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Functions10,550 in github.com/TheForceEngine/TheForceEngine

↓ 3 callersFunctionbloomPostEnable
A quick way of toggling the bloom, but just for the final blit.
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:970
↓ 3 callersFunctionbuildIdentityTable
TheForceEngine/TFE_Editor/EditorAsset/editorColormap.cpp:18
↓ 3 callersFunctioncJSON_DetachItemViaPointer
TheForceEngine/TFE_System/cJSON.c:2192
↓ 3 callersFunctioncJSON_GetArrayItem
TheForceEngine/TFE_System/cJSON.c:1875
↓ 3 callersFunctioncalculateSignTextureCoords
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:811
↓ 3 callersMethodcaptionSystemEnabled
TheForceEngine/TFE_Settings/settings.h:269
↓ 3 callersFunctionchangeResolution
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rclassicGPU.cpp:36
↓ 3 callersFunctionclearRenderTarget
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:774
↓ 3 callersFunctionclearReplayImage
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:1970
↓ 3 callersMethodclose
TheForceEngine/TFE_Archive/labArchive.cpp:43
↓ 3 callersFunctionclose_libgl
TheForceEngine/TFE_Ui/imGUI/imgui_impl_opengl3_loader.h:636
↓ 3 callersFunctioncmd_guidelineSnapshot
TheForceEngine/TFE_Editor/LevelEditor/levelEditorHistory.cpp:259
↓ 3 callersFunctioncmd_objectListSnapshot
TheForceEngine/TFE_Editor/LevelEditor/levelEditorHistory.cpp:155
↓ 3 callersFunctioncol_computeCollisionResponse
Returns JFALSE if there was a collision.
TheForceEngine/TFE_DarkForces/playerCollision.cpp:403
↓ 3 callersFunctioncollision_tryMove
TheForceEngine/TFE_Jedi/Collision/collision.cpp:208
↓ 3 callersFunctioncomputeAdjacency
TheForceEngine/TFE_Polygon/polygon.cpp:57
↓ 3 callersFunctioncomputeAngleChange
TheForceEngine/TFE_DarkForces/Actor/actor.cpp:1515
↓ 3 callersFunctioncomputeFlatUv
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:3052
↓ 3 callersFunctioncomputePlaneFromVtx
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:2101
↓ 3 callersFunctioncomputeSkyOffsets
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rclassicGPU.cpp:105
↓ 3 callersFunctionconfigSaveLoadBegin
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:1678
↓ 3 callersFunctioncontextWindowWallAdjoins
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:2722
↓ 3 callersFunctioncontinueSoundData
TheForceEngine/TFE_Asset/vocAsset.cpp:160
↓ 3 callersFunctionconvertToOSPath
TheForceEngine/TFE_FileSystem/fileutil.cpp:271
↓ 3 callersFunctionconvertToRGBA
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rsectorGPU.cpp:294
↓ 3 callersFunctioncopyAndAllocateString
TheForceEngine/TFE_DarkForces/util.cpp:8
↓ 3 callersFunctioncreateNewSector
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:718
↓ 3 callersFunctioncreateOffScreenBuffer
TheForceEngine/TFE_Jedi/Level/roffscreenBuffer.cpp:13
↓ 3 callersFunctioncreateRenderTarget
GPU commands core gpu functionality for UI and editor. Render target.
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:745
↓ 3 callersFunctioncro
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:2998
↓ 3 callersFunctiondeleteSegment
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/sbuffer.cpp:814
↓ 3 callersFunctiondestroy
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:224
↓ 3 callersFunctiondisable
TheForceEngine/TFE_Editor/editor.cpp:131
↓ 3 callersFunctiondisableNightVisionInternal
TheForceEngine/TFE_DarkForces/mission.cpp:980
↓ 3 callersFunctiondistance
TheForceEngine/TFE_ForceScript/ScriptAPI-Shared/scriptMath.cpp:118
↓ 3 callersFunctiondraw
TheForceEngine/TFE_Ui/markdown.cpp:63
↓ 3 callersFunctiondraw
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:586
↓ 3 callersFunctiondraw3dObject
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:1980
↓ 3 callersFunctiondrawArrow2d_Segment
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:4120
↓ 3 callersFunctiondrawArrow3d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:4176
↓ 3 callersFunctiondrawArrow3d_Segment
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:4206
↓ 3 callersFunctiondrawCaptions
TheForceEngine/TFE_A11y/accessibility.cpp:532
↓ 3 callersFunctiondrawHorizontalLine
TheForceEngine/TFE_DarkForces/GameUI/uiDraw.cpp:68
↓ 3 callersFunctiondrawLightControls
/////////////////////////////////////////////////////////// Developer controls ///////////////////////////////////////////////////////////
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:3791
↓ 3 callersFunctiondrawPositionKnot2d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:4044
↓ 3 callersFunctiondrawPositionKnot3d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:1025
↓ 3 callersFunctiondrawSector2d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:3118
↓ 3 callersFunctiondrawVertex2d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:3788
↓ 3 callersFunctiondrawWall2d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:3080
↓ 3 callersFunctionedit_applyTextureToSelection
TheForceEngine/TFE_Editor/LevelEditor/editSurface.cpp:199
↓ 3 callersFunctionedit_clearTexture
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:4662
↓ 3 callersFunctionedit_clearTextureAppendList
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:4678
↓ 3 callersFunctionedit_getHoverSector2dAtCursor
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:3600
↓ 3 callersFunctionedit_getTransformMode
TheForceEngine/TFE_Editor/LevelEditor/editTransforms.cpp:69
↓ 3 callersFunctionedit_getTransformRotation
TheForceEngine/TFE_Editor/LevelEditor/editTransforms.cpp:90
↓ 3 callersFunctioneditor_handleSelection
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:2873
↓ 3 callersFunctioneditor_parseMessage
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:436
↓ 3 callersMethodenableClipPlanes
TheForceEngine/TFE_RenderBackend/Win32OpenGL/shader.cpp:143
↓ 3 callersMethodenableColonSeperator
Enable : as a seperator but do not remove it.
TheForceEngine/TFE_System/parser.cpp:45
↓ 3 callersFunctionendRecording
TheForceEngine/TFE_Input/replay.cpp:933
↓ 3 callersFunctionendRender
TheForceEngine/TFE_Jedi/Renderer/jediRenderer.cpp:490
↓ 3 callersFunctionendReplay
TheForceEngine/TFE_Input/replay.cpp:1142
↓ 3 callersFunctionenumerateDisplays
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:360
↓ 3 callersFunctionescapeMenu_addDeltFrame
TheForceEngine/TFE_DarkForces/GameUI/escapeMenu.cpp:277
↓ 3 callersFunctionescapeMenu_isOpen
TheForceEngine/TFE_DarkForces/GameUI/escapeMenu.cpp:272
↓ 3 callersFunctionfeaturesEqualNoData
TheForceEngine/TFE_Editor/LevelEditor/featureId.h:42
↓ 3 callersFunctionfilter
TheForceEngine/TFE_FrontEndUI/modLoader.cpp:865
↓ 3 callersFunctionfindScriptFuncByName
TheForceEngine/TFE_ForceScript/forceScript.cpp:816
↓ 3 callersMethodfind_erase_unsorted
TheForceEngine/TFE_Ui/imGUI/imgui_draw.cpp:1750
↓ 3 callersFunctionfixupPathAsDirectory
TheForceEngine/TFE_FileSystem/paths-posix.cpp:187
↓ 3 callersFunctionfloatDegreesToFixed
Convert a floating point angle from [0, 2pi) to a fixed point value where 0 -> 0 and 2pi -> 16384 This isn't really the same as fixed16_16 but matches
TheForceEngine/TFE_Jedi/Math/fixedPoint.h:135
↓ 3 callersFunctionfreeAll
TheForceEngine/TFE_Asset/vueAsset.cpp:47
↓ 3 callersFunctionfreePool
TheForceEngine/TFE_Asset/modelAsset_jedi.cpp:288
↓ 3 callersFunctionfreeSoundList
TheForceEngine/TFE_DarkForces/Landru/lsound.cpp:273
↓ 3 callersFunctionfreeTexture
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:859
↓ 3 callersFunctionfreeToChunkedArray
TheForceEngine/TFE_Memory/chunkedArray.cpp:162
↓ 3 callersFunctionfrustum_getBack
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/frustum.cpp:77
↓ 3 callersFunctionfrustum_planeDist
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/frustum.cpp:390
↓ 3 callersFunctiongameMusic_stop
TheForceEngine/TFE_DarkForces/gameMusic.cpp:182
↓ 3 callersFunctiongameplayCaptionsEnabled
TheForceEngine/TFE_A11y/accessibility.cpp:676
↓ 3 callersFunctiongetAccumulatedMouseMove
TheForceEngine/TFE_Input/input.cpp:205
↓ 3 callersMethodgetActiveOutput
TheForceEngine/TFE_Audio/systemMidiDevice.cpp:151
↓ 3 callersMethodgetAlphaF
TheForceEngine/TFE_System/iniParser.h:26
↓ 3 callersFunctiongetArchiveType
TheForceEngine/TFE_Editor/editor.cpp:1094
↓ 3 callersMethodgetBlueF
TheForceEngine/TFE_System/iniParser.h:29
↓ 3 callersFunctiongetCurrentDirectory
TheForceEngine/TFE_FileSystem/fileutil.cpp:77
↓ 3 callersFunctiongetDeltaTimeRaw
TheForceEngine/TFE_System/system.cpp:194
↓ 3 callersFunctiongetExternalGasmask
TheForceEngine/TFE_ExternalData/weaponExternal.cpp:50
↓ 3 callersFunctiongetExternalLogics
TheForceEngine/TFE_ExternalData/dfLogics.cpp:22
↓ 3 callersFunctiongetExternalPickups
TheForceEngine/TFE_ExternalData/pickupExternal.cpp:30
↓ 3 callersMethodgetFileIndex
TheForceEngine/TFE_Archive/zipArchive.cpp:196
↓ 3 callersMethodgetGreenF
TheForceEngine/TFE_System/iniParser.h:28
↓ 3 callersFunctiongetHudSettings
TheForceEngine/TFE_Settings/settings.cpp:359
↓ 3 callersFunctiongetLevelTextureIndex
TheForceEngine/TFE_Editor/LevelEditor/browser.cpp:301
↓ 3 callersFunctiongetMirrorWall
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:5019
↓ 3 callersFunctiongetModule
TheForceEngine/TFE_ForceScript/forceScript.cpp:705
↓ 3 callersFunctiongetPlaybackFramerate
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:2377
↓ 3 callersMethodgetPortName
TheForceEngine/TFE_Audio/RtMidi.cpp:3714
↓ 3 callersMethodgetRedF
TheForceEngine/TFE_System/iniParser.h:27
↓ 3 callersFunctiongetSteamPathFromRegistry
TheForceEngine/TFE_Settings/windows/registry.cpp:193
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