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Functions
10,550 in github.com/TheForceEngine/TheForceEngine
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Functions
10,550
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Types & classes
1,850
↓ 3 callers
Function
bloomPostEnable
A quick way of toggling the bloom, but just for the final blit.
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:970
↓ 3 callers
Function
buildIdentityTable
TheForceEngine/TFE_Editor/EditorAsset/editorColormap.cpp:18
↓ 3 callers
Function
cJSON_DetachItemViaPointer
TheForceEngine/TFE_System/cJSON.c:2192
↓ 3 callers
Function
cJSON_GetArrayItem
TheForceEngine/TFE_System/cJSON.c:1875
↓ 3 callers
Function
calculateSignTextureCoords
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:811
↓ 3 callers
Method
captionSystemEnabled
TheForceEngine/TFE_Settings/settings.h:269
↓ 3 callers
Function
changeResolution
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rclassicGPU.cpp:36
↓ 3 callers
Function
clearRenderTarget
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:774
↓ 3 callers
Function
clearReplayImage
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:1970
↓ 3 callers
Method
close
TheForceEngine/TFE_Archive/labArchive.cpp:43
↓ 3 callers
Function
close_libgl
TheForceEngine/TFE_Ui/imGUI/imgui_impl_opengl3_loader.h:636
↓ 3 callers
Function
cmd_guidelineSnapshot
TheForceEngine/TFE_Editor/LevelEditor/levelEditorHistory.cpp:259
↓ 3 callers
Function
cmd_objectListSnapshot
TheForceEngine/TFE_Editor/LevelEditor/levelEditorHistory.cpp:155
↓ 3 callers
Function
col_computeCollisionResponse
Returns JFALSE if there was a collision.
TheForceEngine/TFE_DarkForces/playerCollision.cpp:403
↓ 3 callers
Function
collision_tryMove
TheForceEngine/TFE_Jedi/Collision/collision.cpp:208
↓ 3 callers
Function
computeAdjacency
TheForceEngine/TFE_Polygon/polygon.cpp:57
↓ 3 callers
Function
computeAngleChange
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:1515
↓ 3 callers
Function
computeFlatUv
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:3052
↓ 3 callers
Function
computePlaneFromVtx
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:2101
↓ 3 callers
Function
computeSkyOffsets
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rclassicGPU.cpp:105
↓ 3 callers
Function
configSaveLoadBegin
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:1678
↓ 3 callers
Function
contextWindowWallAdjoins
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:2722
↓ 3 callers
Function
continueSoundData
TheForceEngine/TFE_Asset/vocAsset.cpp:160
↓ 3 callers
Function
convertToOSPath
TheForceEngine/TFE_FileSystem/fileutil.cpp:271
↓ 3 callers
Function
convertToRGBA
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rsectorGPU.cpp:294
↓ 3 callers
Function
copyAndAllocateString
TheForceEngine/TFE_DarkForces/util.cpp:8
↓ 3 callers
Function
createNewSector
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:718
↓ 3 callers
Function
createOffScreenBuffer
TheForceEngine/TFE_Jedi/Level/roffscreenBuffer.cpp:13
↓ 3 callers
Function
createRenderTarget
GPU commands core gpu functionality for UI and editor. Render target.
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:745
↓ 3 callers
Function
cro
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:2998
↓ 3 callers
Function
deleteSegment
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/sbuffer.cpp:814
↓ 3 callers
Function
destroy
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:224
↓ 3 callers
Function
disable
TheForceEngine/TFE_Editor/editor.cpp:131
↓ 3 callers
Function
disableNightVisionInternal
TheForceEngine/TFE_DarkForces/mission.cpp:980
↓ 3 callers
Function
distance
TheForceEngine/TFE_ForceScript/ScriptAPI-Shared/scriptMath.cpp:118
↓ 3 callers
Function
draw
TheForceEngine/TFE_Ui/markdown.cpp:63
↓ 3 callers
Function
draw
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:586
↓ 3 callers
Function
draw3dObject
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:1980
↓ 3 callers
Function
drawArrow2d_Segment
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:4120
↓ 3 callers
Function
drawArrow3d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:4176
↓ 3 callers
Function
drawArrow3d_Segment
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:4206
↓ 3 callers
Function
drawCaptions
TheForceEngine/TFE_A11y/accessibility.cpp:532
↓ 3 callers
Function
drawHorizontalLine
TheForceEngine/TFE_DarkForces/GameUI/uiDraw.cpp:68
↓ 3 callers
Function
drawLightControls
/////////////////////////////////////////////////////////// Developer controls ///////////////////////////////////////////////////////////
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:3791
↓ 3 callers
Function
drawPositionKnot2d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:4044
↓ 3 callers
Function
drawPositionKnot3d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:1025
↓ 3 callers
Function
drawSector2d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:3118
↓ 3 callers
Function
drawVertex2d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:3788
↓ 3 callers
Function
drawWall2d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:3080
↓ 3 callers
Function
edit_applyTextureToSelection
TheForceEngine/TFE_Editor/LevelEditor/editSurface.cpp:199
↓ 3 callers
Function
edit_clearTexture
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:4662
↓ 3 callers
Function
edit_clearTextureAppendList
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:4678
↓ 3 callers
Function
edit_getHoverSector2dAtCursor
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:3600
↓ 3 callers
Function
edit_getTransformMode
TheForceEngine/TFE_Editor/LevelEditor/editTransforms.cpp:69
↓ 3 callers
Function
edit_getTransformRotation
TheForceEngine/TFE_Editor/LevelEditor/editTransforms.cpp:90
↓ 3 callers
Function
editor_handleSelection
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:2873
↓ 3 callers
Function
editor_parseMessage
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:436
↓ 3 callers
Method
enableClipPlanes
TheForceEngine/TFE_RenderBackend/Win32OpenGL/shader.cpp:143
↓ 3 callers
Method
enableColonSeperator
Enable : as a seperator but do not remove it.
TheForceEngine/TFE_System/parser.cpp:45
↓ 3 callers
Function
endRecording
TheForceEngine/TFE_Input/replay.cpp:933
↓ 3 callers
Function
endRender
TheForceEngine/TFE_Jedi/Renderer/jediRenderer.cpp:490
↓ 3 callers
Function
endReplay
TheForceEngine/TFE_Input/replay.cpp:1142
↓ 3 callers
Function
enumerateDisplays
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:360
↓ 3 callers
Function
escapeMenu_addDeltFrame
TheForceEngine/TFE_DarkForces/GameUI/escapeMenu.cpp:277
↓ 3 callers
Function
escapeMenu_isOpen
TheForceEngine/TFE_DarkForces/GameUI/escapeMenu.cpp:272
↓ 3 callers
Function
featuresEqualNoData
TheForceEngine/TFE_Editor/LevelEditor/featureId.h:42
↓ 3 callers
Function
filter
TheForceEngine/TFE_FrontEndUI/modLoader.cpp:865
↓ 3 callers
Function
findScriptFuncByName
TheForceEngine/TFE_ForceScript/forceScript.cpp:816
↓ 3 callers
Method
find_erase_unsorted
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:1750
↓ 3 callers
Function
fixupPathAsDirectory
TheForceEngine/TFE_FileSystem/paths-posix.cpp:187
↓ 3 callers
Function
floatDegreesToFixed
Convert a floating point angle from [0, 2pi) to a fixed point value where 0 -> 0 and 2pi -> 16384 This isn't really the same as fixed16_16 but matches
TheForceEngine/TFE_Jedi/Math/fixedPoint.h:135
↓ 3 callers
Function
freeAll
TheForceEngine/TFE_Asset/vueAsset.cpp:47
↓ 3 callers
Function
freePool
TheForceEngine/TFE_Asset/modelAsset_jedi.cpp:288
↓ 3 callers
Function
freeSoundList
TheForceEngine/TFE_DarkForces/Landru/lsound.cpp:273
↓ 3 callers
Function
freeTexture
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:859
↓ 3 callers
Function
freeToChunkedArray
TheForceEngine/TFE_Memory/chunkedArray.cpp:162
↓ 3 callers
Function
frustum_getBack
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/frustum.cpp:77
↓ 3 callers
Function
frustum_planeDist
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/frustum.cpp:390
↓ 3 callers
Function
gameMusic_stop
TheForceEngine/TFE_DarkForces/gameMusic.cpp:182
↓ 3 callers
Function
gameplayCaptionsEnabled
TheForceEngine/TFE_A11y/accessibility.cpp:676
↓ 3 callers
Function
getAccumulatedMouseMove
TheForceEngine/TFE_Input/input.cpp:205
↓ 3 callers
Method
getActiveOutput
TheForceEngine/TFE_Audio/systemMidiDevice.cpp:151
↓ 3 callers
Method
getAlphaF
TheForceEngine/TFE_System/iniParser.h:26
↓ 3 callers
Function
getArchiveType
TheForceEngine/TFE_Editor/editor.cpp:1094
↓ 3 callers
Method
getBlueF
TheForceEngine/TFE_System/iniParser.h:29
↓ 3 callers
Function
getCurrentDirectory
TheForceEngine/TFE_FileSystem/fileutil.cpp:77
↓ 3 callers
Function
getDeltaTimeRaw
TheForceEngine/TFE_System/system.cpp:194
↓ 3 callers
Function
getExternalGasmask
TheForceEngine/TFE_ExternalData/weaponExternal.cpp:50
↓ 3 callers
Function
getExternalLogics
TheForceEngine/TFE_ExternalData/dfLogics.cpp:22
↓ 3 callers
Function
getExternalPickups
TheForceEngine/TFE_ExternalData/pickupExternal.cpp:30
↓ 3 callers
Method
getFileIndex
TheForceEngine/TFE_Archive/zipArchive.cpp:196
↓ 3 callers
Method
getGreenF
TheForceEngine/TFE_System/iniParser.h:28
↓ 3 callers
Function
getHudSettings
TheForceEngine/TFE_Settings/settings.cpp:359
↓ 3 callers
Function
getLevelTextureIndex
TheForceEngine/TFE_Editor/LevelEditor/browser.cpp:301
↓ 3 callers
Function
getMirrorWall
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:5019
↓ 3 callers
Function
getModule
TheForceEngine/TFE_ForceScript/forceScript.cpp:705
↓ 3 callers
Function
getPlaybackFramerate
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:2377
↓ 3 callers
Method
getPortName
TheForceEngine/TFE_Audio/RtMidi.cpp:3714
↓ 3 callers
Method
getRedF
TheForceEngine/TFE_System/iniParser.h:27
↓ 3 callers
Function
getSteamPathFromRegistry
TheForceEngine/TFE_Settings/windows/registry.cpp:193
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