| 58 | //============================================================================= |
| 59 | |
| 60 | void FSavegameManager::ReadSaveStrings() |
| 61 | { |
| 62 | if (SaveGames.Size() == 0) |
| 63 | { |
| 64 | LastSaved = LastAccessed = -1; |
| 65 | quickSaveSlot = nullptr; |
| 66 | FileList list; |
| 67 | if (ScanDirectory(list, G_GetSavegamesFolder().GetChars(), "*." SAVEGAME_EXT, true)) |
| 68 | { |
| 69 | for (auto& entry : list) |
| 70 | { |
| 71 | FResourceFile *savegame = FResourceFile::OpenResourceFile(entry.FilePath.c_str(), true); |
| 72 | if (savegame != nullptr) |
| 73 | { |
| 74 | auto info = savegame->FindEntry("info.json"); |
| 75 | if (info < 0) |
| 76 | { |
| 77 | // savegame info not found. This is not a savegame so leave it alone. |
| 78 | delete savegame; |
| 79 | continue; |
| 80 | } |
| 81 | auto fr = savegame->GetEntryReader(info, true); |
| 82 | FString title; |
| 83 | int check = G_ValidateSavegame(fr, &title, true); |
| 84 | fr.Close(); |
| 85 | delete savegame; |
| 86 | if (check != 0) |
| 87 | { |
| 88 | FSaveGameNode *node = new FSaveGameNode; |
| 89 | node->Filename = entry.FilePath.c_str(); |
| 90 | node->bOldVersion = check == -1; |
| 91 | node->bMissingWads = check == -2; |
| 92 | node->SaveTitle = title; |
| 93 | InsertSaveNode(node); |
| 94 | } |
| 95 | } |
| 96 | } |
| 97 | } |
| 98 | } |
| 99 | } |
| 100 | |
| 101 | |
| 102 | //============================================================================= |
no test coverage detected