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Functions3,917 in github.com/ValveSoftware/steam-audio

↓ 1 callersFunctionCrossVector
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:468
↓ 1 callersMethodDeleteBakedDataForIdentifier
(BakedDataIdentifier identifier)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioProbeBatch.cs:200
↓ 1 callersMethodDestroyComponent
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioDynamicObjectComponent.cpp:115
↓ 1 callersFunctionDoesLevelHaveStaticGeometryForExport
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioScene.cpp:504
↓ 1 callersFunctionDot
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:453
↓ 1 callersFunctionDoubleFactorial
Compute the double factorial for an integer @x. This assumes x is at least 0. This implementation precomputes the results for low values of x, in whi
core/src/core/sh/spherical_harmonics.cc:277
↓ 1 callersMethodEnsureValidData
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioReverbDataPoint.cs:85
↓ 1 callersFunctionExportDynamicObjectRuntime
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioScene.cpp:842
↓ 1 callersFunctionExportLandscapeActor
* Exports a single Landscape (terrain) actor. * * todo: non-default materials for terrain */
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioScene.cpp:220
↓ 1 callersMethodExportScene
Exports the static geometry in a scene.
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:1564
↓ 1 callersFunctionExportStaticMeshComponent
* Exports a single Static Mesh component. */
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioScene.cpp:107
↓ 1 callersFunctionExportStaticMeshComponentsForActor
* Exports a single Static Mesh actor. * * todo: what if static mesh components are attached to arbitrary actors (instead of static mesh actors)? */
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioScene.cpp:191
↓ 1 callersMethodGenerateProbes
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioProbeVolume.cpp:107
↓ 1 callersMethodGenerateProbes
(Scene scene, ProbeGenerationParams probeGenerationParams)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/ProbeBatch.cs:52
↓ 1 callersMethodGet
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/TrueAudioNextDevice.cs:53
↓ 1 callersMethodGet
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/EmbreeDevice.cs:49
↓ 1 callersMethodGet
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/RadeonRaysDevice.cs:49
↓ 1 callersMethodGet
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Context.cs:59
↓ 1 callersMethodGetAssetFolderPath
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioReverbDataPoint.cs:71
↓ 1 callersMethodGetAudioSettings
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineState.cs:78
↓ 1 callersMethodGetBakedDataIdentifier
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioProbeBatch.cs:303
↓ 1 callersMethodGetBakedDataIdentifier
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioBakedListener.cs:69
↓ 1 callersMethodGetBakedDataIdentifier
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioBakedSource.cs:69
↓ 1 callersMethodGetBakingSettings
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioManager.cpp:532
↓ 1 callersMethodGetDataSize
(BakedDataIdentifier identifier)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/ProbeBatch.cs:150
↓ 1 callersMethodGetEnergyFieldData
\return The energy value stored for a particular channel, band, and bin. * * \param[in] channel The index of the channel.
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioReverbData.cs:78
↓ 1 callersMethodGetEnergyFieldSize
\return The total size of the energy field (#channels x #bands x #bins). */
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioReverbData.cs:86
↓ 1 callersFunctionGetFunctionFromLibrary
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:250
↓ 1 callersMethodGetImpulseResponseSize
\return The total size of the impulse response (#channels x #samples). */
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioReverbData.cs:67
↓ 1 callersMethodGetInfoForLayer
(int index)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioProbeBatch.cs:232
↓ 1 callersMethodGetLayerName
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioBaking.cpp:39
↓ 1 callersMethodGetListenerTransform
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioUnrealAudioEngineInterface.cpp:43
↓ 1 callersMethodGetListenerTransform
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineState.cs:76
↓ 1 callersMethodGetMainCamera
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:231
↓ 1 callersMethodGetNumProbes
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioProbeBatch.cs:68
↓ 1 callersMethodGetOutputs
(SimulationFlags flags)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioSource.cs:380
↓ 1 callersMethodGetProbe
(int index)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/ProbeBatch.cs:62
↓ 1 callersMethodGetProbeBatch
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Public/SteamAudioProbeVolume.h:135
↓ 1 callersMethodGetProbeBatch
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioProbeBatch.cs:78
↓ 1 callersFunctionGetRandomDirection
core/src/test/BinauralEffect.test.cpp:21
↓ 1 callersMethodGetSettings
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioSettings.cpp:74
↓ 1 callersMethodGetSteamAudioListener
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:173
↓ 1 callersFunctionHardcodedSH00
Hardcoded spherical harmonic functions for low orders (l is first number and m is second number (sign encoded as preceeding 'p' or 'n')). As polynomi
core/src/core/sh/spherical_harmonics.cc:116
↓ 1 callersFunctionHardcodedSH10
core/src/core/sh/spherical_harmonics.cc:126
↓ 1 callersFunctionHardcodedSH1n1
core/src/core/sh/spherical_harmonics.cc:121
↓ 1 callersFunctionHardcodedSH1p1
core/src/core/sh/spherical_harmonics.cc:131
↓ 1 callersFunctionHardcodedSH20
core/src/core/sh/spherical_harmonics.cc:146
↓ 1 callersFunctionHardcodedSH2n1
core/src/core/sh/spherical_harmonics.cc:141
↓ 1 callersFunctionHardcodedSH2n2
core/src/core/sh/spherical_harmonics.cc:136
↓ 1 callersFunctionHardcodedSH2p1
core/src/core/sh/spherical_harmonics.cc:151
↓ 1 callersFunctionHardcodedSH2p2
core/src/core/sh/spherical_harmonics.cc:156
↓ 1 callersFunctionHardcodedSH30
core/src/core/sh/spherical_harmonics.cc:177
↓ 1 callersFunctionHardcodedSH3n1
core/src/core/sh/spherical_harmonics.cc:171
↓ 1 callersFunctionHardcodedSH3n2
core/src/core/sh/spherical_harmonics.cc:166
↓ 1 callersFunctionHardcodedSH3n3
core/src/core/sh/spherical_harmonics.cc:161
↓ 1 callersFunctionHardcodedSH3p1
core/src/core/sh/spherical_harmonics.cc:183
↓ 1 callersFunctionHardcodedSH3p2
core/src/core/sh/spherical_harmonics.cc:189
↓ 1 callersFunctionHardcodedSH3p3
core/src/core/sh/spherical_harmonics.cc:194
↓ 1 callersFunctionHardcodedSH40
core/src/core/sh/spherical_harmonics.cc:219
↓ 1 callersFunctionHardcodedSH4n1
core/src/core/sh/spherical_harmonics.cc:214
↓ 1 callersFunctionHardcodedSH4n2
core/src/core/sh/spherical_harmonics.cc:209
↓ 1 callersFunctionHardcodedSH4n3
core/src/core/sh/spherical_harmonics.cc:204
↓ 1 callersFunctionHardcodedSH4n4
core/src/core/sh/spherical_harmonics.cc:199
↓ 1 callersFunctionHardcodedSH4p1
core/src/core/sh/spherical_harmonics.cc:225
↓ 1 callersFunctionHardcodedSH4p2
core/src/core/sh/spherical_harmonics.cc:230
↓ 1 callersFunctionHardcodedSH4p3
core/src/core/sh/spherical_harmonics.cc:236
↓ 1 callersFunctionHardcodedSH4p4
core/src/core/sh/spherical_harmonics.cc:241
↓ 1 callersMethodInvoke
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioBakeWindow.cpp:69
↓ 1 callersMethodLazyInitMixer
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioReverb.cpp:146
↓ 1 callersMethodLoadDynamicObject
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioManager.cpp:565
↓ 1 callersMethodLoadDynamicObject
Loads a dynamic object as an instanced mesh. Multiple dynamic objects loaded from the same file will share the underlying geometry and material data (
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:1333
↓ 1 callersFunctionLoadLibraryFromFile
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:211
↓ 1 callersFunctionLoadSteamAudioLibrary
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:267
↓ 1 callersMethodOnApplicationStart
This method is called at app startup (see above).
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:284
↓ 1 callersMethodOnGenerateRow
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioBakeWindow.cpp:138
↓ 1 callersFunctionProjectFunction
core/src/core/sh/spherical_harmonics.cc:625
↓ 1 callersFunctionProjectSparseSamples
core/src/core/sh/spherical_harmonics.cc:740
↓ 1 callersMethodRegisterAudioPluginListener
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioManager.cpp:493
↓ 1 callersMethodRemoveData
(BakedDataIdentifier identifier)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/ProbeBatch.cs:145
↓ 1 callersMethodRemoveLayer
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioProbeVolume.cpp:268
↓ 1 callersMethodRemoveListener
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioManager.cpp:661
↓ 1 callersMethodRemoveListener
(SteamAudioListener listener)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:903
↓ 1 callersMethodRemoveProbeBatch
(ProbeBatch probeBatch)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Simulator.cs:64
↓ 1 callersMethodRemoveSource
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioManager.cpp:649
↓ 1 callersMethodRemoveSource
(SteamAudioSource source)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:893
↓ 1 callersMethodResetLayers
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioProbeVolume.cpp:263
↓ 1 callersFunctionRunBenchmarks
core/src/benchmark/phonon_perf.cpp:152
↓ 1 callersMethodRunDirect
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Simulator.cs:79
↓ 1 callersMethodRunPathing
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Simulator.cs:89
↓ 1 callersMethodRunReflections
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Simulator.cs:84
↓ 1 callersMethodSaveOBJ
(string fileBaseName)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Scene.cs:88
↓ 1 callersMethodSetExportIndex
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioGeometryComponent.cpp:38
↓ 1 callersMethodSetHRTF
(IntPtr hrtf)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineState.cs:31
↓ 1 callersMethodSetHRTFDisabled
(bool disabled)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineState.cs:70
↓ 1 callersMethodSetPerspectiveCorrection
(PerspectiveCorrection correction)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineState.cs:34
↓ 1 callersMethodSetReverbPlugin
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioReverb.cpp:535
↓ 1 callersMethodSetScene
(Scene scene)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Simulator.cs:54
↓ 1 callersMethodShutDownMixer
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioReverb.cpp:176
↓ 1 callersMethodTransformMatrix
(UnityEngine.Matrix4x4 inMatrix)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Common.cs:96
↓ 1 callersFunctionU
core/src/core/sh/spherical_harmonics.cc:396
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