| 55 | }; |
| 56 | |
| 57 | void reset(UnityAudioEffectState* state) |
| 58 | { |
| 59 | assert(state); |
| 60 | |
| 61 | auto effect = state->GetEffectData<State>(); |
| 62 | if (!effect) |
| 63 | return; |
| 64 | |
| 65 | effect->binaural = false; |
| 66 | } |
| 67 | |
| 68 | InitFlags lazyInit(UnityAudioEffectState* state, |
| 69 | int numChannelsIn, |
no outgoing calls
no test coverage detected