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github.com/TheForceEngine/TheForceEngine
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Functions
10,550 in github.com/TheForceEngine/TheForceEngine
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Functions
10,550
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Types & classes
1,850
↓ 3 callers
Function
getTempBuffer
TheForceEngine/TFE_DarkForces/GameUI/delt.cpp:40
↓ 3 callers
Function
getTexOffsetMod
TheForceEngine/TFE_Editor/LevelEditor/editSurface.cpp:867
↓ 3 callers
Function
getUiScale
TheForceEngine/TFE_Ui/ui.cpp:76
↓ 3 callers
Function
getWidescreen
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:632
↓ 3 callers
Function
gridCursorIntersection
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:247
↓ 3 callers
Function
groups_init
TheForceEngine/TFE_Editor/LevelEditor/groups.cpp:69
↓ 3 callers
Function
groups_isIdValid
TheForceEngine/TFE_Editor/LevelEditor/groups.cpp:150
↓ 3 callers
Function
guideline_computeBounds
TheForceEngine/TFE_Editor/LevelEditor/guidelines.cpp:67
↓ 3 callers
Function
guideline_computeKnots
TheForceEngine/TFE_Editor/LevelEditor/guidelines.cpp:86
↓ 3 callers
Function
guideline_computeSubdivision
TheForceEngine/TFE_Editor/LevelEditor/guidelines.cpp:133
↓ 3 callers
Function
handleAlpha8Bit
For now just hack it... TODO: Override texture...
TheForceEngine/TFE_RenderShared/texturePacker.cpp:349
↓ 3 callers
Function
handleEntityInsert
TheForceEngine/TFE_Editor/LevelEditor/editEntity.cpp:109
↓ 3 callers
Function
handleFrameRate
TheForceEngine/TFE_Input/replay.cpp:747
↓ 3 callers
Function
handleSelectMode
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:2154
↓ 3 callers
Function
hud_clearMessage
TheForceEngine/TFE_DarkForces/hud.cpp:241
↓ 3 callers
Function
hud_startup
TheForceEngine/TFE_DarkForces/hud.cpp:505
↓ 3 callers
Function
inf_deleteElevator
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:3109
↓ 3 callers
Function
inf_getMessageTarget
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:599
↓ 3 callers
Function
inf_parseMessage
//////////////////////////////////////////////// Internal ////////////////////////////////////////////////
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:1883
↓ 3 callers
Function
inf_triggerWallEvent
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:1867
↓ 3 callers
Function
infoPanelSector
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:1708
↓ 3 callers
Function
infoPanelWall
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:1339
↓ 3 callers
Function
inputMapping_getAction
TheForceEngine/TFE_Input/inputMapping.cpp:340
↓ 3 callers
Function
inputMapping_getBindingsForAction
TheForceEngine/TFE_Input/inputMapping.cpp:541
↓ 3 callers
Function
isConfigMenuOpen
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:428
↓ 3 callers
Function
isConsoleOpen
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:470
↓ 3 callers
Function
isFogRegion
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rsectorGPU.cpp:304
↓ 3 callers
Function
isHdAssetValid
TheForceEngine/TFE_Settings/settings.cpp:1319
↓ 3 callers
Function
isLevelTexture
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:1770
↓ 3 callers
Function
isOpen
TheForceEngine/TFE_FrontEndUI/console.cpp:620
↓ 3 callers
Method
isOpen
TheForceEngine/TFE_FileSystem/filestream.cpp:197
↓ 3 callers
Function
isPortableInstall
Return true if we want to use a "portable" install - aka all data such as screenshots, settings, etc. are stored in the TFE directory.
TheForceEngine/TFE_FileSystem/paths-posix.cpp:379
↓ 3 callers
Function
isReplaySystemLive
Are you recording or playing back a demo
TheForceEngine/TFE_Input/replay.cpp:147
↓ 3 callers
Function
isSelected
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:593
↓ 3 callers
Function
isWhitespace
TheForceEngine/TFE_System/parser.cpp:10
↓ 3 callers
Function
kellDragon_computeTarget
TheForceEngine/TFE_DarkForces/Actor/dragon.cpp:303
↓ 3 callers
Function
kellDragon_setAnimFramerate
TheForceEngine/TFE_DarkForces/Actor/dragon.cpp:297
↓ 3 callers
Function
kellDragon_setAnimIndex
Returns JTRUE if the new animation index has changed.
TheForceEngine/TFE_DarkForces/Actor/dragon.cpp:261
↓ 3 callers
Function
lSoundGetList
TheForceEngine/TFE_DarkForces/Landru/lsound.cpp:35
↓ 3 callers
Function
lactorDelt_getFrame
TheForceEngine/TFE_DarkForces/Landru/lactorDelt.cpp:40
↓ 3 callers
Function
lactorDelt_load
TheForceEngine/TFE_DarkForces/Landru/lactorDelt.cpp:68
↓ 3 callers
Function
lactor_addActor
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:84
↓ 3 callers
Function
lactor_createType
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:34
↓ 3 callers
Function
lactor_destroyType
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:50
↓ 3 callers
Function
lactor_discardData
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:355
↓ 3 callers
Function
lactor_findType
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:69
↓ 3 callers
Function
lactor_move
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:700
↓ 3 callers
Function
lactor_moveFrame
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:713
↓ 3 callers
Function
lcanvas_clipRectToCanvas
TheForceEngine/TFE_DarkForces/Landru/lcanvas.cpp:51
↓ 3 callers
Function
level_appendTextureList
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:4594
↓ 3 callers
Function
level_getSafeFromSector
TheForceEngine/TFE_Jedi/Level/level.cpp:1037
↓ 3 callers
Function
level_loadPalette
TheForceEngine/TFE_Jedi/Level/level.cpp:86
↓ 3 callers
Function
level_readTextureList
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:4889
↓ 3 callers
Function
lfont_drawTextClipped
TheForceEngine/TFE_DarkForces/Landru/lfont.cpp:334
↓ 3 callers
Function
lfont_remove
TheForceEngine/TFE_DarkForces/Landru/lfont.cpp:140
↓ 3 callers
Function
lfont_setColor
TheForceEngine/TFE_DarkForces/Landru/lfont.cpp:211
↓ 3 callers
Function
lineSegmentIntersect
Returns true if the segment (a0, a1) intersects the line segment (b0, b1) intersection is: I = a0 + s*(a1-a0) = b0 + t*(b1 - b0) Returns false if the
TheForceEngine/TFE_System/math.cpp:149
↓ 3 callers
Function
listSelection
TheForceEngine/TFE_Editor/editor.cpp:1204
↓ 3 callers
Function
loadAssetData
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:1840
↓ 3 callers
Function
loadCaptions
Load the caption file with the given name and parse the subs/captions from it
TheForceEngine/TFE_A11y/accessibility.cpp:321
↓ 3 callers
Function
loadConfig
TheForceEngine/TFE_Editor/editorConfig.cpp:55
↓ 3 callers
Function
loadEditorTexture
TheForceEngine/TFE_Editor/EditorAsset/editorTexture.cpp:117
↓ 3 callers
Function
loadLevelFromAsset
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:525
↓ 3 callers
Function
loadReplayWrapper
This is a replay wrapper that handles agents and replay configuration
TheForceEngine/TFE_Input/replay.cpp:1010
↓ 3 callers
Function
logTimeToggle
TheForceEngine/TFE_System/log.cpp:36
↓ 3 callers
Function
lpalette_copyDstToScreen
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:411
↓ 3 callers
Function
lpalette_copyScreenToDest
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:470
↓ 3 callers
Function
lpalette_copyScreenToSrc
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:475
↓ 3 callers
Function
lpalette_load
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:180
↓ 3 callers
Function
lpalette_remove
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:85
↓ 3 callers
Function
lpalette_restoreScreenPal
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:512
↓ 3 callers
Function
lpalette_setDstColor
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:449
↓ 3 callers
Function
lpalette_setDstPal
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:439
↓ 3 callers
Function
lpalette_setRGB
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:112
↓ 3 callers
Function
lrect_clear
TheForceEngine/TFE_DarkForces/Landru/lrect.cpp:9
↓ 3 callers
Function
lrect_equal
TheForceEngine/TFE_DarkForces/Landru/lrect.cpp:33
↓ 3 callers
Function
lsystem_setAllocator
TheForceEngine/TFE_DarkForces/Landru/lsystem.cpp:108
↓ 3 callers
Function
lview_getFrame
TheForceEngine/TFE_DarkForces/Landru/lview.cpp:341
↓ 3 callers
Function
lview_getTime
TheForceEngine/TFE_DarkForces/Landru/lview.cpp:479
↓ 3 callers
Function
lview_getViewClipFrame
TheForceEngine/TFE_DarkForces/Landru/lview.cpp:346
↓ 3 callers
Function
menu_handleMousePosition
TheForceEngine/TFE_DarkForces/GameUI/menu.cpp:53
↓ 3 callers
Method
message
TheForceEngine/TFE_Audio/systemMidiDevice.cpp:65
↓ 3 callers
Function
modLoader_exist
Checks whether a mod exists
TheForceEngine/TFE_FrontEndUI/modLoader.cpp:399
↓ 3 callers
Function
modelDraw_begin
TheForceEngine/TFE_RenderShared/modelDraw.cpp:100
↓ 3 callers
Function
modelDraw_draw
TheForceEngine/TFE_RenderShared/modelDraw.cpp:135
↓ 3 callers
Function
mousebot_handleDamage
TheForceEngine/TFE_DarkForces/Actor/mousebot.cpp:48
↓ 3 callers
Function
mousebot_handleExplosion
TheForceEngine/TFE_DarkForces/Actor/mousebot.cpp:69
↓ 3 callers
Function
msf_imax
TheForceEngine/TFE_Asset/msf_gif.h:182
↓ 3 callers
Function
mulMatrix3x3
TheForceEngine/TFE_Jedi/Math/core_math.cpp:152
↓ 3 callers
Function
mz_deflateEnd
TheForceEngine/TFE_Archive/zip/miniz.h:1567
↓ 3 callers
Function
mz_deflateEnd
TheForceEngine/sdl2_win32/include/miniz.h:1188
↓ 3 callers
Function
mz_zip_reader_extract_to_callback
TheForceEngine/TFE_Archive/zip/miniz.h:5509
↓ 3 callers
Function
mz_zip_reader_extract_to_file
TheForceEngine/TFE_Archive/zip/miniz.h:5705
↓ 3 callers
Function
mz_zip_reader_extract_to_heap
TheForceEngine/TFE_Archive/zip/miniz.h:5465
↓ 3 callers
Function
mz_zip_reader_file_stat
TheForceEngine/sdl2_win32/include/miniz.h:3524
↓ 3 callers
Function
mz_zip_reader_init_internal
TheForceEngine/TFE_Archive/zip/miniz.h:4517
↓ 3 callers
Function
mz_zip_reader_init_internal
TheForceEngine/sdl2_win32/include/miniz.h:3208
↓ 3 callers
Function
mz_zip_reader_read_central_dir
TheForceEngine/TFE_Archive/zip/miniz.h:4682
↓ 3 callers
Function
mz_zip_reader_read_central_dir
TheForceEngine/sdl2_win32/include/miniz.h:3293
↓ 3 callers
Function
mz_zip_time_t_to_dos_time
TheForceEngine/TFE_Archive/zip/miniz.h:4458
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