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hub / github.com/TorqueGameEngines/Torque3D / prepRenderImage

Method prepRenderImage

Engine/source/scene/simPath.cpp:497–505  ·  view source on GitHub ↗

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Source from the content-addressed store, hash-verified

495
496//--------------------------------------------------------------------------
497void Marker::prepRenderImage( SceneRenderState* state )
498{
499 // This should be sufficient for most objects that don't manage zones, and
500 // don't need to return a specialized RenderImage...
501 ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
502 ri->renderDelegate.bind( this, &Marker::renderObject );
503 ri->type = RenderPassManager::RIT_Editor;
504 state->getRenderPass()->addInst(ri);
505}
506
507
508void Marker::renderObject(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance* overrideMat)

Callers 1

renderObjectsMethod · 0.45

Calls 3

getRenderPassMethod · 0.45
bindMethod · 0.45
addInstMethod · 0.45

Tested by

no test coverage detected