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Functions10,550 in github.com/TheForceEngine/TheForceEngine

↓ 3 callersFunctiongetTempBuffer
TheForceEngine/TFE_DarkForces/GameUI/delt.cpp:40
↓ 3 callersFunctiongetTexOffsetMod
TheForceEngine/TFE_Editor/LevelEditor/editSurface.cpp:867
↓ 3 callersFunctiongetUiScale
TheForceEngine/TFE_Ui/ui.cpp:76
↓ 3 callersFunctiongetWidescreen
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:632
↓ 3 callersFunctiongridCursorIntersection
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:247
↓ 3 callersFunctiongroups_init
TheForceEngine/TFE_Editor/LevelEditor/groups.cpp:69
↓ 3 callersFunctiongroups_isIdValid
TheForceEngine/TFE_Editor/LevelEditor/groups.cpp:150
↓ 3 callersFunctionguideline_computeBounds
TheForceEngine/TFE_Editor/LevelEditor/guidelines.cpp:67
↓ 3 callersFunctionguideline_computeKnots
TheForceEngine/TFE_Editor/LevelEditor/guidelines.cpp:86
↓ 3 callersFunctionguideline_computeSubdivision
TheForceEngine/TFE_Editor/LevelEditor/guidelines.cpp:133
↓ 3 callersFunctionhandleAlpha8Bit
For now just hack it... TODO: Override texture...
TheForceEngine/TFE_RenderShared/texturePacker.cpp:349
↓ 3 callersFunctionhandleEntityInsert
TheForceEngine/TFE_Editor/LevelEditor/editEntity.cpp:109
↓ 3 callersFunctionhandleFrameRate
TheForceEngine/TFE_Input/replay.cpp:747
↓ 3 callersFunctionhandleSelectMode
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:2154
↓ 3 callersFunctionhud_clearMessage
TheForceEngine/TFE_DarkForces/hud.cpp:241
↓ 3 callersFunctionhud_startup
TheForceEngine/TFE_DarkForces/hud.cpp:505
↓ 3 callersFunctioninf_deleteElevator
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:3109
↓ 3 callersFunctioninf_getMessageTarget
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:599
↓ 3 callersFunctioninf_parseMessage
//////////////////////////////////////////////// Internal ////////////////////////////////////////////////
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:1883
↓ 3 callersFunctioninf_triggerWallEvent
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:1867
↓ 3 callersFunctioninfoPanelSector
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:1708
↓ 3 callersFunctioninfoPanelWall
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:1339
↓ 3 callersFunctioninputMapping_getAction
TheForceEngine/TFE_Input/inputMapping.cpp:340
↓ 3 callersFunctioninputMapping_getBindingsForAction
TheForceEngine/TFE_Input/inputMapping.cpp:541
↓ 3 callersFunctionisConfigMenuOpen
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:428
↓ 3 callersFunctionisConsoleOpen
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:470
↓ 3 callersFunctionisFogRegion
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rsectorGPU.cpp:304
↓ 3 callersFunctionisHdAssetValid
TheForceEngine/TFE_Settings/settings.cpp:1319
↓ 3 callersFunctionisLevelTexture
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:1770
↓ 3 callersFunctionisOpen
TheForceEngine/TFE_FrontEndUI/console.cpp:620
↓ 3 callersMethodisOpen
TheForceEngine/TFE_FileSystem/filestream.cpp:197
↓ 3 callersFunctionisPortableInstall
Return true if we want to use a "portable" install - aka all data such as screenshots, settings, etc. are stored in the TFE directory.
TheForceEngine/TFE_FileSystem/paths-posix.cpp:379
↓ 3 callersFunctionisReplaySystemLive
Are you recording or playing back a demo
TheForceEngine/TFE_Input/replay.cpp:147
↓ 3 callersFunctionisSelected
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:593
↓ 3 callersFunctionisWhitespace
TheForceEngine/TFE_System/parser.cpp:10
↓ 3 callersFunctionkellDragon_computeTarget
TheForceEngine/TFE_DarkForces/Actor/dragon.cpp:303
↓ 3 callersFunctionkellDragon_setAnimFramerate
TheForceEngine/TFE_DarkForces/Actor/dragon.cpp:297
↓ 3 callersFunctionkellDragon_setAnimIndex
Returns JTRUE if the new animation index has changed.
TheForceEngine/TFE_DarkForces/Actor/dragon.cpp:261
↓ 3 callersFunctionlSoundGetList
TheForceEngine/TFE_DarkForces/Landru/lsound.cpp:35
↓ 3 callersFunctionlactorDelt_getFrame
TheForceEngine/TFE_DarkForces/Landru/lactorDelt.cpp:40
↓ 3 callersFunctionlactorDelt_load
TheForceEngine/TFE_DarkForces/Landru/lactorDelt.cpp:68
↓ 3 callersFunctionlactor_addActor
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:84
↓ 3 callersFunctionlactor_createType
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:34
↓ 3 callersFunctionlactor_destroyType
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:50
↓ 3 callersFunctionlactor_discardData
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:355
↓ 3 callersFunctionlactor_findType
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:69
↓ 3 callersFunctionlactor_move
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:700
↓ 3 callersFunctionlactor_moveFrame
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:713
↓ 3 callersFunctionlcanvas_clipRectToCanvas
TheForceEngine/TFE_DarkForces/Landru/lcanvas.cpp:51
↓ 3 callersFunctionlevel_appendTextureList
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:4594
↓ 3 callersFunctionlevel_getSafeFromSector
TheForceEngine/TFE_Jedi/Level/level.cpp:1037
↓ 3 callersFunctionlevel_loadPalette
TheForceEngine/TFE_Jedi/Level/level.cpp:86
↓ 3 callersFunctionlevel_readTextureList
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:4889
↓ 3 callersFunctionlfont_drawTextClipped
TheForceEngine/TFE_DarkForces/Landru/lfont.cpp:334
↓ 3 callersFunctionlfont_remove
TheForceEngine/TFE_DarkForces/Landru/lfont.cpp:140
↓ 3 callersFunctionlfont_setColor
TheForceEngine/TFE_DarkForces/Landru/lfont.cpp:211
↓ 3 callersFunctionlineSegmentIntersect
Returns true if the segment (a0, a1) intersects the line segment (b0, b1) intersection is: I = a0 + s*(a1-a0) = b0 + t*(b1 - b0) Returns false if the
TheForceEngine/TFE_System/math.cpp:149
↓ 3 callersFunctionlistSelection
TheForceEngine/TFE_Editor/editor.cpp:1204
↓ 3 callersFunctionloadAssetData
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:1840
↓ 3 callersFunctionloadCaptions
Load the caption file with the given name and parse the subs/captions from it
TheForceEngine/TFE_A11y/accessibility.cpp:321
↓ 3 callersFunctionloadConfig
TheForceEngine/TFE_Editor/editorConfig.cpp:55
↓ 3 callersFunctionloadEditorTexture
TheForceEngine/TFE_Editor/EditorAsset/editorTexture.cpp:117
↓ 3 callersFunctionloadLevelFromAsset
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:525
↓ 3 callersFunctionloadReplayWrapper
This is a replay wrapper that handles agents and replay configuration
TheForceEngine/TFE_Input/replay.cpp:1010
↓ 3 callersFunctionlogTimeToggle
TheForceEngine/TFE_System/log.cpp:36
↓ 3 callersFunctionlpalette_copyDstToScreen
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:411
↓ 3 callersFunctionlpalette_copyScreenToDest
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:470
↓ 3 callersFunctionlpalette_copyScreenToSrc
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:475
↓ 3 callersFunctionlpalette_load
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:180
↓ 3 callersFunctionlpalette_remove
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:85
↓ 3 callersFunctionlpalette_restoreScreenPal
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:512
↓ 3 callersFunctionlpalette_setDstColor
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:449
↓ 3 callersFunctionlpalette_setDstPal
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:439
↓ 3 callersFunctionlpalette_setRGB
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:112
↓ 3 callersFunctionlrect_clear
TheForceEngine/TFE_DarkForces/Landru/lrect.cpp:9
↓ 3 callersFunctionlrect_equal
TheForceEngine/TFE_DarkForces/Landru/lrect.cpp:33
↓ 3 callersFunctionlsystem_setAllocator
TheForceEngine/TFE_DarkForces/Landru/lsystem.cpp:108
↓ 3 callersFunctionlview_getFrame
TheForceEngine/TFE_DarkForces/Landru/lview.cpp:341
↓ 3 callersFunctionlview_getTime
TheForceEngine/TFE_DarkForces/Landru/lview.cpp:479
↓ 3 callersFunctionlview_getViewClipFrame
TheForceEngine/TFE_DarkForces/Landru/lview.cpp:346
↓ 3 callersFunctionmenu_handleMousePosition
TheForceEngine/TFE_DarkForces/GameUI/menu.cpp:53
↓ 3 callersMethodmessage
TheForceEngine/TFE_Audio/systemMidiDevice.cpp:65
↓ 3 callersFunctionmodLoader_exist
Checks whether a mod exists
TheForceEngine/TFE_FrontEndUI/modLoader.cpp:399
↓ 3 callersFunctionmodelDraw_begin
TheForceEngine/TFE_RenderShared/modelDraw.cpp:100
↓ 3 callersFunctionmodelDraw_draw
TheForceEngine/TFE_RenderShared/modelDraw.cpp:135
↓ 3 callersFunctionmousebot_handleDamage
TheForceEngine/TFE_DarkForces/Actor/mousebot.cpp:48
↓ 3 callersFunctionmousebot_handleExplosion
TheForceEngine/TFE_DarkForces/Actor/mousebot.cpp:69
↓ 3 callersFunctionmsf_imax
TheForceEngine/TFE_Asset/msf_gif.h:182
↓ 3 callersFunctionmulMatrix3x3
TheForceEngine/TFE_Jedi/Math/core_math.cpp:152
↓ 3 callersFunctionmz_deflateEnd
TheForceEngine/TFE_Archive/zip/miniz.h:1567
↓ 3 callersFunctionmz_deflateEnd
TheForceEngine/sdl2_win32/include/miniz.h:1188
↓ 3 callersFunctionmz_zip_reader_extract_to_callback
TheForceEngine/TFE_Archive/zip/miniz.h:5509
↓ 3 callersFunctionmz_zip_reader_extract_to_file
TheForceEngine/TFE_Archive/zip/miniz.h:5705
↓ 3 callersFunctionmz_zip_reader_extract_to_heap
TheForceEngine/TFE_Archive/zip/miniz.h:5465
↓ 3 callersFunctionmz_zip_reader_file_stat
TheForceEngine/sdl2_win32/include/miniz.h:3524
↓ 3 callersFunctionmz_zip_reader_init_internal
TheForceEngine/TFE_Archive/zip/miniz.h:4517
↓ 3 callersFunctionmz_zip_reader_init_internal
TheForceEngine/sdl2_win32/include/miniz.h:3208
↓ 3 callersFunctionmz_zip_reader_read_central_dir
TheForceEngine/TFE_Archive/zip/miniz.h:4682
↓ 3 callersFunctionmz_zip_reader_read_central_dir
TheForceEngine/sdl2_win32/include/miniz.h:3293
↓ 3 callersFunctionmz_zip_time_t_to_dos_time
TheForceEngine/TFE_Archive/zip/miniz.h:4458
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