| 19 | #include <phonon.h> |
| 20 | |
| 21 | IPLVector3 GetRandomDirection() |
| 22 | { |
| 23 | float theta = static_cast<float>(rand()) / static_cast<float>(RAND_MAX) * 2 * 3.14159265f; |
| 24 | float z = static_cast<float>(rand()) / static_cast<float>(RAND_MAX); |
| 25 | float oneminusz2 = sqrtf(1 - z * z); |
| 26 | return { oneminusz2 * cosf(theta), oneminusz2 * sinf(theta), z }; |
| 27 | } |
| 28 | |
| 29 | bool IsFinite(IPLAudioBuffer& buffer) |
| 30 | { |
no outgoing calls
no test coverage detected