| 353 | } |
| 354 | |
| 355 | void GuiMaterialPreview::renderWorld(const RectI &updateRect) |
| 356 | { |
| 357 | // nothing to render, punt |
| 358 | if ( !mModel && !mMountedModel ) |
| 359 | return; |
| 360 | |
| 361 | S32 time = Platform::getVirtualMilliseconds(); |
| 362 | //S32 dt = time - lastRenderTime; |
| 363 | lastRenderTime = time; |
| 364 | |
| 365 | |
| 366 | |
| 367 | F32 left, right, top, bottom, nearPlane, farPlane; |
| 368 | bool isOrtho; |
| 369 | GFX->getFrustum( &left, &right, &bottom, &top, &nearPlane, &farPlane, &isOrtho); |
| 370 | Frustum frust( isOrtho, left, right, bottom, top, nearPlane, farPlane, MatrixF::Identity ); |
| 371 | |
| 372 | FogData savedFogData = gClientSceneGraph->getFogData(); |
| 373 | gClientSceneGraph->setFogData( FogData() ); // no fog in preview window |
| 374 | |
| 375 | RenderPassManager* renderPass = gClientSceneGraph->getDefaultRenderPass(); |
| 376 | SceneRenderState state |
| 377 | ( |
| 378 | gClientSceneGraph, |
| 379 | SPT_Diffuse, |
| 380 | SceneCameraState( GFX->getViewport(), frust, GFX->getWorldMatrix(), GFX->getProjectionMatrix() ), |
| 381 | renderPass, |
| 382 | true |
| 383 | ); |
| 384 | |
| 385 | // Set up our TS render state here. |
| 386 | TSRenderState rdata; |
| 387 | rdata.setSceneState( &state ); |
| 388 | |
| 389 | // We might have some forward lit materials |
| 390 | // so pass down a query to gather lights. |
| 391 | LightQuery query; |
| 392 | query.init( SphereF( Point3F::Zero, 1.0f ) ); |
| 393 | rdata.setLightQuery( &query ); |
| 394 | |
| 395 | // Set up pass transforms |
| 396 | renderPass->assignSharedXform(RenderPassManager::View, MatrixF::Identity); |
| 397 | renderPass->assignSharedXform(RenderPassManager::Projection, GFX->getProjectionMatrix()); |
| 398 | |
| 399 | LIGHTMGR->unregisterAllLights(); |
| 400 | LIGHTMGR->setSpecialLight( LightManager::slSunLightType, mFakeSun ); |
| 401 | |
| 402 | if ( mModel ) |
| 403 | mModel->render( rdata ); |
| 404 | |
| 405 | if ( mMountedModel ) |
| 406 | { |
| 407 | // render a weapon |
| 408 | /* |
| 409 | MatrixF mat; |
| 410 | |
| 411 | GFX->pushWorldMatrix(); |
| 412 | GFX->multWorld( mat ); |
nothing calls this directly
no test coverage detected