
↓ 17 callersFunctionImAbs
skeleton/imgui/imgui_internal.h:469
↓ 17 callersFunctionImTextCharFromUtf8
skeleton/imgui/imgui.cpp:2472
↓ 17 callersMethodSetCurrentChannel
skeleton/imgui/imgui_draw.cpp:2218
↓ 17 callersMethodTransformPoint
skeleton/imgui/ImGuizmo.cpp:428
↓ 17 callersMethodappend
src/rwbase.h:132
↓ 17 callersFunctionlodepng_chunk_init
Sets length and name and allocates the space for data and crc but does not set data or crc yet. Returns the start of the chunk in chunk. The start of
src/lodepng/lodepng.cpp:2566
↓ 17 callersFunctionlodepng_strlen
does not check memory out of bounds, do not use on untrusted data */
src/lodepng/lodepng.cpp:133
↓ 16 callersMethodAddCircleFilled
skeleton/imgui/imgui_draw.cpp:1597
↓ 16 callersMethodPathLineTo
skeleton/imgui/imgui.h:3294
↓ 16 callersFunctionSTB_TEXTEDIT_GETCHAR
skeleton/imgui/imgui_widgets.cpp:4021
↓ 16 callersMethodTransformVector
skeleton/imgui/ImGuizmo.cpp:443
↓ 16 callersFunctionconvColor
src/rwbase.h:185
↓ 16 callersFunctionlodepng_set32bitInt
buffer must have at least 4 allocated bytes available*/
src/lodepng/lodepng.cpp:329
↓ 16 callersMethodsetCameraZ
This is a bit unefficient but we have to counteract GL's divide, so multiply
src/gl/rwgl3.h:153
↓ 16 callersFunctionstbtt_FindGlyphIndex
skeleton/imgui/imstb_truetype.h:1501
↓ 15 callersFunctionDot
skeleton/imgui/ImGuizmo.cpp:141
↓ 15 callersFunctionGetKeyData
skeleton/imgui/imgui_internal.h:3319
↓ 15 callersFunctionIM_DELETE
skeleton/imgui/imgui.h:2155
↓ 15 callersFunctionRenderPrimitive
src/render.cpp:43
↓ 15 callersMethoddestroy
src/ps2/ps2.cpp:462
↓ 15 callersFunctionsetSamplerState
src/d3d/d3ddevice.cpp:314
↓ 15 callersFunctionsetVertexShader
src/d3d/d3ddevice.cpp:849
↓ 15 callersFunctionstbtt__buf_get8
skeleton/imgui/imstb_truetype.h:1138
↓ 15 callersFunctionstbtt__csctx_rccurve_to
skeleton/imgui/imstb_truetype.h:1962
↓ 15 callersFunctionstbtt__find_table
@OPTIMIZE: binary search
skeleton/imgui/imstb_truetype.h:1311
↓ 15 callersMethodupdateObjects
src/frame.cpp:306
↓ 15 callersFunctionwriteBits
LSB of value is written first, and LSB of bytes is used first */
src/lodepng/lodepng.cpp:431
↓ 14 callersMethodAddCircle
skeleton/imgui/imgui_draw.cpp:1573
↓ 14 callersMethodBegin
skeleton/imgui/imgui.cpp:3149
↓ 14 callersMethodClearFlags
skeleton/imgui/imgui_internal.h:1336
↓ 14 callersFunctionImSwap
skeleton/imgui/imgui_internal.h:487
↓ 14 callersMethodbeginUpdate
src/rwobjects.h:785
↓ 14 callersFunctioncross
src/base.cpp:150
↓ 14 callersMethoddestruct
src/plg.cpp:57
↓ 14 callersMethodendUpdate
src/rwobjects.h:786
↓ 14 callersMethodgetNumLevels
src/raster.cpp:127
↓ 14 callersFunctionlockVertices
src/d3d/d3d.cpp:180
↓ 14 callersFunctionunlockVertices
src/d3d/d3d.cpp:198
↓ 13 callersMethodClear
skeleton/imgui/imgui_draw.cpp:2246
↓ 13 callersFunctionContains
True if lhs contains rhs
skeleton/imgui/ImGuizmo.cpp:70
↓ 13 callersFunctionGetID
skeleton/imgui/ImGuizmo.cpp:2564
↓ 13 callersFunctionImFloor
skeleton/imgui/imgui_internal.h:503
↓ 13 callersMethodaddLight
src/world.cpp:46
↓ 13 callersMethodaddRef
src/rwobjects.h:381
↓ 13 callersMethodallocateMeshes
Allocate a mesh header, meshes and optionally indices. If existing meshes already exist, retain their information.
src/geoplg.cpp:32
↓ 13 callersMethodclose
src/plg.cpp:31
↓ 13 callersMethodconstruct
src/plg.cpp:48
↓ 13 callersFunctionlodepng_chunk_generate_crc
src/lodepng/lodepng.cpp:2489
↓ 13 callersMethodopen
src/plg.cpp:25
↓ 12 callersFunctionAddVertex
tools/playground/splines.cpp:29
↓ 12 callersFunctionImFontAtlasPackGetRect
Generally for non-user facing functions: assert on invalid ID.
skeleton/imgui/imgui_draw.cpp:4354
↓ 12 callersFunctionImUpperPowerOfTwo
skeleton/imgui/imgui_internal.h:381
↓ 12 callersMethodPathArcToFast
0: East, 3: South, 6: West, 9: North, 12: East
skeleton/imgui/imgui_draw.cpp:1246
↓ 12 callersMethodc_str
skeleton/imgui/imgui.h:2722
↓ 12 callersMethodgetType
src/rwobjects.h:701
↓ 12 callersFunctioninstV3d
src/pipeline.cpp:81
↓ 12 callersFunctionreadBits
Must have enough bits available with ensureBits */
src/lodepng/lodepng.cpp:579
↓ 12 callersMethodswap
skeleton/imgui/imgui_internal.h:784
↓ 11 callersFunctionBuildPlan
skeleton/imgui/ImGuizmo.cpp:295
↓ 11 callersFunctionClear
skeleton/imgui/imgui_internal.h:640
↓ 11 callersFunctionEndIm3D
tools/playground/splines.cpp:21
↓ 11 callersFunctionIntersectRayPlane
skeleton/imgui/ImGuizmo.cpp:918
↓ 11 callersFunctionKeyDown
skeleton/win.cpp:65
↓ 11 callersFunctionTableGetInstanceData
skeleton/imgui/imgui_internal.h:3461
↓ 11 callersMethodgetFrame
src/rwobjects.h:782
↓ 11 callersFunctionlodepng_addofl
Safely check if adding two integers will overflow (no undefined behavior, compiler removing the code, etc...) and output result. */
src/lodepng/lodepng.cpp:148
↓ 11 callersFunctionpaethPredictor
Paeth predictor, used by PNG filter type 4 The parameters are of type short, but should come from unsigned chars, the shorts are only needed to make t
src/lodepng/lodepng.cpp:3953
↓ 11 callersFunctionstb_textedit_prep_selection_at_cursor
update selection and cursor to match each other
skeleton/imgui/imstb_textedit.h:711
↓ 10 callersFunctionBeginIm3D
tools/playground/splines.cpp:14
↓ 10 callersFunctionCameraSize
skeleton/skeleton.cpp:97
↓ 10 callersMethodFindGlyph
Find glyph, load if necessary, return fallback if missing
skeleton/imgui/imgui_draw.cpp:5199
↓ 10 callersMethodGetPixelsAt
skeleton/imgui/imgui.h:3463
↓ 10 callersFunctionImHashData
Known size hash It is ok to call ImHashData on a string with known length but the ### operator won't be supported. FIXME-OPT: Replace with e.g. FNV1a
skeleton/imgui/imgui.cpp:2322
↓ 10 callersFunctionImLowerBound
std::lower_bound but without the bullshit
skeleton/imgui/imgui.cpp:2764
↓ 10 callersFunctionImToUpper
Find beginning-of-line
skeleton/imgui/imgui_internal.h:400
↓ 10 callersFunctionMetricsHelpMarker
Avoid naming collision with imgui_demo.cpp's HelpMarker() for unity builds.
skeleton/imgui/imgui.cpp:15750
↓ 10 callersFunctionMouseButtonToKey
skeleton/imgui/imgui_internal.h:3321
↓ 10 callersMethodPathArcTo
skeleton/imgui/imgui_draw.cpp:1256
↓ 10 callersMethodPopClipRect
skeleton/imgui/imgui.cpp:5699
↓ 10 callersMethodPushClipRect
Push a clipping rectangle for both ImGui logic (hit-testing etc.) and low-level ImDrawList rendering. - When using this function it is sane to ensure
skeleton/imgui/imgui.cpp:5692
↓ 10 callersFunctionSTB_TEXTEDIT_STRINGLEN
skeleton/imgui/imgui_widgets.cpp:4020
↓ 10 callersFunctionShowDebugLogFlag
skeleton/imgui/imgui.cpp:17387
↓ 10 callersMethodStep
skeleton/imgui/imgui_demo.cpp:9592
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