| 133 | //============================================================================= |
| 134 | |
| 135 | bool ReadSavegame(const char* name) |
| 136 | { |
| 137 | auto savereader = FileSys::FResourceFile::OpenResourceFile(name, true); |
| 138 | |
| 139 | if (savereader != nullptr) |
| 140 | { |
| 141 | auto lump = savereader->FindEntry("info.json"); |
| 142 | if (lump < 0) |
| 143 | { |
| 144 | delete savereader; |
| 145 | return false; |
| 146 | } |
| 147 | auto file = savereader->GetEntryReader(lump); |
| 148 | if (G_ValidateSavegame(file, nullptr, false) <= 0) |
| 149 | { |
| 150 | delete savereader; |
| 151 | return false; |
| 152 | } |
| 153 | file.Close(); |
| 154 | |
| 155 | auto info = savereader->FindEntry("session.json"); |
| 156 | if (info < 0) |
| 157 | { |
| 158 | delete savereader; |
| 159 | return false; |
| 160 | } |
| 161 | |
| 162 | auto data = savereader->Read(info); |
| 163 | FRazeSerializer arc; |
| 164 | if (!arc.OpenReader(data.string(), data.size())) |
| 165 | { |
| 166 | delete savereader; |
| 167 | return false; |
| 168 | } |
| 169 | |
| 170 | // Load the savegame. |
| 171 | loadMapBackup(currentLevel->fileName.GetChars()); |
| 172 | SerializeSession(arc); |
| 173 | g_nextskill = gi->GetCurrentSkill(); |
| 174 | arc.Close(); |
| 175 | delete savereader; |
| 176 | |
| 177 | ResetStatusBar(); |
| 178 | return true; |
| 179 | } |
| 180 | return false; |
| 181 | } |
| 182 | |
| 183 | CVAR(Bool, save_formatted, false, 0) // should be set to false once the conversion is done |
| 184 |
no test coverage detected