MCPcopy Create free account
hub / github.com/TorqueGameEngines/Torque3D / renderObjects

Method renderObjects

Engine/source/scene/sceneRenderState.cpp:100–116  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

98//-----------------------------------------------------------------------------
99
100void SceneRenderState::renderObjects( SceneObject** objects, U32 numObjects )
101{
102 // Let the objects batch their stuff.
103
104 PROFILE_START( SceneRenderState_prepRenderImages );
105 for( U32 i = 0; i < numObjects; ++ i )
106 {
107 SceneObject* object = objects[ i ];
108 object->prepRenderImage( this );
109 }
110
111 PROFILE_END();
112
113 // Render what the objects have batched.
114
115 getRenderPass()->renderPass( this );
116}

Callers 1

_renderSceneMethod · 0.80

Calls 2

renderPassMethod · 0.80
prepRenderImageMethod · 0.45

Tested by

no test coverage detected