| 264 | } |
| 265 | |
| 266 | void RenderPassManager::renderPass(SceneRenderState * state) |
| 267 | { |
| 268 | PROFILE_SCOPE( RenderPassManager_RenderPass ); |
| 269 | sort(); |
| 270 | render(state); |
| 271 | clear(); |
| 272 | } |
| 273 | |
| 274 | GFXTextureObject *RenderPassManager::getDepthTargetTexture() |
| 275 | { |
no test coverage detected