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Types & classes830 in github.com/ValveSoftware/steam-audio

↓ 109 callersClassException
Base exception class. Each exception contains an equivalent status code, as well as any class-specific information that may be suitable.
core/src/core/error.h:40
↓ 15 callersClassSphere
Represents a sphere in three dimensions.
core/src/core/sphere.h:28
↓ 8 callersClassDistanceAttenuationModel
core/src/core/distance_attenuation.h:30
↓ 8 callersClassSpeakerLayout
Describes a speaker layout.
core/src/core/speaker_layout.h:39
↓ 6 callersClassAirAbsorptionModel
core/src/core/air_absorption.h:31
↓ 3 callersClassSoundPath
The minimal metadata required to fully describe a sound path, and to convert it to a virtual source.
core/src/core/path_data.h:32
↓ 3 callersClassSteamAudioMixReturnFXParams
wwise/src/SoundEnginePlugin/SteamAudioMixReturnFXParams.h:46
↓ 3 callersClassSteamAudioReverbFXParams
wwise/src/SoundEnginePlugin/SteamAudioReverbFXParams.h:46
↓ 3 callersClassSteamAudioSpatializerFXParams
wwise/src/SoundEnginePlugin/SteamAudioSpatializerFXParams.h:94
↓ 2 callersClassDeviationModel
core/src/core/deviation.h:29
↓ 2 callersClassFWorkItem
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/TickableNotification.h:30
↓ 2 callersClassMaterial
An acoustic material. The acoustic surface properties of an object are represented using multi-band absorption and transmission loss coefficients, and
core/src/core/material.h:29
↓ 2 callersClassRadeonRaysBuffer
core/src/core/radeonrays_device.h:68
↓ 2 callersClassSHRotation
core/src/core/sh.h:71
↓ 1 callersClassASteamAudioStaticMeshActor
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Public/SteamAudioProbeVolume.h:23
↓ 1 callersClassBox
An axis-aligned box.
core/src/core/box.h:29
↓ 1 callersClassDirectivity
core/src/core/directivity.h:30
↓ 1 callersClassFSteamAudioManager
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Public/SteamAudioModule.h:34
↓ 1 callersClassJob
Describes a job.
core/src/core/job.h:32
↓ 1 callersClassSteamAudioMixReturnFX
wwise/src/SoundEnginePlugin/SteamAudioMixReturnFX.h:32
↓ 1 callersClassSteamAudioMixReturnPlugin
wwise/src/WwisePlugin/SteamAudioWwisePlugin.h:53
↓ 1 callersClassSteamAudioMixReturnPluginGUI
wwise/src/WwisePlugin/Win32/SteamAudioWwisePluginGUI.h:37
↓ 1 callersClassSteamAudioReverbFX
wwise/src/SoundEnginePlugin/SteamAudioReverbFX.h:32
↓ 1 callersClassSteamAudioReverbPlugin
wwise/src/WwisePlugin/SteamAudioWwisePlugin.h:68
↓ 1 callersClassSteamAudioReverbPluginGUI
wwise/src/WwisePlugin/Win32/SteamAudioWwisePluginGUI.h:43
↓ 1 callersClassSteamAudioSpatializerFX
wwise/src/SoundEnginePlugin/SteamAudioSpatializerFX.h:32
↓ 1 callersClassSteamAudioSpatializerPlugin
wwise/src/WwisePlugin/SteamAudioWwisePlugin.h:35
↓ 1 callersClassSteamAudioSpatializerPluginGUI
wwise/src/WwisePlugin/Win32/SteamAudioWwisePluginGUI.h:31
↓ 1 callersClassUSteamAudioBakedListenerComponent
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Public/SteamAudioListenerComponent.h:24
↓ 1 callersClassUSteamAudioBakedSourceComponent
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Public/SteamAudioSourceComponent.h:24
↓ 1 callersClassUSteamAudioDynamicObjectComponent
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Public/SteamAudioFunctionLibrary.h:23
↓ 1 callersClassVector3
core/src/core/vector.h:533
ClassAPI
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudio.cs:725
ClassAPI
fmod/src/library.h:62
ClassAPlayerController
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Public/SteamAudioListenerComponent.h:23
ClassAStaticMeshActor
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioManager.h:30
ClassAStaticMeshActor
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Public/SteamAudioGeometryComponent.h:23
ClassAStaticMeshActor
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Public/SteamAudioFunctionLibrary.h:26
ClassASteamAudioProbeVolume
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioBaking.h:25
ClassASteamAudioProbeVolume
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioProbeVolumeDetails.h:23
ClassASteamAudioProbeVolume
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Public/SteamAudioSourceComponent.h:23
ClassAdjacencyListEntry
core/src/core/path_visibility.h:72
EnumAirAbsorptionInput
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioSource.cs:30
ClassAirAbsorptionModel
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudio.cs:517
EnumAirAbsorptionModelType
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudio.cs:155
ClassAllpass
core/src/core/delay.h:78
ClassAmbisonicsBinauralEffect
Audio effect that renders an Ambisonics buffer using binaural rendering.
core/src/core/ambisonics_binaural_effect.h:41
ClassAmbisonicsBinauralEffectParams
core/src/core/ambisonics_binaural_effect.h:34
ClassAmbisonicsBinauralEffectSettings
core/src/core/ambisonics_binaural_effect.h:28
ClassAmbisonicsDecodeEffect
core/src/core/ambisonics_decode_effect.h:44
ClassAmbisonicsDecodeEffectParams
core/src/core/ambisonics_decode_effect.h:36
ClassAmbisonicsDecodeEffectSettings
core/src/core/ambisonics_decode_effect.h:29
ClassAmbisonicsEncodeEffect
core/src/core/ambisonics_encode_effect.h:36
ClassAmbisonicsEncodeEffectParams
core/src/core/ambisonics_encode_effect.h:30
ClassAmbisonicsEncodeEffectSettings
core/src/core/ambisonics_encode_effect.h:25
ClassAmbisonicsPanningEffect
core/src/core/ambisonics_panning_effect.h:37
ClassAmbisonicsPanningEffectParams
core/src/core/ambisonics_panning_effect.h:32
ClassAmbisonicsPanningEffectSettings
core/src/core/ambisonics_panning_effect.h:26
ClassAmbisonicsRotateEffect
core/src/core/ambisonics_rotate_effect.h:39
ClassAmbisonicsRotateEffectParams
core/src/core/ambisonics_rotate_effect.h:33
ClassAmbisonicsRotateEffectSettings
core/src/core/ambisonics_rotate_effect.h:28
EnumAmbisonicsType
Ambisonics channel ordering and normalization. N3D is used internally for everything.
core/src/core/audio_buffer.h:35
ClassArray
core/src/core/array.h:32
ClassArray<T, 1>
core/src/core/array.h:165
ClassAudioBuffer
A buffer of data used for audio processing. Audio buffers are always deinterleaved.
core/src/core/audio_buffer.h:64
EnumAudioEffectState
core/src/core/audio_buffer.h:24
ClassAudioEngineAmbisonicSource
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineAmbisonicSource.cs:21
ClassAudioEngineSource
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineSource.cs:23
ClassAudioEngineState
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineState.cs:23
ClassAudioEngineStateHelpers
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineState.cs:74
EnumAudioEngineType
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioSettings.cs:24
ClassAudioSettings
core/src/core/audio_buffer.h:47
ClassAudioSettings
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudio.cs:435
ClassAudioSourceAttenuationData
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioSource.cs:61
ClassBVH
A Bounding Volume Hierarchy (BVH), consisting of axis-aligned bounding boxes (AABBs).
core/src/core/bvh.h:223
ClassBVHNode
A node in a BVH. All the information required to represent a node, including information and children, and BVH splitting planes, is compactly stored i
core/src/core/bvh.h:44
EnumBakeStatus
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Baker.cs:31
ClassBakedDataIdentifier
core/src/core/probe_data.h:43
ClassBakedDataIdentifier
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudio.cs:462
ClassBakedDataLayerInfo
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioProbeBatch.cs:28
ClassBakedDataTask
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Baker.cs:38
EnumBakedDataType
core/src/core/probe_data.h:37
EnumBakedDataType
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudio.cs:118
EnumBakedDataVariation
core/src/core/probe_data.h:29
EnumBakedDataVariation
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudio.cs:110
ClassBakedPathData
Represents the baked data used for looking up paths at runtime. This is the data that should be serialized to disk during baking. The data stored is a
core/src/core/path_data.h:119
ClassBakedReflectionsData
core/src/core/baked_reflection_data.h:46
ClassBaker
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Baker.cs:51
ClassBatchedReflectionSimulator
core/src/core/reflection_simulator.h:230
ClassBigObject
core/src/test/Memory.test.cpp:90
ClassBinauralEffect
An audio effect that applies an HRTF to a mono audio buffer that corresponds to audio emitted by a specific source with a given relative direction.
core/src/core/binaural_effect.h:43
ClassBinauralEffectParams
core/src/core/binaural_effect.h:31
ClassBinauralEffectSettings
core/src/core/binaural_effect.h:26
EnumBool
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudio.cs:35
ClassBox
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudio.cs:292
ClassBuild
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/Build.cs:30
ClassBuildProcessor
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/Build.cs:129
ClassCAmbisonicsBinauralEffect
core/src/core/api_ambisonics_binaural_effect.h:36
ClassCAmbisonicsDecodeEffect
core/src/core/api_ambisonics_decode_effect.h:36
ClassCAmbisonicsEncodeEffect
core/src/core/api_ambisonics_encode_effect.h:35
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