| 336 | //============================================================================= |
| 337 | |
| 338 | int G_ValidateSavegame(FileReader &fr, FString *savetitle, bool formenu) |
| 339 | { |
| 340 | auto data = fr.Read(); |
| 341 | FSerializer arc; |
| 342 | if (!arc.OpenReader((const char*)data.data(), data.size())) |
| 343 | { |
| 344 | return -2; |
| 345 | } |
| 346 | |
| 347 | int savever; |
| 348 | FString engine, gamegrp, mapgrp, title, filename, label; |
| 349 | |
| 350 | arc("Save Version", savever) |
| 351 | ("Engine", engine) |
| 352 | ("Game Resource", gamegrp) |
| 353 | ("Map Resource", mapgrp) |
| 354 | ("Title", title) |
| 355 | ("Map Label", label) |
| 356 | ("Map File", filename); |
| 357 | |
| 358 | auto savesig = gi->GetSaveSig(); |
| 359 | |
| 360 | if (savetitle) *savetitle = title; |
| 361 | if (engine.Compare(savesig.savesig) != 0 || savever > savesig.currentsavever) |
| 362 | { |
| 363 | // different engine or newer version: |
| 364 | // not our business. Leave it alone. |
| 365 | return 0; |
| 366 | } |
| 367 | SaveVersion = savesig.currentsavever; |
| 368 | |
| 369 | MapRecord *curLevel = FindMapByName(label.GetChars()); |
| 370 | |
| 371 | // If the map does not exist, check if it's a user map. |
| 372 | if (!curLevel) |
| 373 | { |
| 374 | curLevel = AllocateMap(); |
| 375 | if (!formenu) |
| 376 | { |
| 377 | curLevel->name = ""; |
| 378 | curLevel->SetFileName(filename.GetChars()); |
| 379 | } |
| 380 | } |
| 381 | if (!curLevel) return 0; |
| 382 | if (!formenu) currentLevel = curLevel; |
| 383 | |
| 384 | |
| 385 | if (savever < savesig.minsavever) |
| 386 | { |
| 387 | // old, incompatible savegame. List as not usable. |
| 388 | return -1; |
| 389 | } |
| 390 | else |
| 391 | { |
| 392 | auto ggfn = ExtractFileBase(fileSystem.GetResourceFileName(1), true); |
| 393 | if (gamegrp.CompareNoCase(ggfn) == 0) |
| 394 | { |
| 395 | return G_CheckSaveGameWads(gamegrp.GetChars(), mapgrp.GetChars(), false) ? 1 : -2; |
no test coverage detected