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hub / github.com/ZDoom/Raze / SerializeSession

Function SerializeSession

source/core/savegamehelp.cpp:111–127  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

109//=============================================================================
110
111static void SerializeSession(FSerializer& arc)
112{
113 // Only Exhumed still depends in indexed sounds.
114 if (!isExhumed()) arc.SetUniqueSoundNames();
115
116 arc.ReadObjects(false);
117 SerializeMap(arc);
118 SerializeStatistics(arc);
119 SECRET_Serialize(arc);
120 Mus_Serialize(arc);
121 quoteMgr.Serialize(arc);
122 S_SerializeSounds(arc);
123 SerializeAutomap(arc);
124 SerializeHud(arc);
125 SerializeGlobals(arc);
126 gi->SerializeGameState(arc);
127}
128
129//=============================================================================
130//

Callers 2

ReadSavegameFunction · 0.85
WriteSavegameFunction · 0.85

Calls 13

isExhumedFunction · 0.85
SerializeMapFunction · 0.85
SerializeStatisticsFunction · 0.85
SECRET_SerializeFunction · 0.85
Mus_SerializeFunction · 0.85
S_SerializeSoundsFunction · 0.85
SerializeAutomapFunction · 0.85
SerializeHudFunction · 0.85
SerializeGlobalsFunction · 0.85
SetUniqueSoundNamesMethod · 0.80
ReadObjectsMethod · 0.80
SerializeMethod · 0.45

Tested by

no test coverage detected