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Functions9,170 in github.com/TombEngine/TombEngine

↓ 6 callersFunctionSpeedboatDoShift
TombEngine/Objects/TR2/Vehicles/speedboat.cpp:332
↓ 6 callersFunctionStalkBox
TombEngine/Game/control/box.cpp:2071
↓ 6 callersFunctionStopSoundTracks
TombEngine/Sound/sound.cpp:668
↓ 6 callersFunctionString
Libs/flatbuffers/flexbuffers.h:1029
↓ 6 callersFunctionSwap
Libs/flatbuffers/flatbuffers.h:1285
↓ 6 callersFunctionTestLaraVaultTolerance
TombEngine/Game/Lara/lara_tests.cpp:1250
↓ 6 callersFunctionThrowFire
TombEngine/Game/effects/tomb4fx.cpp:335
↓ 6 callersFunctionTriggerItemInRoom
TombEngine/Objects/TR4/Object/tr4_senet.cpp:333
↓ 6 callersFunctionTriggerTorpedoBubbles
TombEngine/Objects/TR5/Entity/tr5_submarine.cpp:75
↓ 6 callersFunctionUndrawShotgunMeshes
TombEngine/Game/Lara/lara_one_gun.cpp:595
↓ 6 callersMethodUpdateData
TombEngine/Renderer/ConstantBuffers/ConstantBuffer.h:47
↓ 6 callersFunctionWidthI
Libs/flatbuffers/flexbuffers.h:196
↓ 6 callersMethodadd
Libs/sol/sol.hpp:20089
↓ 6 callersMethodadd_anim_number
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:1570
↓ 6 callersMethodadd_documentation
Libs/flatbuffers/reflection_generated.h:480
↓ 6 callersMethodadd_name
Libs/flatbuffers/reflection_generated.h:465
↓ 6 callersMethodadd_number
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:6948
↓ 6 callersMethodadd_orientation
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:7143
↓ 6 callersMethodadd_status
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:1642
↓ 6 callersMethodadd_turn_rate
TombEngine/Specific/savegame/flatbuffers/ten_itemdata_generated.h:2043
↓ 6 callersMethodadd_velocity
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:1585
↓ 6 callersMethodadvance_to
Libs/spdlog/fmt/bundled/printf.h:49
↓ 6 callersMethodc_str
Libs/flatbuffers/flatbuffers.h:704
↓ 6 callersFunctioncompat53_errfile
Libs/sol/sol.hpp:3389
↓ 6 callersFunctionconstruct
Libs/sol/sol.hpp:16933
↓ 6 callersMethoderror_handler
Libs/spdlog/fmt/bundled/core.h:601
↓ 6 callersFunctionflags
TombEngine/Specific/savegame/flatbuffers/ten_itemdata_generated.h:1067
↓ 6 callersMethodformat
Libs/spdlog/fmt/bundled/format.h:2334
↓ 6 callersFunctionis_constant_evaluated
Libs/spdlog/fmt/bundled/core.h:350
↓ 6 callersFunctionis_digit
https://en.cppreference.com/w/cpp/string/byte/isxdigit isdigit and isxdigit are the only standard narrow character classification functions that are n
Libs/flatbuffers/util.h:69
↓ 6 callersFunctionlua_compare
Libs/sol/sol.hpp:3051
↓ 6 callersFunctionlua_load
Libs/sol/sol.hpp:3349
↓ 6 callersFunctionmulti_push_reference
Libs/sol/sol.hpp:10749
↓ 6 callersMethodnum_bigits
Libs/spdlog/fmt/bundled/format-inl.h:458
↓ 6 callersMethodon_text
Libs/spdlog/fmt/bundled/core.h:2690
↓ 6 callersFunctionoverload_match_arity
Libs/sol/sol.hpp:16743
↓ 6 callersFunctionparse_nonnegative_int
Libs/spdlog/fmt/bundled/core.h:2096
↓ 6 callersFunctionr
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:5588
↓ 6 callersFunctionreserve
Libs/sol/sol.hpp:10283
↓ 6 callersFunctionseconds
TombEngine/Specific/savegame/flatbuffers/ten_savegame_generated.h:8358
↓ 6 callersFunctionset_environment
Libs/sol/sol.hpp:24556
↓ 6 callersFunctiontrampoline
Libs/sol/sol.hpp:8033
↓ 6 callersFunctiontuplefy
Libs/sol/sol.hpp:2328
↓ 5 callersFunctionAlign
Align to prepare for writing a scalar with a certain size.
Libs/flatbuffers/flexbuffers.h:1357
↓ 5 callersFunctionAlign
Libs/flatbuffers/flatbuffers.h:1412
↓ 5 callersFunctionArgEquals
TombEngine/Specific/winmain.cpp:43
↓ 5 callersFunctionCalculateCamera
TombEngine/Game/camera.cpp:1080
↓ 5 callersFunctionCanFallFromMonkeySwing
TombEngine/Game/Lara/PlayerContext.cpp:593
↓ 5 callersFunctionCanPerformMonkeySwingStep
TombEngine/Game/Lara/PlayerContext.cpp:574
↓ 5 callersMethodCheckID
TombEngine/Game/Setup.cpp:47
↓ 5 callersFunctionComponent
Libs/ois/OISPrereqs.h:193
↓ 5 callersFunctionCreatureFloat
TombEngine/Game/control/box.cpp:1197
↓ 5 callersFunctionDisableDoorCollisionMesh
TombEngine/Objects/Generic/Doors/generic_doors.cpp:537
↓ 5 callersFunctionDoLaraMonkeyStep
TombEngine/Game/Lara/lara_helpers.cpp:1009
↓ 5 callersFunctionDoSkidooShift
TombEngine/Objects/TR2/Vehicles/skidoo.cpp:737
↓ 5 callersFunctionDoVehicleWaterMovement
TombEngine/Objects/Utils/VehicleHelpers.cpp:225
↓ 5 callersMethodDrawDebug
TombEngine/Game/Hud/Speedometer.cpp:91
↓ 5 callersFunctionEaseInOutSine
TombEngine/Math/Utils.cpp:81
↓ 5 callersFunctionEnablePushableBridge
TombEngine/Objects/Generic/Object/Pushable/PushableBridge.cpp:55
↓ 5 callersFunctionEndMap
Libs/flatbuffers/flexbuffers.h:1109
↓ 5 callersMethodExecuteFunction
These wind up calling CallLevelFunc, which is where all error checking is.
TombEngine/Scripting/Internal/TEN/Logic/LogicHandler.cpp:931
↓ 5 callersMethodExecuteScript
TombEngine/Scripting/Internal/LuaHandler.cpp:21
↓ 5 callersFunctionExplodeFX
TombEngine/Objects/TR5/Object/tr5_missile.cpp:207
↓ 5 callersFunctionFindItem
TombEngine/Game/items.cpp:853
↓ 5 callersFunctionFireWeapon
TODO: Include snowmobile gun in GetAmmo(), otherwise the player won't be able to shoot while controlling it. -- TokyoSU 2023.04.21
TombEngine/Game/Lara/lara_fire.cpp:837
↓ 5 callersFunctionGenerateColorShift
TombEngine/Math/Utils.cpp:116
↓ 5 callersFunctionGenerateDirection
TombEngine/Math/Random.cpp:90
↓ 5 callersMethodGetBlendMode
TombEngine/Game/effects/Streamer.cpp:93
↓ 5 callersMethodGetDebugPage
TombEngine/Renderer/Renderer.cpp:544
↓ 5 callersFunctionGetFlameColor
TombEngine/Objects/Effects/flame_emitters.cpp:133
↓ 5 callersMethodGetHorizonEnabled
TombEngine/Scripting/Internal/TEN/Flow/Level/FlowLevel.cpp:255
↓ 5 callersMethodGetIndex
TombEngine/Scripting/Internal/TEN/Objects/Moveable/MoveableObject.cpp:314
↓ 5 callersFunctionGetLocation
TombEngine/Game/collision/Point.cpp:511
↓ 5 callersFunctionGetMinecartInfo
TombEngine/Objects/TR3/Vehicles/minecart.cpp:164
↓ 5 callersFunctionGetNextNarrowLinePosition
TombEngine/Renderer/RendererDrawMenu.cpp:65
↓ 5 callersFunctionGetProbeRoomNumber
TombEngine/Game/collision/Point.cpp:502
↓ 5 callersFunctionGetRubberBoatInfo
TombEngine/Objects/TR3/Vehicles/rubber_boat.cpp:103
↓ 5 callersMethodGetSkyLayerColor
TombEngine/Scripting/Internal/TEN/Flow/Level/FlowLevel.cpp:154
↓ 5 callersFunctionGetSpeedboatInfo
TombEngine/Objects/TR2/Vehicles/speedboat.cpp:154
↓ 5 callersFunctionGetSurfaceAspectAngle
TombEngine/Math/Geometry.cpp:150
↓ 5 callersFunctionGetWeaponAnimData
TombEngine/Game/Lara/lara_two_guns.cpp:35
↓ 5 callersFunctionGetWeaponObjectMeshID
TombEngine/Game/Lara/lara_fire.cpp:479
↓ 5 callersFunctionHandleVehicleSpeedometer
TombEngine/Objects/Utils/VehicleHelpers.cpp:406
↓ 5 callersFunctionHandleWeapon
TombEngine/Game/Lara/lara_fire.cpp:523
↓ 5 callersFunctionHitTarget
TombEngine/Game/Lara/lara_fire.cpp:1198
↓ 5 callersMethodInitialize
TombEngine/Specific/Parallel.cpp:60
↓ 5 callersMethodInitialize
TombEngine/Objects/Generic/Object/BridgeObject.cpp:38
↓ 5 callersFunctionIntToStringHex
Convert an integer value to a hexadecimal string. The returned string length is always xdigits long, prefixed by 0 digits. For example, IntToStringHex
Libs/flatbuffers/util.h:201
↓ 5 callersFunctionIsFixedTypedVector
Libs/flatbuffers/flexbuffers.h:97
↓ 5 callersFunctionIsRoomOutside
TombEngine/Game/room.cpp:710
↓ 5 callersMethodIsSurfaceSplit
TombEngine/Game/collision/floordata.cpp:98
↓ 5 callersFunctionIsTypedVector
Libs/flatbuffers/flexbuffers.h:92
↓ 5 callersFunctionLaraCeilingFront
TombEngine/Game/Lara/lara_tests.cpp:877
↓ 5 callersFunctionLaraCheckForLetGo
TombEngine/Game/Lara/lara_climb.cpp:966
↓ 5 callersFunctionLaraSurfaceCollision
TombEngine/Game/Lara/lara_collide.cpp:466
↓ 5 callersFunctionMakeMove
TombEngine/Objects/TR4/Object/tr4_senet.cpp:386
↓ 5 callersMethodMap
Libs/flatbuffers/flexbuffers.h:333
↓ 5 callersFunctionMoveCamera
TombEngine/Game/camera.cpp:316
↓ 5 callersFunctionNoAction
TombEngine/Specific/Input/Input.cpp:795
↓ 5 callersFunctionPaddingBytes
Libs/flatbuffers/base.h:437
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