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Functions3,917 in github.com/ValveSoftware/steam-audio

↓ 2 callersFunctioniplReflectionEffectCreate
unity/include/phonon/phonon_interfaces.h:1880
↓ 2 callersFunctioniplReflectionEffectCreate
fmod/include/phonon/phonon_interfaces.h:1880
↓ 2 callersFunctioniplReflectionEffectGetTail
fmod/include/phonon/phonon_interfaces.h:1939
↓ 2 callersFunctioniplReflectionEffectRelease
wwise/include/phonon/phonon_interfaces.h:1899
↓ 2 callersFunctioniplReflectionEffectRelease
core/src/core/phonon_interfaces.h:1899
↓ 2 callersFunctioniplReflectionEffectRelease
unity/include/phonon/phonon_interfaces.h:1899
↓ 2 callersFunctioniplReflectionEffectReset
wwise/include/phonon/phonon_interfaces.h:1909
↓ 2 callersFunctioniplReflectionEffectReset
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:1909
↓ 2 callersFunctioniplReflectionEffectReset
fmod/include/phonon/phonon_interfaces.h:1909
↓ 2 callersFunctioniplReflectionMixerRelease
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:1969
↓ 2 callersFunctioniplReflectionMixerRetain
unity/include/phonon/phonon_interfaces.h:1961
↓ 2 callersMethodiplReflectionsBakerBake
(IntPtr context, ref ReflectionsBakeParams bakeParams, ProgressCallback progressCallback, IntPtr userData)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudio.cs:1232
↓ 2 callersFunctioniplSceneCreate
core/src/core/phonon_interfaces.h:971
↓ 2 callersFunctioniplSceneRelease
core/src/core/phonon_interfaces.h:989
↓ 2 callersFunctioniplSceneSaveOBJ
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:1023
↓ 2 callersMethodiplSerializedObjectCreate
(IntPtr context, ref SerializedObjectSettings settings, out IntPtr serializedObject)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudio.cs:761
↓ 2 callersFunctioniplSimulatorSetSharedInputs
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:2331
↓ 2 callersFunctioniplSourceAdd
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:2401
↓ 2 callersFunctioniplSourceCreate
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:2373
↓ 2 callersFunctioniplSourceGetOutputs
wwise/include/phonon/phonon_interfaces.h:2427
↓ 2 callersFunctioniplSourceGetOutputs
unity/include/phonon/phonon_interfaces.h:2427
↓ 2 callersFunctioniplSourceRemove
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:2409
↓ 2 callersFunctioniplSourceRetain
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:2383
↓ 2 callersFunctioniplSourceSetInputs
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:2417
↓ 2 callersFunctioniplStaticMeshCreate
core/src/core/phonon_interfaces.h:1040
↓ 2 callersFunctioniplStaticMeshRelease
core/src/core/phonon_interfaces.h:1058
↓ 2 callersFunctioniplStaticMeshRemove
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:1107
↓ 2 callersFunctioniplStaticMeshSave
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:1082
↓ 2 callersMethodiplUnitySetHRTF
(IntPtr hrtf)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudio.cs:1648
↓ 2 callersMethodiplUnitySetPerspectiveCorrection
(PerspectiveCorrection correction)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudio.cs:1641
↓ 2 callersMethodiplWwiseAddSource
(ulong gameObjectID, IntPtr source)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Wwise/SteamAudioWwise.cs:66
↓ 2 callersMethodiplWwiseInitialize
(IntPtr context, ref WwiseSettings wwiseSettings)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Wwise/SteamAudioWwise.cs:31
↓ 2 callersMethodiplWwiseRemoveSource
(ulong gameObjectID)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Wwise/SteamAudioWwise.cs:73
↓ 2 callersMethodiplWwiseSetHRTFDisabled
(Bool disabled)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Wwise/SteamAudioWwise.cs:80
↓ 2 callersMethodiplWwiseSetReverbSource
(IntPtr reverbSource)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Wwise/SteamAudioWwise.cs:52
↓ 2 callersMethodiplWwiseSetSimulationSettings
(SimulationSettings simulationSettings)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Wwise/SteamAudioWwise.cs:45
↓ 2 callersMethodiplWwiseTerminate
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Wwise/SteamAudioWwise.cs:59
↓ 2 callersMethodisMarkedToUpdateMaterials
core/src/core/static_mesh.h:119
↓ 2 callersMethodispcMaterials
core/src/core/embree_static_mesh.h:97
↓ 2 callersFunctionlazyInit
unity/src/native/spatialize_effect.cpp:173
↓ 2 callersFunctionlazyInit
unity/src/native/reverb_effect.cpp:68
↓ 2 callersFunctionlazyInit
unity/src/native/mix_return_effect.cpp:66
↓ 2 callersFunctionlazyInit
unity/src/native/ambisonic_decoder_effect.cpp:54
↓ 2 callersFunctionlazyInit
fmod/src/spatialize_effect.cpp:206
↓ 2 callersFunctionlazyInit
fmod/src/reverb_effect.cpp:72
↓ 2 callersFunctionlazyInit
fmod/src/mix_return_effect.cpp:73
↓ 2 callersMethodmarkToUpdateMaterials
core/src/core/static_mesh.h:115
↓ 2 callersMethodmix
core/src/core/overlap_save_convolution_effect.cpp:430
↓ 2 callersMethodnearestHRIR
core/src/core/hrtf_map.cpp:79
↓ 2 callersMethodnormalize
Normalizes the quaternion. Only normalized quaternions can be used to represent rotations.
core/src/core/quaternion.h:69
↓ 2 callersMethodnumProbes
core/src/core/baked_reflection_data.cpp:273
↓ 2 callersFunctionorderForNumChannels
unity/src/native/steamaudio_unity_native.cpp:221
↓ 2 callersMethodpartition
core/src/core/overlap_save_convolution_effect.cpp:80
↓ 2 callersFunctionrcp
Returns 1 / x.
core/src/core/neon_float4.h:55
↓ 2 callersFunctionrelease
fmod/src/reverb_effect.cpp:205
↓ 2 callersMethodreleaseGeometryID
core/src/core/embree_scene.cpp:243
↓ 2 callersFunctionreset
unity/src/native/reverb_effect.cpp:57
↓ 2 callersFunctionreset
unity/src/native/mix_return_effect.cpp:55
↓ 2 callersFunctionreset
unity/src/native/ambisonic_decoder_effect.cpp:112
↓ 2 callersMethodreset
core/src/core/ambisonics_decode_effect.cpp:55
↓ 2 callersMethodrunFunction
core/src/benchmark/phonon_perf.h:46
↓ 2 callersMethodset
core/src/core/baked_reflection_data.cpp:313
↓ 2 callersFunctionset1
Set values of all lanes to the same value.
core/src/core/neon_float4.h:216
↓ 2 callersFunctionsetData
fmod/src/spatialize_effect.cpp:837
↓ 2 callersMethodsetInternalNodeData
core/src/core/bvh.h:67
↓ 2 callersFunctionsoftThreshold
core/src/core/matrix.h:854
↓ 2 callersMethodspectrum
core/src/core/iir.cpp:29
↓ 2 callersMethodtoRotationMatrix
Converts this quaternion to a 3x3 rotation matrix. The quaternion must be normalized before calling this function.
core/src/core/quaternion.h:80
↓ 2 callersMethodtransmission
core/src/core/direct_simulator.cpp:185
↓ 2 callersMethoduniformRandomNormalized
core/src/core/sampling.cpp:40
↓ 2 callersMethodunmarkToUpdateMaterials
core/src/core/static_mesh.h:117
↓ 2 callersFunctionupdateOverallGain
fmod/src/spatialize_effect.cpp:1001
↓ 2 callersMethodupdateReadBuffer
core/src/core/triple_buffer.h:56
↓ 2 callersFunctionusage
core/src/itest/itest.cpp:22
↓ 2 callersMethodversion
core/src/core/scene.cpp:167
↓ 1 callersMethodAddListener
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioManager.cpp:655
↓ 1 callersMethodAddListener
(SteamAudioListener listener)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:898
↓ 1 callersMethodAddOrUpdateLayer
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioProbeVolume.cpp:277
↓ 1 callersMethodAddOrUpdateLayer
(GameObject gameObject, BakedDataIdentifier identifier, int dataSize)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioProbeBatch.cs:266
↓ 1 callersMethodAddProbe
(Sphere probe)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/ProbeBatch.cs:135
↓ 1 callersMethodAddProbeArray
(ProbeArray probeArray)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/ProbeBatch.cs:130
↓ 1 callersMethodAddProbeBatch
(ProbeBatch probeBatch)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Simulator.cs:59
↓ 1 callersMethodAddSource
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioManager.cpp:643
↓ 1 callersMethodAddSource
(SteamAudioSource source)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:888
↓ 1 callersMethodArray
Default constructor creates an array of size 0.
core/src/core/array.h:44
↓ 1 callersFunctionAudioThread
const int gFrameSize = 256; const int gFrameSize = 64; const int gFrameSize = 32;
core/src/benchmark/benchmark_convolution.cpp:40
↓ 1 callersFunctionBakeInternal
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioBaking.cpp:82
↓ 1 callersFunctionBenchmarkBinauralEffectWithInterpolation
core/src/benchmark/benchmark_binauraleffect.cpp:25
↓ 1 callersFunctionBenchmarkConvolutionForSettings
core/src/benchmark/benchmark_convolution.cpp:190
↓ 1 callersFunctionBenchmarkReconstructionForSettings
core/src/benchmark/benchmark_reconstruction.cpp:30
↓ 1 callersFunctionClamp
Clamp the first argument to be greater than or equal to the second and less than or equal to the third.
core/src/core/sh/spherical_harmonics.cc:78
↓ 1 callersMethodClearBuffers
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioReverb.cpp:84
↓ 1 callersMethodClearBuffers
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioOcclusion.cpp:67
↓ 1 callersMethodClearBuffers
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioSpatialization.cpp:95
↓ 1 callersFunctionComputeUVWCoeff
Calculate the coefficients applied to the U, V, and W functions. Because their equations share many common terms they are computed simultaneously.
core/src/core/sh/spherical_harmonics.cc:444
↓ 1 callersMethodCreateAudioEngineSource
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioUnrealAudioEngineInterface.cpp:81
↓ 1 callersMethodCreateAudioEngineState
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioModule.cpp:218
↓ 1 callersMethodCreateEmptyScene
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioManager.cpp:98
↓ 1 callersMethodCreateNotification
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/TickableNotification.cpp:50
↓ 1 callersMethodCreateNotificationWithCancel
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/TickableNotification.cpp:63
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