| 464 | } |
| 465 | |
| 466 | void LaraSurfaceCollision(ItemInfo* item, CollisionInfo* coll) |
| 467 | { |
| 468 | const auto& player = GetLaraInfo(*item); |
| 469 | |
| 470 | coll->Setup.ForwardAngle = player.Control.MoveAngle; |
| 471 | |
| 472 | GetCollisionInfo(coll, item, Vector3i(0, LARA_HEIGHT_TREAD, 0)); |
| 473 | ShiftItem(item, coll); |
| 474 | |
| 475 | if ((coll->CollisionType == CollisionType::Front || |
| 476 | coll->CollisionType == CollisionType::Top || |
| 477 | coll->CollisionType == CollisionType::TopFront || |
| 478 | coll->CollisionType == CollisionType::Clamp) || |
| 479 | coll->Middle.Floor < 0 && coll->Middle.FloorSlope) |
| 480 | { |
| 481 | item->Animation.Velocity.y = 0; |
| 482 | item->Pose.Position = coll->Setup.PrevPosition; |
| 483 | } |
| 484 | else if (coll->CollisionType == CollisionType::Left) |
| 485 | { |
| 486 | item->Pose.Orientation.y += ANGLE(5.0f); |
| 487 | } |
| 488 | else if (coll->CollisionType == CollisionType::Right) |
| 489 | { |
| 490 | item->Pose.Orientation.y -= ANGLE(5.0f); |
| 491 | } |
| 492 | |
| 493 | auto pointColl = GetPointCollision(*item); |
| 494 | if ((pointColl.GetFloorHeight() - item->Pose.Position.y) < SWIM_WATER_DEPTH) |
| 495 | { |
| 496 | TestPlayerWaterStepOut(item, coll); |
| 497 | } |
| 498 | else if ((pointColl.GetWaterTopHeight() - item->Pose.Position.y) <= -LARA_HEADROOM) |
| 499 | { |
| 500 | SetLaraSwimDiveAnimation(item); |
| 501 | } |
| 502 | } |
| 503 | |
| 504 | void LaraDefaultCollision(ItemInfo* item, CollisionInfo* coll) |
| 505 | { |
no test coverage detected