| 1394 | } |
| 1395 | |
| 1396 | void GuiShapeEdPreview::renderWorld(const RectI &updateRect) |
| 1397 | { |
| 1398 | if ( !mModel ) |
| 1399 | return; |
| 1400 | |
| 1401 | mSaveFrustum = GFX->getFrustum(); |
| 1402 | mSaveFrustum.setFarDist( 100000.0f ); |
| 1403 | GFX->setFrustum( mSaveFrustum ); |
| 1404 | mSaveFrustum.setTransform( smCamMatrix ); |
| 1405 | |
| 1406 | mSaveProjection = GFX->getProjectionMatrix(); |
| 1407 | mSaveWorldToScreenScale = GFX->getWorldToScreenScale(); |
| 1408 | |
| 1409 | FogData savedFogData = gClientSceneGraph->getFogData(); |
| 1410 | gClientSceneGraph->setFogData( FogData() ); // no fog in preview window |
| 1411 | |
| 1412 | SceneRenderState state |
| 1413 | ( |
| 1414 | gClientSceneGraph, |
| 1415 | SPT_Diffuse, |
| 1416 | SceneCameraState( GFX->getViewport(), mSaveFrustum, |
| 1417 | GFX->getWorldMatrix(), GFX->getProjectionMatrix() ) |
| 1418 | ); |
| 1419 | |
| 1420 | // Set up pass transforms |
| 1421 | RenderPassManager *renderPass = state.getRenderPass(); |
| 1422 | renderPass->assignSharedXform( RenderPassManager::View, GFX->getWorldMatrix() ); |
| 1423 | renderPass->assignSharedXform( RenderPassManager::Projection, GFX->getProjectionMatrix() ); |
| 1424 | |
| 1425 | // Set up our TS render state here. |
| 1426 | TSRenderState rdata; |
| 1427 | rdata.setSceneState(&state); |
| 1428 | |
| 1429 | LIGHTMGR->unregisterAllLights(); |
| 1430 | LIGHTMGR->setSpecialLight( LightManager::slSunLightType, mFakeSun ); |
| 1431 | |
| 1432 | // We might have some forward lit materials |
| 1433 | // so pass down a query to gather lights. |
| 1434 | LightQuery query; |
| 1435 | query.init( SphereF( Point3F::Zero, 1 ) ); |
| 1436 | rdata.setLightQuery( &query ); |
| 1437 | |
| 1438 | // Update projected node points (for mouse picking) |
| 1439 | updateProjectedNodePoints(); |
| 1440 | |
| 1441 | // Determine time elapsed since last render (for animation playback) |
| 1442 | S32 time = Platform::getVirtualMilliseconds(); |
| 1443 | S32 dt = time - mLastRenderTime; |
| 1444 | mLastRenderTime = time; |
| 1445 | |
| 1446 | if ( mModel ) |
| 1447 | { |
| 1448 | updateDetailLevel( &state ); |
| 1449 | |
| 1450 | // Render the grid |
| 1451 | renderGrid(); |
| 1452 | |
| 1453 | // Animate the model |
nothing calls this directly
no test coverage detected